EphU437
2008-07-05, 10:57 PM
I'm DMing a campaign that has a gnomish cleric PC. Very interested in tricks and pranks, so Divine Prankster seems natural...except that I can't figure the class out.
First, is it for bards or clerics?
Second, are any of its powers useful? Not only do they seem very week or useless from a power-gaming POV, but they don't seem particularly good.
Third, how would you tweak the class to make it better? I was thinking of a bonus to craft[trapmaking], access to the illusion school, or allowing the inspire courage to improve in the absence of bard levels (a 13th level cleric can qualify).
Finally, fi a cleric gets class skills from a domain, like Bluff or Survival and then multiclasses, do they remain class skills for the new levels?
Thanks,
Eph
First, is it for bards or clerics?
Second, are any of its powers useful? Not only do they seem very week or useless from a power-gaming POV, but they don't seem particularly good.
Third, how would you tweak the class to make it better? I was thinking of a bonus to craft[trapmaking], access to the illusion school, or allowing the inspire courage to improve in the absence of bard levels (a 13th level cleric can qualify).
Finally, fi a cleric gets class skills from a domain, like Bluff or Survival and then multiclasses, do they remain class skills for the new levels?
Thanks,
Eph