togapika
2008-06-25, 11:24 AM
Building an unarmed swordsage (Imp Unarmed Strike and Monk Unarmed Damge, but no light armor proficiency) to play. Starting at level 1
The campaign he will be played in includes LOTS of extra rules, too many to list, but some examples include:
Action Points
Armor as DR (1/2 Armor bonus becomes DR instead)
Defense Bonus
Knowledge Monsters is a new skill
TOB Marshall
The only playable race is human and they get the following
Bonus human Skill points
Human Bonus Feat
Any two skills as class skills
Bonus point of essentia
Bonus Incarnum feat
Two traits (Iron Heroes)
Flaws allowed (Up to 2)
All martial adepts now use one method of recovering maneuvers which takes a full round action and they must succeed on a DC 20 skill check (skill choice based on class) to recover all maneuvers.
I chose Sense Motive for my skill
He has a mixture of Shadow Hand, Setting Sun, and Diamond Mind maneuvers.
He was trained on a continent mostly covered by ice and snow, whose main money source is exporting fish. He was taken their by his parents at such a young age, that he no longer remembers them. The trainers on this continent are highly brutal, with the bodies of some students only being found after they thaw.
He was part of a specific unique sect in the continent (Unarmed Swordsage) and spent most of his training catching fish with his bare hands and punching blocks of ice.
I took Weapon Bond (Dex to hit and damage with Unarmed Strike instead of strength) and Skillfull (+4 on Sense Motive and cap on it is level +5) as my traits and took the "Rabid" flaw. Rabid forces me when attacked to attack them with a melee weapon or even my bare fists in retaliation.
Feats I was thinking versatile unarmed strike and maybe two weapon fighting.
Looking for help with a 3rd feat as well as prestige class ideas, etc.
Because the campaign will most likely involve a sefearing aspect, I picked the shape soulmeld feat cerulean sandals (walk on water)
The campaign he will be played in includes LOTS of extra rules, too many to list, but some examples include:
Action Points
Armor as DR (1/2 Armor bonus becomes DR instead)
Defense Bonus
Knowledge Monsters is a new skill
TOB Marshall
The only playable race is human and they get the following
Bonus human Skill points
Human Bonus Feat
Any two skills as class skills
Bonus point of essentia
Bonus Incarnum feat
Two traits (Iron Heroes)
Flaws allowed (Up to 2)
All martial adepts now use one method of recovering maneuvers which takes a full round action and they must succeed on a DC 20 skill check (skill choice based on class) to recover all maneuvers.
I chose Sense Motive for my skill
He has a mixture of Shadow Hand, Setting Sun, and Diamond Mind maneuvers.
He was trained on a continent mostly covered by ice and snow, whose main money source is exporting fish. He was taken their by his parents at such a young age, that he no longer remembers them. The trainers on this continent are highly brutal, with the bodies of some students only being found after they thaw.
He was part of a specific unique sect in the continent (Unarmed Swordsage) and spent most of his training catching fish with his bare hands and punching blocks of ice.
I took Weapon Bond (Dex to hit and damage with Unarmed Strike instead of strength) and Skillfull (+4 on Sense Motive and cap on it is level +5) as my traits and took the "Rabid" flaw. Rabid forces me when attacked to attack them with a melee weapon or even my bare fists in retaliation.
Feats I was thinking versatile unarmed strike and maybe two weapon fighting.
Looking for help with a 3rd feat as well as prestige class ideas, etc.
Because the campaign will most likely involve a sefearing aspect, I picked the shape soulmeld feat cerulean sandals (walk on water)