AlterForm
2008-07-28, 10:03 AM
=~=~=Episode 1=~=~=
First Mission:
Team 12 Sets Out!
http://www.naruto-warrior.com/info/characterdb/images/tsunade.jpg
"Alright, you three. We're a bit short on ninja right now, so you won't be receiving a squad leader. Lucky for you, you're the best Genin to come out of the Academy in a long time. So I think you can handle it.
Now, for your first mission. You're getting right into it with a C-rank. Some local bandits were apparently laying low in the village, and just yesterday made off with the spoils of a bank heist. We have the location of their base of operations, so you're going to go in there and recover what they stole.
Any questions? If not, the door's behind you and I've got other issues to deal with.
Character SheetsCharacter Name: Hissori Utaguri (OverWilliam)
Lv: 1
EXP 0 / 100
SP: 5
Heroics:
Strength: 4
Agility: 8
Spirit: 6
Mind: 3
Guts: 4
Accuracy: 5
Evade: 5
Aura: 4
Intuition: 2
Resolve: 3
Attack: 80
Phys: 160
Prec: 120
Mag: 60
Spr: 80
HP: 900/(900[1000])
EN: 150/150
Def: 80
Res: 90
Move: 4
Flaws:
Unhealing Wound 15 SP
Gash runs from inside of Left hip to Left shoulder; HP permanently reduced by set amount; enemies with knowledge of the wound prior to the current engagement can take a -3 on their attack roll to hit the pre-existing wound for a guaranteed critical.
Slow Healing 5 SP
Wounds heal slowly. Recover 10 less hit points per level every hour.
Skills:
Aura Tracker 25 SP, Lvl 2
You can track a person’s movements by their aura. Able to find someone by their aura within 2 miles.
Jump 20 SP, Fixed
You can jump exceptionally high, allowing you to strike at airborne enemies and leap over large obstacles. Whenever you employ a jump action, expend 10 energy.
Swift Step 35 SP, Lvl 2
Either through a powerful burst of speed or sliding through dimensions, you can adjust your location unbelievably fast. Expend 5 energy to move one square. You cannot exceed 4 squares in this fashion.
Alert 10 SP, Lvl 1
You are particularly intoned to your surroundings and able to spot details and hidden objects. When searching, listening, or attempting to spot something or someone, add 3 to your Mind.
Negation 25 SP, Fixed
Through speed of movement or other defenses, you can completely dodge attacks that affect a large area. If an Area of Effect or Line Technique misses, you take no damage instead of ½ damage.
Techniques:
Name: Kunai Rain
Level: 2
Damage Type: Precision
Energy: 20
Core: Damage
Power: 200
Range: 3
Effect: Throw multiple kunai at target for damage.
Mods: Ranged Attack 1 (+1)
Limits: none
Name: Kunai Dash
Level: 4
Damage Type: Physical
Energy: 40
Core: Damage
Power: 200
Range: Melee
Effect: Slash multiple melee targets for damage.
Mods: Spring Attack (+3)
Limits: none
And then I need some approval on this last one. I'm shooting for Kakashi's Headhunter Jutsu here, and so I made the Mod on it to try to represent that style of immobilization (specifically, not requiring sustained effort on the part of the user, as Kakashi simply walked away from Sasuke after using it on him). Is it acceptable? I'm looking for whether it is balanced in both directions, overpowered or underpowered and what I should do about it.
Name: Headhunter Jutsu
Level: 4
Damage Type: Strength
Energy: 40
Core: Immobilize
Power: 1
Range: Melee
Effect: Bury a target up to their neck in the ground to immobilize them.
Mods: Helpless Target (+3)
If the target fails their initial save, they are rendered helpless without a continued save and without requiring a fast action to maintain or denied move action on the part of the user. The technique will automatically dispell itself in a number of rounds equal to half the technique's total level. Any attacks made against the helpless target, regardless of origin, automatically hit but have their damage reduced by half and the technique is dispelled instantly. Should an ally assist the target to escape the technique, with a Fast action they automatically succeed and the technique is canceled. Under any condition of release from the technique, if the target's initiative order has not already passed, they may act as normal for the round.
Limits:
Character Name: Haruki Kumo (Note: Unlike in Japan, the given name preceds the family name here.) (Collin152)
Lv: 1
EXP 0 / 100
SP: 0
Heroics:
Strength: 4
Agility: 8
Spirit: 4
Mind: 6
Guts: 3
Accuracy: 5
Evade: 5
Aura: 3
Intuition: 4
Resolve: 2
Attack:
Phys: 80
Prec: 160
Mag: 80
Spr: 120
HP: 1000/1000
EN: 160/160
Def: 70
Res: 100
Move: 5
Flaws:
Lethargic 15 SP
Your Willpower only increases every even-numbered round during battle.
Slow Healing 5 SP
Wounds heal slowly. Recover 10 less hit points per level every hour.
Skills:
Sprinter 20 SP, Lvl 1
Your Move increases by 1.
Exploit Weakness 30 SP, Fixed
Make an opposed Intuition check against a target. If you succeed, once per battle you or an ally can make an attack against the target that automatically hits. The target is denied their defense for this attack.
Swift Step 35 SP, Lvl 1
Either through a powerful burst of speed or sliding through dimensions, you can adjust your location unbelievably fast. Expend 5 energy to move one square. You cannot exceed 3 squares in this fashion.
Healing 45 SP, Lvl 2
By expending 20 EN, you can recover 200 HP. You can spend 20 more EN to heal 200 more HP for every level above 1 in the skill.
Techniques:
Name: Kunai
Level: 2
Damage Type: Precision
Energy: 0
Core: Damage
Power: 360
Range: 3
Effect: Throw or stab with a Kunai.
Mods: Ranged Attack 1 (+1)
Limits: Accuracy [level 1]
Name: Wind Step
Level: 4
Damage Type: Physical
Energy: 10
Core: Damage
Power: 280
Range: Melee
Effect: Run through enemies to damage them.
Mods: Spring Attack (+3)
Limits: Cooldown [level 1]
Name: Release
Level: 1
Damage Type: -
Energy: 5
Core: Nullify
Power: -
Range: ? Adjacent?
Effect: Remove Boost, Weaken, Seal, Immobilize, or Illusion effect with an Aura check with a +1 bonus.
Mods: -
Limits: -
Name: Restrict Chakra
Level: 2
Damage Type: -
Energy: 20
Core: Seal
Power: -
Range: ? Melee?
Effect: Prevent an enemy from using a technique or skill for three turns if you succeed at an opposed aura check with a +2 bonus.
Mods: -
Limits: -
Character Name: Oda (Carinthium)
Strength: 7
Agility: 3
Spirit: 5
Mind: 3
Guts: 7
Accuracy: 2
Evade: 2
Aura: 3
Intuition: 2
Resolve: 4
Attack:
Phys: 140
Prec: 60
Mag: 60
Spr: 100
HP: 1300/1300
EN: 120/120
Def: 140
Res: 80
Move: 3
Flaws:
Beserker 10 SP
Whenever you drop below 25% HP, you enter a rage. Your character attacks the closest enemy with the strongest melee Damage Core technique they have available whenever it is their turn. During their turn the only actions you may take are a move action to bring you closer to your target and a medium or, if necessary, slow action to use the strongest damage core technique available to you at the time. If you cannot do both in the same action, using the technique receives higher priority.
While Berserk, Accuracy increases by +2, Evasion decreases by -2, Attack increases by 100, and Defense is set to 0.
Social Stigma (Depised by family) 5 SP
Effect: You have difficulty in social situations, and are often shunned or even outright attacked.
Special: For details on this flaw, please refer to the Role-play chapter.
Uncontrolled Aura 5 SP
Effect: Anybody can ascertain your aura as if they possessed the Aura Reader skill.
Special: Those with the Aura Reader skill do not need to spend a Fast Action to do so; they automatically recognize your level immediately upon coming near you.
Skills:
Determinator Level 1 (100 SP)
Your determination to win allows you to quickly focus in combat.
Level Progression: Fixed
Effect: Willpower increases by 2 every round instead of 1.
Special: Does not stack with Bounce Back.
Challenge Level 1 (10 SP)
Level Progression: Fixed
Speed: Fast
Effect: Challenge a foe to single combat. If the target accepts, neither you nor the target can attack anyone but each other until one of you falls or the challenge is broken. You both gain +2 Willpower. When one of the challengers is defeated, the challenge ends and all will bonuses are retained.
Special: If anybody interferes with the challenge by attacking participants in the challenge, the challenge is broken and they lose 4 Willpower.
Special: If the challenger or the challenged attack anybody else, the challenge is broken and the one who breaks the challenge loses the bonus to Willpower, as well as an additional 4 Willpower.
Special: If the challenge is refused, the one who refused the challenge loses 2 Willpower.
Techniques:
Standard Punch (Physical, Level 1)
Core (1): Damage
Energy: 10
Damage: 340
(No Mods or Limits)
Back Kick (Physical, Level 2)
Core (3): Damage
Energy: 40
Damage: 340
Mods:
Accurate Strike (+2 to accuracy)
Tactical Slice (Physical, Level 4)
Core (6): Damage
Energy: 30
Damage: 390
Mods:
Accurate Strike (+2 to accuracy)
Limits:
Cooldown Limit (Level 2- cannot be used for 2 turns after use. 30 cost reduction)
Slow Limit (requires Slow Action instead of Medium Action. 30 cost reduction)
Resentment Strike (Physical, Level 4)
Core (4): Damage
Energy: 15
Damage: 490
Limits:
Ammunition Limit (Level 1)
Effect: You can only use this technique a limited number of times per encounter.
Value: 4 - Limit Level
Cost reduction: 25
Backstory:
Fueled by resentment of his family, itself created by their championing of his older brother and their attempt to indoctrinate Oda into their traditions (the family has hereditary techniques, which Oda doesn’t want to learn because he wants to concentrate on “what works, not what’s traditional”). He wants to try and surpass his older brother, who follows the family traditions completely.
Go ahead and give us a sentence or two describing your characters and/or their reactions so we make sure everyone's here.
Feel free to post any questions you still have about the system in spoilers, and we can deal with those now. If they come up in play, please deal with them in the OOC Thread (http://www.giantitp.com/forums/showthread.php?t=85343).
As I mentioned in the Recruiting Thread, FF_Fanboy and Levyathyn will not be joining us, so let's see how you do against an adventure meant for 5 characters. I'll scale it back if need be, and don't worry too much if you get taken down.
Oh, and I hope you don't mind me naming ya'll Team 12. Choose something else if you like.
First Mission:
Team 12 Sets Out!
http://www.naruto-warrior.com/info/characterdb/images/tsunade.jpg
"Alright, you three. We're a bit short on ninja right now, so you won't be receiving a squad leader. Lucky for you, you're the best Genin to come out of the Academy in a long time. So I think you can handle it.
Now, for your first mission. You're getting right into it with a C-rank. Some local bandits were apparently laying low in the village, and just yesterday made off with the spoils of a bank heist. We have the location of their base of operations, so you're going to go in there and recover what they stole.
Any questions? If not, the door's behind you and I've got other issues to deal with.
Character SheetsCharacter Name: Hissori Utaguri (OverWilliam)
Lv: 1
EXP 0 / 100
SP: 5
Heroics:
Strength: 4
Agility: 8
Spirit: 6
Mind: 3
Guts: 4
Accuracy: 5
Evade: 5
Aura: 4
Intuition: 2
Resolve: 3
Attack: 80
Phys: 160
Prec: 120
Mag: 60
Spr: 80
HP: 900/(900[1000])
EN: 150/150
Def: 80
Res: 90
Move: 4
Flaws:
Unhealing Wound 15 SP
Gash runs from inside of Left hip to Left shoulder; HP permanently reduced by set amount; enemies with knowledge of the wound prior to the current engagement can take a -3 on their attack roll to hit the pre-existing wound for a guaranteed critical.
Slow Healing 5 SP
Wounds heal slowly. Recover 10 less hit points per level every hour.
Skills:
Aura Tracker 25 SP, Lvl 2
You can track a person’s movements by their aura. Able to find someone by their aura within 2 miles.
Jump 20 SP, Fixed
You can jump exceptionally high, allowing you to strike at airborne enemies and leap over large obstacles. Whenever you employ a jump action, expend 10 energy.
Swift Step 35 SP, Lvl 2
Either through a powerful burst of speed or sliding through dimensions, you can adjust your location unbelievably fast. Expend 5 energy to move one square. You cannot exceed 4 squares in this fashion.
Alert 10 SP, Lvl 1
You are particularly intoned to your surroundings and able to spot details and hidden objects. When searching, listening, or attempting to spot something or someone, add 3 to your Mind.
Negation 25 SP, Fixed
Through speed of movement or other defenses, you can completely dodge attacks that affect a large area. If an Area of Effect or Line Technique misses, you take no damage instead of ½ damage.
Techniques:
Name: Kunai Rain
Level: 2
Damage Type: Precision
Energy: 20
Core: Damage
Power: 200
Range: 3
Effect: Throw multiple kunai at target for damage.
Mods: Ranged Attack 1 (+1)
Limits: none
Name: Kunai Dash
Level: 4
Damage Type: Physical
Energy: 40
Core: Damage
Power: 200
Range: Melee
Effect: Slash multiple melee targets for damage.
Mods: Spring Attack (+3)
Limits: none
And then I need some approval on this last one. I'm shooting for Kakashi's Headhunter Jutsu here, and so I made the Mod on it to try to represent that style of immobilization (specifically, not requiring sustained effort on the part of the user, as Kakashi simply walked away from Sasuke after using it on him). Is it acceptable? I'm looking for whether it is balanced in both directions, overpowered or underpowered and what I should do about it.
Name: Headhunter Jutsu
Level: 4
Damage Type: Strength
Energy: 40
Core: Immobilize
Power: 1
Range: Melee
Effect: Bury a target up to their neck in the ground to immobilize them.
Mods: Helpless Target (+3)
If the target fails their initial save, they are rendered helpless without a continued save and without requiring a fast action to maintain or denied move action on the part of the user. The technique will automatically dispell itself in a number of rounds equal to half the technique's total level. Any attacks made against the helpless target, regardless of origin, automatically hit but have their damage reduced by half and the technique is dispelled instantly. Should an ally assist the target to escape the technique, with a Fast action they automatically succeed and the technique is canceled. Under any condition of release from the technique, if the target's initiative order has not already passed, they may act as normal for the round.
Limits:
Character Name: Haruki Kumo (Note: Unlike in Japan, the given name preceds the family name here.) (Collin152)
Lv: 1
EXP 0 / 100
SP: 0
Heroics:
Strength: 4
Agility: 8
Spirit: 4
Mind: 6
Guts: 3
Accuracy: 5
Evade: 5
Aura: 3
Intuition: 4
Resolve: 2
Attack:
Phys: 80
Prec: 160
Mag: 80
Spr: 120
HP: 1000/1000
EN: 160/160
Def: 70
Res: 100
Move: 5
Flaws:
Lethargic 15 SP
Your Willpower only increases every even-numbered round during battle.
Slow Healing 5 SP
Wounds heal slowly. Recover 10 less hit points per level every hour.
Skills:
Sprinter 20 SP, Lvl 1
Your Move increases by 1.
Exploit Weakness 30 SP, Fixed
Make an opposed Intuition check against a target. If you succeed, once per battle you or an ally can make an attack against the target that automatically hits. The target is denied their defense for this attack.
Swift Step 35 SP, Lvl 1
Either through a powerful burst of speed or sliding through dimensions, you can adjust your location unbelievably fast. Expend 5 energy to move one square. You cannot exceed 3 squares in this fashion.
Healing 45 SP, Lvl 2
By expending 20 EN, you can recover 200 HP. You can spend 20 more EN to heal 200 more HP for every level above 1 in the skill.
Techniques:
Name: Kunai
Level: 2
Damage Type: Precision
Energy: 0
Core: Damage
Power: 360
Range: 3
Effect: Throw or stab with a Kunai.
Mods: Ranged Attack 1 (+1)
Limits: Accuracy [level 1]
Name: Wind Step
Level: 4
Damage Type: Physical
Energy: 10
Core: Damage
Power: 280
Range: Melee
Effect: Run through enemies to damage them.
Mods: Spring Attack (+3)
Limits: Cooldown [level 1]
Name: Release
Level: 1
Damage Type: -
Energy: 5
Core: Nullify
Power: -
Range: ? Adjacent?
Effect: Remove Boost, Weaken, Seal, Immobilize, or Illusion effect with an Aura check with a +1 bonus.
Mods: -
Limits: -
Name: Restrict Chakra
Level: 2
Damage Type: -
Energy: 20
Core: Seal
Power: -
Range: ? Melee?
Effect: Prevent an enemy from using a technique or skill for three turns if you succeed at an opposed aura check with a +2 bonus.
Mods: -
Limits: -
Character Name: Oda (Carinthium)
Strength: 7
Agility: 3
Spirit: 5
Mind: 3
Guts: 7
Accuracy: 2
Evade: 2
Aura: 3
Intuition: 2
Resolve: 4
Attack:
Phys: 140
Prec: 60
Mag: 60
Spr: 100
HP: 1300/1300
EN: 120/120
Def: 140
Res: 80
Move: 3
Flaws:
Beserker 10 SP
Whenever you drop below 25% HP, you enter a rage. Your character attacks the closest enemy with the strongest melee Damage Core technique they have available whenever it is their turn. During their turn the only actions you may take are a move action to bring you closer to your target and a medium or, if necessary, slow action to use the strongest damage core technique available to you at the time. If you cannot do both in the same action, using the technique receives higher priority.
While Berserk, Accuracy increases by +2, Evasion decreases by -2, Attack increases by 100, and Defense is set to 0.
Social Stigma (Depised by family) 5 SP
Effect: You have difficulty in social situations, and are often shunned or even outright attacked.
Special: For details on this flaw, please refer to the Role-play chapter.
Uncontrolled Aura 5 SP
Effect: Anybody can ascertain your aura as if they possessed the Aura Reader skill.
Special: Those with the Aura Reader skill do not need to spend a Fast Action to do so; they automatically recognize your level immediately upon coming near you.
Skills:
Determinator Level 1 (100 SP)
Your determination to win allows you to quickly focus in combat.
Level Progression: Fixed
Effect: Willpower increases by 2 every round instead of 1.
Special: Does not stack with Bounce Back.
Challenge Level 1 (10 SP)
Level Progression: Fixed
Speed: Fast
Effect: Challenge a foe to single combat. If the target accepts, neither you nor the target can attack anyone but each other until one of you falls or the challenge is broken. You both gain +2 Willpower. When one of the challengers is defeated, the challenge ends and all will bonuses are retained.
Special: If anybody interferes with the challenge by attacking participants in the challenge, the challenge is broken and they lose 4 Willpower.
Special: If the challenger or the challenged attack anybody else, the challenge is broken and the one who breaks the challenge loses the bonus to Willpower, as well as an additional 4 Willpower.
Special: If the challenge is refused, the one who refused the challenge loses 2 Willpower.
Techniques:
Standard Punch (Physical, Level 1)
Core (1): Damage
Energy: 10
Damage: 340
(No Mods or Limits)
Back Kick (Physical, Level 2)
Core (3): Damage
Energy: 40
Damage: 340
Mods:
Accurate Strike (+2 to accuracy)
Tactical Slice (Physical, Level 4)
Core (6): Damage
Energy: 30
Damage: 390
Mods:
Accurate Strike (+2 to accuracy)
Limits:
Cooldown Limit (Level 2- cannot be used for 2 turns after use. 30 cost reduction)
Slow Limit (requires Slow Action instead of Medium Action. 30 cost reduction)
Resentment Strike (Physical, Level 4)
Core (4): Damage
Energy: 15
Damage: 490
Limits:
Ammunition Limit (Level 1)
Effect: You can only use this technique a limited number of times per encounter.
Value: 4 - Limit Level
Cost reduction: 25
Backstory:
Fueled by resentment of his family, itself created by their championing of his older brother and their attempt to indoctrinate Oda into their traditions (the family has hereditary techniques, which Oda doesn’t want to learn because he wants to concentrate on “what works, not what’s traditional”). He wants to try and surpass his older brother, who follows the family traditions completely.
Go ahead and give us a sentence or two describing your characters and/or their reactions so we make sure everyone's here.
Feel free to post any questions you still have about the system in spoilers, and we can deal with those now. If they come up in play, please deal with them in the OOC Thread (http://www.giantitp.com/forums/showthread.php?t=85343).
As I mentioned in the Recruiting Thread, FF_Fanboy and Levyathyn will not be joining us, so let's see how you do against an adventure meant for 5 characters. I'll scale it back if need be, and don't worry too much if you get taken down.
Oh, and I hope you don't mind me naming ya'll Team 12. Choose something else if you like.