The Demented One
2008-06-18, 11:05 AM
Puff Slaad
Size/Type: Small Outsider (Chaos, Extraplanar, Incorporeal, Slaad)
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: Fly 30 ft. (good)
Armor Class: 15 (+1 size, +2 Dex, +2 deflection), touch 15, flatfooted 13
Base Attack/Grapple: +1/−
Attack: Incorporeal touch +5 melee (1d3)
Full Attack: Incorporeal touch +5 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Slaadspores, whimsy
Special Qualities: Darkvision 60 ft., incorporeal traits, resistance to sonic 10
Saves: Fort +3, Ref +4, Will +0
Abilities: Str −, Dex 14, Con 12, Int 3, Wis 3, Cha 12
Skills: Bluff +5, Listen +0, Spot +0, Search +0
Feats: Weapon Focus (Touch)
Environment: Limbo
Organization: Solitary, caprice (2-5), or malevolence (10-20)
Challenge Rating: 1
Treasure: None
Alignment: Always chaotic neutral
Advancement: 2-5 HD (Small), 6-8 HD (Medium), 9-10 HD (Large)
Level Adjustment: −
Puff Slaadi are a larval form of Slaad. At this point in their life cycle, they are neither wholly real or non-existent: they are pseudoreal and incorporeal, on the very cusp of coming into being. Puff Slaadi arise from the raw chaos of Limbo, coming into being through sheer coincidence and chance. Only Slaadi born on Limbo go through the Puff Slaad form; those that are created as a result of the slaadpox disease go straight to a mature form. Puff Slaadi are whimsical and oft-times malevolent, and those that dwell in the Material Plane are often mistaken for poltergeists by the range of their activity. Puff Slaadi resemble fat, translucent toads, though they stand upright at about the size of children. They have disproportionately large eyes and jaws, which are always in a grim smile.
Slaadspores (Su)
As a standard action, a Puff Slaad can shake loose a small cloud of pseudo-real spores of chaotic energy. All non-Slaadi within 10 ft. of it must make a DC 11 Fortitude save or be contaminated with the slaadspores, taking a -1 penalty on attack rolls, saves, skill checks, and ability checks until the end of their next turn as chaos courses through their bodies. Once a Puff Slaad has used its slaadspores, it must wait 3 rounds before it can use them again. The save is Charisma-based.
Whimsy (Sp)
A Puff Slaad can use dancing lights, ghost sound, mage hand, and prestidigitation at will, caster level 1st.
Size/Type: Small Outsider (Chaos, Extraplanar, Incorporeal, Slaad)
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: Fly 30 ft. (good)
Armor Class: 15 (+1 size, +2 Dex, +2 deflection), touch 15, flatfooted 13
Base Attack/Grapple: +1/−
Attack: Incorporeal touch +5 melee (1d3)
Full Attack: Incorporeal touch +5 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Slaadspores, whimsy
Special Qualities: Darkvision 60 ft., incorporeal traits, resistance to sonic 10
Saves: Fort +3, Ref +4, Will +0
Abilities: Str −, Dex 14, Con 12, Int 3, Wis 3, Cha 12
Skills: Bluff +5, Listen +0, Spot +0, Search +0
Feats: Weapon Focus (Touch)
Environment: Limbo
Organization: Solitary, caprice (2-5), or malevolence (10-20)
Challenge Rating: 1
Treasure: None
Alignment: Always chaotic neutral
Advancement: 2-5 HD (Small), 6-8 HD (Medium), 9-10 HD (Large)
Level Adjustment: −
Puff Slaadi are a larval form of Slaad. At this point in their life cycle, they are neither wholly real or non-existent: they are pseudoreal and incorporeal, on the very cusp of coming into being. Puff Slaadi arise from the raw chaos of Limbo, coming into being through sheer coincidence and chance. Only Slaadi born on Limbo go through the Puff Slaad form; those that are created as a result of the slaadpox disease go straight to a mature form. Puff Slaadi are whimsical and oft-times malevolent, and those that dwell in the Material Plane are often mistaken for poltergeists by the range of their activity. Puff Slaadi resemble fat, translucent toads, though they stand upright at about the size of children. They have disproportionately large eyes and jaws, which are always in a grim smile.
Slaadspores (Su)
As a standard action, a Puff Slaad can shake loose a small cloud of pseudo-real spores of chaotic energy. All non-Slaadi within 10 ft. of it must make a DC 11 Fortitude save or be contaminated with the slaadspores, taking a -1 penalty on attack rolls, saves, skill checks, and ability checks until the end of their next turn as chaos courses through their bodies. Once a Puff Slaad has used its slaadspores, it must wait 3 rounds before it can use them again. The save is Charisma-based.
Whimsy (Sp)
A Puff Slaad can use dancing lights, ghost sound, mage hand, and prestidigitation at will, caster level 1st.