Xanos
2008-06-26, 02:20 PM
Hi guys.
I'm writing material for a VTM one-off, and I would very much like some feedback on whether this could be fun to try, or if it's aweful, failed and stupid.
The group (3-5 man) start out as mortal members of an American Special Forces squad, think SWAT in ninja-mode. They're trained to infiltrate, and are ready to counter almost anything they might meet.
The squad would be composed of a tactical leader (the NCO), two gunners/sharpshooters, a defuser/technician-type, and a medic (or something like that).
They'd start the campaign entering a large building of sorts, and having to get their way through different puzzles, starting out with standard bombs, locks and traps, and then things get occult (This is a Vampire game, after all). They'd have to push on, and at the end is a fight of overwhelming odds: I'm thinking a single or a group of Vampires, beating the squad and then taking them as Childes.
Waking up as Fledgeling Vampires, they'd have to first overcome what has happened, then figure out a solution to what they want to do with their unlives. There'd be little to none direct exposure to the Kindred world, other than of what they encouter; all knowledge of The Cammie and such, would have to come from the players seeking it out, not me having a random NPC-on-the-road tell them what and how.
The main plot would be, that their old employers have deemed the mission as a failure, and all the members MIA. Due to complications, they would get the Special Forces Organization after them, resulting in having them laying low and figure out how to take the Organization out.
They'd have to do raids to get blueprints of the Organizations' HQ, raids on armouries and what not they could want, and then do an attack on the Organization.
They'd have to battle their way through the place, it having a mix of puzzle-solving and combat through-out the place. To add a bit of mystique, the last few levels would have ghouls and Kindred as encounters, making the group wondering what the hell was going on.
The last battle would be a raid on the Organizations leader (quite possibly a Lasombra or the likes), and having a cliffhanger ending for a possible campaign start.
My questions to you dear Playgrounders, are:
Would this hold, at all?
Do you think it would be fun to play?
What kind of Clan would embrace Squad members attacking them?
I'm thinking Malkavian (4-6 Malks... Wooo...) or Brujah.
Feedback would be very much appreciated. Thank you!
I'm writing material for a VTM one-off, and I would very much like some feedback on whether this could be fun to try, or if it's aweful, failed and stupid.
The group (3-5 man) start out as mortal members of an American Special Forces squad, think SWAT in ninja-mode. They're trained to infiltrate, and are ready to counter almost anything they might meet.
The squad would be composed of a tactical leader (the NCO), two gunners/sharpshooters, a defuser/technician-type, and a medic (or something like that).
They'd start the campaign entering a large building of sorts, and having to get their way through different puzzles, starting out with standard bombs, locks and traps, and then things get occult (This is a Vampire game, after all). They'd have to push on, and at the end is a fight of overwhelming odds: I'm thinking a single or a group of Vampires, beating the squad and then taking them as Childes.
Waking up as Fledgeling Vampires, they'd have to first overcome what has happened, then figure out a solution to what they want to do with their unlives. There'd be little to none direct exposure to the Kindred world, other than of what they encouter; all knowledge of The Cammie and such, would have to come from the players seeking it out, not me having a random NPC-on-the-road tell them what and how.
The main plot would be, that their old employers have deemed the mission as a failure, and all the members MIA. Due to complications, they would get the Special Forces Organization after them, resulting in having them laying low and figure out how to take the Organization out.
They'd have to do raids to get blueprints of the Organizations' HQ, raids on armouries and what not they could want, and then do an attack on the Organization.
They'd have to battle their way through the place, it having a mix of puzzle-solving and combat through-out the place. To add a bit of mystique, the last few levels would have ghouls and Kindred as encounters, making the group wondering what the hell was going on.
The last battle would be a raid on the Organizations leader (quite possibly a Lasombra or the likes), and having a cliffhanger ending for a possible campaign start.
My questions to you dear Playgrounders, are:
Would this hold, at all?
Do you think it would be fun to play?
What kind of Clan would embrace Squad members attacking them?
I'm thinking Malkavian (4-6 Malks... Wooo...) or Brujah.
Feedback would be very much appreciated. Thank you!