Orran
2008-07-25, 08:40 AM
MapLevel 1
http://i331.photobucket.com/albums/l444/tacticalbattle/Glass1.png
Level 2
http://i331.photobucket.com/albums/l444/tacticalbattle/glass2.png
Level 3
http://i331.photobucket.com/albums/l444/tacticalbattle/glass3.png
As you have guessed, this is a multi-level map. All of the floors and ceilings are made of glass. Each 5ft square has a hardness of 4 and a HP of 15. They take double damage from bludgeoning weapons.
Each floor is 10ft below the first. The arena is enchanted with feather fall, so there's no falling damage.
The lines are glass walls. They have a hardness of 5 and a HP of 25. They take double damage from bludgeoning weapons.
The circles are glass pillars. They provide cover. They have a hardness of 10 and a HP of 50 . They take double damage from bludgeoning weapons.
The only way to pass between levels is by breaking through the floor.
The teams:
KCiemir
Number:1
Strength:8
Dexterity:12
Constitution:14
Weapons:Spiked Gauntlet
Armor:Scale Mail, Tower Shield
Speed:20
AC:19, can have total cover
Attacks:+2 (1d4-1)
Skills:Intimidate +6, Swim -22
Feats:Toughness, Endurance, Diehard
HP:25
Number:2
Strength:8
Dexterity:12
Constitution:14
Weapons:Spiked Gauntlet
Armor:Scale Mail, Tower Shield
Speed:20
AC:19, can have total cover
Attacks:+2 (1d4-1)
Skills:Intimidate +6, Swim -22
Feats:Toughness, Endurance, Diehard
HP:25
Number:3
Strength:8
Dexterity:12
Constitution:14
Weapons:Spiked Gauntlet
Armor:Scale Mail, Tower Shield
Speed:20
AC:19, can have total cover
Attacks:+2 (1d4-1)
Skills:Intimidate +6, Swim -22
Feats:Toughness, Endurance, Diehard
HP:25
Number:4
Strength:8
Dexterity:12
Constitution:14
Weapons:Spiked Gauntlet
Armor:Scale Mail, Tower Shield
Speed:20
AC:19, can have total cover
Attacks:+2 (1d4-1)
Skills:Intimidate +6, Swim -22
Feats:Toughness, Endurance, Diehard
HP:25
Number:5
Strength:16
Dexterity:8
Constitution:8
Weapons:Glaive
Armor:Half Plate
Speed:20
AC:16
Attacks:+7 (1d10+4) Reach
Skills:Climb +2, Swim -5
Feats:Weapon Focus Glaive, Power attack, Toughness
HP:16
Number:6
Strength:16
Dexterity:8
Constitution:8
Weapons:Glaive
Armor:Half Plate
Speed:20
AC:16
Attacks:+7 (1d10+4) Reach
Skills:Climb +2, Swim -5
Feats:Weapon Focus Glaive, Power attack, Toughness
HP:16
Number:7
Strength:16
Dexterity:8
Constitution:8
Weapons:Glaive
Armor:Half Plate
Speed:20
AC:16
Attacks:+7 (1d10+4) Reach
Skills:Climb +2, Swim -5
Feats:Weapon Focus Glaive, Power attack, Toughness
HP:16
Number:8
Strength:16
Dexterity:8
Constitution:8
Weapons:Glaive
Armor:Half Plate
Speed:20
AC:16
Attacks:+7 (1d10+4) Reach
Skills:Climb +2, Swim -5
Feats:Weapon Focus Glaive, Power attack, Toughness
HP:16
Number:9
Strength:12
Dexterity:14
Constitution:8
Weapons:Composite Longbow +1, 60 arrows
Armor:Chain Shirt
Speed:30
AC:16
Attacks:+6 (1d8+1)
Skills:Climb +4, Hide +3
Feats:Point Blank Shot, Rapid Shot, Weapon Focus Longbow
HP:13
Number:10
Strength:12
Dexterity:14
Constitution:8
Weapons:Composite Longbow +1, 60 arrows
Armor:Chain Shirt
Speed:30
AC:16
Attacks:+6 (1d8+1)
Skills:Climb +4, Hide +3
Feats:Point Blank Shot, Rapid Shot, Weapon Focus Longbow
HP:13
Number:11
Strength:8
Dexterity:16
Constitution:8
Weapons:Longbow, 40 arrows
Armor:Studded Leather
Speed:30
AC:16
Attacks:+7 (1d8-1)
Skills:Hide +10, Move Silently +7
Feats:Weapon Focus Longbow, Stealthy, Skill Focus Hide
HP:13
Number:12
Strength:8
Dexterity:16
Constitution:8
Weapons:Longbow, 40 arrows
Armor:Studded Leather
Speed:30
AC:16
Attacks:+7 (1d8-1)
Skills:Hide +10, Move Silently +7
Feats:Weapon Focus Longbow, Stealthy, Skill Focus Hide
HP:13
Deepblue706
#1-3: Skirmishers
Strength: 12
Dexterity: 14
Constitution: 8
Weapons: Longbow (20 arrows), Greatclub, Dagger
Armor: Chain Shirt
Speed: 30ft
AC: 16
Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1)
Skills: Listen (+3), Spot (+3), Tumble (+4)
Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow
HP: 13
#4-5: Guardians
Strength: 14
Dexterity: 8
Constitution: 12
Weapons: Longsword, Longsword, Sling (10 bullets)
Armor: Half-Plate, Heavy Wooden Shield
Speed: 20ft
AC: 19
Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2)
Skills: Balance (+2), Listen (+3), Spot (+3)
Feats: Diehard, Endurance, Improved Initiative
HP: 19
#6-8: Shock Troopers
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greatsword, Longsword, Sling (10 bullets)
Armor: Chain Shirt
Speed: 30ft
AC: 14
Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2)
Skills: Climb (+6), Jump (+6), Swim (+6)
Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack
HP: 16
#9-11: Sentinels
Strength: 14
Dexterity: 12
Constitution: 8
Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts)
Armor: Banded Mail
Speed: 20ft
AC: 17
Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8)
Skills: Listen (+3), Heal (+3), Spot (+3)
Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness
HP: 16
#12: The Sneakyman
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Rapier, Shortbow (20 arrows), Dagger
Armor: Leather Armor
Speed: 30ft
AC: 15
Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1)
Skills: Hide (+9), Move Silently (+9), Tumble (+6)
Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse
HP: 13
http://i331.photobucket.com/albums/l444/tacticalbattle/Glass1.png
Level 2
http://i331.photobucket.com/albums/l444/tacticalbattle/glass2.png
Level 3
http://i331.photobucket.com/albums/l444/tacticalbattle/glass3.png
As you have guessed, this is a multi-level map. All of the floors and ceilings are made of glass. Each 5ft square has a hardness of 4 and a HP of 15. They take double damage from bludgeoning weapons.
Each floor is 10ft below the first. The arena is enchanted with feather fall, so there's no falling damage.
The lines are glass walls. They have a hardness of 5 and a HP of 25. They take double damage from bludgeoning weapons.
The circles are glass pillars. They provide cover. They have a hardness of 10 and a HP of 50 . They take double damage from bludgeoning weapons.
The only way to pass between levels is by breaking through the floor.
The teams:
KCiemir
Number:1
Strength:8
Dexterity:12
Constitution:14
Weapons:Spiked Gauntlet
Armor:Scale Mail, Tower Shield
Speed:20
AC:19, can have total cover
Attacks:+2 (1d4-1)
Skills:Intimidate +6, Swim -22
Feats:Toughness, Endurance, Diehard
HP:25
Number:2
Strength:8
Dexterity:12
Constitution:14
Weapons:Spiked Gauntlet
Armor:Scale Mail, Tower Shield
Speed:20
AC:19, can have total cover
Attacks:+2 (1d4-1)
Skills:Intimidate +6, Swim -22
Feats:Toughness, Endurance, Diehard
HP:25
Number:3
Strength:8
Dexterity:12
Constitution:14
Weapons:Spiked Gauntlet
Armor:Scale Mail, Tower Shield
Speed:20
AC:19, can have total cover
Attacks:+2 (1d4-1)
Skills:Intimidate +6, Swim -22
Feats:Toughness, Endurance, Diehard
HP:25
Number:4
Strength:8
Dexterity:12
Constitution:14
Weapons:Spiked Gauntlet
Armor:Scale Mail, Tower Shield
Speed:20
AC:19, can have total cover
Attacks:+2 (1d4-1)
Skills:Intimidate +6, Swim -22
Feats:Toughness, Endurance, Diehard
HP:25
Number:5
Strength:16
Dexterity:8
Constitution:8
Weapons:Glaive
Armor:Half Plate
Speed:20
AC:16
Attacks:+7 (1d10+4) Reach
Skills:Climb +2, Swim -5
Feats:Weapon Focus Glaive, Power attack, Toughness
HP:16
Number:6
Strength:16
Dexterity:8
Constitution:8
Weapons:Glaive
Armor:Half Plate
Speed:20
AC:16
Attacks:+7 (1d10+4) Reach
Skills:Climb +2, Swim -5
Feats:Weapon Focus Glaive, Power attack, Toughness
HP:16
Number:7
Strength:16
Dexterity:8
Constitution:8
Weapons:Glaive
Armor:Half Plate
Speed:20
AC:16
Attacks:+7 (1d10+4) Reach
Skills:Climb +2, Swim -5
Feats:Weapon Focus Glaive, Power attack, Toughness
HP:16
Number:8
Strength:16
Dexterity:8
Constitution:8
Weapons:Glaive
Armor:Half Plate
Speed:20
AC:16
Attacks:+7 (1d10+4) Reach
Skills:Climb +2, Swim -5
Feats:Weapon Focus Glaive, Power attack, Toughness
HP:16
Number:9
Strength:12
Dexterity:14
Constitution:8
Weapons:Composite Longbow +1, 60 arrows
Armor:Chain Shirt
Speed:30
AC:16
Attacks:+6 (1d8+1)
Skills:Climb +4, Hide +3
Feats:Point Blank Shot, Rapid Shot, Weapon Focus Longbow
HP:13
Number:10
Strength:12
Dexterity:14
Constitution:8
Weapons:Composite Longbow +1, 60 arrows
Armor:Chain Shirt
Speed:30
AC:16
Attacks:+6 (1d8+1)
Skills:Climb +4, Hide +3
Feats:Point Blank Shot, Rapid Shot, Weapon Focus Longbow
HP:13
Number:11
Strength:8
Dexterity:16
Constitution:8
Weapons:Longbow, 40 arrows
Armor:Studded Leather
Speed:30
AC:16
Attacks:+7 (1d8-1)
Skills:Hide +10, Move Silently +7
Feats:Weapon Focus Longbow, Stealthy, Skill Focus Hide
HP:13
Number:12
Strength:8
Dexterity:16
Constitution:8
Weapons:Longbow, 40 arrows
Armor:Studded Leather
Speed:30
AC:16
Attacks:+7 (1d8-1)
Skills:Hide +10, Move Silently +7
Feats:Weapon Focus Longbow, Stealthy, Skill Focus Hide
HP:13
Deepblue706
#1-3: Skirmishers
Strength: 12
Dexterity: 14
Constitution: 8
Weapons: Longbow (20 arrows), Greatclub, Dagger
Armor: Chain Shirt
Speed: 30ft
AC: 16
Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1)
Skills: Listen (+3), Spot (+3), Tumble (+4)
Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow
HP: 13
#4-5: Guardians
Strength: 14
Dexterity: 8
Constitution: 12
Weapons: Longsword, Longsword, Sling (10 bullets)
Armor: Half-Plate, Heavy Wooden Shield
Speed: 20ft
AC: 19
Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2)
Skills: Balance (+2), Listen (+3), Spot (+3)
Feats: Diehard, Endurance, Improved Initiative
HP: 19
#6-8: Shock Troopers
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greatsword, Longsword, Sling (10 bullets)
Armor: Chain Shirt
Speed: 30ft
AC: 14
Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2)
Skills: Climb (+6), Jump (+6), Swim (+6)
Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack
HP: 16
#9-11: Sentinels
Strength: 14
Dexterity: 12
Constitution: 8
Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts)
Armor: Banded Mail
Speed: 20ft
AC: 17
Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8)
Skills: Listen (+3), Heal (+3), Spot (+3)
Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness
HP: 16
#12: The Sneakyman
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Rapier, Shortbow (20 arrows), Dagger
Armor: Leather Armor
Speed: 30ft
AC: 15
Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1)
Skills: Hide (+9), Move Silently (+9), Tumble (+6)
Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse
HP: 13