Aquillion
2008-07-09, 09:01 AM
Hunter's Focus
A weapon with this enchantment shows its power only in the hands of someone who has at least one Favored Enemy; for anyone else, Hunter's Focus does nothing.
When a hunter's focus weapon is made, its creator chooses one type of enemy that is potentially a valid Favored Enemy. Possession of that as a Favored Enemy at least once (or, more likely, the assistance of someone who has that as a favored enemy at least once) is necessary to create a Hunter's Focus weapon focused on that type of enemy.
Whenever someone with the Favored Enemy class feature wields a Hunter's Focus weapon, treat their basic Favored Enemy bonus to damage and skill checks as if they had selected the weapon's focused type of enemy at every opportunity. They lose their normal Favored Enemy bonus, gaining the new enemy instead for as long as they wield the weapon. (So, for instance, a 20th level ranger would get +10, as if they had selected the enemy five times, but would get no Favored Enemy bonus against anything else.)
If a character wields multiple Hunter's Focus weapons at once, they must choose one to take effect, but they can change this as a standard action.
...so, anyway, what plus do you people think this is equivilent to? Obviously, the +10 to damage and skill checks that a 20th level ranger gets seems like a lot, but you'd be buying the weapon just for dealing with one type of creature... One problem is that the weapon "scales", which is good on one hand but also makes it hard to price. I also like how it gives a Ranger with a limited/setting-specific favored enemy selection some sort of option when dealing with a new threat (say, if a game that was previously focused heavily on undead suddenly goes after aberrations for a while instead.)
Another possibility would be to have "lesser", "greater", and "true" hunter's focus weapons, each of which converts a differing amount of your Favored Enemy bonus (e.g. a Lesser one would make you lose all previous favored enemy bonus while wielded and convert up to +4 of that to the new target, Greater +6, and True all of it.)
A weapon with this enchantment shows its power only in the hands of someone who has at least one Favored Enemy; for anyone else, Hunter's Focus does nothing.
When a hunter's focus weapon is made, its creator chooses one type of enemy that is potentially a valid Favored Enemy. Possession of that as a Favored Enemy at least once (or, more likely, the assistance of someone who has that as a favored enemy at least once) is necessary to create a Hunter's Focus weapon focused on that type of enemy.
Whenever someone with the Favored Enemy class feature wields a Hunter's Focus weapon, treat their basic Favored Enemy bonus to damage and skill checks as if they had selected the weapon's focused type of enemy at every opportunity. They lose their normal Favored Enemy bonus, gaining the new enemy instead for as long as they wield the weapon. (So, for instance, a 20th level ranger would get +10, as if they had selected the enemy five times, but would get no Favored Enemy bonus against anything else.)
If a character wields multiple Hunter's Focus weapons at once, they must choose one to take effect, but they can change this as a standard action.
...so, anyway, what plus do you people think this is equivilent to? Obviously, the +10 to damage and skill checks that a 20th level ranger gets seems like a lot, but you'd be buying the weapon just for dealing with one type of creature... One problem is that the weapon "scales", which is good on one hand but also makes it hard to price. I also like how it gives a Ranger with a limited/setting-specific favored enemy selection some sort of option when dealing with a new threat (say, if a game that was previously focused heavily on undead suddenly goes after aberrations for a while instead.)
Another possibility would be to have "lesser", "greater", and "true" hunter's focus weapons, each of which converts a differing amount of your Favored Enemy bonus (e.g. a Lesser one would make you lose all previous favored enemy bonus while wielded and convert up to +4 of that to the new target, Greater +6, and True all of it.)