wodan46
2008-07-22, 09:27 AM
Many people keep insisting that 4e combats, especially at high levels, takes too long. According to my estimates, combat should last 3-6 rounds, with maybe 2 rounds of mopup at worst. Solos and Elite are intentionally supposed to be exceptions, as Bosses, combat against them is supposed to take longer to give a more epic feel, which is why they are generally given more HP and abilities but less damage than their weight in standard monster would do.
At Low levels, At-Wills are much closer to Encounter Powers in strength, and thus using them for the bulk of combat is understandable.
At High levels, you eventually end up with 4 encounter powers, 4 daily powers, 8 utility powers, a slew of class/path/destiny features, stat modifier increases, item enhancement increases, and item powers, including 3-5 daily powers. Sure, the enemy may be getting more and more padding, but your attack also ramps way up.
Don't forget that you are also working together with other roles, who are significantly more effective when working together than when working separately, gaining numerous attack and damage bonuses as well as defensive boosts. Your attacks should be hitting 2/3s of the time at low levels, and 1/2 the time at high levels.
At Low levels, At-Wills are much closer to Encounter Powers in strength, and thus using them for the bulk of combat is understandable.
At High levels, you eventually end up with 4 encounter powers, 4 daily powers, 8 utility powers, a slew of class/path/destiny features, stat modifier increases, item enhancement increases, and item powers, including 3-5 daily powers. Sure, the enemy may be getting more and more padding, but your attack also ramps way up.
Don't forget that you are also working together with other roles, who are significantly more effective when working together than when working separately, gaining numerous attack and damage bonuses as well as defensive boosts. Your attacks should be hitting 2/3s of the time at low levels, and 1/2 the time at high levels.