Picos
2008-07-23, 04:16 PM
A little something I've been working on. Looking for feedback! :smallbiggrin:
BARBARIAN
"What is best in life?" "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Role: Striker. You focus on large, sweeping melee attacks that deal
damage to multiple enemies in a single blow. Although you are self-reliant
and just as tough as a fighter your focus on obliterating your enemies
rather then holding them at bay. Your attacks are concentrated entirely
on melee combat which you excel at and only grow stronger in as the
fight goes on.
Power Source: Martial. You have become a master of
combat through endless hours of practice, determination,
and your own sheer physical toughness.
Key Abilities: Strength, Constitution, Wisdom
Armor Proficiencies: Cloth, leather, hide, Chain
Weapon Proficiencies: Simple melee, military melee,
simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 14 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: + Constitution modifier
Trained Skills: From the class skills list below, choose
three trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal
(Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
Build Options: Linebreaker barbarian, Cleaving barbarian
Class Features: Rage, War Cry, Cultural Weapons
Barbarian Class Features
Barbarians are brutal combatants who wield a variety of simple, martial and superior weapons, from greataxes to bastard swords, all intended to savage and destroy anything they hit. Each weapon is individualized to it's Barbarian owner as they take great pride in their weapons. In addition, all barbarians have the class features described below.
Rage
Once per encounter you can enter a Rage, driving yourself to a near-uncontrollable frenzying bloodlust. A Rage lasts your Constitution modifier in rounds. You can distinguish friend from foe while Raging but can not use any Knowledge skills. In addition you gain a temporary +2 power bonus to your Will save when Raging. While Raging, abilities that have the Rage tag will be able to use that special property. If you Rage while wearing heavy armor you are automatically Fatigued and Weakened for the remainder of the Encounter after your Rage fades.
War Cry
Once per encounter, after a Barbarian has successfully reduced an opponent to 0 health points, he may immediately use his War Cry class feature. When using War Cry the Barbarian may immediately use a Second Wind as a Swift action and all of his allies within six squares of him, including himself, gain a +2 power bonus to their attack rolls until the Barbarian's next turn. In addition, if Raging when War Cry is used, all enemies within 6 squares of the Barbarian take a -2-Fear based penalty to their attack rolls for the remainder of the Encounter.
Cultural Weapons
Barbarians come from a myriad of small fringe societies from across the world with a multitude of specialized weapons that they are proficient with. At character creation pick two Superior weapons; the character is treated as having taking Weapon Proficiency feats for both of them.
Barbarian Powers
Your powers are exploits drawn from your sheer
ferocity, cunning and the harsh brutality of your life style.
Level 1 At-Will Exploits
Bash Barbarian Attack 1
You crush and crumple all enemies before you with a single swing.
At-Will * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 2[W] damage + Strength modifier, and all
enemies adjacent to you takes damage equal to your
Strength modifier.
Increase damage to 2[W] at 21st level.
Rage: While Raging, if this Exploit successfully
hits your target and all enemies adjacent to you take
double your Strength modifier in damage instead.
Charging Impact Barbarian Attack 1
You slam into your enemies with both weapon and body,
driving them back with sheer force.
At-Will * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Constitution vs. AC
Hit: 1[W] damage + Strength modifier. If the target is hit it
and all enemies adjacent to it are pushed back 1 square and take
damage equal to your Strength modifier.
Increase damage to 2[W] at 21st level.
Rage: While Raging, if this Exploit successfully hits you push
your target and all adjacent enemies to it a number of squares equal
your Strength modifier instead.
Staggering Blow Barbarian Attack 1
You strike your enemy with such force that his insides are pulped.
At-Will * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs. Fort
Hit: 2[W] damage + Strength modifier. If the target is hit it is
weakened until the beginning of your next turn.
Increase damage to 3[W] at 21st level.
Rage: While Raging, if this Exploit successfully hits your target
is also stunned until the end of the turn.
Level 1 Encounter Exploits
Linebreaker Barbarian Attack 1
You crash into your enemies like an unstoppable juggernaut,
leaving an opening in their line for your comrades to follow.
Encounter * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Constitution vs. Reflex
Hit: 1[W] damage + Strength modifier, and your target
is knocked back 2 squares. One ally within 4 squares of you may
shift up to a square adjacent to you.
Rage: While Raging, if this Exploit successfully hits your
target is knocked back 2 squares plus your Strength modifier
and is knocked prone.
Whirling Massacre Barbarian Attack 1
You crash through your enemies like a whirlwind.
Encounter * Martial, Weapon
Standard Action Melee Weapon
Target: Special
Attack: Strength vs. AC
Hit: 2[W] damage + Strength modifier, you make one attack
against each enemy you've moved adjacent to during your move
phase. All Opportunity Attacks against you this turn take a -2 penalty.
Rage: While Raging, Oppotunity Attacks against you instead
take a -4 penalty this turn.
Cruelest Cut Barbarian Attack 1
Your brutality knows no bound as you eviscerate your foes without remorse.
Encounter * Martial, Weapon
Standard Action Two-Handed Melee Weapon
Target: One Creature
Attack: Wisdom vs. Fort
Hit: 2[W] damage + double your Strength modifier, in addition
you are treated as having the High Crit weapon property even if your
weapon normally doesn't. If your weapon all ready has the High Crit
property then treat all results of an 18 or higher as a Critical Hit
(only a natural 20 is an automatic hit).
Rage: While Raging, if this Exploit successfully hits your target,
a roll of an 18 or higher is considered a Critical Hit. If your weapon all
ready has the High Crit property then treat all rolls of a 16 or higher
as Critical Hit (only a natural 20 is an automatic hit).
Level 1 Daily Exploits
Unearthly Roar Barbarian Attack 1
With a terrifying bellow, your enemies spasm and run in fear.
Daily * Martial, Fear
Standard Action Close Burst 3
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: Enemies hit move their speed + your Wisdom modifier
away from you. Fleeing targets avoids unsafe squares
and difficult terrain if they can. This movement provokes
opportunity attacks.
Rage: While Raging, if this Exploit successfully hits those
enemies effected by Unearthly Roar are also weakened till the
end of your next turn.
Leaping Charge Barbarian Attack 1
With a mighty leap you soar through the air over obstacles and
enemies to sow havoc behind their lines.
Daily * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 2[W] damage + Strength modifier, and you may shift
up to 6 squares away ignoring all unsafe squares, difficult terrain
and both occupied friendly and enemy squares.
Rage: While Raging, when you use this Exploit you add
your Strength modifier to the number of squares you can shift up to.
Stoking the Flames Barbarian Attack 1
Each enemy felled only fuels your unstoppable rage and strength.
Daily * Martial, Weapon
Standard Action Melee Weapon
Target: All adjacent creatures
Attack: Strength vs. AC
Hit: 3[W] damage + Strength modifier, for each enemy you
reduce to 0 or less Hit Points you gain a +2 power bonus to damage
rolls till the end of the encounter.
Rage: While Raging, you increase the power bonus to +4.
Level 2 Utility Exploits
Fast Movement Barbarian Utility 2
With a terrifying bellow, your enemies spasm and run in fear.
Encounter * Martial
Minor Action Personal
Effect: You double the number of squares you can move that turn.
Rage: While Raging, you ignore all difficult terrain that turn as well.
Uncanny Dodge Barbarian Utility 2
Your intimidating presence and unyielding spirit prevent your foes
from using cowardly tactics against you.
Encounter * Martial
Immediate Action Personal
Effect: You deny opponents combat advantage against you
from flanking for the rest of the encounter.
Rage: While Raging, you deny opponents combat advantage
against you while prone as well.
War Trophy Barbarian Utility 2
You take a grim trophies from your enemies and grow
emboldened by your victories.
Daily * Martial
Minor Action Personal
Trigger: You reduce one or more opponents to 0 or fewer Hit Points.
Effect: You gain a +1 Power bonus to your attack rolls till the end
of the Encounter for every opponent you've reduced to 0 or fewer Hit Points.
Rage: While Raging, you gain a +1 power bonus to damage rolls as well.
Snake's Swiftness Barbarian Utility 2
Like a coiled snake you strike out before your opponents have had the
chance to seize the initiative.
Encounter * Martial
Swift Action Personal
Effect: You double your bonus to Initiative before it is rolled.
BARBARIAN
"What is best in life?" "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Role: Striker. You focus on large, sweeping melee attacks that deal
damage to multiple enemies in a single blow. Although you are self-reliant
and just as tough as a fighter your focus on obliterating your enemies
rather then holding them at bay. Your attacks are concentrated entirely
on melee combat which you excel at and only grow stronger in as the
fight goes on.
Power Source: Martial. You have become a master of
combat through endless hours of practice, determination,
and your own sheer physical toughness.
Key Abilities: Strength, Constitution, Wisdom
Armor Proficiencies: Cloth, leather, hide, Chain
Weapon Proficiencies: Simple melee, military melee,
simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 14 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: + Constitution modifier
Trained Skills: From the class skills list below, choose
three trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal
(Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
Build Options: Linebreaker barbarian, Cleaving barbarian
Class Features: Rage, War Cry, Cultural Weapons
Barbarian Class Features
Barbarians are brutal combatants who wield a variety of simple, martial and superior weapons, from greataxes to bastard swords, all intended to savage and destroy anything they hit. Each weapon is individualized to it's Barbarian owner as they take great pride in their weapons. In addition, all barbarians have the class features described below.
Rage
Once per encounter you can enter a Rage, driving yourself to a near-uncontrollable frenzying bloodlust. A Rage lasts your Constitution modifier in rounds. You can distinguish friend from foe while Raging but can not use any Knowledge skills. In addition you gain a temporary +2 power bonus to your Will save when Raging. While Raging, abilities that have the Rage tag will be able to use that special property. If you Rage while wearing heavy armor you are automatically Fatigued and Weakened for the remainder of the Encounter after your Rage fades.
War Cry
Once per encounter, after a Barbarian has successfully reduced an opponent to 0 health points, he may immediately use his War Cry class feature. When using War Cry the Barbarian may immediately use a Second Wind as a Swift action and all of his allies within six squares of him, including himself, gain a +2 power bonus to their attack rolls until the Barbarian's next turn. In addition, if Raging when War Cry is used, all enemies within 6 squares of the Barbarian take a -2-Fear based penalty to their attack rolls for the remainder of the Encounter.
Cultural Weapons
Barbarians come from a myriad of small fringe societies from across the world with a multitude of specialized weapons that they are proficient with. At character creation pick two Superior weapons; the character is treated as having taking Weapon Proficiency feats for both of them.
Barbarian Powers
Your powers are exploits drawn from your sheer
ferocity, cunning and the harsh brutality of your life style.
Level 1 At-Will Exploits
Bash Barbarian Attack 1
You crush and crumple all enemies before you with a single swing.
At-Will * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 2[W] damage + Strength modifier, and all
enemies adjacent to you takes damage equal to your
Strength modifier.
Increase damage to 2[W] at 21st level.
Rage: While Raging, if this Exploit successfully
hits your target and all enemies adjacent to you take
double your Strength modifier in damage instead.
Charging Impact Barbarian Attack 1
You slam into your enemies with both weapon and body,
driving them back with sheer force.
At-Will * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Constitution vs. AC
Hit: 1[W] damage + Strength modifier. If the target is hit it
and all enemies adjacent to it are pushed back 1 square and take
damage equal to your Strength modifier.
Increase damage to 2[W] at 21st level.
Rage: While Raging, if this Exploit successfully hits you push
your target and all adjacent enemies to it a number of squares equal
your Strength modifier instead.
Staggering Blow Barbarian Attack 1
You strike your enemy with such force that his insides are pulped.
At-Will * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs. Fort
Hit: 2[W] damage + Strength modifier. If the target is hit it is
weakened until the beginning of your next turn.
Increase damage to 3[W] at 21st level.
Rage: While Raging, if this Exploit successfully hits your target
is also stunned until the end of the turn.
Level 1 Encounter Exploits
Linebreaker Barbarian Attack 1
You crash into your enemies like an unstoppable juggernaut,
leaving an opening in their line for your comrades to follow.
Encounter * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Constitution vs. Reflex
Hit: 1[W] damage + Strength modifier, and your target
is knocked back 2 squares. One ally within 4 squares of you may
shift up to a square adjacent to you.
Rage: While Raging, if this Exploit successfully hits your
target is knocked back 2 squares plus your Strength modifier
and is knocked prone.
Whirling Massacre Barbarian Attack 1
You crash through your enemies like a whirlwind.
Encounter * Martial, Weapon
Standard Action Melee Weapon
Target: Special
Attack: Strength vs. AC
Hit: 2[W] damage + Strength modifier, you make one attack
against each enemy you've moved adjacent to during your move
phase. All Opportunity Attacks against you this turn take a -2 penalty.
Rage: While Raging, Oppotunity Attacks against you instead
take a -4 penalty this turn.
Cruelest Cut Barbarian Attack 1
Your brutality knows no bound as you eviscerate your foes without remorse.
Encounter * Martial, Weapon
Standard Action Two-Handed Melee Weapon
Target: One Creature
Attack: Wisdom vs. Fort
Hit: 2[W] damage + double your Strength modifier, in addition
you are treated as having the High Crit weapon property even if your
weapon normally doesn't. If your weapon all ready has the High Crit
property then treat all results of an 18 or higher as a Critical Hit
(only a natural 20 is an automatic hit).
Rage: While Raging, if this Exploit successfully hits your target,
a roll of an 18 or higher is considered a Critical Hit. If your weapon all
ready has the High Crit property then treat all rolls of a 16 or higher
as Critical Hit (only a natural 20 is an automatic hit).
Level 1 Daily Exploits
Unearthly Roar Barbarian Attack 1
With a terrifying bellow, your enemies spasm and run in fear.
Daily * Martial, Fear
Standard Action Close Burst 3
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: Enemies hit move their speed + your Wisdom modifier
away from you. Fleeing targets avoids unsafe squares
and difficult terrain if they can. This movement provokes
opportunity attacks.
Rage: While Raging, if this Exploit successfully hits those
enemies effected by Unearthly Roar are also weakened till the
end of your next turn.
Leaping Charge Barbarian Attack 1
With a mighty leap you soar through the air over obstacles and
enemies to sow havoc behind their lines.
Daily * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 2[W] damage + Strength modifier, and you may shift
up to 6 squares away ignoring all unsafe squares, difficult terrain
and both occupied friendly and enemy squares.
Rage: While Raging, when you use this Exploit you add
your Strength modifier to the number of squares you can shift up to.
Stoking the Flames Barbarian Attack 1
Each enemy felled only fuels your unstoppable rage and strength.
Daily * Martial, Weapon
Standard Action Melee Weapon
Target: All adjacent creatures
Attack: Strength vs. AC
Hit: 3[W] damage + Strength modifier, for each enemy you
reduce to 0 or less Hit Points you gain a +2 power bonus to damage
rolls till the end of the encounter.
Rage: While Raging, you increase the power bonus to +4.
Level 2 Utility Exploits
Fast Movement Barbarian Utility 2
With a terrifying bellow, your enemies spasm and run in fear.
Encounter * Martial
Minor Action Personal
Effect: You double the number of squares you can move that turn.
Rage: While Raging, you ignore all difficult terrain that turn as well.
Uncanny Dodge Barbarian Utility 2
Your intimidating presence and unyielding spirit prevent your foes
from using cowardly tactics against you.
Encounter * Martial
Immediate Action Personal
Effect: You deny opponents combat advantage against you
from flanking for the rest of the encounter.
Rage: While Raging, you deny opponents combat advantage
against you while prone as well.
War Trophy Barbarian Utility 2
You take a grim trophies from your enemies and grow
emboldened by your victories.
Daily * Martial
Minor Action Personal
Trigger: You reduce one or more opponents to 0 or fewer Hit Points.
Effect: You gain a +1 Power bonus to your attack rolls till the end
of the Encounter for every opponent you've reduced to 0 or fewer Hit Points.
Rage: While Raging, you gain a +1 power bonus to damage rolls as well.
Snake's Swiftness Barbarian Utility 2
Like a coiled snake you strike out before your opponents have had the
chance to seize the initiative.
Encounter * Martial
Swift Action Personal
Effect: You double your bonus to Initiative before it is rolled.