beachhead1973
2008-07-10, 06:27 PM
hi, haven't been on here in a while, but real life has kept me pretty busy.
anyway, i've been working on my own RPG system based off SPECIAL for some time now and it's really come along and seems to work well.
I am developing this as an aim towards creating as slectively-realistic system my friends and i can use in multiple settings. so far, it seems to work very well with the baseline system or a simple tool of it creating most desired and normally lacking effects.
critical hits, armour, penetrating weapons, ect.
one tool we desire to have on hand is weapon reliability. i have a god mechanic for it, but how often should it come into play?
once a turn? weapon use?, some random time? GM's call?
i'm pretty divided on this. i want it to be a major factor in the game, but i also want it to add to it, not detract
anyway, i've been working on my own RPG system based off SPECIAL for some time now and it's really come along and seems to work well.
I am developing this as an aim towards creating as slectively-realistic system my friends and i can use in multiple settings. so far, it seems to work very well with the baseline system or a simple tool of it creating most desired and normally lacking effects.
critical hits, armour, penetrating weapons, ect.
one tool we desire to have on hand is weapon reliability. i have a god mechanic for it, but how often should it come into play?
once a turn? weapon use?, some random time? GM's call?
i'm pretty divided on this. i want it to be a major factor in the game, but i also want it to add to it, not detract