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Drager
2008-07-06, 09:23 AM
I'm pretty sure I've ended up overpowered, but then this is a first draft, just tell me what needs nerfing :). This class is based on the Dragon Lord class from Dragon Fable: www.dragonfable.com. First thing I am unsure about, Power Source, would this be better as Arcane?

Dragon Lord

Role: Defender
Power Source: Martial
Key Attributes: Strength, Intelligence, Charisma
Armour Proficiency: Cloth, Hide, Leather, Chainmail, Scale, Plate
Weapon Proficiency: Two Handed Miltary Mellee
Implement: Dragon Amulet
Hit Points: 15 + Constitution
Hit Points at Each Level: 6
Healing Surge Per Day: 9 + Constitution Modifier
Trained Skills: Arcana, 3 from Athletics, Bluff, Diplomacy, History, Intimidate, Insight

Class Features: Dragon Aura, Dragon Bonded, Dragon Mark, Refresh.

The Dragon Lord is an adept martial fighter who has bonded with a Dragon upon its birth. Through training with his draconic ally he has developed a unique fighting style and powerful abilities.

Drager
2008-07-06, 09:25 AM
Dragon Lord Class Features

Dragon Aura
You possess an aura of power extending a number of squares equal to 2+ half your charisma modifier.

If an enemy you have marked moves away from you whilst within your aura he takes damage equal to your charisma modifier for each square he moves. This movement must be voluntary.

Whenever you use a power with the Aura keyword you may spend a minor action each turn to sustain its influence. If you do any creature entering your aura (but not those leaving or those within it) is affected as though targeted by that power.

Dragon Bonded
You are bonded to a Baby Dragon with the elemental affiliation of your choice (ElemenT) and the following abilities:

Baby Dragon Level 1 Solo Soldier
Initiative +6 Senses Perception +4; Darkvision
Hp 30; Bloodied 15
AC 18; Fortitude 14; Reflex 16; Will 13
Resist 5 Acid
Saving Throws +5
Speed 6, Fly 6 (Clumsy), Overland flight 8
Action Points 1
Bite (Standard; At Will): (Element)
+5 vs AC; 1d4+2 damage
Claw (Standard; At Will): (Element)
+4 vs AC; 1d3+2 damage
Tail Slash(Immediate reaction when a mellee attack misses the dragon; at will)
+4vs AC 1d4+2 damage Push 1
Alignment: As Dragon Lord
Languages: Draconic
Skills: 3 skills chosen from the Dragon Lord skill list, gaining +2 to each
Strength 14 (+2) Constitution 14 (+2)
Dexterity 18 (+4) Intelligence 10 (+0)
Wisdom 13 (+2) Charisma 8 (-1)

This dragon does not adventure with you, but lives separately and rendezvous with you from time to time. As an independent intelligent being (with the Mortal Lord class and Mortal Bonded class feature ;)) it has its own agendas to fill. It is possible for you to summon it to your aid occasionally if you choose powers that allow you to do so.

Dragon Mark Dragon Lord Feature
You mark a target to face your wrath
At Will: Martial, Implement
Minor Action
Target: One Creature
Attack: Intelligence vs Will
Hit: Your target is marked until the end of your next turn.

Refresh Dragon Lord Feature
You take a moment to focus and martial your powers
Encounter: Martial, Implement
Standard Action
Target: You
Effect: You regain any one encounter power
Special: Use this only a number of times per day equal to your Intelligence modifier

Drager
2008-07-06, 09:26 AM
At Wills

Pierce Dragon Lord Attack
You mark a target to face your wrath
At Will: Martial, Weapon
Standard Action
Target: One Creature
Attack: Strength vs AC
Hit: 1[W] + Strength Modifier damage
Effect: If your natural attack roll was 15 or greater you make make a second attack. You may make no more than two attacks with this power.
The damage increases to 2[W] + Strength Modifier at 20th level

Courage Dragon Lord Attack
You strike your foe, bellowing your courage as your blade bites
At Will: Martial, Weapon
Standard Action
Target: One Creature
Attack: Strength vs AC
Hit: 1[W] + Strength Modifier damage
Effect: You regain 1 temporary Hp
This increases to 5 temporary Hp at 10th level, 10 temporary Hp at 20th and 15 temporary Hp at 30th level.

Dragon Eye Dragon Lord Attack
You focus, striking with the precision of a Dragons vision
At Will: Martial, Weapon
Standard Action
Target: One Creature
Attack: Intelligence + 2 vs AC
Hit: 1[W] damage
This damage increases to 2[W] at level 20

Dragon Spirit Dragon Lord Attack
You channel the pulsing elemental heart of your dragon ally
At Will: Implement, (Element)
Standard Action Range 2
Target: One Creature
Attack: Charisma vs Reflex
Hit: You deal 4 (Element) damage and 2 (Element) ongoing damage to your target save ends
This damage increases to 8 at level 20 with ongoing damage increasing to 4.

Drager
2008-07-06, 09:27 AM
Encounter Powers

Level 1

Level 1 Encounter Powers

Rush Dragon Lord Attack
You charge at your foe slashing your blade in a spinning arc
Encounter: Martial, Weapon
Standard Action
Target: One Creature
Attack: Str vs AC
Hit: 1[W] damage, make one more attacks Str vs AC 1 [W] damage against the same tasrget
Effect: You may move up to your speed before attacking

Aura of Fear Dragon Lord Attack
As your foe approaches a terror of your might grips his innards and squeezes
Encounter: Implement Fear
Immediate Intterupt
Trigger: An enemy enters your aura
Target: One Creature
Attack: Cha vs Will
Hit: The target is knocked prone and loses any remaining actions for the turn as it cowers in terror.

Scale Dragon Lord Power
You harden your skin like dragon scales, deflecting your enemies attack and striking him
Encounter: Martial, Implement
Immediate Interrupt
Target: You
Trigger: An enemy hits you
Effect: You gain a power bonus to AC equal to your charisma modifier until the end of the encounter. If this causes your opponent to miss they take damage equal to your Str modifier.

Targetting Strike Dragon Lord Attack
You mark your foe with deft a cut
Encounter: Martial, Weapon
Standard Action
Target: One Creature
Attack: Int vs AC
Hit: 1[W] + Int damage
Effect: You're target is marked until the end of your next turn.

More of these coming... only done the Level 1

Drager
2008-07-06, 09:28 AM
Daily Powers

Level 1

Summon Dragon Dragon Lord Attack
You call on the aid of your bonded dragon and it responds
Daily: Implement
Standard Action Range 6
Target: One Creature
Effect: Your Bonded dragon sweeps from the skies and attacks the target with two claw attacks and a bite, it then flies back to hover over you for the rest of the encounter. Until the end of the encounter whenver you attack a creature within 6 squares your Bonded dragon may also make a bite attack against that creature before once more returning to cricle over your head. If the dragon is targetted and an attack would reduce it to 0 or fewer hitpoints it immediately leaves the battle to recuperate and will not return again until called. The dragon may only be targeted by ranged attacks.

Furious Assault Dragon Lord Attack
You slash your foe with a torrent of vicious blows
Daily: Marital Weapon
Standard Action Mellee Weapon
Target: One Creature
Attack: Str vs AC Make 3 Attacks
Hit: 1 [W] + Str Damage
Miss: Str Modifier Damage
Effect: Add 1 to your natural attack roll when determining if you have scored a critical hit.
Special: You may only use this whilst Bloodied.


Wind Dragon Spirit Dragon Lord Attack
You summon the elemental spirit of a wind dragon
Daily: Implement
Standard Action Close Burst 4
Target: A number of creatures up to your Int modifier in burst
Attack: Int vs Fort
Hit: Each target takes 5 Wind damage and is marked, you may pull each target a number of squares equal to your Int modifier
Miss: Each target takes 5 Wind damage


A quick fluff comment

The fluff basis of the dragon arriving immediatley upon you summoning it is that it in fact hears your summons way before you ever make it, the summoning effectively travelling back in time and it responds to reach you just in time, as though it was there all along.

Drager
2008-07-06, 09:30 AM
Reserved for ultilities

Drager
2008-07-07, 08:29 AM
No comments at all?

Holocron Coder
2008-07-07, 08:44 AM
Seems like a neat idea. Balance-wise, it looks alright at a glance, although a few of the encounter powers seem a bit weak (namely Targeting Strike).

Neat use for the mark, but cha mod/square moved may be a bit much. Perhaps cha mod/move action instead? Perhaps introduce a feat (paragon tier) to increase to cha mod/square.

Drager
2008-07-07, 09:31 AM
Your two points are actually related the damage on a marked target is powerful because the Dragon Lord has a much harder time marking targets thant either the fighter or the paladin (due to the to hit rolls required). In addition being marked is therefore a much more powerful effect, thus Targetting strike may seem weak, but as it adds a mark (allowing you to mark 2 opponents at once in concert with Dragon Mark) it is correspondingly powerful.

Holocron Coder
2008-07-07, 09:43 AM
Still, it needs some sort of cap. Essentially, this prevents any enemy from ever escaping, ever. They move out of your range and outrun you, then die as a result of it. Even my earlier proposed solution doesn't fix that, sadly.

Perhaps cap the damage to level * cha mod or something? (So, at first level, they only take the damage once, but at 30, they can take it 30 times before it fading).

Drager
2008-07-07, 02:17 PM
They only take damage whilst inside your aura. Which is unlikely to ever get big enough for that to happen even with Charisma 28 your aura is only 6 squares in radius.... yes thats huge and makes it powerful, but thats if you have 28 charisma!

If they move outside of your aura range then they cease to take damage. So in the above case an enemy would move 5 squares within the aura (taking 45 damage) and then be free of it.

I think I need to tidy the wording to make that clear any suggestions on how to do that?

Drager
2008-07-08, 07:55 AM
Level 1 all dailies, encounter powers and At wills in place, comments?