Starsinger
2008-06-19, 04:02 AM
Ladies and gentlemen! I present to you, level 1 bards! Any and all criticism and comments welcome.
Basic information
Class Traits
Role: Leader
Power Source: Arcane. You can tap into magical effects of music, while weaving illusions about yourself, to inspire and bedazzle those who see and hear you.
Key Abilities: Charisma, Dexterity, Intelligence
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Melee Simple, Ranged Simple
Implements: Instruments, Dancer Props
Defenses: +1 Reflex, +1 Will
Hit Points: 12+Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 7+ Constitution Modifier
Skills Trained: Pick Five of the Following: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Soothing Song, Art of Expression, Bardic Knowledge
Class Features
Art of Expression: Nothing prevents a bard from being a musician and a dancer, but many bards choose to specialize either way. Choose Art of the Dancer or Art of the Musician at 1st level.
Art of the Dancer: When you use a power with the Dance keyword, you gain a + 1 bonus to AC and Reflex until the end of your next turn.
Art of the Musician: Once per day, you may choose to cause all allies to roll a saving throw.
Soothing Song: The Bard’s Soothing Song class feature works like a power.
Soothing Song Bard Feature
You create a song which soothes and calms the target, allowing them to fight on.
Encounter (Special) ✦ Arcane, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use soothing song three times per encounter.
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge, and gain hit additional hit points equal to your Charisma modifier. At higher levels there is an amount of additional hit points regained equal to 1d6 at 6th level, 2d6 at 11th level, 3d6 at 16th level, 4d6 at 21st level, and 5d6 at 26th level.
Secondary Effect: All allies adjacent to the target regain hit points equal to your Charisma modifier; this is not subject to the additional healing dice at higher levels.
At Will powers
Level 1-At Will Spells
Distracting Dance Bard Attack 1
Your dancing serves to distract a foe, leaving him open for an ally.
At-Will ✦ Arcane, Implement, Dance
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Will
Hit: You grant an ally of your choice a basic attack against the Target, with a bonus to attack rolls equal to your Charisma modifier.
Miss: Your ally has a bonus on attack rolls against the target equal to your Charisma modifier until the end of your next turn.
Phantasm Tango Bard Attack 1
While you dance, you conjure a phantasmal servant to attack your foe
At-Will ✦ Arcane, Implement, Dance, Illusion
Standard Action Ranged 5
Target: One creature
Attack: Dexterity +2 vs. Will
Hit: 1d6 +Charisma modifier psychic damage and an ally adjacent to the target gains Combat advantage against the target until the end of your next turn.
Miss: An ally adjacent to the target gains combat advantage against the target until the end of your next turn.
Sound Burst Bard Attack 1
You assault an enemy with loud noise
At-Will ✦ Arcane, Implement, Thunder
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8+Charisma modifier thunder damage. This is a basic ranged attack.
Rapier Wit Bard Attack 1
Your scathing retorts hurt the enemy as much as your weapon
At-Will ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W]+Charisma modifier damage. If you make a witty remark, deal additional damage equal to your intelligence modifier.
Encounter Powers
Level 1 Encounter Spells
Tasha’s Hideous Laughter Bard Attack 1
Out of nowhere you conjure the sound
Encounter ✦ Arcane, Fear, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: The target is stunned (save ends).
Dramatic Tension Bard Attack 1
Sometimes you have to rely on chance, at great risk
Encounter ✦ Arcane, Weapon, Reliable
Standard Action Melee weapon
Target: One creature
Trigger: You are bloodied
Attack: Charisma +2 vs. Reflex
Hit: 2[W] +charisma modifier damage, if the target is also bloodied, instead deal 3[W] +charisma modifier damage.
Miss: The target gets to make a basic melee attack against you.
Expeditious Retreat Bard Attack 1
Out of nowhere you conjure the sound
Encounter ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W]+Charisma modifier damage, and you can shift a number of squares equal to your Speed
Phantasm Waltz Bard Attack 1
Your dance summons a squad of illusory soldiers to attack your enemies.
Encounter ✦ Arcane, Dance, Implement, Illusion
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Dexterity vs. Will
Hit: 1d6 +Charisma modifier psychic damage, and the targets grant combat advantage until the end of your next turn.
Daily Powers
Level 1 Daily Powers
Sonic Lance Bard Attack 1
A focused bolt of sonic energy devastates your enemy.
Daily ✦ Arcane, Implement, Thunder
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier thunder damage, and the target is stunned (save ends).
Miss: Half damage, and the target gains no vulnerability.
Summon Monster I Bard Attack1
You summon a dire wombat guardian to destroy your foes with wombat rage.
Daily ✦ Arcane, Conjuration, Implement
Standard Action Ranged 5
Effect: You conjure a dire wombat that occupies 1 square within range. Every round, you can move the wombat 3 squares as a move action. The wombat lasts until the end of the encounter. Any creature that ends its turn next to the conjured guardian is subject to a Charisma vs. Reflex attack. On a hit, the attack deals 1d8 +Charisma modifier damage.
Battle Dance Bard Attack 1
You dance around with your weapon, looking for a hole in the enemy’s defense.
Daily ✦ Arcane, Dance, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 3[W] +Dexterity modifier damage and the target suffers a penalty to AC equal to your Intelligence modifier (save ends).
Miss: 1[W] +Dexterity modifier damage.
Flamenco Del Fuego Bard Attack 1
Your fiery dance conjures up illusory flames which damages your enemies .
Daily ✦ Arcane, Dance, Implement
Standard Action Area burst 1 in 10 squares
Target: All enemies in burst
Attack: Dexterity vs. Will
Hit: 2d8 + Charisma modifier fire damage, and takes ongoing on going fire damage 5 (save ends).
Miss: Half damage, and the target takes no ongoing damage.
Basic information
Class Traits
Role: Leader
Power Source: Arcane. You can tap into magical effects of music, while weaving illusions about yourself, to inspire and bedazzle those who see and hear you.
Key Abilities: Charisma, Dexterity, Intelligence
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Melee Simple, Ranged Simple
Implements: Instruments, Dancer Props
Defenses: +1 Reflex, +1 Will
Hit Points: 12+Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 7+ Constitution Modifier
Skills Trained: Pick Five of the Following: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Soothing Song, Art of Expression, Bardic Knowledge
Class Features
Art of Expression: Nothing prevents a bard from being a musician and a dancer, but many bards choose to specialize either way. Choose Art of the Dancer or Art of the Musician at 1st level.
Art of the Dancer: When you use a power with the Dance keyword, you gain a + 1 bonus to AC and Reflex until the end of your next turn.
Art of the Musician: Once per day, you may choose to cause all allies to roll a saving throw.
Soothing Song: The Bard’s Soothing Song class feature works like a power.
Soothing Song Bard Feature
You create a song which soothes and calms the target, allowing them to fight on.
Encounter (Special) ✦ Arcane, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use soothing song three times per encounter.
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge, and gain hit additional hit points equal to your Charisma modifier. At higher levels there is an amount of additional hit points regained equal to 1d6 at 6th level, 2d6 at 11th level, 3d6 at 16th level, 4d6 at 21st level, and 5d6 at 26th level.
Secondary Effect: All allies adjacent to the target regain hit points equal to your Charisma modifier; this is not subject to the additional healing dice at higher levels.
At Will powers
Level 1-At Will Spells
Distracting Dance Bard Attack 1
Your dancing serves to distract a foe, leaving him open for an ally.
At-Will ✦ Arcane, Implement, Dance
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Will
Hit: You grant an ally of your choice a basic attack against the Target, with a bonus to attack rolls equal to your Charisma modifier.
Miss: Your ally has a bonus on attack rolls against the target equal to your Charisma modifier until the end of your next turn.
Phantasm Tango Bard Attack 1
While you dance, you conjure a phantasmal servant to attack your foe
At-Will ✦ Arcane, Implement, Dance, Illusion
Standard Action Ranged 5
Target: One creature
Attack: Dexterity +2 vs. Will
Hit: 1d6 +Charisma modifier psychic damage and an ally adjacent to the target gains Combat advantage against the target until the end of your next turn.
Miss: An ally adjacent to the target gains combat advantage against the target until the end of your next turn.
Sound Burst Bard Attack 1
You assault an enemy with loud noise
At-Will ✦ Arcane, Implement, Thunder
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8+Charisma modifier thunder damage. This is a basic ranged attack.
Rapier Wit Bard Attack 1
Your scathing retorts hurt the enemy as much as your weapon
At-Will ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W]+Charisma modifier damage. If you make a witty remark, deal additional damage equal to your intelligence modifier.
Encounter Powers
Level 1 Encounter Spells
Tasha’s Hideous Laughter Bard Attack 1
Out of nowhere you conjure the sound
Encounter ✦ Arcane, Fear, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: The target is stunned (save ends).
Dramatic Tension Bard Attack 1
Sometimes you have to rely on chance, at great risk
Encounter ✦ Arcane, Weapon, Reliable
Standard Action Melee weapon
Target: One creature
Trigger: You are bloodied
Attack: Charisma +2 vs. Reflex
Hit: 2[W] +charisma modifier damage, if the target is also bloodied, instead deal 3[W] +charisma modifier damage.
Miss: The target gets to make a basic melee attack against you.
Expeditious Retreat Bard Attack 1
Out of nowhere you conjure the sound
Encounter ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W]+Charisma modifier damage, and you can shift a number of squares equal to your Speed
Phantasm Waltz Bard Attack 1
Your dance summons a squad of illusory soldiers to attack your enemies.
Encounter ✦ Arcane, Dance, Implement, Illusion
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Dexterity vs. Will
Hit: 1d6 +Charisma modifier psychic damage, and the targets grant combat advantage until the end of your next turn.
Daily Powers
Level 1 Daily Powers
Sonic Lance Bard Attack 1
A focused bolt of sonic energy devastates your enemy.
Daily ✦ Arcane, Implement, Thunder
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier thunder damage, and the target is stunned (save ends).
Miss: Half damage, and the target gains no vulnerability.
Summon Monster I Bard Attack1
You summon a dire wombat guardian to destroy your foes with wombat rage.
Daily ✦ Arcane, Conjuration, Implement
Standard Action Ranged 5
Effect: You conjure a dire wombat that occupies 1 square within range. Every round, you can move the wombat 3 squares as a move action. The wombat lasts until the end of the encounter. Any creature that ends its turn next to the conjured guardian is subject to a Charisma vs. Reflex attack. On a hit, the attack deals 1d8 +Charisma modifier damage.
Battle Dance Bard Attack 1
You dance around with your weapon, looking for a hole in the enemy’s defense.
Daily ✦ Arcane, Dance, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 3[W] +Dexterity modifier damage and the target suffers a penalty to AC equal to your Intelligence modifier (save ends).
Miss: 1[W] +Dexterity modifier damage.
Flamenco Del Fuego Bard Attack 1
Your fiery dance conjures up illusory flames which damages your enemies .
Daily ✦ Arcane, Dance, Implement
Standard Action Area burst 1 in 10 squares
Target: All enemies in burst
Attack: Dexterity vs. Will
Hit: 2d8 + Charisma modifier fire damage, and takes ongoing on going fire damage 5 (save ends).
Miss: Half damage, and the target takes no ongoing damage.