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Leicontis
2008-07-04, 12:46 AM
One of the things I liked in 4E was the ability of wizards to cast cantrips at-will. My question is this: Other than Cure Minor Wounds, what 0th-level spells could be abused if not limited in quantity, and how? Ray of Frost and Acid Splash are out, because it's a lot easier to use Eldritch Blast for those applications.

Draz74
2008-07-04, 12:47 AM
Create Water.

Tempest Fennac
2008-07-04, 12:50 AM
How can Create water be abused unless enemies are trapped inside a watertight room or if your fighting Fire elementals? Ghost Sound could be abused a lot, and Message could be used to make people think they are going mad.

Cuddly
2008-07-04, 01:10 AM
How can Create water be abused unless enemies are trapped inside a watertight room or if your fighting Fire elementals? Ghost Sound could be abused a lot, and Message could be used to make people think they are going mad.

Create Water means everything anywhere is always wet. Think about how much stuff you'd like to keep dry. Now it's wet. At 200 gallons/minute

Tempest Fennac
2008-07-04, 01:24 AM
Would making things wet have any mechanical beenfits excluding creating swamps and (possibly) lakes?

Cute_Riolu
2008-07-04, 01:27 AM
Use your imagination. :P

Reinboom
2008-07-04, 01:28 AM
repair minor damage can be abused.

Tempest Fennac
2008-07-04, 01:29 AM
Could Create Water be used to rust people's equipment, or would it take longer then a few seconds for that to happen?

Draz74
2008-07-04, 01:31 AM
How can Create water be abused unless enemies are trapped inside a watertight room or if your fighting Fire elementals?

Not-in-combat, that's how. (Heck, even Cure Minor Wounds at-will isn't going to hurt anything in combat.)

A high-level cleric creating a lake in minutes. A small team of mid-level Clerics flooding entire dungeons in the course of a couple days. Adding yet another terrible inconsistency to the mess that is D&D Economy.

("Yup, it started with just the gnomish pantheon, but now every temple in the land is also a hydroelectric power plant ... all the Clerics, in all their spare time, when they used to pray, go upstairs and Create Water into the turbines ...")

quiet1mi
2008-07-04, 01:48 AM
most objects take full damage from acid damage [in 3.5 not sure in 4e] so acid splash can destroy most objects with enough time...

Draz74
2008-07-04, 01:51 AM
most objects take full damage from acid damage [in 3.5 not sure in 4e] so acid splash can destroy most objects with enough time...

Hardness still protects them. Acid (and sonic) only do "full damage" in comparison with other energy types, which get divided by two or four before the hardness kicks in.

So anything with 3+ Hardness will never be destroyed by a series of Acid Splashes.

Tempest Fennac
2008-07-04, 01:52 AM
Couldn't the water potentially leave the dungeon unless it's fully watertight, though? Admittedly, it would get to a point when it wouldn't be able to seep out due to the ground around it becoming waterlogged.

Project_Mayhem
2008-07-04, 06:11 AM
Create Water.

Hot and Cold, Hot AND Cold. And a combination of the two I like to call HOLD

KillianHawkeye
2008-07-04, 06:50 AM
I thought the typical abuse of Create Water was to spam it above somebody's head so they can't get a word in edge-wise. Also, if they're a spellcaster, they have to make Concentration checks. :smallwink:

Yehomer
2008-07-04, 07:25 AM
Hardness still protects them. Acid (and sonic) only do "full damage" in comparison with other energy types, which get divided by two or four before the hardness kicks in.

So anything with 3+ Hardness will never be destroyed by a series of Acid Splashes.

Doesn't hardness apply only to physical damage (slashing, piercing, bludging etc.)?

Ned the undead
2008-07-04, 07:41 AM
Doesn't hardness apply only to physical damage (slashing, piercing, bludging etc.)?

Yeah.
At least I'm pretty sure.

Curmudgeon
2008-07-04, 08:20 AM
Doesn't hardness apply only to physical damage (slashing, piercing, bludging etc.)? Not according to the rules:
Hardness

Each object has hardness—a number that represents how well it resists damage. Whenever an object takes damage, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object’s hit points (see Table: Common Armor, Weapon, and Shield Hardness and Hit Points; Table: Substance Hardness and Hit Points; and Table: Object Hardness and Hit Points). Hardness applies to damage, without limitation.

hamishspence
2008-07-04, 09:50 AM
Adamantine ignores hardness less than 20 (oddly, in Elder Evils it appears to be treated as ignoring the hardness of a hardness 30 item. Pandorym battle)

Mace of ruin, an epic handbook item, ignores hardness.

Angelwing Razor, a major artifact in Vile Darkness, ignores hardness.

Kurald Galain
2008-07-04, 10:06 AM
Doesn't hardness apply only to physical damage (slashing, piercing, bludging etc.)?

No, that's damage reduction.

mikeejimbo
2008-07-04, 03:58 PM
Preserve Organ. I believe it's from the BoVD. Either way, you could preserve, well, a lot of organs.

Or are we going by core cantrips/orisons?