Hoplite
2008-07-01, 09:45 AM
Alright, I will be the dm in our groups first 4e game and this is also my fourth time of ever dming. The party will most likely consist of a halfling star pact warlock and an elf ranger. I would like to know what other people think of the following adventure I have planned for the first session.
These are my notes:
[Introduction in which I am the only one that speaks]
Lord Fredrik III rules his kingdom justly and he has many brave and loyal knights under him. There has been peace in these lands for decades and the people love their king, yet lately there has been some commotion and factions seem to appear between the knights. Some strive for more power and do not agree with the ways in which lord Fredrik rules his kingdom.
Yet all these things go unnoticed for you as you are foreigners and are on your way to the capital.
It has already become dark and there still is a day’s journey to the capital, but light comes from what seems to be an old tomb not far off the road and sounds like someone is suffering from huge pains can be heard from that direction.
[I stop talking at let the players do what they want to do]
When they come near the tomb I tell them the door is opened and on it they see the family sign of an old family of knights, loyal to the king.
The scene inside:
Two strong soldiers sit in front of a fire that seems to be lit in the middle of the room. The room is big and the walls are clean and made of marble. The floor is clean as well. The soldiers did not hear you coming and continue watching the fire.
The players can do what they like, but nothing will stop the soldiers from looking at the fire. When they touch the soldiers or the wall or something the illusion disappears with a diabolical laughter. The fire grows bigger immediately and the ancient funeral painting appear on the walls, covered with dust. The floor is covered with sand and rocks and the players find themselves standing in a pool of blood. The two soldiers now lie at the corners of the room. Both appear to be dead and one is nailed to the floor with his own spear.
When they examine the corpses, they turn into zombies and attack. One of them needs one round to get itself loose from the ground. [Idea: During the fight one of the zombies might walk through the fire, start burning and continue attacking while he is caught in flames] For every zombie they get 100xp.
Next, they will see 3 doors.
The first one reads: I am not alive, but I grow; I don't have lungs, but I need air; I don't have a mouth, but I can drown. I shall open this door.
When the characters open the door by keeping a burning torch (lit by the fire in the room for example) near it, or cast a fire spell on it or throw large amounts of water at it, they get 100xp.
Behind the door is small room with a pile of broken swords and shields. All of them are useless, but as soon as something in the room is touched 3 fire elementals appear and start attacking. They get 100 xp for each of the elementals.
The knights of long ago knew how to protect their tombs.
The second door is protected by a trap. 200xp
Behind the second door is a coffin. On it it reads: Here lies Lord Kojar, faithful follower of Lord Fredrik I. The coffin is locked. When the characters open the coffin they see a skeleton. The skeleton is not animated.
The third door is not locked.
Behind the third door is a room filled with gold and treasures. Three people, one man with a blue cloak and two others, one with a big magical sword and the other with strangely glowing magical shoes. They are loading the treasures in bags.
The wizard, the one with the cloak, shouts at the players that they have to leave, because his mistress wants this job to be completed. Then he shoots a bolt of thunder at the players, grabs the bags and teleports away, leaving the others alone to fight the players. The sword and the shoes are worth quite a lot of money and they get 100 xp for each of the men.
The second session I plan them on going to a lighthouse, where the descendants of Lord Kojoar live. When they arrive they find all the family members killed. The killer turn visible from an invisibility spell and attacks one of the players, claiming that he only did his duty for his mistress. After they have killed him they will need to fight a hoard of frogmen, I will use the minion rules!!!!
These are my notes:
[Introduction in which I am the only one that speaks]
Lord Fredrik III rules his kingdom justly and he has many brave and loyal knights under him. There has been peace in these lands for decades and the people love their king, yet lately there has been some commotion and factions seem to appear between the knights. Some strive for more power and do not agree with the ways in which lord Fredrik rules his kingdom.
Yet all these things go unnoticed for you as you are foreigners and are on your way to the capital.
It has already become dark and there still is a day’s journey to the capital, but light comes from what seems to be an old tomb not far off the road and sounds like someone is suffering from huge pains can be heard from that direction.
[I stop talking at let the players do what they want to do]
When they come near the tomb I tell them the door is opened and on it they see the family sign of an old family of knights, loyal to the king.
The scene inside:
Two strong soldiers sit in front of a fire that seems to be lit in the middle of the room. The room is big and the walls are clean and made of marble. The floor is clean as well. The soldiers did not hear you coming and continue watching the fire.
The players can do what they like, but nothing will stop the soldiers from looking at the fire. When they touch the soldiers or the wall or something the illusion disappears with a diabolical laughter. The fire grows bigger immediately and the ancient funeral painting appear on the walls, covered with dust. The floor is covered with sand and rocks and the players find themselves standing in a pool of blood. The two soldiers now lie at the corners of the room. Both appear to be dead and one is nailed to the floor with his own spear.
When they examine the corpses, they turn into zombies and attack. One of them needs one round to get itself loose from the ground. [Idea: During the fight one of the zombies might walk through the fire, start burning and continue attacking while he is caught in flames] For every zombie they get 100xp.
Next, they will see 3 doors.
The first one reads: I am not alive, but I grow; I don't have lungs, but I need air; I don't have a mouth, but I can drown. I shall open this door.
When the characters open the door by keeping a burning torch (lit by the fire in the room for example) near it, or cast a fire spell on it or throw large amounts of water at it, they get 100xp.
Behind the door is small room with a pile of broken swords and shields. All of them are useless, but as soon as something in the room is touched 3 fire elementals appear and start attacking. They get 100 xp for each of the elementals.
The knights of long ago knew how to protect their tombs.
The second door is protected by a trap. 200xp
Behind the second door is a coffin. On it it reads: Here lies Lord Kojar, faithful follower of Lord Fredrik I. The coffin is locked. When the characters open the coffin they see a skeleton. The skeleton is not animated.
The third door is not locked.
Behind the third door is a room filled with gold and treasures. Three people, one man with a blue cloak and two others, one with a big magical sword and the other with strangely glowing magical shoes. They are loading the treasures in bags.
The wizard, the one with the cloak, shouts at the players that they have to leave, because his mistress wants this job to be completed. Then he shoots a bolt of thunder at the players, grabs the bags and teleports away, leaving the others alone to fight the players. The sword and the shoes are worth quite a lot of money and they get 100 xp for each of the men.
The second session I plan them on going to a lighthouse, where the descendants of Lord Kojoar live. When they arrive they find all the family members killed. The killer turn visible from an invisibility spell and attacks one of the players, claiming that he only did his duty for his mistress. After they have killed him they will need to fight a hoard of frogmen, I will use the minion rules!!!!