DemonSlayer
2008-06-28, 10:08 AM
Hello everyone,
In a week's time I'm starting a new D&D campaign (3.5), but I'm having some problems with one of the quests I've prepared.
The campaign will go as follows: the PCs will start in a port, where they discover some gnome terrorists are causing trouble.Their leader is a gnome wizard who keeps using conjurations of all kinds to attack the city (sending in lemures, swarms of vermin etc).
Now, after some time the PCs will discover the wizard, and he will escape (though his warrior lackeys won't). There's a chase to a nearby city which lies at the base of a mountain. On top of that mountain is the human king's palace. The mountain itself is full of gold and other valuable metals.
The wizard's plan is to activate another sleeping cell of gnome terrorists, and, with them, attack the city, the mines and eventually the palace itself.
I've already decided that the wizard will summon a number of minor Xorns to attack the mines, some devils to attack the city, and a Delver to dig a way through the mountain to the castle (he has access to scrolls and items no ordinary lvl 2 wizard has access to- that might tip the PCs off to the fact that something bigger is going on here).
However, I don't want it to be anything like "oh noes the town is under attack! *PCs rush to kill the devils* - oh noes the mines are being attacked! *PCs rush to defend the mines* - hey look here, a tunnel! wonder where it leads... *PCs go up and kill the gnomes*.
That's just too easy. Ideally the city would already hold a suspicious gnome captive, and the PCs will (or won't) find out just in time where the devils, xorns and delver will strike.
I just want it to be a bit more than killing monsters and making intimidate-checks...
So, does anyone have any suggestions?
(by the way, the PCs will be about level 4 at that time. There's going to be either 4 PCs or 3 PCs and one of my NPCs filling the gap).
In a week's time I'm starting a new D&D campaign (3.5), but I'm having some problems with one of the quests I've prepared.
The campaign will go as follows: the PCs will start in a port, where they discover some gnome terrorists are causing trouble.Their leader is a gnome wizard who keeps using conjurations of all kinds to attack the city (sending in lemures, swarms of vermin etc).
Now, after some time the PCs will discover the wizard, and he will escape (though his warrior lackeys won't). There's a chase to a nearby city which lies at the base of a mountain. On top of that mountain is the human king's palace. The mountain itself is full of gold and other valuable metals.
The wizard's plan is to activate another sleeping cell of gnome terrorists, and, with them, attack the city, the mines and eventually the palace itself.
I've already decided that the wizard will summon a number of minor Xorns to attack the mines, some devils to attack the city, and a Delver to dig a way through the mountain to the castle (he has access to scrolls and items no ordinary lvl 2 wizard has access to- that might tip the PCs off to the fact that something bigger is going on here).
However, I don't want it to be anything like "oh noes the town is under attack! *PCs rush to kill the devils* - oh noes the mines are being attacked! *PCs rush to defend the mines* - hey look here, a tunnel! wonder where it leads... *PCs go up and kill the gnomes*.
That's just too easy. Ideally the city would already hold a suspicious gnome captive, and the PCs will (or won't) find out just in time where the devils, xorns and delver will strike.
I just want it to be a bit more than killing monsters and making intimidate-checks...
So, does anyone have any suggestions?
(by the way, the PCs will be about level 4 at that time. There's going to be either 4 PCs or 3 PCs and one of my NPCs filling the gap).