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tsuuga
2008-07-24, 06:58 AM
The rules in these three posts were originally created by AlchemyPrime. Tsuuga has edited them for clarity and new content.

This should probably be buried in the "Creating a God" section, but people oughtta see it: Your god is limited to a total of ten levels in classes that effectively advance two classes at once; for example, Mystic Theurge or Eldritch Knight.

Thread 1 (http://www.giantitp.com/forums/showthread.php?t=83820)

The Revised Rules!

THE GOAL

The goal of Lords of Creation is to create a living, breathing campaign setting by playing a game in 36 short weeks. In this game, we play the gods of a world made by the mysterious Creator, and we become a small pantheon in our own right.

The administrator of this game, Alchemyprime, has planned a few large events to shape the world that is out of the hands of the deities, but that they can react to. By role-playing the gods of the world, we hope to make the world and it’s history feel just as organic as that of the real worlds.

Of course, assuming that the real world had elves and +5 Vorpal Greatswords…



CREATING A GOD

At this point, new gods need to create an application

You start with

A name. Be serious. Pretty much all the gods here took an epithet, too.
A domain from the Available list. You may also take a domain from the Taken or Claimed list, but you'll have to convince the player who owns that domain to give it up.
A portfolio element somehow related to that domain
A Domain from the Alignment list, that matches your deity's alignment
A holy (or Unholy) symbol
An alignment
A favored weapon
Divine Rank 6 (or lower. If you want to walk among mortals, it must be 0 to 5. You decide your divine rank, unless you want a Taken or Claimed domain as your primary, in which case, your parent deity will beget you in the same way as an NPC god. This means they will decide your DR.
Class levels equal to (16 + (2*DR)). You can take no more than 10 total levels in 'double dip' classes, that is, those like Mystic Theurge that count as two Divine Combat classes. You can distribute those double dip levels any way you choose between the two classes it counts as before a combat.


Domains in the Available list are free for anyone to grab. Domains in the Claimed list are ones that deities have put some work toward claiming. Domains in the Taken list have been gained by a deity. Domains in the Contested list have been gained by two or more deities.

3 players from the Council (Alchemyprime, Tialat, Faithless, Innis Cabal, Draken, Tsuuga, and Pyrefiend) must say that the new deity is allowed.

If the domain is free, then you may create the deity, assuming that you gain the necessary votes.

If you are approved no posting until a the following Thursday, after you are begotten. If you are begotten before the AP reset at 6 PST/9 EST, you don't get AP for that Thursday(Essentially, you already got it in the form of your starting AP pool).

Please post your gods for approval in the following format, replacing the example in red with your own text:
<#>Name, Epithet
Played By Player Name
(DR:Divine Rank) Classes
Symbol: Holy or Unholy Symbol
Home: Home Plane
Alignment: Alignment
Domains: Primary Domain, Alignment Domain
Portfolio: Portfolio Element
Favored Weapon: Weapon
Combat: Divine Combat classes, Divine Combat Modifiers (Optional, feel free to get help on this; but please don't just leave me hanging indefinitely!)
Brief Description: A description of perhaps a couple of paragraphs. At least, cover your deity's goals/personality/motivation. Just give us an idea of who your deity is.

An example:
<#>Kaern, the Steadfast
Played By tsuuga
(DR:6) Lesser Deity, Knight 17/Cleric 11
Symbol: A clenched fist on a shield
Home: Second Chance
Alignment: Lawful Neutral
Domains: Endurance, Balance
Portfolio: Discipline
Favored Weapon: Warhammer
Combat: Warrior 17, Divinity 11, Aura of Endurance {A} x3
Brief Description: Kaern appears as a tall human sculpted out of dark grey stone. He treasures all the creations of the playground, and does not want to see any of it annihilated. He does not take sides in mortal affairs unless a race is in serious peril of extinction.


The In-Character Thread. (http://www.giantitp.com/forums/showthread.php?t=83986) Please at least skim it before you post for the first time. And please don't post until you're begotten, or told you can enter the game. Technically, deities are not supposed to be begotten until rollover, but often gods will be begotten earlier in the day, due to scheduling issues or the urge to post. Once you are begotten, you are free to act, but you do not gain AP at rollover a few hours later - essentially, your starting AP was your rollover AP, and you got it a couple hours early.

PLAY


Every week of real time (Rollover is at 6PM PST/9PM EST on Thursdays) is a month of subjective time to the gods, and from 3-300 years to mortals (Narrative necessity determines how fast mortal time moves, AlchemyPrime has stated that many fewer years will pass in times of war than in peace)

Caste|DR|AP/week|Max Evolutions
Hero-god|DR0|1|0
Demigod|DR1-5|2|1
Lesser God|DR6-10|3|2
Intermediate God|DR11-15|4|3
Greater God|DR16-20|6|4
Overgod|DR21+|10|4


Overgods are odd, because they have ascended past worshipers. Instead, when they spend points, they do so to further some other god's goals or to make it look like some other god did something.

Points roll over, to a max of 10 * your Divine Rank (meaning if you loose rank, you loose you Max points and possibly your caste goes down.)

You can spend points on the following activities.


1 Point Activities

Teach populous Introduces a pre-existing concept to a populace, for instance, you could teach magic to the elves. However, knowledge tends to spread, and other groups will pick up on it quickly.
Nourish populous Directly provides food, or other good conditions to a group for a limited amount of time.
Nourish land Causes an area of land to be bountiful.
Mold land Creates or alters a land feature. You could create mountains, forests, a swamp, or split off part of a continent. Not needed on a plane which is divinely morphic with respect to your deity.
Pestilence Harms a group, with drought, famine, disease, or infestations. Counters or is countered by Nourish Populace
Create Subrace Creates a subgroup of an existing race, with enough physical or cultural differences to merit a change in racial abilities.
Join Pantheon[B] Joins a pantheon; pantheons are described under two-point actions.



2 points

[B]Create populace Creates a single player race, up to three related monsters(For instance, Griffons, Hippogryphs, and Lammasu), a group of very closely related monsters (Chromatic Dragons, Elementals), or a whole category of "natural" animals (For instance, sea animals, domestic animals, birds)
Create land Creates new land where there was none (in the middle of the ocean, in an empty plane). This is not necessary on a plane which is divinely morphic with respect to your deity
Guide populace Vastly changes the beliefs or culture of your followers, declares war, or doubles the level limit for one of your mortal followers.
Create Organization Creates a country, religious sect, or other major organization. Create Organization can also create a Prestige Class, along with the organization that goes with it.
Create portal Creates a permanent connection between points on two planes. It can also be used to create Manifest Zones, as in Eberron.
Gain Domain Adds a Domain to your list. You must have a related portfolio element, and have done three other divine actions relating to the desired domain. You must get the approval of a referee, as well. To advance to Intermediate deity status, you must have at least 3 domains. To advance to Greater, you must have at least 5. You can use any of the spells on your domain lists as an at-will SLA.
Gain Portfolio Element This is required to gain domains, and helps to flavor your deity.
Gain Level It takes deities a lot of XP to level up.
Aid an Ally Allows you to come to the aid of another deity engaged in combat. Without this action, you can only add you {A} modifiers if you wish to help.
Lock/Unlock Plane You stop entry or exit from a plane you control for any deities or mortals you choose. However, if the deity has 4 or more DR than you do, they can make a DR check each week to enter (1d20+their DR vs DC 11+your DR). If the plane is strongly aligned, this DC goes up by 2 for deities of the opposite alignment. So if a Lawful Good deity tried to get into a Chaotic or Evil plane locked by a DR 1 god, the DC for him would be 14 instead of 12. If the Plane was Chaotic Evil, the DC would be 16.
Create Pantheon The god who uses this action and one other consenting god become members of a new pantheon. The god who uses this action becomes the ruler of the pantheon (He does not have special power over the other gods; but he does have admin rights to the pantheon). For every two members, a pantheon can have one purpose. The pantheon gains a special AP pool which can be spent to advance a purpose of the pantheon; the pool gains 1 ap a week for every two members of the pantheon.



3 point


Attack another god Initiates a Divine Combat. Divine Combat is explained below
Beget god Creates a new DR1 deity under your control. For every 2 additional AP you spend, the new deity has +1 DR, up to a maximum of your DR-1. Creating a new deity for a new player to join the game does not cost AP.
Create Artifact Creates a Battle or Utility Artifact. Battle artifacts aid you in combat, as discussed in the Divine Combat section. Utility Artifacts can do almost anything else, but should be discussed before you create them, and may cost additional AP.
Create Avatar Not available to DR0 deities. An avatar is essentially a second body for your deity. Avatars are functionally your DR-1, except on the material plane where they are limited to DR5 or less.
Create Plane Brings a new plane into being. The creating deity chooses the characteristics of that plane.
Evolve Physically Permanently increases your weekly AP gain by 1. This is usable once per caste that your deity has obtained, and not more than once per week. For example, a deity that starts at DR 6 can evolve the first week, and again the second week, but after that, they must reach Intermediate Deity status before they can evolve again
Gain Divine Combat Modifier Allows you to choose an additional Divine Combat Modifier.
Gain Extra domain slot Adds a slot for an extra domain. By default, Demigods have a maximum of 4 domains, Lesser Deities 5, Intermediate Deities 6, and Greater Deities 8. Your Alignment domain counts toward these limits.
Create concept Creates a new idea that nobody has thought of before. You can create up to two closely-related base classes (For instance, Wizard and Sorcerer, Scout and Ranger, Psion and Wilder).


Once you have done a certain number of godly actions (2 for Hero-Gods, 3 for Demigods, 4 for Lesser Gods, 5 for Intermediate Gods, 7 for Greter Gods and 9 for Overgods), an extra 3 point action is available:

Raise Divine Rank Increases your divine rank. You must then perform the number of divine actions listed above before this ability becomes available again.




Please write point spending like this
(New Total= Old Total - Expenditures(what it was sent on))

EX
(0= 3AP - 3 (Create Concept:Grilled Cheese Mage))



DEIFIC COMBAT


Deific Combat is essentially a contest between Combat Ratings, or CR (… please, this is modified OGL, not d20... Don’t get angry…)

The person that spends the points to start the combat is the Aggressor. The defender is the one attacked. Allies are anyone else in the combat. Allies spend 2 AP to enter combat. Defenders spend 0 AP. Aggressors spend 3 AP.

Your CR is equal to:
Your Divine Rank + The number of battle artifacts you have *.5 + 1 for every 5 points of Base Attack Bonus you have + Your Divine Class Abilities + Your Divine Combat Modifiers

So a let’s look at Tanner for a minute
DR 8
Wizard 16/Psion 16
Artifacts: 42
Divine Combat Modifiers: Undead Hatred, Touch of Life

What does this all mean?
His DR is 8. He has one Artifact. So far, his CR is 8.5 (yes, fractions count!)
His BAB would be 16. So he gets an extra 3 to his CR (11.5).
His Divine Class Abilities are based off of having 16 levels in Wizard (a caster class) and Psion (another caster class). Casters may add half their CL if they give up all spell casting except domains for a week. So he can improve his CR from 11.5 to 27.5, but if he enters another deific combat that week, he can’t do that at again.
Also, dependent on your caste, you get a number of Divine Combat Modifiers. Tanner has: Undead Hatred (against a god of Death, Undeath or a type of Undead, he gains +2 to CR) and Touch of Life (if Tanner did not initiate the combat, he gains +2 to CR.)

Now, All Deific Combats must be roleplayed. This is for everyone’s entertainment.
If Tanner and Ooulzoth fight, I don’t want to read
Tanner Wins.
I want to read
Tanner extended his index finger and a beam of green light issued forth. The spell, one of his signatures, augmented by all of his arcane might, his psionic potential and his divine power, burnt forth through the god of Ooze and Slime.
“That’s it Ooulzoth. I think I knocked you down a few pegs.”
(OOC: I choose DR reduction as Ooulzoth’s Injury.)

Combat takes up of 3 rounds. It’s that round’s CR + 2d6 versus their CR + 2d6. You can roll the dice here. (http://www.giantitp.com/forums/showthread.php?p=4666001)
If a combat is won, the winner may choose the loser’s Injury.

Every round of combat, the winner gets 1 AP to spend on Mold Land.


ALLIES

If a deity is in combat, another deity may come to their aid.
Add the following to the CR of the combatant you are aiding:
Your DR*.5
Your artifacts * .5
Any Aid abilities and Hatreds that apply.
It takes 2 AP to help unless you have at least 1 Aid.
You can help for free, but you can only add the points from Aid abilities.


DIVINE CLASS ABILITIES


Warriors
Warriors also gain an extra Divine Combat Modifier for every 10 levels.
Any class with a full BAB is a warrior class (i.e. Barbarian, Fighter, Paladin)

Strikers
Strikers are classes that his hard and hit fast, and have a ¾ BAB.
i.e. Rogues, Monks, Bards.
Strikers gain a bonus equal to half their striker level when they initiate the Conflict.
So if the god of thieves started a combat, he could add half of any striker levels he had to his CR.
If you have at least 5 levels in any striker class, you gain an extra Aid Modifier. You only get one, even if you have more than 5 levels in two striker classes.

Casters
Casters are any class that is not Incarnum, Binding or Divine based and has casting or manifesting up to 9th. (Truenamers and Artificers are also in here, as exceptions to the rule.)
Ie. Shadowcasters, wizards, psions, truenamers, wu jen.
Each caster class counts separately, but you can use them together. So a Sorcerer 5/Wizard 5/Psion 5/Truenamer 5 can use each of their classes separately in different rounds or together in one.
Casters may add ½ their Caster Levels to their CR if they give up the ability to use spells for the rest of the Divine Month. They can use this once per round per class.
Think of the example of Tanner above.

Divinities
Divine casters, meld shapers and binders all have a decent idea of how the divinity of the world works. And so, they gain Divine Control.
When they lose a combat, they may make a Divine Rank check, with a +1 bonus for every 5 divinity levels they posses.
This is 1d20 + Divine Rank + (Divinity Level / 5).
This is opposed by the winner’s Divine Rank check, with the same bonuses if they have divinity levels.
If the Divinity that lost the conflict wins the check, they choose their Divine Injury instead of the winner doing so.

Divinities also may add an additional +1 per 5 levels to their allies when aiding. This counts as 1 Aid ability (Divinity).



DIVINE COMBAT MODIFIERS


Hatred: Choose something you hate, such as a concept, an element or a creature type. When fighting a deity of what you hate, you gain a +2 bonus to your CR. This must be a REASONABLE hatred. The suffix for a Hatred ability is {H}. Hatreds are always active. Hatred stacks with it self, and you can have multiples of the same hatred (such as Undead Hatred or Fire Hatred.) Hatreds stack with each other as well (so if you have Fire Hatred and Undead Hatred... well... you'll be cool against the God of Flaming Zombies...)

Defensive Ability: Name this ability based off of a defensive portfolio element or domain you possess. So a god of life would call this “Touch of Life” while a god of protection may call it “Divine shield”. If you do not initiate the conflict, you gain a +2 to CR. The suffix for a Defensive Ability is {D}. You may only use a defensive for 1 round. So you can use Touch of Life in Round 1, but you’d need to use another in Rounds 2 and 3.

Combat Ability: Name this ability something, like Divine Rage or Divine Strike. If you choose to use this ability, a once a week ability, you gain a +1 to your CR. The suffix for Combat Abilities are {C}. This ability lasts for all 3 rounds.

Aid Ability: A Helpful Ability adds to the amount you can Aid another deity in a conflict. For every Aid ability you have, like “Divine Music” or “Holy Aura”, add +2 to their CR when being an Ally. Aid abilities are followed by an {A}.
You can use help any ally without spending the Action Points to enter the combat, but you can only add points from your Aid abilities.
If you are the Defender in the combat, your own {A}s add 1 to your CR.

Offensive Ability: Name this ability something such as “First Strike” or “Divine Wind” or something cool. Add +2 to your CR when you initiate a conflict. All Offensive Abilities are followed by an {O}. You may only use an Offensive Ability for 1 round.

Home Field Advantage: If the deity's home is a location they created themselves using AP, the gain an additional ability, marked as {Home}. This functions as a {C} usable only while in this location. Deities gain +1 to CR while in a plane they rule; representing the aid of petitioners, the (typically) similar nature of the plane itself, and the use of Divine Morphism. Both these bonuses apply if the deity rules their home plane.


You gain DCMs based on your caste.
Herogods don’t have any except from class levels.
Demigods gain 1 for free.
Lesser deities gain 2 for free.
Intermediate deities have 3 for free.
Greater Deities have 5.
Overdeities have 7.

These numbers do not stack!


INJURIES

Choose one when you win!


A 1 point reduction in the loser’s DR.
The winner gains one of the loser’s portfolio elements. Any domains related on it are lost if the loser does not gain a new element to accompany them within two Months.
The winner may instantly spend the points required to share one portfolio element with the loser and Contest one of their domains.
If the combatants had a contested domain, the winner can officially claim the domain as his/her own. So if Nessius and Xam both had Water and Nessius beat Xam, Nessius could be the sole keeper of the Water domain.
Steal artifact and reform it (if you want...)
Break an artifact from loser and gain 1 AP.
Reduce enemies AP by 2d6. If they don't have enough, they loose half of their weekly AP until the debt is paid off.







THE MAP OF PLAYGROUND

An ugly, early world map. (http://ghb0fw.blu.livefilestore.com/y1pgI9j5-5Xd9sqqLFJq6DkRC_4aUqC_ktD15R26XEUYkACjpNwuOAkMdfv R_fwZO2dYgqGMtgkUR4/LoC%20map%20large.png)
The continent of Ramua and Enigma's Volcanoes (http://tlndxa.blu.livefilestore.com/y1p7r27ABJq5zsPp8MYFGqCSaTbxQcAxZWpwwZy_zxg1TVrtD-8KvYapIT6v0bfLHH-KZsoofpLcm4/Ramua.jpg)
The continent of Xiua (http://heiscg.blu.livefilestore.com/y1pyyMQFwhriEORQ1XYZhTajVuWcpsp1ztkpyJfYNn4E7npgxo ADWOQBrlTVcpAmQmQqPf45MrHIak/Xiua.jpg)


THE GODLY LINEAGE OF PLAYGROUND

http://img55.imageshack.us/img55/2729/familytreejk9.swf
http://img55.imageshack.us/img55/2729/familytreejk9.swf


THE PLANES OF PLAYGROUND:

Coirae
The Playground (The Material Plane)
The Void (The Astral)
The Gray Void (The Ethereal)
The Burning Void (Plane of Fire)
The Dark Home of Eul (Negative Energy Plane)
The Shadow of the Playground (Plane of Shadows)
The Moon (A smaller Material plane, very verdant, with a black sky but always twilighty)
The Sun
The Eternal Swamp
The World Web
Second Chance

The planes are detailed in the wiki (http://loc.mornproductions.com/wikka.php?wakka=PlanesList)


THE RACES OF PLAYGROUND

Aegar
Athiks
Capsin
Dwarves
Elves
Flameborn (Homebrew by Tialat)
Glassborn
Hachi (Homebrew by Innis Cabal)
Halflings
Lupins (See Dragon Compendium)
Spiritfolk


THE CLASSES OF PLAYGROUND

NPC

Adept
Commoner
Expert
Warrior


PC

Cleric
Druid
Fighter
Incarnate
Ranger
Rogue
Soulborn
Wizard
Warlock
Dread Necromancer
Beguiler
Divine Bard
Wild Bard


PrC

None so far.



THE MONSTERS OF PLAYGROUND


Animals

Dogs
Herd animals
Sea life (any aquatic animal)


Dragons

Gem Dragons
Lung Dragons


Undead
Ghouls and Ghoulish Template
Ghasts and Ghastly Template
Nightshades (all)


Vermin

Spiders
All manner of normal sized insects


Templates

Deadborn
Lycanthrope




Everything Homebrewed for the Playground can be found here. (http://www.giantitp.com/forums/showthread.php?t=84436)


You can role-play what the mortals are doing in your flock only. However, remember, the power level won’t be astronomical.

Until year 2, no having a mortal over what would be appropriate for a level 9 character unless a god uses guide populous on them specifically.
Between year 2 and 3, no mortals over level 18.
And in year 3… keep epic mortals to a minimum, please. I don't want more than a few Elminster caliber guys.

Now a year is, of course, 12 of our weeks. This will last a long time. GO look at the original at gleemax to get an idea of how long this lasted. I joined halfway through year two and played for a good 5 real months.

Oh, and if you need to leave for a while, that’s fine, but please tell someone. Gods disappear in pantheons all the time.

This is a game to make a full campaign setting, with a full mythos, timeline, feel and cultures. I hope everyone is in it to win it. And I want this to be a campaign setting to rival Tears of Blood or Eberron when it is written up.

tsuuga
2008-07-24, 07:00 AM
DOMAIN LIST:

(More domains are added as Mortals discover things to beleive in and gods create things)

ALIGNMENT:
Domain|Available To:
Balance|Any Neutral
Chaos|CN, CG, CE
Evil|LE, NE, CE
Good|LG, NG, CG,
Indifference|Any Neutral
Law|LG, LN, LE



Balance and Indifference are mutually exclusive.
[/spoiler]
AVAILABLE:
Air|Bestial|Blackwater|Civilization|Corruption|Cou rage
Domination|Dragon|Dream|Envy|Family|Fate
Glory|Gluttony|Greed|Halfling|Hatred|Healing
Herald|Hunger|Illusion|Joy|Liberation|Lust
Mind|Mysticism|Necromancers|Nobility|Ocean|Oracle
Pact|Pain|Pestilence|Planning|Pleasure|Pride
Purification|Retribution|Sloth|Spite|Strength|Suff ering
Temptation|Thirst|Trade|Tyranny|War|Windstorm
Wrath(or Fury)



CLAIMED (You'll have to get the approval of the listed god's player to choose these)
Domain|Claimed By:||Domain|Claimed By:
Cold|Lossethir||Incarnum|Eul
Magic|Xam||Necromancy|Eul
Aegar|Evadize||Athik|Klik'chak
Capsin|Gliss||Spiritfolk|Evadize
Flameborn|Enigma||Hachi|Xiua'hi
Lung Dragon|Xam||Gem Dragon|Xiua'hi
Demon|Elimanishon, The Destroyer||Spider|Xam
Death|Klik'chak||Travel|Gliss
Weather|Dla||Craft|Coberal
Celestial|Osric, Enigma||Devil|Ummm... I forget who >_>



TAKEN
Domain|Taken By:||Domain|Taken By:
Animal|Xam||Creation|Xam
Destruction|The Destroyer||Dwarf|Haras
Earth|Xiua'hi||Elf|Dla
Endurance|Kaern||Entropy|Eul
Fire|Enigma||Hero|Osric
Knowledge|Sombrius||Life|Evadize
Metal|Coberal||Moon|Xiua'hi
Ooze|Ooulzoth||Plant|Evadize
Protection|Urthadar||Radiance|Calypso
Sand|Klik'chak||Summer|Gliss
Sun|Elimanishon||Storm|Zlizkit
Vermin|Cliktith||Winter|Lossethir
Luck|Lyrius|
Scalykind|Albatrix||Trickery|Dirije
Water|Chochin||Magic|Teera
Madness|Purgameth||Time|Sennoth
Darkness|Gwyn ap Gwyll|


CONTESTED

None So Far...


Not Yet Available


Glory
Community
Glory
Herald
Joy
Wrath
Bestial
Corruption
Greed
Pain
Devil
Celerity
Competition
Domination
Dream
Inquisition
Force
Liberation
Oracle
Mind
Pact
Mysticism
Pestilence
Purification
Summoning
Courage
Nobility
Wealth
Greed
Fury
Temptation
Cavern
Hatred
Illusion
Portal
Ocean
Renewal
Retribution
Trade
Ghost
Spite
Ancestor
Meditation
River
Stone
War
City
Destiny
Gluttony
Lust
Slaughter
Pride
Sloth

tsuuga
2008-07-24, 07:01 AM
The God List
Name|Player|DR|Class__________|Symbol|Home|Alignme nt|Domains|Portfolio|Combat
Xam (http://loc.mornproductions.com/wikka.php?wakka=Xam)|AlchemyPrime|DR7 Evo1|Wizard 15Bard 13Archmage 2|Eye above a plane|The Void|True Neutral|Animal Creation|Thoughts[br]Shepherding|[B]
CR 10Caster 17Striker 13[br]{A}{D}{C} {Home}
Ramus (http://loc.mornproductions.com/wikka.php?wakka=Ramus)|Armin|DR6|Wizard 20[br]Mystic 8|Blue dove|The Void|Neutral Good|Air|Sky|[B]
CR 09Caster 20Divinity 8[br]{A(1)}{}{}
Xiua'hi (http://loc.mornproductions.com/wikka.php?wakka=XiuaHi)|Innis Cabal|DR9 Evo2|Druid 8[br]Sorcerer 8[br]Arc. Heirophant 10[br]Mystic Theurge 2[br]Truenamer 6|Crossed crescent moons|The Shadow of the Playground|True Neutral|Earth[br]Moon[br]Balance|Earth(element)[br]Moon|[B]
CR 12Caster 26Divinity 9[br]{A(1)}{C}{D} {Home}
Chochin (http://loc.mornproductions.com/wikka.php?wakka=Chochin)|Innis Cabal|DR1|Cleric 18|Multicolored chochin lantern|The Playground|Neutral Good|Water[br]Good|Shipwrighting|[B]
CR 03Divinity 18{A(3)}{O}
Enigma (http://loc.mornproductions.com/wikka.php?wakka=Enigma)|Tialait|DR7 Evo1|Cleric 20[br]Kineticist 12|Burning question mark|The Burning Void|True Neutral|Fire[br]Indifference|Destructive knowledge|[B]
CR 11Caster 12Divinity 20 {D}{O}{O} {A(4)}{Home}
Eul (http://loc.mornproductions.com/wikka.php?wakka=Eul)|Draken|DR10 Evo2|Wizard 10[br]Cleric 10[br]Mystic Theurge 10[br]Incarnate 6|Black disk|Eul's Dark Home|Neutral Evil|Entropy[br]Undeath[br]Evil|Corruption[br]Undeath|[B]
CR 14Caster 10Divinity 16[br]C/D 10[br]{C}{D}{A} {A(3-5)}{Home}
Nesius (http://loc.mornproductions.com/wikka.php?wakka=Nesius)|Vegetalss4|DR6 Evo1|Druid 18[br]Wavekeeper 10|Stylized wave|The Void|Neutral Good|Water|Ocean|[B]
CR 10Divinity 28{A(5)}{}{}
Teerp (http://loc.mornproductions.com/wikka.php?wakka=Teerp)|Don Pedro|DR6|Sorcerer 16[br]Loremaster 10|Yellow Eye|The Void|Lawful Neutral|Magic|Arcane|[B]
CR 09Caster 26{}{}
Kaern (http://loc.mornproductions.com/wikka.php?wakka=Kaern)|Tsuuga|DR7 Evo2|Knight 17[br]Cleric 11[br]Warblade 2|Shield with closed fist|Second Chance|Lawful Neutral|Endurance[br]Law|Discipline|[B]
CR 12Warrior 19Divinity 11[br]{A}{A}{A} {A(2)}{Home}
Osric (http://loc.mornproductions.com/wikka.php?wakka=Osric)|Tsuuga|DR1|Paladin 18|Three drops of blood on sunburst|Material Plane|Lawful Good|Hero[br]Good|Protection|[B]
CR 04Warrior 18{H}{C}
Elimanishon (http://loc.mornproductions.com/wikka.php?wakka=Elimanishon)|Maerok|DR6 Evo2|Barbarian 14[br]Sorcerer 14|Sun|Temple of the Sun|Chaotic Neutral|Sun[br]Chaos|Day|[B]
CR 10Warrior 14Caster 14[br]{C}{A}{A} {Home}
Evadize (http://loc.mornproductions.com/wikka.php?wakka=Evadize)|Faithless|DR9 Evo2|Druid 34|Leaf|Coirae|Neutral Good|Plant[br]Life|Nature|[B]
CR 14Divinity 34{H}{C}{A(6)} {Home}
Calypso (http://loc.mornproductions.com/wikka.php?wakka=Calypso)|Faithless|DR2 Evo1|Druid 5[br]Sentinel of the Glade 15|Vertical yellow line|The Void|Neutral Good|Radiance[br]Good|Light|[B]
CR 04Divinity 20{A}{A(3)}
Lyrius (http://loc.mornproductions.com/wikka.php?wakka=Lyrius)|Faithless|DR2 Evo1|Spellthief 10[br]Warmage 8[br]Fatespinner 2|Drop of blood|Material Plane|Chaotic Neutral|Luck, Chaos|Chance|[B]
CR 04Striker 10Caster 10[br]{O}{A}
Dla (http://loc.mornproductions.com/wikka.php?wakka=Dla)|Frigs|DR6|Druid 28|Piece of Obsidian|The Void|True Neutral|Elves[br]Indifference|Waiting|[B]
CR 11Divinity 28{A(5)}{D}{A}
Cliktith (http://loc.mornproductions.com/wikka.php?wakka=Cliktith)|Pyrefiend|DR7 Evo1|Warblade 14[br]Telepath 16|Ant|The Void|Lawful Neutral|Vermin[br]Law|Insects[br]Intelligence|[B]
CR 11Warrior 14Caster 16[br]{H}{D}{C}
Mort Wintrow (http://loc.mornproductions.com/wikka.php?wakka=MortWintrow)|Adumbration|DR6|Begui ler 18[br]Cipher Adept 10|Two white rings intertwined|The Grey Void|Lawful Neutral|Death|Death|[B]
CR 11Caster 28 {}{}
Coberal (http://loc.mornproductions.com/wikka.php?wakka=Coberal)|Moose Fisher|DR5 Evo1|Artificer 26|Metal mask in flames|The God-forge|Lawful Neutral|MetalLaw|Artifice|[B]
CR 07Caster 26{C}
Klik'chak (http://loc.mornproductions.com/wikka.php?wakka=Klikchak)|Rizban|DR8[br]Evo2|Thri-Kreen 6[br]Ranger 11[br]Ardent 8[br]Thrallherd 5[br]Warmage 4|Path leading to black setting sun|Amensi|Lawful Neutral|Sand[br]Death[br]Law|Deserts[br]The Afterlife|[b]
CR 12Warrior 11Caster 21[br]{D}{A}{C} {Home}
Haras (http://loc.mornproductions.com/wikka.php?wakka=Haras)|AgentPaper|DR5|Fighter 15[br]Cleric 11|Stone-walled city|Haradi|Lawful Neutral|Dwarves|Haradar|[B]
CR 09Warrior 15Divinity 11[br]{D}{A(2)}{C}
Sombrius (http://loc.mornproductions.com/wikka.php?wakka=Sombrius)|Somber Requiem|DR6|Wizard 18[br]Loremaster 10[br]Duelist 1|Parchment and pen|?|True Neutral|Knowledge|Knowledge|[B]
CR 09Caster 28Warrior 1[br]{H}{D}{C}
Urthadar (http://loc.mornproductions.com/wikka.php?wakka=Urthadar)|Hutter|DR6|Crusader 14[br]Artificer 14|Three towers surrounded by a bronze wall|?|Lawful Neutral|Protection|Community|[B]
CR 10Warrior 14Caster 14[br]{}{}{}
Gliss (http://loc.mornproductions.com/wikka.php?wakka=Gliss)|Vadin|DR5|Bard 26|The smiling sun|The Grin|Chaotic Good|Summer[br]Chaos|Freedom|[B]
CR 09Striker 26{D}{A}
Lossethir (http://loc.mornproductions.com/wikka.php?wakka=Lossethir)|Nefarion Xid|DR6|Rogue 8[br]Sorcerer 10[br]Arc. Trickster 10|Swirling white cloak|?|Chaotic Neutral|Winter[br]Chaos|Winter|[B]
CR 09Caster 20Striker 8[br]{A}{A}{A}
Zlizkit (http://loc.mornproductions.com/wikka.php?wakka=Zlizkit)|Death|DR6|Barbarian 9[br]Savage Bard 9[br]Rage Mage 10|Black lightning bolt|?|Chaotic Evil|Storm|Weather|[B]
CR 11Warrior 9Striker 19[br]{A}{H}{C}
Lienad (http://loc.mornproductions.com/wikka.php?wakka=Lienad)|Drager|DR6|Warblade 20[br]Cleric 8|Celtic knot|?|True Neutral|Charm|Diplomacy|[B]
CR 11Warrior 20Divinity 8 {C} {C}{A}{A}
Teera (http://loc.mornproductions.com/wikka.php?wakka=Teera)|Jeriah|DR6|Battle Sorcerer 14[br]Erudite 14|Brain with emanations of power|The Void|Lawful Neutral|Magic[br]Balance|Metaphysical power|[B]
CR 08Caster 28{C}{A}{A}
Dirije (http://loc.mornproductions.com/wikka.php?wakka=Dirije)|Shadowxknight|DR6 Evo1|Sorcerer 7[br]Rogue 11[br]Assassin 10|Black palm with white eye|The Shadow of the Playground|Neutral Evil|Trickery[br]Evil|Criminals|[B]
CR 09Striker 21Caster 7[br]{A}{C}{O}
Albatrix (http://loc.mornproductions.com/wikka.php?wakka=Albatrix)|DaBull|DR6|Fighter 10[br]Sorcerer 8[br]Eldritch Knight 10|Serpent biting its tail|The Void|Neutral Good|Scalykind[br]Good|Scaled creatures|[B]
CR 10Caster 17Warrior 11[br]{D}{C}{O}
Gwyn chan 'r Gwyll (http://loc.mornproductions.com/wikka.php?wakka=GwynChanRGwyll)|Gwyn_ap_Nud|DR5|Cl eric 16[br]Fighter 10|Dark blue swirl|?|Neutral Good|Darkness[br]Good|True darkness|[B]
CR 09Divinity 16Warrior 10[br]{A(3)}{D}{O}
Purgameth (http://loc.mornproductions.com/wikka.php?wakka=Purgameth)|Matar|DR6|Wizard 8[br]Alienist 10[br]Fleshwarper 10|Open door|(Unnamed)|Chaotic Neutral|Madness[br]Chaos|Surreality|[B]
CR 08Caster 28{H}{D}
Sennoth (http://loc.mornproductions.com/wikka.php?wakka=Sennoth)|Ominous|DR6|Wizard 18[br]Cleric 10|Empty hourglass|The Void|True Neutral|Time[br]Indifference|Time|[B]
CR 09Caster 18Divinity 10[br]{A}{A(2)}{D}
Ooulzoth (http://loc.mornproductions.com/wikka.php?wakka=Ooulzoth)|Ooulzoth|DR6|Cleric 18[br]Oozemaster 10|Tentacled worm|The Endless Swamp|Neutral Evil|Ooze|Mud[br]Slime|[B]
CR 10Divinity 28{A(5)}{}{} {Home}
Tanner (http://loc.mornproductions.com/wikka.php?wakka=Tanner)|AlchemyPrime|DR- (8)|Wizard 14[br]Psion 14[br]Cerebremancer 2[br]Archmage 1[br]Metamind 1|Butterfly|Creation's Living Twilight|Chaotic Neutral|Life[br]Evolution|Evolution|[B]
CR 00Caster 17Caster 17[br]{A}{C}
The Destroyer (http://loc.mornproductions.com/wikka.php?wakka=TheDestroyer)|Xuincherguixe|DR7 Evo2|Kineticist 11[br]Psychic Warrior 9[br]Slayer 10|Concentric circles|The Void|Chaotic Evil|Destruction[br]Evil|Violence|[B]
CR 11Caster 21Striker 9[br]{H}{O}{A} {A}{A}{Home}
Moko (http://loc.mornproductions.com/wikka.php?wakka=Moko)|AlchemyPrime|DR6|Druid 18[br]Fighter 10|Empty cup|Wastelands|Neutral Good|Good[br]Thirst|Thirst[br]Dry waterbeds|[B]
CR 10Warrior 10Divinity 18[br]{A(3)} {}{}{}
Luffen (http://loc.mornproductions.com/wikka.php?wakka=Luffen)|Innis Cabal|?|?|?|?|?|Lust|?|[B]
CR ??
Varr (http://loc.mornproductions.com/wikka.php?wakka=Varr)|AlchemyPrime|?|?|?|?|?|War|? |[B]
CR ??
Coin (http://loc.mornproductions.com/wikka.php?wakka=Coin)|Faithless|?|?|?|?|?|Misfortu ne|?|
CR ??
Longlimb (http://loc.mornproductions.com/wikka.php?wakka=Longlimb)|Tsuuga|?|?|?|?|?|Thieves |?|
CR ??
Trandal (http://loc.mornproductions.com/wikka.php?wakka=Trandal)|Tialait|?|?|?|?|?|Fire? Or swords?|?|
CR ??
Marda (http://loc.mornproductions.com/wikka.php?wakka=Marda)|Moosefisher?|?|?|?|?|?||?|
CR ??

Gods shown in italics are NPC gods played by the listed player. Gods shown in green are not native to the Playground. Entries that are struck through are dead gods. {A(#)} abilities are the special Aid modifier granted by Divinity classes.

Rizban
2008-07-24, 10:30 AM
Lords of Creation in the Playground maintains a wiki which generally contains the most recently updated material for the game. This wiki can be found here (http://loc.mornproductions.com/).

Like all wikis, the information is 'incomplete,' needing the players to contribute to it. It generally does have the most current and more detailed information than the main thread here does, and we generally try to ensure that only 'official' material is added and unofficial material is marked as such. Unlike normal wikis, not just anyone may edit it. Since this wiki is setup to run as a combination wiki and charactersheet database, only people who are actually playing LoC are given permission to make changes and new pages.

Once you have been approved to play LoC, you will need to register on the Wiki and be placed in the "LoC Players" group before you may access the editing features of the wiki. I do apologize if this may cause any inconvenience to new players who wish to start editing immediately, but there has already been an instance of defacing that this is intended to protect against.

When registering, I ask that you please use the same username that use use here on GitP and then shoot me a PM here telling me that you have registered. That'll expedite the process of getting you editing permissions. If you don't PM me, I'll have to contact you to verify that it really is you before I grant you editing rights.

AgentPaper
2008-07-24, 01:07 PM
Cool. You should update the domains, though. For one, I'm using the dwarf domain, so it's taken not available. As well, could I change my abilities so that I have Will of the Haradar {C} instead of one of the Stone Walls?

tsuuga
2008-07-24, 01:20 PM
Hey, some people are at "work"... :smalltongue: I'll update what I've got time for. Heh.

And yeah, updating Haras is no problem.

Faithless
2008-07-24, 01:26 PM
Changes to my gods:
Evadize is Dr 7 evo 2. he now has 30 levels of druid and 30 levels of divinity. He also has the life domain. His home plane is now Coirae.

Calypso is now evo 1.

Forget all the "created" section of the Deity index as that'll be changing rapidly for all gods.

We need to add Hutter's god, Dragers god, Nefarion's god and Death's god which have all been accepted. Most of them have been unaware of the server return.

By the way since when do the alien gods get to be in our pantheon. *Cough* Tanner *Cough*

Edit: also Vadin's god Gliss. Not sure if I'm forgetting anyone. I know Fiona and your god should be added too.

tsuuga
2008-07-24, 01:44 PM
I was going to restructure the list a bit, so that NPC gods (and tanner is technically a DR - AP - NPC god, according to Alch) appear directly below the main god of the player, with an alphabetical addition... 1a, 1b, etc.

Add in Urthadar and Gliss and Lossethir and Zlizkit, and Osric and Fiona too... Thanks for pointing that out.

Vadin
2008-07-24, 02:06 PM
Also the bard class and the wild bard and divine bard variants.

Draken
2008-07-24, 03:06 PM
Wizard, Warlock, Beguiler and Dread necromancer should be added to the class list.

Cut Air out of taken domains, as said before, Armin won't be playing anymore.

Also... Hmm... Tanner's and Xam's descriptions are inverted (one has the other's).

Eul has two Evos now.

That's all.

Rizban
2008-07-24, 04:25 PM
And... we have a rogue god... Somber Requiem, you haven't been voted on or approved. You can't join in until after you've received votes and approval from alchemyprime.

Edit: tsuuga, I read every post made and try to keep deities updated on the wiki. I'm not going to say it's 100% accurate all the time, but I do try to update it every time I log on.

Somber Requiem
2008-07-24, 04:37 PM
Go to the old thread, page 49

Alch: If Tia, Pyre, Faithless or Innis say yes, then you're approved.

Faithless: Faithless chips in a vote to a full three.

AgentPaper
2008-07-24, 04:52 PM
Those maus seem like at least LA: +2 to me. You might want to make them a bit less powerful. As they are now, they are just about THE perfect rouges. I mean, they can tri-wield, have +2 to int dex and charisma, and only a -2 to con and str to make up for it. If it was just the extra +'s or the tail, you could get away with +1, but both is pretty powerful. Not to mention they get bonuses perfectly suited for a rouge, and being small, they seem quite powerful. All of which makes them being typical wizards pretty silly. If this race went as planned, it would be the de-facto rouge class, and with the level adjustment, no spellcaster of any type would want to be one, especially a wizard. It sounds like a nice concept, but I think you need to tweak it a bit.

And yes, he was approved, though technically he shouldn't have come in until 2 hours from now. (when the AP resets)

Draken
2008-07-24, 05:26 PM
Well, he could enter at any moment, but shouldn't have spent AP until the refill (not reset, since we keep the unused from last week).

And yea, they look quite strong. Perhaps increase the strengh penalty to -4, and give another penalty of some sort, light sensitivity? Cowardice (-4 on saves against fear)? I also don't see why human mice have a bonus to charisma.

Copacetic
2008-07-24, 06:14 PM
Hmm... I'm confused. The wiki and all other sources of rules I can find say you can only evolve once per caste( Like say, Lessser god, Hero God, Etc.) But I see people evolving left, right and center while they should be having to hit DR 10 first. What?

Draken
2008-07-24, 06:42 PM
You can evolve once per caste. But if you haven't evolved in the last caste(s) they acumulate.

pyrefiend
2008-07-24, 06:43 PM
Hi all. Just wanted to say that though I haven't posted for a while, I haven't forgot about all this, I've just been busy. I'm going to be gone for about a week on vacation, and you can expect me to start posting again after that. I'll be introducing psionics. (Is that teach populous or create concept?)

Vadin
2008-07-24, 06:52 PM
Any gods who feel like chipping in an AP or 2 for the development of the playground's first flying/swimming mounted spellblades? Now that the Capsin are worldwide and mobile, they're just waiting to be approached by the first god/goddess and associated culture who wants to talk with them. Any gods who want to propose that the more powerful (as in, level 3+) wild bards should organize themselves and focus on combat (as in, organization/prestige class, full BAB, 2/3 casting progression) should feel free. All the Capsin can offer in return are cultural/geographic things, like skybeasts, the wild bard class, and a flying island in the Grin devoted to the organization (the donating god can pick the name of the group).

If no gods decide to stake a claim (not really expecting anyone to take me up on the offer, but it never hurts to check) and get some flying mounts and training with them, then the Capsin will get them next week, but the actual mountedness and whatnot will remain proprietary Capsin information.

The Capsin are more or less handing out the actual bard class, though. They're more than happy to spread the word and worship of Gliss.

Draken
2008-07-24, 07:37 PM
Hi all. Just wanted to say that though I haven't posted for a while, I haven't forgot about all this, I've just been busy. I'm going to be gone for about a week on vacation, and you can expect me to start posting again after that. I'll be introducing psionics. (Is that teach populous or create concept?)

Create Concept, along with two classes.

Vadin, Organizations and PrCs go with 2 points.

Maerok
2008-07-24, 07:39 PM
Any gods who feel like chipping in an AP or 2 for the development of the playground's first flying/swimming mounted spellblades? Now that the Capsin are worldwide and mobile, they're just waiting to be approached by the first god/goddess and associated culture who wants to talk with them. Any gods who want to propose that the more powerful (as in, level 3+) wild bards should organize themselves and focus on combat (as in, organization/prestige class, full BAB, 2/3 casting progression) should feel free. All the Capsin can offer in return are cultural/geographic things, like skybeasts, the wild bard class, and a flying island in the Grin devoted to the organization (the donating god can pick the name of the group).

If no gods decide to stake a claim (not really expecting anyone to take me up on the offer, but it never hurts to check) and get some flying mounts and training with them, then the Capsin will get them next week, but the actual mountedness and whatnot will remain proprietary Capsin information.

The Capsin are more or less handing out the actual bard class, though. They're more than happy to spread the word and worship of Gliss.

Hmm, I might have an AP for you. But you'll have to get it out of the back of my van... :smallbiggrin: What are the Capsin ways? Can't go endorsing lawfuls now, can I? Wild bards... flying turtles... ok. I might even go avatar so he can touch down on the floating island... It's been about time.


Hey, who moved my picture??? :smalltongue:

tsuuga
2008-07-24, 08:12 PM
Ding! It's AP turnover o'clock!

Vadin
2008-07-24, 08:17 PM
The Capsin are kind of like satyrs made of kangaroos instead of goats, and with a more even coating of fur. They've got big legs that are good for jumping and climbing and they jump around in the mountains singing and dancing and doing a little hunting ad gathering and worshipping of the gods and the ancients (demigods and gods outside the playground). Now that they're mobile, they're ready to teach their ways and spread their knowledge (with due compensation from the other culture, of course).

And lawful? Oh, no, sir, the Capsin are anything but. Gliss is quite chaotic, much like the Capsin. Seriously, how many lawful people are multiple varieties of bard and live in magic flying sky island/mountains?

So...the tan'rii might be getting some flying mounts and training if I get an AP from Elimanishon. Any other cultures want a piece of the pie in the sky? Maybe the Sacred Glade could use the capability to have massive flying mounts and druidic bards all in one?

tsuuga
2008-07-24, 09:47 PM
I would like, if I might, to propose some standards for the IC thread:
1. Every post should have some IC content. Posts that just have a spoiler of "I'll agree to grant you 1 AP next week" are better left to this thread or a PM. And a note to Nefarion (Sorry to single you out >_>): godly actions should be roleplayed, even ones as slight as transferring AP should be roleplayed. For instance, instead of "Lossethir grants you 1 AP", you could, for instance, say "Lossethir waves his hand, and drops a dusting of snow into the quenching pool, which ices over and glows gently blue. "Quench your hammer here", he said (Transfer 1 AP)
2.Try to remind people who you are roleplaying. With over twenty gods now, it gets hard to keep track of who's playing who, even with different text styles. People have the same avatars, and it can just get confusing. You don't need to put big headings on your posts or anything, but saying "Kaern" instead of "he" in the first paragraph subtly reminds people know who's acting. Klik'chak's untranslated speech serves the same purpose... And Enigma sure as hell doesn't let you forget who you're talking to.

Anyone agree/disagree?

And now, to update posts again.

Maerok
2008-07-24, 10:11 PM
Where is Enigma anyway?

Gliss will get 1 AP from Eli for the Capsin. :smallsmile: RPed, of course.

AgentPaper
2008-07-24, 10:14 PM
Colored text for speech also helps, especially if you're having a convorsation. Actually, I'd like to put out a request for my own avatar, and probably my holy symbol as well. I really like the way Nefarion's avatar looks, and if I could get something of a similar style, but of Haras instead, that would be awesome. Perhaps just a figure of Haras, standing in the desert, with the profile of the city behind him. Haras probably looks like a typical dwarf in this world, I think tsuuga has a description of them around here. If someone could make that for me, I'd be greatly indebted.

Edit: Been thinking of this for a while, but on Balance and Indifference as domains, I think that, instead of being generic neutral domains, balance should be the domain for those neutral on the law/chaos axis, and indifference for those neutral on the good/evil axis. So someone who is NG can get good and balance, while someone who is CN can get chaos and indifference. As well, the way I read the post you got access to the 2 domains that fit your profile, and not just a choice of whichever. So:

LG - Good and Law
NG - Good and Balance
CG - Good and Chaos
LN - Indifference and Law
TN - Indifference and Balance
CN - Indifference and Chaos
LE - Evil and Law
NE - Evil and Balance
CE - Evil and Chaos

So I, for example, would get the Law and Indifference domains, or a choice of one or the other if we really want to do that. (though it seems pointless)

Nefarion Xid
2008-07-24, 10:24 PM
I meant to get back to my spoiler-box of a post in the IC thread, but I got ambushed by dinner plans, so I'll be correcting that presently. I just wanted to make sure Moose got his AP ASAP so he could go ahead with his plans before checking out (He said he'd be out for 2 days, right?)

Paper, I just made my avatar in MS Paint, I could try to whip something up for you if you want.

Edit: IC post fixed. Sorry about that. I really did mean to add the actual playing before I got kidnapped this evening.

AgentPaper
2008-07-24, 10:50 PM
There's no way you made that cloak-swirly effect in ms paint! Anyways, no need to make it too complex, but yeah, I have been looking for an avatar, so if you could make me one I'd muchly appreciate it.

tsuuga
2008-07-24, 11:02 PM
hehehe. Not a problem, Nefarion. I wasn't dictating rules, just seeing if other people agreed with those guidelines =P. Different colors helps out a lot, but there's only so many visually-distinct colors that you can see on a white background. People will have to start branching out into different fonts... :smalltongue:

Enigma is out of town, I believe. Dunno when we'll see Tia again...

"Dwarves are short and stocky, fairly ugly... and utterly hairless. Instead, fine whorled lines of black stone cover their skin from head to toe, making them appear a mottled grey color - their actual skin is usually quite pale. Being a natural part of their bodies, the stone doesn't impede their movement, but it's too brittle to stop a blow."

Bleah. I've gotten very little updating done tonight... been pretty busy. Oh, well...

Say, when's Evadize going to show his face? Kaern is bored :smallwink:

AgentPaper
2008-07-24, 11:06 PM
Nice, though for desert dwarves, it would be near-black skin, with the lighter grey-white lines of stone. Think a short black dwarf, no skin, little clothing, (only enough to prevent censorship, as that's the only purpose of their clothing) and covered head-to-toe with weird white tattoos in strange twisting shapes.

I think the mountain dwarves have finer lines that I like for my desert dwarves, so we can say that, over the generations dwarves with thicker lines have been seen as better looking than those with fine lines. (aka "pansy thin-line weakling!") So, thicker lines have become more common among the desert dwarves.

Draken
2008-07-24, 11:11 PM
Well, the ring of the avatar looks crude enough to be MSPainted. But if you did that inner part in MSN.

...

Wow. Damn.

Anyway... I think I am going to corrupt Wolfs and dragons into Worgs and Wyverns now. Anyone has a suggestion for a third option? Maybe take plantlife and make tendriculos. Or pulling out some sealife and spitting krakens, or Ixitachi... Uh... I don't know how to spell that.

Edit: WHY DO KEEP WRITING MSN INSTEAD OF MSPAINT?

Nefarion Xid
2008-07-24, 11:14 PM
Hey, when your big sister says "C'mon, we're going to get a chicken sandwich" ...you go get a chicken sandwich. That's the law.

And yeah, I did the whole thing in MS paint, except for a final blur effect to smooth things out and a gamma correction to make it stand out. I've done a lot of amature work on video game sprites...so working with things on the level of individual pixels is something I'm familiar with.

AgentPaper
2008-07-24, 11:27 PM
Ah, so you DID use something else to blur it. That's still pretty epic, but I knew paint didn't have enough colors to get that kind of gradient.

Also, what was that about mahou sensei negima?

Somber Requiem
2008-07-25, 12:15 AM
I took the maus racial abilities almost part and parcel from halflings out of the players handbook. Halflings get a bonus to all saves and to thrown attacks AND to fear saves. Maus get tails. Both are small, nimble, and have keen hearing. From the DMG, a negative in one physical attribute equates to a bonus in two mental attributes. Negative con for positive intelligence and charisma. Also according to the DMG a negalitve in one physical equates to a positive in one physical attribute. Strength for dexterity. I don't see Maus ECL any greater than that of Halflings, Gnomes, or Dwarves. Any yes, Maus would be good at any class that avoids getting hit, either through evasion and agility or through magical protection. A maus fighter would be very interesting indeed.

Swashbuckling mice. Sounds like Narnia.

Nefarion Xid
2008-07-25, 12:28 AM
http://img520.imageshack.us/img520/1651/harasconceptud8.png

Rough Haras concept avatar. He's doing the Vitruvian Man / Samson / Atlas thing...using his strength to keep out harm and upholding his civilization at the same time. Currently "nude" and lacking any detail (like feet). Let me know if you want me to darken his skin and what sort of clothing you want him in...I'm thinking...toga, actually! I'll see how a cityscape looks in the background and finish it up when I get some feedback. Just let me know what you want.

AgentPaper
2008-07-25, 12:35 AM
That's awesome! Darkened skin might be nice, but it has a nice outline-ish look to it now. Maybe something showing the chaos outside the walls, like a sandstorm or fire, but you can probably think of something better than those.

Edit: Using as avatar for now while you tweak it, if you're going to. Not a big deal, but it looks like you got the background to blend in your avatar, so it shouldn't be hard to pull that off in mine as well, eh? Once again, thanks a lot. It's awesome!

Rizban
2008-07-25, 12:38 AM
He'd look good with slightly darker skin, brown pants, no shirt, greaves (shin and knee guards), and possibly pauldrons (shoulder guards). Definitely put the city in the background behind him. At least, that's how I would picture him. I wouldn't put anything outside the walls though. His focus is on what's inside. The outside doesn't matter.

Nefarion Xid
2008-07-25, 12:42 AM
Oh, well glad you like it! I'll probably finish it up tomorrow with a background. I don't have any more room to work with all the way outside the walls...but I think I could add snarling beasty head in the corners. Give me a sec and I'll host another version with the tope forum background that you can use for now.

Edit: Here we go with tope...http://img112.imageshack.us/img112/5460/harasconcept2po5.png

Also...is everyone going the way of Faust? How many gods have made deals with Eul so far?

Rizban
2008-07-25, 01:33 AM
Also...is everyone going the way of Faust? How many gods have made deals with Eul so far?Not everyone, just the racial gods. :smallwink:

Vadin
2008-07-25, 01:35 AM
Theres at least one who hasn't! :smallcool:

Rizban
2008-07-25, 01:47 AM
No, both racial deities have made deals with Eul.
You're not a racial deity if you don't have the racial domain.

Maerok
2008-07-25, 05:42 AM
Well, the ring of the avatar looks crude enough to be MSPainted. But if you did that inner part in MSN.

...

Wow. Damn.

Anyway... I think I am going to corrupt Wolfs and dragons into Worgs and Wyverns now. Anyone has a suggestion for a third option? Maybe take plantlife and make tendriculos. Or pulling out some sealife and spitting krakens, or Ixitachi... Uh... I don't know how to spell that.

Edit: WHY DO KEEP WRITING MSN INSTEAD OF MSPAINT?

What about Aboleth?

tsuuga
2008-07-25, 10:15 AM
I believe the deity list is caught up on main deities now... finally. Now, to update the domains list...

Vadin
2008-07-25, 10:42 AM
...I totally knew that, Rizban...totally...:smallcool:

In other nes, speaking of races and racial deities, nows the only forseeable time for your race to snap up a part of the Grin, the flying mountainous archipelago, and get your race Skybeast capability and wild and normal bard capability. Elimanishon's followers will be getting some. If a week goes by and no other god has thrown in an AP, then I'll use one of mine and he'll be the only other god whose followers can do this stuff. Just sayin'.

tsuuga
2008-07-25, 11:59 AM
Heh. Dwarves will be keeping to the ground, thank you...

The Domains post is updated. I've removed the action-counting thing from the Claimed category - it's much easier for you just to say "I claim this domain" when you first perform an action pertaining to it, and to say "Spend 3 AP to gain domain, and I did action1, action2, and action3 to get it" when you're done.

If you see a domain you think: belongs on the free domains list, or that you want to move from free to claimed, or that you wish to claim or unclaim yourself, tell me!

AgentPaper
2008-07-25, 12:21 PM
Does me creating laws and such give me a claim on the civilization domain? Not that I really want it, per se.

tsuuga
2008-07-25, 12:57 PM
You can, if you want to. Since you said you don't really, I'll just put it on the Available list.

Rizban
2008-07-25, 01:09 PM
I'm pretty sure Alch said that only actions costing AP count towards acquiring a Domain.

tsuuga
2008-07-25, 01:15 PM
I'm pretty sure Alch said that only actions costing AP count towards acquiring a Domain.

Yeah, um... you do have a point there. whoops :smallredface:

shadowxknight
2008-07-25, 01:55 PM
Yay the Trickery domain is finally available!(BTW, Hunger and Trickery both got listed twice...?)

God Name: Dirije, the Unseen
Home: Plane of Shadows
Domain: Trickery
Alignment: Neutral Evil
Portfolio: Criminals
Symbol: A black palm with a white, pupilless eye at the center
Favored Weapon: Shortsword
Divine Rank: 6
Class Level: Sorcerer 7, Rogue 11, Assassin 10

Origin: As the fledgling races of the Playground began to gather and form communities, dissatisfied individuals of those races started to violate the laws of their communities. Other members of the community soon started to put down these individuals, and violating the law became harder and harder with the punishment becoming more severe as the years went by. Those who violate the law eventually became known as criminals, and those who are discovered are shunned by the rest of community. In order to survive these criminals must work in secrecy, and many began to pray to the gods to help them succeed while those who are caught pray for a light punishment. However none of the gods heeded the prayers of these criminals, and power of their prayers start to form shape in the Plane of Shadows. As the criminals' prayers grew increasingly more frequent and desperate, the shape grew larger. Soon it began to take the shape of a humanoid, and finally one day it opened its eyes. This being answered the prayers of criminals, and they call him Dirige, Patron of All Criminals.
Dogma: Dirige and his followers dislike laws imposed upon them. However once they willingly sign a contract, the conditions of the contract will be fulfilled barring any loopholes in wording.

tsuuga
2008-07-25, 02:09 PM
Yay the Trickery domain is finally available!(BTW, Hunger and Trickery both got listed twice...?)

Bah. That's what I get for adding domains while I'm half-asleep... thanks.

And thanks for updating. I'll reiterate that I vote for you :smallbiggrin:

Tebryn
2008-07-25, 03:17 PM
back from vacation, hurrah! and nice compilation Tsuuga

And yes Faithless i did spend 4 points per increase, as of...raising the DR i've spent the extra 18 plus the 3 per week, that should be more then enough, plus the extra two i got from Tsuuga and Draken. Was pretty sure they could be accumulated as well as spent inbetween raising. If not ill change.

AgentPaper
2008-07-25, 03:38 PM
Just to ask, when exactly is this invasion coming in? I'd also like it if someone could actually tell haras it was going to happen, so he can take the necessary steps. Any details on what is coming would help determine what those steps should be, as well.

Tebryn
2008-07-25, 03:42 PM
Week 7, so 2 weeks?

tsuuga
2008-07-25, 03:47 PM
Welcome back, Innis/Tebryn! I believe it's actually 4 actions in between raising DRs, not 4 points spent

Agent Paper: The invasion is coming in week 7, and we're currently in week 5. At least, that's what I've heard. As for what's coming... we've got outsider gods coming. All the information I've heard about them is in the spoiler, here (http://www.giantitp.com/forums/showpost.php?p=4581364&postcount=320).

Nice avatar, by the way!:smallwink:

Tebryn
2008-07-25, 03:56 PM
Welcome back, Innis/Tebryn! I believe it's actually 4 actions in between raising DRs, not 4 points spent

Agent Paper: The invasion is coming in week 7, and we're currently in week 5. At least, that's what I've heard. As for what's coming... we've got outsider gods coming. All the information I've heard about them is in the spoiler, here (http://www.giantitp.com/forums/showpost.php?p=4581364&postcount=320).

Nice avatar, by the way!:smallwink:

i was pretty sure you could accumulate, not 100% certain on that. And thank you! Glad to be back

Faithless
2008-07-25, 04:02 PM
Varr and his lackeys are coming. They're pretty much war machines that are going to tear us apart.

Lady Tialait
2008-07-25, 04:16 PM
I'm going to be gone for atleast one more week. Just FYI, in the mean time, I'm writing some steps for what my AP should be when Enigma gets back. Enigma will be in his home plane trapped fighting with the chains for a while. If you need to find him...well...your out of luck.

Nefarion Xid
2008-07-25, 04:17 PM
This is why Lossethir is opting to (Create Race: Fluffy Bunnykin) AFTER Varr and Co. are dealt with. Godlance next week...Fluffy Bunnykin later.

And what's the protocol on creating DR 0 entities who don't get AP? And a DR 0 god with AP costs 3 AP to create, yes?

Maerok
2008-07-25, 05:34 PM
Varr and his lackeys are coming. They're pretty much war machines that are going to tear us apart.

Bah, the gods of that pantheon had some measly domains. :smallbiggrin: Got taken out by a Trade God... I'm going to pretend that that says more about them than it does about him.

Gwyn chan 'r Gwyll
2008-07-25, 05:46 PM
<25>Gwyn ap Gwyll, the Allnothing, The Dark Light, The Blessed Dark
Played By Gwyn_ap_Nud
(DR:6) Lesser Deity. Cleric 28
Symbol: A dark blue swirl.
Home: None, yet
Alignment: It doesn't know...
Domains: Darkness
Portfolio: Philosophy
Favored Weapon: None
Avatar:
Created:-
Artifacts:-
Combat: Divine 28. Mercy Strike{O}, Refused Death{A}
Brief Description: Wherefore does something come from nothing, when that something is indeed nothing? But then, is not Nothing from Nothing the natural state of things? In that, is there anything auspicious about the occasion of the creation of I, being everything that is nothing, aye, the Allnothing?
A being come from nothing, made of nothing, as powerful as nothing...
But wait.
Powerless as the concept of nothing, which cannot influence anything whatsoever, or as powerful as nothing before seen in the world? If the latter, than to what aim should such a power be directed?
An aim...
Or is in aim in of itself, that is, the aim being to be the aim...
To embody the aim...
Aim for the aim...
Embody, yes, but embody what? I am nothing.
What embodies nothing?
The natural state of things is to be nothing. And once there is something, the natural state of that 'thing' is to be in darkness. And once there is light, then what?
There is no darkness anymore. There is only absence of light. There must be a darkness.
I am the darkness.
And now I know.
I am not the darkness that corrupts, that is Eul.
I am not the darkness that asks, that is Enigma.
I am not the darkness that is cast, that is nothing.
I am the darkness that is.
The Blessed Dark.
The Dark Light
Gwyn ap Gwyll.

Tebryn
2008-07-25, 05:49 PM
Bah, the gods of that pantheon had some measly domains. :smallbiggrin: Got taken out by a Trade God... I'm going to pretend that that says more about them than it does about him.

Ya....but it wont be them playing those characters.... /plot

AgentPaper
2008-07-25, 05:53 PM
I wish moose would get here so I could finish my little talk with him and get back to the Haradar preparations...

Faithless
2008-07-25, 05:54 PM
Technically to get a god going you need 5ap. You need to pay for their domain to allow them to exist and the standard minimum 3ap for their divine rank. Hero deities are free but yield NO ap. As far as I remember there is a rule somewhere that a god can only go for amount of weeks related to his dr before vanishing from existence.

Edit: way to spoil the surprise :p

Tebryn
2008-07-25, 06:01 PM
Edit: way to spoil the surprise :p

it was a surprise?

Moose Fisher
2008-07-25, 06:06 PM
Hey guys, I'm going to make a quick post IC, but I'm going to be busy until Sunday.

Rizban, you're gonna need to make an IC reason for that mirror.


Also, should I leave Monotok to work once or twice a week?
(I'm thinking twice, once a week might cause some problems)

EDIT: Sorry Paper, I'll see what I can do in the time I have.:smallsmile:

AgentPaper
2008-07-25, 06:20 PM
Heh, I just got the most evil idea:

Start as DR 6 god with some domain Name will be Teros for no reason in particular. All begat gods share the same domain as the first, and we will assume they share AP freely.

Week 1:
3 = 0 + 3 (Teros)
0 = 3 - 3 (Begat God "Teros II")
Week 2:
5 = 0 + 3 (Teros) +2 (Teros II)
2 = 5 - 3 (Begat God "Teros III")
Week 3:
9 = 2 + 3 (Teros) + 2 (Teros II) + 2 (Teros III)
6 = 9 - 3 (Begat God "Teros IV")
3 = 6 - 3 (Begat God "Teros V")
0 = 3 - 3 (Begat God "Teros VI")
Week 4:
13 = 0 + 3 (Teros) + 10 (Teros II, III, IV, V, and VI)
10 = 13 - 3 (Begat God "Teros VII")
7 = 10 - 3 (Begat God "Teros VIII")
4 = 7 - 3 (Begat God "Teros IX")
1 = 4 - 3 (Begat God "Teros X")
Week 5:
22 = 1 + 3 (Teros) + 18 (Teros II - X)
19 = 22 - 3 (Begat God "Teros XI")
16 = 19 - 3 (Begat God "Teros XII")
13 = 16 - 3 (Begat God "Teros XIII")
10 = 13 - 3 (Begat God "Teros XIV")
7 = 10 - 3 (Begat God "Teros XV")
4 = 7 - 3 (Begat God "Teros XVI")
1 = 1 - 3 (Begat God "Teros XVII")
Week 6:
36 = 1 + 3 (Teros) + 32 (Teros II - XVII)
0 = 36 - 36 (Begat Gods "Teros XVIII - XXX")
Week 7:
61 = 0 + 3 (Teros) + 58 (Teros II - XXX)
1 = 61 - 60 (Begat Gods "Teros XXXI - L")

As you can see, it quickly gets worse and worse. 50 gods in week 8 gives us 102 AP, enough to make 34 more DR 1 deities. 84 gods at week 9 gives us 169 AP, enough to make 56 more. Exponential growth FTW.

Wish someone had thought of this in the beginning, or we'd already have 50 DR 2 gods to help fight off the invaders at week 7. :smalltongue:

Moose Fisher
2008-07-25, 06:31 PM
That sounds interesting... and abusive.:smalltongue:

If we could do that, I'd imagine those begotten gods would die like flies, which is great for our mythology. But begotten gods are not tools; they're best played by different people than the creator, or to have different ideals.

AgentPaper
2008-07-25, 06:40 PM
Extremely abusive, in fact. If anyone ever tries it, which I doubt, it won't be long before the rules are tweaked to prevent it. Fun to imagine it, though. Pure cheese.

Edit: Extension for fun:

Week 10: 140 gods, 282 AP, create 94 more.
Week 11: 234 gods, 469 AP, create 156 more.
Week 12: 390 gods, 781 AP, create 260 more.
Week 13: 650 gods, 1,302 AP, create 434 more.
Week 14: 1,084 gods, 2,169 AP, create 723 more.
Week 15: 1,807 gods, 3,615 AP, create 1205 more

Over 3,000 gods in 15 weeks. Not bad! Since you basically add a number of gods equal to 2/3 of your current total each week, we can extrapolate to:

Week 20: 23,238 gods.
Week 25: 298,844 gods.
Week 30: 3,843,168 gods.
Week 40: 635,589,761 gods.
Week 50: 105,114,926,955 gods.
Week 75: 36,972,867,086,327,603 gods.
Week 100: 13,004,745,870,813,826,393,595 gods.

This is more than cheese, this is downright broken. Especially if they are all clerics, getting their assist bonuses, making the main god downright unstoppable in just a few weeks.

Moose Fisher
2008-07-25, 06:46 PM
Our game has a Pun-Pun already.:smallbiggrin:


I need to leave now.

Paper, if Haras has any plans, have him lay them down. I promised Rizban and Nefarion Kid that I would work on their artifacts, so you'll have to wait until week 6 before it's finished.

EDIT: If anyone wants to do mortal RP with the God-Forge Flameborn, do so. I'd love to see what happens behind Coberal's back.:smallwink:

Tebryn
2008-07-25, 06:47 PM
frankly if it was done, i don't think that any other player would tolerate it and that player would more then likely be removed. Or at least have a stern talking to and sent to bed with no supper

Vadin
2008-07-25, 06:52 PM
I was actually thinking of something like that involving a god of worship. It would only continue until there was a demigod for the worship of every god, though...:smalltongue:

Faithless
2008-07-25, 07:01 PM
As I understand it you are limited to three gods max.

Nefarion Xid
2008-07-25, 08:13 PM
Our game has a Pun-Pun already.:smallbiggrin:


I need to leave now.

Paper, if Haras has any plans, have him lay them down. I promised Rizban and Nefarion Kid that I would work on their artifacts, so you'll have to wait until week 6 before it's finished.

EDIT: If anyone wants to do mortal RP with the God-Forge Flameborn, do so. I'd love to see what happens behind Coberal's back.:smallwink:

Ah good. So I can have my lance completed this week then? Shall I pop back to the forge and get started?

And random questions...

So, in this world the Sun flares up and dwindles down to create the day and night cycles, and is in a stationary position relative to the world. But, did anyone ever say what shape the world is? Is it a globe or a disk (I'll presume not a ring...). If it's a disk...how big is it? How deep does it go? Can you sail off the edge of the disk?

Are there any stars in the sky? There are seasons, but what dictates she shift in seasons? Winter existed before Lossethir did, so I assume he doesn't have to fly out every year and blanket the land in snow, personally.

Tebryn
2008-07-25, 09:19 PM
Alright, couldnt find this anywhere, does it cost AP for a god to assume a home plane other then the Astal Void?

tsuuga
2008-07-25, 09:25 PM
Your home plane is essentially where you hang out the most. You don't have to spend AP to set it.

The world is a smooshed sphere, essentially like the earth... and 25,000 miles in circumference. Elimanishon drop-kicked the sun into an orbit from... northeast to southwest, I believe. It may still wax and wane with enigma's rage or whatnot... with the right orbital pattern, that would cause seasons.

Tebryn
2008-07-25, 09:30 PM
Alright then, and ya i am pretty sure there are stars, im pretty sure they were mentioned before the sun and moon were made.

Vadin
2008-07-25, 09:31 PM
The first summer was caused by Gliss' birth, and from then on, for a few years (until he created the Capsin), it was from Gliss waking and sleeping. After he created the Capsin, it was from him just being really active and then resting. Now summer follows the Grin as it goes across the planet (which I'm asuming is spherical). I'm sure winter also has a reason, and is quite a bit harsher now that Lossethir is here. Summers had to exist before Gliss for him to be a god of them, but they got more 'summerey' once Gliss arrived. The leaves were greener, the days warmer, the rains more refreshing, all of it more 'summerey' once a god was created for it.

Nefarion Xid
2008-07-25, 09:44 PM
Your home plane is essentially where you hang out the most. You don't have to spend AP to set it.

The world is a smooshed sphere, essentially like the earth... and 25,000 miles in circumference. Elimanishon drop-kicked the sun into an orbit from... northeast to southwest, I believe. It may still wax and wane with enigma's rage or whatnot... with the right orbital pattern, that would cause seasons.

Well, thank you for that. I thought it better to ask a stupid question and have things spelled out for everyone rather than trying to decipher the intention the IC thread posts.

Now, if the Sun orbits the world, there would have to be an irregularity in the orbit, otherwise the same two poles would experience 'winter' all the time and the equator 'summer' all the time.

And if the orbit is a bit wobbly (the Sun, travels a bit more to the west with each pass) then winter exists as a roaming zone that slowly moves in a circle around each pole - the interesting thing here, you'd have winter simultaneously on each side of the globe (the North Western Hemisphere and the South Eastern Hemisphere for example).

Tebryn
2008-07-25, 09:46 PM
thats all dictated by Elim im sure, i don't think its been said exactly what tilt the playground has, if any. Or if the Playground revolves around the playground or vice versa.

Draken
2008-07-25, 09:59 PM
If it doesn't rotate around it's own center, day and night are defined by the rotation around the sun, and as such, last months, instead of hours.

Where is Frigs damit, I want to know what he wants so I can either send him tumbling back into the world, zap some more of his people into... I am thinking incorporeal right now. Or just ignore and proceed to povoate the world with predatorial beasts with a taste for sentient flesh.

AgentPaper
2008-07-25, 10:01 PM
Hehe, see what I did there? That'll teach Moose to leave in the middle of making a deal with me. I didn't even steal them, I just talked to them, and most of them (I'm saying around 3/4 of them) decided they liked learning on their own better. When they did that, I thought, "Hey, I might as well ask who wants to go to Haradar, and get them there faster and easier!" :belkar:

And I think it would work best if the world was round, the sun rotated around the world, and the seasons came and went from Gliss, on his magical floating island, slowly floating across the earth. That would have the nice side effect of the island being one of eternal summer.

Nefarion Xid
2008-07-25, 10:08 PM
Conclusion: Flameborn are flaky

And while a hovering Carnival Cruise Ship that makes the flowers bloom and the grass greener sounds bemusing...I think I like the solar centric Earth-as-usual cosmic setup the best. It's the least headache inducing option. And you can explain it to a 3rd grader using fruit.

Edit-edit: Also, it seems like now would be an opportune time for Coberal to create a more reliable and focused workforce. Warforged anyone?

Vadin
2008-07-25, 10:20 PM
Its not that the islands themselves causes summer, its just that they 'oh so conveniently' happen to coincide, much like Zeus didn't cause storms, he simple was there when one happened and had a lot to do with everything about them, and Mars didn't cause wars, he was just always there when they were happening and was in unexplainable ways rather involved.

edit- maybe something better than warforged. just the forged. a more mutable version of the warforged, with options and upgrades available throughout a forged's adventuring career. build-a-warforged with megaman arms, if you will. why hold a hammer when their arm can be a hammer? who needs a forge when one arm can spew flame hotter than the forge? Three cheers for the Forged!

Innis Cabal
2008-07-25, 10:38 PM
Aaaaand, im back

tsuuga
2008-07-25, 10:43 PM
Congratulations, Innis!

Since I've been editing the rules all day, I can hardly claim ignorance... and they say that utility artifacts must be approved. So! Anyone got an opinion on the
Rings of Transit (http://loc.mornproductions.com/wikka.php?wakka=RingsofTransit), which I plan to create this week or the next?

Innis Cabal
2008-07-25, 10:44 PM
Congratulations, Innis!

Since I've been editing the rules all day, I can hardly claim ignorance... and they say that utility artifacts must be approved. So! Anyone got an opinion on the
Rings of Transit (http://loc.mornproductions.com/wikka.php?wakka=RingsofTransit), which I plan to create this week or the next?

Thank you! Turns out i used the wrong e-mail /cough. Anyway, i like the idea of them, well made, so its got my vote.

Rizban
2008-07-25, 10:45 PM
The physicality of these elements you're discussing have already been set.

Playground is a sphere, approximately 25,000 miles in diameter. It is the only planet in the Material Plane, hence the Material Plane is referred to as "Playground." The Material Plane itself is infinite, but the planet of Playground is not. The night sky also has no stars, because there aren't any stars out there. The Moon is a demiplane contained within the Material Plane.

The Sun is a self contained, finite sphere, which is itself its own plane of existence; however, it exists entirely within the Material Plane, making it completely coexistent with the Material Plane. It is far enough away from Playground the planet to give it light without causing damage. Being its own plane, it requires a Planar Jaunt or equivalent to reach. It's impossible to approach physically. The Sun orbits Playground the planet from northeast to southwest in a perfectly circular orbit.

Before the sun was created, Enigma opened a portal directly connecting Playground with the Burning Void. It is the varying moods of Enigma that causes the seasons. Seasons are irregular, any one season can last for months or even years. Enigma basically has full control over the seasonal change. Enigma could plunge the world into a permanent winter by sealing the portal; however, the Sun grants enough warmth that life could still survive, though it would be required to adapt to the frozen wastes.


Edit: Also, Rings of Transit = win. I support them.

AgentPaper
2008-07-25, 10:58 PM
Transit rings are win. I'm assuming you'll be divvying them up amongst the mortals. Good quest fodder, and we need plenty of that.

Edit: We should make a list of the languages so far. We have god-speak, it seems, and whatever Klick-chack-chokka-chimpanzee speaks, and the language of the Haradar, which is likely the same as what the rest of the dwarves speak. That's only 1 mortal language, unless the elves and such also have their own?

Also, the Haradar are in the process of evolving whatever language it was the dwarves spoke (or whatever we call it, that is) into their own language, simply by being so isolated. At the moment, nobody really has the means to cross the desert to the Haradar, and most probably don't even know it exists.

tsuuga
2008-07-25, 11:11 PM
Yes, they're for handing out to mortals. Initially, the Rings of Transit will be set up to connect Enigma's fortress to the dwarven fortifications on the material plane, with a ring left over to connect to a fallback location. Once the battle is over with, they'll be given out to mortals who impress Kaern, and worldy gods who he trusts to hand out to mortals who impress them, and he will take the silver ring to Second Chance. Once they live out their natural lives, he'll have them resurrected and youthened or reincarnated, or whatever, as both guardians and prize stock for Second Chance. If the time comes to use Second Chance, then the wearers can open up portals and try to save what they can. Kaern is going to keep the stone ring a secret, and the portal function of the iron rings shut down until such a need arises.

AgentPaper
2008-07-25, 11:15 PM
Would it be possible to get one linked to Haradar as well? Or are they one of the 7 settlements you spoke of? Also, what exactly is second chance? I've seen it a few times, but never really figured out exactly what it was, and what it did.

Innis Cabal
2008-07-25, 11:17 PM
Would it be possible to get one linked to Haradar as well? Or are they one of the 7 settlements you spoke of? Also, what exactly is second chance? I've seen it a few times, but never really figured out exactly what it was, and what it did.

its listed in the homebrew section

Vadin
2008-07-25, 11:32 PM
AgentPaper: I don't know about all the other languages running around, but the Capsin have their own spoken language, and another spoken language they've developed from listening to godspeak, other races, and bardic knowledge of other cultures gleaned through divinations and bardic knowledge.

The first is steadily falling out of use among the Capsin, as they find the malleable and exotic structures and words of the pidgin language easy and fun, while at the same time clever and challenging. One day, it may very well be called 'common'. With a little help from the god of languages and knowledge, that might happen sooner rather than later...but how would those maus get around the world quickly to catalog all the different languages of the world...hmmm...oh well! :smallwink:

tsuuga
2008-07-25, 11:33 PM
Second Chance (http://loc.mornproductions.com/wikka.php?wakka=SecondChance) is a plane Kaern intends to create this week. I made the mistake of posting it before I made it (I originally intended to make it some time ago, but Kaern's been busy), and it made it into a few people's posts.

Maerok
2008-07-25, 11:55 PM
Sun never became a plane in its own right. It might have conceptual boundaries between Playground and itself (to the tune of "really really far") but it hasn't been changed into its own plane yet. And then there is the moon to worry about. :p Probably needs some IC agreement. Maybe Nourish Land moves the balance between equal time of night and day.

With day and night as daily occurrences and our weeks equaling years, it would seem like the Sun and Moon flashed on and off like strobelights, or it happens fast enough that it appears as both day and night all at once for us. I'm trying to think of the Discworld sun, which operates as a tachyon.

Idk if this was stated yet, but the Sun orbits the Playground and seems like it is actually smaller.

Then we got all sorts of axis tilt stuff that could affect it. With a SW to NE path of the sun (it really should set before it gets to Eul's land), would that put the sun as rotating on the x-plane 45 degrees of tilt upwards on the east side with the Playground set in a perfect position?

All in all, it was initially spawned by Enigma. So who could ever hope to put a finger on how it actually works. It has worked so far, and if we start questioning it it may fall apart. :smalltongue:

Proposal:
The Sun and the Moon are one thing; the transition occurs so rapidly to us that they exist simultaneously for our purposes. The Moon is the result of the Sun when it runs out of rage for the day. A sort of Dr. Jekyl set up.

tsuuga
2008-07-25, 11:58 PM
The sun is on fire. The moon is covered in greenery. I sense a potential conflict here.

Maerok
2008-07-25, 11:59 PM
A wizard-god did it.

Innis Cabal
2008-07-26, 12:01 AM
i don't see why the moon and sun can't be seperate. And as for the time issue, its all a matter of perspective.

Maerok
2008-07-26, 12:09 AM
Just throwing stuff out there. Ooh, what if they orbited a point in space that orbited the Playground? :smallbiggrin:

Innis Cabal
2008-07-26, 12:10 AM
meaning the moon and the sun were in fact satilites of another planet(Object etc) that orbited the playground?

Draken
2008-07-26, 12:18 AM
The deadlands live to their name. And even the landscape there is dead, forever feeding the hunger of the Black Serpent. The lightsare weaker, the scents are more faint, the senses dim, and even the light of the sun and the moon seens to die into a bleak radiance in the sky.

I will make rules for the deadlands landscape soon. It is pretty much a "high level" area.

Faithless
2008-07-26, 12:21 AM
We could say that Xiua wanted his demiplane to be safe from the rage of the sun so the demiplane itself is constantly running from the portal to the burning void.

Maerok
2008-07-26, 12:24 AM
meaning the moon and the sun were in fact satilites of another planet(Object etc) that orbited the playground?

That they orbit one another while orbiting the Playground. The point I mentioned was more of the point of rotation to that movement. Hmm.

Faithless
2008-07-26, 12:27 AM
That's kind of a neat idea actually. If you've ever seen that thing where you toss two magnets in the air and they spin around each other, it would be kind of like that.

Innis Cabal
2008-07-26, 12:28 AM
That's kind of a neat idea actually. If you've ever seen that thing where you toss two magnets in the air and they spin around each other, it would be kind of like that.

so what would the other object be?

AgentPaper
2008-07-26, 12:30 AM
But then there would never be a moon at night, and either the moon would have to be almost as large as the sun, or the sun would have to be the size of the moon, since they have to be about the same distance from the Playground all the time.

Faithless
2008-07-26, 12:32 AM
We could have it that the sun and moon dont revolve around the earth but revolve around the other object. THen our night and days would be defined by when the moons in front of the object and when the sun is in front of the object. What the object might be I do not know. Maybe a portal to the void?

Innis Cabal
2008-07-26, 12:37 AM
a good suggestion, and one that would be pretty logical, i'll throw my vote in for the Gate to the Void being the "system" center

AgentPaper
2008-07-26, 12:39 AM
but if the world is round, and you have that rotation off in some direction, then it will revolve around night and day in one part of the world, and the other half will be in eternal night. Not that that's a bad thing, I just want to make sure everyone knows that.

Innis Cabal
2008-07-26, 12:40 AM
but if the world is round, and you have that rotation off in some direction, then it will revolve around night and day in one part of the world, and the other half will be in eternal night. Not that that's a bad thing, I just want to make sure everyone knows that.

pretty sure everyone's aware. It would change the nature of night and day in our world, from a hourly rotation to times of complete darkness and ever bright spans of time. That would then effect the harvesting dynamic of cultures, and that would truly be the start

And if thats the case, with hte system set up, would it be safe to assume it has its own crystal sphere as well?

Faithless
2008-07-26, 12:42 AM
If the world is round then eventually if we create land there we'll but some other light source. It would be kind of cool to have one side of the earth with very different physics for night and day.

Edit: We also have to decide if the earth is rotating on it;s own

Maerok
2008-07-26, 12:58 AM
No point for it to do so on its own. At least for now.

Innis Cabal
2008-07-26, 01:03 AM
I honestly don't see why it shouldn't, or should really. If its the center it dosnt need to really rotate. But we have established were the sun rises, and i would assume the moon would be the reverse to its RL counterpart as well in any event.

I'll also update(and add) to the homebrew section tommorow.

AgentPaper
2008-07-26, 01:12 AM
The moon has to be larger than the sun for this to work, also. Otherwise you'd just have an eclipse every 24 hours that lasts a few minutes, and even then doesn't block out the indirect light. Depending on how far apart they orbit, it would need to be something like twice the size of the sun. Still, since this is a fantasy world, I don't think that matters too much. Rule of Cool (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool) and all.

Faithless
2008-07-26, 01:14 AM
http://img210.imageshack.us/img210/6494/cosmologyae2.jpg

an eclipse every twenty four hours might be cool. And if this is the way it's working whos to say theres 24 hours?

Edit:If it works this way the sun doesn't really rise.

Maerok
2008-07-26, 01:19 AM
Eh, no Dawn domain to speak of. The eclipse can be sequenced to when the sun would run out daily.

Tides would be hell though.

Faithless
2008-07-26, 01:21 AM
Tides would be hell. But crazy tides is also awesome. We can have a reason why a 70ft wave hits the lighthouse every day where the water is only knee deep.

Rizban
2008-07-26, 01:22 AM
I have another suggestion for the cosmology. Have the Sun and Moon orbit about an arbitrary point in space. such that one obscures the other from the view of Playground. THEN have this arbitrary points orbit Playground. This would create a great "cosmic dance" around playground such that both the moon and sun are in the sky all the time. The side of playground they are not on is night, while the "day" side alternates between full day, twilight, and solar eclipse.

Here's an image of what I propose showing the sun/moon element in different locations along its orbit around playground:
http://img514.imageshack.us/img514/4945/solarwo4.png

AgentPaper
2008-07-26, 01:28 AM
Just increase the distance between the planet and the sun, and that's awesome. Sun/moon rotation could be on an hourly basis, like a hour per rotation. Then the night-day cycle is likely longer than the normal 24 hours. We could set it to any amount we want, really, having created them. I'll vote for something around 100 hours, or exactly that. So a typical day would go:

Morning eclipse starts to rise from the horizon. hour later sun is full moon is dead. Hour later eclipse as moon is full and sun is dead. The sun and moon could represent an ancient struggle between said sun and moon, as they fight their way across the sky a hundred times a day, every single day.

Vadin
2008-07-26, 01:37 AM
A little off topic, but did anyone else notice that there isn't an 'r' in 'thread' in the thread title?

AgentPaper
2008-07-26, 01:38 AM
Not even a little.

Faithless
2008-07-26, 01:39 AM
I think once you start introducing that many things Rizban we are overcomplicating it. If we have to explain all that for no effect on the mortals it isnt worth it plus I like the diea that we could light the other world a different way perhaps a very different flavor to the opposite side of the world. We could have something crazy like a dragon with a lantern tied to it's tail constantly flying around or something.

Innis Cabal
2008-07-26, 01:40 AM
I think once you start introducing that many things Rizban we are overcomplicating it. If we have to explain all that for no effect on the mortals it isnt worth it plus I like the diea that we could light the other world a different way perhaps a very different flavor to the opposite side of the world. We could have something crazy like a dragon with a lantern tied to it's tail constantly flying around or something.

Absolutly great idea. Can't add even a bit more to it

AgentPaper
2008-07-26, 01:42 AM
Can I make the dragon go crazy? Someone send a dragon to my city with some odd reason to destroy it. I'll make it do that thing for all time. I'm not sure how, but I'll manage, or Haradar will bite the dust.

tsuuga
2008-07-26, 01:48 AM
A little off topic, but did anyone else notice that there isn't an 'r' in 'thread' in the thread title?... Dagnabbit. You just had to point it out!

And I love the idea of lighting the other side of the world a different way

AgentPaper
2008-07-26, 01:50 AM
Hmm, trying to think of some conundrum that would make a dragon tie a lantern to it's tail and fly around the other side of the world for all eternity....

Xuincherguixe
2008-07-26, 01:57 AM
Actually, I'm JUST about to make Chromatic Dragons. So if you want to go with that, you can.

Innis Cabal
2008-07-26, 02:00 AM
Already working on a demi-god for it gents and ladies.

Nefarion Xid
2008-07-26, 02:00 AM
I am so adopting white dragons...

Moose Fisher
2008-07-26, 02:07 AM
I think once you start introducing that many things Rizban we are overcomplicating it. If we have to explain all that for no effect on the mortals it isnt worth it plus I like the diea that we could light the other world a different way perhaps a very different flavor to the opposite side of the world. We could have something crazy like a dragon with a lantern tied to it's tail constantly flying around or something.

Someone REALLY needs to make the Playground spin. One of the earth-based gods maybe?

Why do I stay up so late? BED FOR ME!

AgentPaper
2008-07-26, 02:08 AM
Whatever dragon gets sent at me will do fine. Just make sure it's a rather complex reason for it to come kill me, and I should be able to pull this off.

As for planet-spinning, I can take care of that myself. I'll just get everyone lined up, hand one a quarterstaff...

Xuincherguixe
2008-07-26, 02:10 AM
Alright. I modified some posts so that they would make the most sense. Turns out I wasn't able to finish the conversation with Eul quite yet, so I retroactively created dragons before I started talking to him :P

Also, Chromatic Dragons were made from the seized flesh of the grateful damned and ground molded from horror and hate. Go ahead and adopt them, but don't be surprised if people start praying that the worst that the dragons do is kill and eat them :P

As far as reasons go, my original thought was that you could come up with that yourself, but I can try to come up with something.


As far as planet spinning, I could fire off some explosions.

Innis Cabal
2008-07-26, 02:12 AM
Chochin
Domain: Travel, Good
Portfolio: Ships
Symbol: A Chochin Lantern of multiple hues
Favored Weapon: Trident
Divine Rank: 1
Class levels: Cleric 18

Chocin appears as a single large serpent with multiple legs. The tip of its tail appears as a giant lantern, named after the god itself. Its scales are the colors of the sea, and its mouth drips a constant misty fog that permeates the endless sea's it flies over.

AgentPaper
2008-07-26, 02:17 AM
Okay, I got something. He's come to retrieve some soul or person or fellow dragon of his that I stole from him, or at the very least he thinks I have. Me stealing his mate would work. I didn't actually do it, but he thinks I did. He should be somewhat dim, as well.

Also, I think we should flavor dragons to be beings that live for all time, and so don't age or die from age, and of course don't make new dragons, or at least not very often at all. Give them more of an ancient "force of nature" feel than normal DnD dragons. Would also allow the dragon to wander the dark side of the world for all eternity without having to explain it's over-long lifespan.

Edit: The above would work also. Just send him at me with a similar reason as above, seeking some lost friend or lover or anyone at all, and minus the lantern for now. Maybe some god made it to retrieve the thing?

Actually, I just got a nice idea. It could be sent to retrieve the blacksmiths that I "stole" from Corberal. Just make the orders to bring them back a bit vague.

Edit Edit: Bed now, stuff tomorrow. I still gotta update what happens with my wizards and their magic item creations. They probably have enough Decanters of Endless Water to support the city by now, and it shouldn't be long before they have one in every single tower. I'll put up a map of the city tomorrow as well.

Xuincherguixe
2008-07-26, 02:25 AM
Is there any meat near the city, by which I mean animals? Because if so I've got a pretty good idea coming.

AgentPaper
2008-07-26, 02:26 AM
There's dwarves, but no animals that I know of. There could be animals though. What you have in mind?

Edit: Still sleep now, though, so no responses till tomorrow. Night all! (productive day...sleepy...sleep now)

Xuincherguixe
2008-07-26, 02:29 AM
The dwarves would be killing the things that a Desert dwelling Dragon eats. (Hey, I like anti villains)

Innis Cabal
2008-07-26, 02:31 AM
There are basic animals in the world.

Also Agentpaper, not to shoot your idea down, but i've already got an idea with Chochin, as Xiua was the first to make dragons.

Faithless
2008-07-26, 02:36 AM
I like Ind. Keep him alive unnaturaly. He can be our Gollum.

Gwyn chan 'r Gwyll
2008-07-26, 09:43 AM
I have a question, What exactly was Mort? I can't find any posts relating to him except the one where he disappeared?

tsuuga
2008-07-26, 10:48 AM
Mort Wintrow (http://www.giantitp.com/forums/showthread.php?p=4515201&highlight=Mort+wintrow#post4515201) was a God of Death, whose player had to drop out at basically the same time his god was created in-game.

And... um... I don't know how to say this, but... Death was only on the Available Domains list because I didn't know at the time that Rizban (Klik'chak) was gunning for it, and in basically the same way, too. I'm sorry, but unless Klik'chak wants to give up control of his Great Work(and I seriously doubt it), I've got to ask you to choose a different domain :smalleek:

Copacetic
2008-07-26, 10:57 AM
Hmm.. I'm claiming Whether domain. Sure, It's a way off, but I'll get there.

Gwyn chan 'r Gwyll
2008-07-26, 11:32 AM
Darkness, in that case. I'll change the little thing, just after I eat lunch. :smallsmile:

Innis Cabal
2008-07-26, 11:32 AM
Since travel was claimed here is Chochin v2 that will be appearing on the other side of the world come thursday

Chochin
Domain: Water, Good
Portfolio: Shipwrighting
Alignment: Neutral Good
Symbol: A Chochin Lantern of multiple hues
Favored Weapon: Trident
Divine Rank: 1
Class levels: Cleric 18

Chocin appears as a single large serpent with multiple legs. The tip of its tail appears as a giant lantern, named after the god itself. Its scales are the colors of the sea, and its mouth drips a constant misty fog that permeates the endless sea's it flies over.

AgentPaper
2008-07-26, 11:37 AM
Well, my idea was that Chochin had a mate at some point, another dragon, and that dragon came to terrorize Haradar. In response, I bound that dragon's spirit into a grain of sand. When Chochin came looking for her, I told him she was in the grain of sand, showed it to him, and then tossed it to the other side of the world. So, Chochin puts a lamp on his tail and starts scouring the other side of the world, the dark side, to try and find the one grain of sand that is his long-lost lover. Some other god, probably yours innis, feels sorry for him and makes him a hero-deity so he can continue to search past his lifespan.

Innis Cabal
2008-07-26, 11:41 AM
Well, my idea was that Chochin had a mate at some point, another dragon, and that dragon came to terrorize Haradar. In response, I bound that dragon's spirit into a grain of sand. When Chochin came looking for her, I told him she was in the grain of sand, showed it to him, and then tossed it to the other side of the world. So, Chochin puts a lamp on his tail and starts scouring the other side of the world, the dark side, to try and find the one grain of sand that is his long-lost lover. Some other god, probably yours innis, feels sorry for him and makes him a hero-deity so he can continue to search past his lifespan.

Nice idea, but i already have the jist of what i want to do with his creation in the Playground.

Maerok
2008-07-26, 11:53 AM
Hmm... Another 'sun' god?

AgentPaper
2008-07-26, 11:58 AM
Ah well, was worth a try. Nice adventure plot if the players found the grain by some off-the-wall chance, and had to decide what to do with it. Return it to the dragon to help him? But that would make eternal night for all the lands hereabouts. Hide it away so the dragon can't find it? That would be cruel to the dragon, though...:smallsmile:

Anyways, those caravan folk are probably at the wastes by now, if Eul is gunna do anything about it.

Gwyn chan 'r Gwyll
2008-07-26, 12:05 PM
I redid the description, and i think i overdid it.

Wherefore does something come from nothing, when that something is indeed nothing? But then, is not Nothing from Nothing the natural state of things? In that, is there anything auspicious about the occasion of the creation of I, being everything that is nothing, aye, the Allnothing?
A being come from nothing, made of nothing, as powerful as nothing...
But wait.
Powerless as the concept of nothing, which cannot influence anything whatsoever, or as powerful as nothing before seen in the world? If the latter, than to what aim should such a power be directed?
An aim...
Or is in aim in of itself, that is, the aim being to be the aim...
To embody the aim...
Aim for the aim...
Embody, yes, but embody what? I am nothing.
What embodies nothing?
The natural state of things is to be nothing. And once there is something, the natural state of that 'thing' is to be in darkness. And once there is light, then what?
There is no darkness anymore. There is only absence of light. There must be a darkness.
I am the darkness.
And now I know.
I am not the darkness that corrupts, that is Eul.
I am not the darkness that asks, that is Enigma.
I am not the darkness that is cast, that is nothing.
I am the darkness that is.
The Blessed Dark.
The Dark Light
Gwyn ap Gwyll.

Rizban
2008-07-26, 01:02 PM
It looks good, but I think Eul is supposed to be the embodiment of nothingness. Not saying we can't have two gods like that though.

Innis Cabal
2008-07-26, 01:07 PM
Xiua'hi is setting himself up to become the god of the night, if it helps, he has already taken the shadow plane as his home and re-worked it in a nice light

Gwyn chan 'r Gwyll
2008-07-26, 01:11 PM
Gwyn's line of thought went from being the embodiment of nothing, to that which, in Gwyn's mind, embodies nothing. Gwyn is the embodiment of the embodiment of nothing.

Gwyn is an it, though I am in a habit of calling it a him.

Nefarion Xid
2008-07-26, 01:24 PM
Coming Soon: God of Existentialism

BTW dibs on Cold (that should go without saying...and I've said it once before anyway) and I might expand in to Air because that's kind of Lossethir's birthright.

Draken
2008-07-26, 02:58 PM
Yea. I think th eonly domain that can be truly related to "nothingness" is entropy. And I have it, and I am not willing to share it.

Also, Innis, I don't think the plane of shadow is divinely morphic. That might be a problem, or it might not be *shrug*

Also. I think we are complicating the scenario a lot.

Innis Cabal
2008-07-26, 03:01 PM
No idea if it is or not, wasnt ever brought up.

On the two sides of the world thing, i like it, its a little complicated, but the way i look at it, its interesting. One side has a night and a day, and the other, well i can't really ruin the surprise but its going to be interesting to be sure.

Faithless
2008-07-26, 03:02 PM
<#>Lyrius, Prodigal Son
Played By Faithless
(DR:1 Evo 1) Demigod Spellthief 9/Warmage 8/Fatespinner 1
Symbol: A drop of blood
Home: Material Plane
Alignment: Chaotic Neutral
Domains: Luck, Chaos
Portfolio: Chance
Favored Weapon: Rapier
Avatar:
Created:-
Artifacts:-
Combat: Striker 9, Caster 9, Bloodwind{O}.
Brief Description: Born by a stroke of fate, this dark god speaks in a poetic rhythm. Often driven by impulse and spite, he is viewed as pestimisitc, uncaring and even unstable. Despite all this Lyrius is neither evil nor good.


Yeah I can confirm the plane of shadow isnt divinely morphic. It is magically morphic though

Gwyn chan 'r Gwyll
2008-07-26, 03:06 PM
He's not gunning for entropy. I would tell me plans for him, but I'd rather wait.

He's not aiming for anything that seems remotely taken, other than the darkness domain that he starts with.

Innis Cabal
2008-07-26, 03:07 PM
<#>Lyrius, Prodigal Son
Played By Faithless
(DR:1 Evo 1) Demigod Spellthief 9, Warmage 9
Symbol: A drop of blood
Home: Material Plane
Alignment: Chaotic Neutral
Domains: Luck, Chaos
Portfolio: Chance
Favored Weapon: Rapier
Avatar:
Created:-
Artifacts:-
Combat: Striker 9, Caster 9, Bloodwind{O}.
Brief Description: Born by a stroke of fate, this dark god speaks in a poetic rhythm. He is often driven by impulse and spite. He often viewed as pestimisitc and uncaring.


Yeah I can confirm the plane of shadow isnt divinely morphic. It is magically morphic though

Alright, will need to spend some time fixing that then

Maerok
2008-07-26, 07:22 PM
Hehe, I found this: burn!!! (http://www.headinjurytheater.com/images/comic%20sun%20is%20plotting%20against%20us%20jared %20hindman.jpg)

Rizban
2008-07-26, 11:30 PM
I'm planning to take the Death domain, which should be obvious from that really long post I made. :smallwink: Anyway, the traditional Death domain is very "undeathy." Since we already have a god of undeath, and I wanted Death to represent Death rather than Undeath, I switched out the undead spells for level equivalents.

Original Death domain, for reference:Death
Granted Powers: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).

Death Domain Spells
1 Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
2 Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
3 Animate Dead[M]: Creates undead skeletons and zombies.
4 Death Ward: Grants immunity to death spells and negative energy effects.
5 Slay Living: Touch attack kills subject.
6 Create Undead[M]: Create ghouls, ghasts, mummies, or mohrgs.
7 Destruction[F]: Kills subject and destroys remains.
8 Create Greater Undead[M]: Create shadows, wraiths, spectres, or devourers.
9 Wail of the Banshee: Kills one creature/level.

I switched out Animate Dead, Create Undead, and Create Greater Undead for Speak with Dead, Undeath to Death, and Devastate Undead respectively. Essentially I made the Death domain into a true death causing domain, leaving the spells that slay the living intact and adding spells that destroy the "vile and unnatural" undead, returning them to the death that is the natural order. This makes the domain appear as follows:

Death
Granted Powers: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).

Death Domain Spells
1 Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
2 Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
3 Speak with Dead: Corpse answers one question/two levels.
4 Death Ward: Grants immunity to death spells and negative energy effects.
5 Slay Living: Touch attack kills subject.
6 Undeath to Death: As circle of death, but affecting only undead.
7 Destruction[F]: Kills subject and destroys remains.
8 Devastate Undead: Target undead must save or be destroyed; caster takes damage or heals 5 hit points fer HD of destroyed undead.
9 Wail of the Banshee: Kills one creature/level.

Substituted spells:
Speak with Dead
Necromancy [Language-Dependent]
Level: Clr 3, Death 3
Components: V, S, DF
Casting Time: 10 minutes
Range: 10 ft.
Target: One dead creature
Duration: 1 min./level
Saving Throw: Will negates; see text
Spell Resistance: No

You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You may ask one question per two caster levels. Unasked questions are wasted if the duration expires. The corpse’s knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic, or repetitive. If the creature’s alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive.

If the corpse has been subject to speak with dead within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all.

This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information.

Indeed, it can’t even remember being questioned.

This spell does not affect a corpse that has been turned into an undead creature.



Undeath to Death
Necromancy
Level: Clr 6, Death 6, Sor/Wiz 6
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Several undead creatures within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

Undeath to death destroys the negative energy that allows undead to 'live,' killing them instantly.

The spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the burst’s point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted.
Material Component

The powder of a crushed diamond with a minimum value of 500 gp.



Devastate Undead
Necromancy
Level: Death 8, Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One undead creature/level within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

If a target undead creature fails its saving throw, it is destroyed. Creatures that are not undead are not affected by this spell. Only ndead whose Hit Dice are less than or equal to the caster's level are affected.
When an undead creature is destroyed by this spell, a feedback of negative energy is forced into the caster. This negative energy deals 5 damage per HD of destroyed undead. If the caster is undead, the negative energy instead cures it by 5 hit points per HD of destroyed undead.

AgentPaper
2008-07-27, 12:15 AM
If I were to make elementals, would I be able to make all the basic elementals in one go? Earth, Fire, Water, and Air, that is. I know I could at least make all of one type, but they all seem pretty strongly thematically related, so I would think creating them all at once would work. Really the different types of one element are just re-sizes of the same creature, like different ages of dragons, so this seems similar to making all of the chromatic dragons. Still, I'm not sure, so I ask.

Innis Cabal
2008-07-27, 12:16 AM
any non huminoid is made in three's

Rizban
2008-07-27, 12:51 AM
I'd say no to making all elementals. I don't even think you should be able to make them. Elementals seem like the kind of thing only a god of that particular element should be able to create.

Creating something with an elemental type seems like it should require you to either get help from or at least permission from the god of that element.

Innis Cabal
2008-07-27, 12:52 AM
As it stands, there is only a single elemental plane of existance as well

AgentPaper
2008-07-27, 12:55 AM
Would be odd to make 3 elementals and not the last 1. And the only reason I thought it might work to make all 4, is because it would be weird to have only elementals of certain ones and not others. As for only the gods of each element making them, how likely do you think it is for 4 new people to come in wanting to make a god of each of the elements? :smallconfused: Anyways, I mostly wanted to create earth elementals as supernatural defenders of Haradar, especially since the dwarf domain gives me access to Elemental Swarm (Earth).

Another possibility is that all the elementals already exist, maybe leftovers from the creation of the Playground in the first place. Would make sense, for sure.

Innis Cabal
2008-07-27, 12:56 AM
Air is the only element not already taken, as he has quit the game.

Enigma is Fire
Xiua'Hi is Earth
Chochin will be Water
Air is open

Faithless
2008-07-27, 12:58 AM
Yeah I'm okay with elementals being made without a homeplane but I don't realy think anyone but Tia should be making fire elementals etc (Maybe Eli) but it has to fit. Same deal with the other elementals. Beseech their respective owners for approval and blessings.

AgentPaper
2008-07-27, 12:59 AM
Huh, thought it was just fire taken.

Innis Cabal
2008-07-27, 01:03 AM
Huh, thought it was just fire taken.

Nope, all elements were taken at the very start of the game, and were actually the first domains along with creation, entropy and endurance.

Rizban
2008-07-27, 01:06 AM
No, you can't make quasi-elementals like sand or snow either. :smallwink:

AgentPaper
2008-07-27, 01:06 AM
Huh, ah well, just another thing I missed on from coming in late. :smallredface: Anyways, get on making earth golems so I can summon them and stuff! :smalltongue:

Rizban
2008-07-27, 01:08 AM
What's with the Dwarf god naming flameborn the equals of dwarves?

Innis Cabal
2008-07-27, 02:14 AM
i've been corrected, Air is still present as well

Nefarion Xid
2008-07-27, 02:36 AM
Yeah, the only true elemental beings in existence are Lossethir and Klik'chack, and they're only quasi-elementals (bastard air and earth elementals respectively...and they evolved to deific status) . Flameborn are elemental-ish at best.

I'll get around to making Ice Weirds (Frostburn) in the near future, and possibly proper Air Elementals.

Musing: So, I already have an acceptable portfolio element to seize the Cold domain, but is Winter an adequate portfolio to acquire Air?

Innis Cabal
2008-07-27, 02:38 AM
Air is still around actually, Ramus has yet to die. As for there only being two true elemental beings, i think Xiua'Hi and Enigma would strongly disagree with you

Nefarion Xid
2008-07-27, 02:39 AM
Xiau'hi and Enigma were gods first and elemental entities second. Lossethir and Klik'chack were elementals before they were gods. It's a chicken and egg thing.

AgentPaper
2008-07-27, 02:39 AM
I took dwarf domain mostly because I couldn't take the domain of the Haradar. Since most Haradar are dwarves, and my portfolio is Haradar, Dwarves as a domain makes at least a bit of sense. I'm not really the god of dwarves, though, and if anyone else wanted to take dwarf as a domain, I wouldn't contest them for it, just share it if possible. Kaern especially seems a more likely candidate to be a god of dwarves.

Edit: We don't need true elementals per se, but if we aren't going to have them, I should swap out Elemental Swarm for some other level 9 spell that fits.

Innis Cabal
2008-07-27, 02:41 AM
Xiau'hi and Enigma were gods first and elemental entities second. Lossethir and Klik'chack were elementals before they were gods. It's a chicken and egg thing.

that dosn't make them any less elemental in nature. In fact, they are the very existance of that element before they are gods of anything else, as they were made of those objects by Xam at the start

Nefarion Xid
2008-07-27, 02:47 AM
that dosn't make them any less elemental in nature. In fact, they are the very existance of that element before they are gods of anything else, as they were made of those objects by Xam at the start

Fair enough.

As for swapping out domain spells, I'm in the same boat. I've got an 8th level spell that summons Frost Giants...of which there are none.

Innis Cabal
2008-07-27, 02:58 AM
For swapping spells out for others, then that domain would really cease to be the original domain and you might as well homebrew it up entierly. Not saying its a bad thing but, to me its just a little fishy, after all there is an easy solution to the problem, ask the respective elemental god to give you premission, or in the case of giants and the like, make them.

AgentPaper
2008-07-27, 02:59 AM
I'll take Imprisonment (http://www.d20srd.org/srd/spells/imprisonment.htm) as the level 9 spell if nobody minds.

Innis Cabal
2008-07-27, 03:00 AM
I'll take Imprisonment (http://www.d20srd.org/srd/spells/imprisonment.htm) as the level 9 spell if nobody minds.

i don't see how thats really in line with the dwarf domain. See above for my general thought on the idea of swapping out spells for others.

AgentPaper
2008-07-27, 03:19 AM
Well, dwarves as they are in this world. Haradar at least are big on laws, so imprisoning someone beneath the earth for their crimes seems perfect. Really, it's not any more far fetched than summoning a huge swarm of elementals. (how is that dwarfy?)

Ooulzoth
2008-07-27, 03:51 AM
Ok, so didn't know about the new thread and max pages :smallfrown:

Well i'll post again what I poste in the first one.


"Added a few monsters.

I've been out of it for a while, but trying to catch up reading.
In the mean time, if anyone wants to contact, gods could freely enter his domain right now.

(Oh yeah, should any of these monsters already been created, please let me know ;) . As I said, I havn't read all that has happened lately.)"

Also, wasn't sure if it was ok to make several monsters in one group.

Innis Cabal
2008-07-27, 10:26 AM
Well, dwarves as they are in this world. Haradar at least are big on laws, so imprisoning someone beneath the earth for their crimes seems perfect. Really, it's not any more far fetched than summoning a huge swarm of elementals. (how is that dwarfy?)

Because their whole life is spent in the earth if they arnt adventurer's. If you want the law angle, Imprisonment is not the spel, something more lawful would be a far better choice.

AgentPaper
2008-07-27, 10:47 AM
Because their whole life is spent in the earth if they arnt adventurer's. If you want the law angle, Imprisonment is not the spel, something more lawful would be a far better choice.

I looked through all 3 spell lists, and couldn't find anything more appropriate...

alchemyprime
2008-07-27, 12:34 PM
Can someone update what's happened since Wednesday? First fluff, then crunch, please.

Oh, and have a wonderful Gary Gygax Day.

Innis Cabal
2008-07-27, 01:07 PM
Happy G.G day to you as well Alch. I'll try to get it written out, but it'll take some time....alot of long posts to sift through

Faithless
2008-07-27, 01:09 PM
Well we sent Varr in while you were gone except we changed his stats to DR 3. We finished him off and the war just ended. That's pretty much what happened. :smalltongue:

Innis Cabal
2008-07-27, 01:14 PM
*waits for Alch to slowly lose it*

Maerok
2008-07-27, 01:45 PM
<<< Eli crashed the sun into the Playground, silly earthmeats...

Innis Cabal
2008-07-27, 05:55 PM
In all seriounsness, most of what you missed has been a discussion over exactly how the world and its other celestial bodies operate. We have surmised that the playground does not in fact rotate, and that the sun and moon rotate on an arbritary point in "space", perhaps a gate to the void, and that only one half of the world has a day and night cycle. That half is the half with Ramua, Xiua and the other large land mass's. The other half(as of this upcomming thursday) will be illuminated by a dragon demi-god of water, made by Xiua'hi, that will pump the land full of mist. The other half of the world will be made up of island chains, and Faithless and i have been working on its make up the last several days.

alchemyprime
2008-07-27, 06:42 PM
Thank you. I always liked the idea that Playground was stable and everything orbited it, but orbiting a random spot is just as good.

Innis Cabal
2008-07-27, 06:47 PM
Thank you. I always liked the idea that Playground was stable and everything orbited it, but orbiting a random spot is just as good.

No prob. What do you think of the other side of the world?

Chochin will be taking the dead water goddess's place

Rizban
2008-07-27, 07:02 PM
What's the limit on the number of gods a single player may control?

Innis Cabal
2008-07-27, 07:11 PM
3 gods is the limit plus your original, so 4

Rizban
2008-07-27, 07:15 PM
What about having the moon stationary and having the sun orbit the moon? If the moon is large enough, it would do away with 2 minute long nights during the solar eclipses. Basically though, with the constant sunlight, the side facing the sun would eventually burn into nothing but desert... not that I'm opposed to that, mind you.


Also, why are Animal and Creation on the available list? I'm pretty sure those are Xam's domains.

Innis Cabal
2008-07-27, 07:17 PM
What about having the moon stationary and having the sun orbit the moon? If the moon is large enough, it would do away with 2 minute long nights during the solar eclipses. Basically though, with the constant sunlight, the side facing the sun would eventually burn into nothing but desert... not that I'm opposed to that, mind you.


Also, why are Animal and Creation on the available list? I'm pretty sure those are Xam's domains.

I think its already been decided the moon and sun orbit an arbitrary point, so at least one side has a somewhat normal sense of day and night, and so that the whole place dosnt burn up.

Maerok
2008-07-27, 08:25 PM
Hey, the sun came first. :smallmad:

Innis Cabal
2008-07-27, 08:28 PM
Hey, the sun came first. :smallmad:

who said it didnt?

Maerok
2008-07-27, 08:45 PM
Rizban suggested the heretical notion that the sun revolves around the moon. :smalltongue:

Innis Cabal
2008-07-27, 08:51 PM
Its insane, i know. What sort of world do we live in?

AgentPaper
2008-07-27, 08:52 PM
Would be cool if the moon revolved around the sun, too. You could even say the sun was something other than a sphere, like a flat ellipsoid that revolves around the sun through magic.

Innis Cabal
2008-07-27, 09:05 PM
They can't be...equal? Any reason?

Jeriah
2008-07-27, 09:54 PM
<#>Teera, the Reborn
Played By Jeriah
[DR:6] Lesser Deity, Battle Sorcerer 14, Erudite 14
Symbol: a humanoid brain with lines of power emanating from it
Home: The Void
Alignment: Lawful neutral
Domains: Magic
Portfolio: Power
Favored Weapon: Unarmed Attack (claw)
Avatar: -
Created: -
Artifacts: -
Combat: Caster Level 28(14/14), DCMs. You don't need to complete this part.
Brief Description: The destruction of the god of magic was felt across the planes to all wielders of the arcane. As the years passed, those fragments began to coalesce into a deity once more. From these chaotic shards, a new goddess stepped forth, naming herself the the daughter of Teerp, his essence reborn.

Teera is preoccupied with magic and the knowledge of magic and spell like powers; however, unlike her father, who's reckless magical experiments caused his own death, she is greatly preoccupied with her own preservation, allowing her followers to do the experimentation for her, constantly seeking to increase her own power through their mistakes and discoveries. She's peevish and self centered, but hides it well in the presence of other gods. She's also somewhat cowardly, letting others fight while she supports from the back.

Innis Cabal
2008-07-27, 09:55 PM
What source is battle sorcerer from?

Rizban
2008-07-27, 09:56 PM
I like Teera. If I could vote, I'd vote for her.

Jeriah
2008-07-27, 09:59 PM
Unearthed Arcana, page 56. Battle Sorcerer basically sacrifices some spells and spells/day for light armor and Rogue equivalent BaB. It's a sorcerer that eschews some magic potential for a better survival rate.

Innis Cabal
2008-07-27, 10:03 PM
Its got my vote, so long as a god brings it out of the Magic Web

Rizban
2008-07-27, 10:05 PM
I'll "beget" her, though I like the idea of Teerp being her actual 'father.'

Maerok
2008-07-27, 10:05 PM
Battle Sorc is like 3/4 BAB, d8 HD, one martial weapon, light armor, and -1 spells known and spells per day from each level, IIRC.

Jeriah
2008-07-27, 10:06 PM
So do I just need one more vote or two? This game looks interesting, and I'd like to be able to get started as soon as I can, this Thursday.

Edit: Maerok, you are correct.

Innis Cabal
2008-07-27, 10:07 PM
So do I just need one more vote or two? This game looks interesting, and I'd like to be able to get started as soon as I can, this Thursday.

You need to more votes from the council.

Jeriah
2008-07-27, 10:12 PM
Ok, no problems.

Edit: Can I grab the Balance domain too, since those are free, or...?

Innis Cabal
2008-07-27, 10:17 PM
Ok, no problems.

Edit: Can I grab the Balance domain too, since those are free, or...?

All gods start with an alignment domain, just some of the older ones, myself included, havent updated

Jeriah
2008-07-27, 10:23 PM
That's what I thought. Updated entry:

<#>Teera, the Reborn
Played By Jeriah
[DR:6] Lesser Deity, Battle Sorcerer 14, Erudite 14
Symbol: a humanoid brain with lines of power emanating from it
Home: The Void
Alignment: Lawful neutral
Domains: Balance, Magic
Portfolio: Metaphysical Power
Favored Weapon: Unarmed Attack (claw)
Avatar: -
Created: -
Artifacts: -
Combat: Caster Level 28(14/14), DCMs...
Brief Description: The destruction of the god of magic was felt across the planes to all wielders of the arcane. As the years passed, those fragments began to coalesce into a deity once more. From these chaotic shards, a new goddess stepped forth, naming herself the the daughter of Teerp, his essence reborn.

Teera is preoccupied with magic and the knowledge of magic and spell like powers; however, unlike her father, who's reckless magical experiments caused his own death, she is greatly preoccupied with her own preservation, allowing her followers to do the experimentation for her, constantly seeking to increase her own power through their mistakes and discoveries. She's peevish and self centered, but hides it well in the presence of other gods. She's also somewhat cowardly, letting others fight while she supports from the back.

Innis Cabal
2008-07-27, 10:24 PM
though i dont see how Balance fits with her set up, id say that indifference is far more appropriate.

AgentPaper
2008-07-27, 10:25 PM
I'm still pushing for the system that would get her both.

Innis Cabal
2008-07-27, 10:26 PM
I'm still pushing for the system that would get her both.

Why both? Two alignment portoflio's seems a bit overmuch

Jeriah
2008-07-27, 10:26 PM
I don't have access to the Indifference Domain, so I don't know what it's like. I took balance over law, because the spell selection includes things like Sanctuary, Mass and Protection from Spells.

Innis Cabal
2008-07-27, 10:28 PM
Indifference is a homebrewed domain, no god has taken it yet, though Xiua'Hi will more then likely, as he only is worried about balance of the godly world. Though only a TN god can take it, so the point is moot

AgentPaper
2008-07-27, 10:31 PM
Well, it's mostly for flavor, especially for a god that specifically doesn't care about good or bad and loves laws. I picked law, but it was tempting to take indifference instead, and I still see myself as equal to both ideals.

Moose Fisher
2008-07-27, 10:41 PM
Happy G.G day!:smallbiggrin:

I say Treep 'begets' Teera.

While on that topic, how many gods has the energies of Treep created so far?

Innis Cabal
2008-07-27, 10:43 PM
Happy G.G day!:smallbiggrin:

I say Treep 'begets' Teera.

While on that topic, how many gods has the energies of Treep created so far?

Treep is dead Jim......

Jeriah
2008-07-27, 10:46 PM
Can I see the Indifference domain?

Innis Cabal
2008-07-27, 10:47 PM
Can I see the Indifference domain?

Its not made yet

Moose Fisher
2008-07-27, 10:49 PM
Treep is dead Jim......
Who beget Sombrius?

Innis Cabal
2008-07-27, 10:50 PM
No idea, he was made while i was on vacation

Jeriah
2008-07-27, 10:52 PM
Well, it's kind of silly to offer it if it's not even made yet. :smalltongue:

Innis Cabal
2008-07-27, 10:54 PM
Well, it's kind of silly to offer it if it's not even made yet. :smalltongue:

i did say it was a moot point :P, also only TN gods can take it, so another reason for it to not matter :smallredface:

Moose Fisher
2008-07-27, 10:56 PM
You could change your alignment to TN, or take the Law alignment domain.

AgentPaper
2008-07-27, 11:02 PM
Wait, LN can't get indifference?

tsuuga
2008-07-27, 11:03 PM
I'll cast my vote for Teera. One left!

Innis Cabal
2008-07-27, 11:04 PM
A Domain from the Alignment list, that matches your deity's alignment

Only True Neutral has the ability not to care about good, evil, law or chaos. Since they have no alignment other then neutral, they are free to just throw alignment debates the all powerful(though metaphorical) finger and ignore it.

And holy crap hi Tsuuga!

Jeriah
2008-07-27, 11:04 PM
Sounds good. Also, I thought any deity with neutral could do it?

shadowxknight
2008-07-27, 11:04 PM
Since we're on the topic of voting,
can more people vote for Dirije please?:smalltongue:

Innis Cabal
2008-07-27, 11:11 PM
Sounds good. Also, I thought any deity with neutral could do it?

According to Alch, last i spoke to him over it when we were first talking it out, only TN, it might have changed but im pretty sure no.

Also, Xiua needs to talk to Cory at some point

Draken
2008-07-27, 11:17 PM
That's what I thought. Updated entry:

<#>Teera, the Reborn
Played By Jeriah
[DR:6] Lesser Deity, Battle Sorcerer 14, Erudite 14
Symbol: a humanoid brain with lines of power emanating from it
Home: The Void
Alignment: Lawful neutral
Domains: Balance, Magic
Portfolio: Metaphysical Power
Favored Weapon: Unarmed Attack (claw)
Avatar: -
Created: -
Artifacts: -
Combat: Caster Level 28(14/14), DCMs...
Brief Description: The destruction of the god of magic was felt across the planes to all wielders of the arcane. As the years passed, those fragments began to coalesce into a deity once more. From these chaotic shards, a new goddess stepped forth, naming herself the the daughter of Teerp, his essence reborn.

Teera is preoccupied with magic and the knowledge of magic and spell like powers; however, unlike her father, who's reckless magical experiments caused his own death, she is greatly preoccupied with her own preservation, allowing her followers to do the experimentation for her, constantly seeking to increase her own power through their mistakes and discoveries. She's peevish and self centered, but hides it well in the presence of other gods. She's also somewhat cowardly, letting others fight while she supports from the back.

The Dark Lord in the Dark aproves of you.

Welcome aboard, make sure you don't explode.

Jeriah
2008-07-27, 11:18 PM
Holy... well me! Holy me! I can't believe I got voted on, and that quickly. I expected there to be some sort of problem with the entry. Thanks! I guess I still need approval from alchemyprime though, right?

Innis Cabal
2008-07-27, 11:19 PM
The easy part is over....the true nightmare...has begun

/lightning for drmatic effect

Rizban
2008-07-27, 11:21 PM
Welcome to Riikano. *evil laughter*

Draken
2008-07-27, 11:22 PM
Oh yea.

I call dibs on Devils, by the way. I have plans to make my Baernoloths, the true masters of all fiendkin, the fiendshapers, to create the devils out of the demons. And cause a schism between the two races in the process.

Guess "the blood war is an experiment of the yugoloths" will be true in the end.

Innis Cabal
2008-07-27, 11:36 PM
Riikano..?

No clue what that is Riz

Faithless
2008-07-27, 11:36 PM
Correction: It's 3 gods including your main guy. So your main god and 2 others is the max.

As for the magic god, I find it strange how a lawful entity is born from something chaotic. THough I am not really opposed to anything on it.

Faithless votes for Teera

Shadownights god I can live with. A god of trickery was my original concept I wouldn't mind seeing one in the playground.

Faithless votes for Dirjie(Sp?)

Innis Cabal
2008-07-27, 11:38 PM
Ah ha, alright, well i've sadly got my three....at the moment....does He count? Do you think?

Faithless
2008-07-27, 11:40 PM
lol. Nah he doesnt count :P

Innis Cabal
2008-07-27, 11:42 PM
Alright, was making sure what to do about that, though i had no plans on making a third god really. Chochin was born out of a good idea, i can't really pass him up

Jeriah
2008-07-27, 11:42 PM
Yay! I've got four votes! Riikano was what Rizban named his version of hell... I think.

Innis Cabal
2008-07-27, 11:43 PM
Ah, admittidly, ive skimmed most of what i've missed.

AgentPaper
2008-07-27, 11:48 PM
Only True Neutral has the ability not to care about good, evil, law or chaos. Since they have no alignment other then neutral, they are free to just throw alignment debates the all powerful(though metaphorical) finger and ignore it.

And holy crap hi Tsuuga!

Bullocks. Just because I care for chaos over law doesn't mean I'm not indifferent about good and evil. I mean, I protect my city...by making everyone undead when they die. How much more indifferent can you get? The way I see it, Balance is something you do if you're neutral between Law and Chaos. You see that balance between the two is the best course for whatever you want to happen. Indifference is more of a good/evil thing. You don't care a rat's ass about whether something you do is good or evil, as long as it gets the job done.

Innis Cabal
2008-07-27, 11:51 PM
Bullocks. Just because I care for chaos over law doesn't mean I'm not indifferent about good and evil. I mean, I protect my city...by making everyone undead when they die. How much more indifferent can you get? The way I see it, Balance is something you do if you're neutral between Law and Chaos. You see that balance between the two is the best course for whatever you want to happen. Indifference is more of a good/evil thing. You don't care a rat's ass about whether something you do is good or evil, as long as it gets the job done.

If you do not care about Evil, Law, Good, or Chaos you simply do not take them, and take the one you care most about. If you don't care about any of them, then you take indifference. Indifference is unaligned, as is balance. Balance can be between both the law chaos and good evil axis, or the whole thing in general, but it implies that you want neither to take predicence. You can't be indifferent if you love one side of the axis, that makes very little, if any, sense.

As for your example, the fact you did something after your people died shows that you still care in some capacity. Not preventing their death, intervening in any meaningful way, and once their dead not caring about it would be actul indifference.