Grey Paladin
2008-07-07, 05:08 PM
As a change of pace our group has decided to try 4E, as we looked over the system and arrived to the conclusion we couldn't really take it seriously and roleplay within it we've also discovered something else: when played as the tactical turn based equivalent of Diablo the game's a lot of fun.
Point Buy: 35, all ability scores start at 8.
Starting level: 1
Starting wealth: 500
Sources allowed: Everything published.
Conjuration Errata: No.
The rest of the party looks like this:
A polearm using BDF who focuses on acting as a wall between the enemy and the rest of the party
A Warlock focused on blasting single targets for heavy damage
An inspiration Warlord who acts as a secondary melee guy.
A melee TWF ranger.
This is my character for the game, any advice is appreciated.
Class: Wizard 1
Strength: 8
Dexterity: 10
Constitution: 12
Intellgience: 20
Wisdom: 14
Charisma: 12 (Spell focus)
Flaws:
Feats:
Initiate of Faith
Action Surge
HP: 22
Healing Surges: 7
Healing Surge Value: 5
Action Points: 1/1
BAB: 0
AC: 15
Fortitude: 12
Reflex: 16
Will: 15
Skills:
Arcana (5+5), History (5+5), Insight (5+2), Diplomacy (5+1), Nature (5+2), Religion (5+5)
Abilities:
-Ritual Casting
-Orb Focus:
Free action
Once per encounter target creature takes a save penalty equal to WIS mod versus ongoing effect
OR
Once per encounter target ongoing effect lasts 1 round longer
-Cantrips
Ghost Sounds
Light
Mage Hand
Prestidigitation
-Rituals
Make Whole
Comperhend Language
Tenser's Floating Disk
-Powers:
At Will:
Ray of Frost
Scorching Burst
Illusionary Ambush
Encounter:
Grasping Shadows (Reduced to 1D8+INT psychic damage)
Daily:
Sleep*
Flaming Sphere
1/Day multiclass:
Healing Word
Racial:
Bonus Feat
Bonus Skill
+1 to Reflex; Fortitude; Will
Bonus at will power
Equipment:
9 GP
PotionX2
Standard Adventurer's Kit
Orb +1
Arcane Ritual Thingy (20 gp)
Point Buy: 35, all ability scores start at 8.
Starting level: 1
Starting wealth: 500
Sources allowed: Everything published.
Conjuration Errata: No.
The rest of the party looks like this:
A polearm using BDF who focuses on acting as a wall between the enemy and the rest of the party
A Warlock focused on blasting single targets for heavy damage
An inspiration Warlord who acts as a secondary melee guy.
A melee TWF ranger.
This is my character for the game, any advice is appreciated.
Class: Wizard 1
Strength: 8
Dexterity: 10
Constitution: 12
Intellgience: 20
Wisdom: 14
Charisma: 12 (Spell focus)
Flaws:
Feats:
Initiate of Faith
Action Surge
HP: 22
Healing Surges: 7
Healing Surge Value: 5
Action Points: 1/1
BAB: 0
AC: 15
Fortitude: 12
Reflex: 16
Will: 15
Skills:
Arcana (5+5), History (5+5), Insight (5+2), Diplomacy (5+1), Nature (5+2), Religion (5+5)
Abilities:
-Ritual Casting
-Orb Focus:
Free action
Once per encounter target creature takes a save penalty equal to WIS mod versus ongoing effect
OR
Once per encounter target ongoing effect lasts 1 round longer
-Cantrips
Ghost Sounds
Light
Mage Hand
Prestidigitation
-Rituals
Make Whole
Comperhend Language
Tenser's Floating Disk
-Powers:
At Will:
Ray of Frost
Scorching Burst
Illusionary Ambush
Encounter:
Grasping Shadows (Reduced to 1D8+INT psychic damage)
Daily:
Sleep*
Flaming Sphere
1/Day multiclass:
Healing Word
Racial:
Bonus Feat
Bonus Skill
+1 to Reflex; Fortitude; Will
Bonus at will power
Equipment:
9 GP
PotionX2
Standard Adventurer's Kit
Orb +1
Arcane Ritual Thingy (20 gp)