Glawackus
2008-07-10, 10:08 PM
I'm going to be playing an agent of the semi-sinister gnomish Trust in another game--he's undercover to investigate a DM-created adventurers' guild that's known for an extremely secretive board of directors/high council.
So far, the only mechanics-related thing I've established fluff-wise is that he uses a sword cane (a rapier). I'd like to use the concealable weapons presented in Complete Scoundrel, too (unless they're out of my price range. I don't recall right now.)
Crunchy stuff:
-Attributes rolled were 16, 15, 14, 13, 11, 10.
-Max starting gold for class @ level one.
-Obviously, a gnome. (+2 CON, -2 STR)
I was leaning more towards a rogue, a factotum, or a ninja--limitations on sources tend to be pretty loose (nothing ubercheesy).
Anyone have any thoughts?
So far, the only mechanics-related thing I've established fluff-wise is that he uses a sword cane (a rapier). I'd like to use the concealable weapons presented in Complete Scoundrel, too (unless they're out of my price range. I don't recall right now.)
Crunchy stuff:
-Attributes rolled were 16, 15, 14, 13, 11, 10.
-Max starting gold for class @ level one.
-Obviously, a gnome. (+2 CON, -2 STR)
I was leaning more towards a rogue, a factotum, or a ninja--limitations on sources tend to be pretty loose (nothing ubercheesy).
Anyone have any thoughts?