View Full Version : Divine Prankster - purpose & tweaks

2008-07-05, 10:57 PM
I'm DMing a campaign that has a gnomish cleric PC. Very interested in tricks and pranks, so Divine Prankster seems natural...except that I can't figure the class out.

First, is it for bards or clerics?

Second, are any of its powers useful? Not only do they seem very week or useless from a power-gaming POV, but they don't seem particularly good.

Third, how would you tweak the class to make it better? I was thinking of a bonus to craft[trapmaking], access to the illusion school, or allowing the inspire courage to improve in the absence of bard levels (a 13th level cleric can qualify).

Finally, fi a cleric gets class skills from a domain, like Bluff or Survival and then multiclasses, do they remain class skills for the new levels?


2008-07-05, 11:03 PM
I don't know anything about Divine Prankster, but for your last question - domain skills are specifically added to your cleric list. So they wouldn't count for PrCs unless it's also on that class's list.

For example:

Trickery Domain
Granted Power

Add Bluff, Disguise, and Hide to your list of cleric class skills.

2008-07-05, 11:13 PM
I thought that it was for multiclass bard/clerics.