The Demented One
2008-06-18, 08:17 AM
Naiad
Size/Type: Medium Elemental (Extraplanar, Water)
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30 ft. (6 squares), swim 40 ft.
Armor Class: 14 (+1 Dex, +3 natural), touch 11, flatfooted 13
Base Attack/Grapple: +0/+0
Attack: Slam +0 melee (1d4) or Shortbow +1 ranged (1d6)
Full Attack: Slam +0 melee (1d4) or Shortbow +1 ranged (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: –
Special Qualities: Aquatic healing, darkvision 60 ft., elemental traits, ocean stride
Saves: Fort +2, Ref +1, Will +1
Abilities: Str 10, Dex 12, Con 10, Int 10, Wis 12, Cha 14
Skills: Knowledge (Nature) +2, Listen +3, Spot +3, Swim +10
Feats: Point Blank Shot
Environment: Elemental Plane of Water
Organization: Solitary, procession (2-6), or court (4-12)
Challenge Rating: ½
Treasure: Standard
Alignment: Always True Neutral
Advancement: By class level (Favored Class: Druid)
Level Adjustment: +1
Naiads are minor water spirits native to the Elemental Water Plane. They are sometimes found in bodies of water on the Material Plane, migrating by means of deep-sea elemental portals. Naids, while at times capricious, are generally peaceful and helpful, aiding any who find them, albeit perhaps after a few harmless tricks have been played. However, if harmed, a Naiad will fight back fiercely, though they will attempt to retreat if it becomes obvious they are overwhelmed. Naiads have a body much like that of an elf or a dryad, well-formed and defined, but their bodies are made up entirely of water.
Aqautic Healing (Su)
A Naiad can heal herself by drawing water into her body. While fully or partially submerged in water, a Naiad can heal 1d4 hp as a standard action.
Ocean Stride (Su)
Once per day, as a standard action, a Naiad can teleport up to 30 ft. Either its starting or ending location must be in water.
Skills
A Naiad has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Size/Type: Medium Elemental (Extraplanar, Water)
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30 ft. (6 squares), swim 40 ft.
Armor Class: 14 (+1 Dex, +3 natural), touch 11, flatfooted 13
Base Attack/Grapple: +0/+0
Attack: Slam +0 melee (1d4) or Shortbow +1 ranged (1d6)
Full Attack: Slam +0 melee (1d4) or Shortbow +1 ranged (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: –
Special Qualities: Aquatic healing, darkvision 60 ft., elemental traits, ocean stride
Saves: Fort +2, Ref +1, Will +1
Abilities: Str 10, Dex 12, Con 10, Int 10, Wis 12, Cha 14
Skills: Knowledge (Nature) +2, Listen +3, Spot +3, Swim +10
Feats: Point Blank Shot
Environment: Elemental Plane of Water
Organization: Solitary, procession (2-6), or court (4-12)
Challenge Rating: ½
Treasure: Standard
Alignment: Always True Neutral
Advancement: By class level (Favored Class: Druid)
Level Adjustment: +1
Naiads are minor water spirits native to the Elemental Water Plane. They are sometimes found in bodies of water on the Material Plane, migrating by means of deep-sea elemental portals. Naids, while at times capricious, are generally peaceful and helpful, aiding any who find them, albeit perhaps after a few harmless tricks have been played. However, if harmed, a Naiad will fight back fiercely, though they will attempt to retreat if it becomes obvious they are overwhelmed. Naiads have a body much like that of an elf or a dryad, well-formed and defined, but their bodies are made up entirely of water.
Aqautic Healing (Su)
A Naiad can heal herself by drawing water into her body. While fully or partially submerged in water, a Naiad can heal 1d4 hp as a standard action.
Ocean Stride (Su)
Once per day, as a standard action, a Naiad can teleport up to 30 ft. Either its starting or ending location must be in water.
Skills
A Naiad has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.