Irreverent Fool
2008-07-28, 02:12 PM
Constructs are usually unintelligent. Some few have intelligence scores and have specific skills built into their monster entries. It's safe to assume that an intelligent construct has the skills listed in its entry as class skills, but what about constructs that later gain an intelligence score? Or ones that are augmented by "Rudimentary Intelligence" (DM #327) and have an intelligence score from the get-go? There doesn't seem to be a 'class skills for constructs' listing.
I ask partially because Snizor's Mechonomicon (http://forums.gleemax.com/showthread.php?t=977748) mentions that an advanced Homunculus (http://www.d20srd.org/srd/monsters/homunculus.htm) could make a good "UMD-turret", but somehow assumes that it gets UMD as a class skill (and that you can somehow get a masterwork tool for UMD which I find preposterous)
I ask partially because Snizor's Mechonomicon (http://forums.gleemax.com/showthread.php?t=977748) mentions that an advanced Homunculus (http://www.d20srd.org/srd/monsters/homunculus.htm) could make a good "UMD-turret", but somehow assumes that it gets UMD as a class skill (and that you can somehow get a masterwork tool for UMD which I find preposterous)