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View Full Version : MtG: Meynolds v. AgentPaper



Meynolds
2008-07-28, 08:31 PM
AgentPaper, make your move...

AgentPaper
2008-07-28, 08:42 PM
The wastes stretched into the distance, a small rebel camp in their center. It was a new construction, one that would form the core of the new resistance.
Play 1 land.
End turn.

Cards in play:
Plains

Graveyard:

Meynolds
2008-07-28, 08:46 PM
A forest appears some distance from the camp, with a discernible village sitting high in the trees.

Draw a card, play Treetop Village (Comes into play tapped).

http://www.essentialmagicimages.com/65/42220.jpg

End turn.

AgentPaper
2008-07-28, 08:50 PM
As another rebel encampment rose up, a mysterious shrouded figure, riding on a horse, began to patrol the area between it and the forest. No attack would pass him.
Play 1 land. Play Knight of the Holy Nimbus.
End turn.

Cards in play:
Knight of the Holy Nimbus (http://sales.starcitygames.com//carddisplay.php?product=42543)
(tap) Plains x2

Graveyard:

Meynolds
2008-07-28, 08:54 PM
A giant tree arises by the village, and a druid exits the village.

Draw, play Pendelhaven. Tap Treetop and Pendelhaven to play Leaf Gilder.

http://www.essentialmagicimages.com/62/40366.jpghttp://www.essentialmagicimages.com/67/43104.jpg
And Treetop Village

End turn.

AgentPaper
2008-07-28, 09:25 PM
The rebel encampment expanded yet again, and as it did, yet another mysterious figure came out of the mists. He flickered in the sun, seeming a shadow of a true being. There were whispers that he could not be killed, as any weapon that touched him went straight through him without causing harm. His own weapons were not so limited, however. His spikes were real, and they were deadly.

The knight rode out to the forest, and it was clear he meant to wage war. He led the rebels in the assault, and it was clear none could stand in his way.

Play 1 land. Play Zealot il-Vec (Play 1 land. Play Knight of the Holy Nimbus.). Attack with Knight of the Holy Nimbus.
End turn.

Cards in play:
Zealot il-Vec
(tap) Knight of the Holy Nimbus
(tap) Plains x3

Graveyard:

If you block with the elf, she dies and you take no damage. Otherwise, you take 2.

Meynolds
2008-07-28, 09:32 PM
The Knight strikes with his force.

The forest expands, and suddenly is filled with life.

Take the damage.

On my turn:

Draw and play Forest. Tap Forest, Pendelhaven, Leaf Gilder, and Treetop Village to play Harmonize.

http://www.essentialmagicimages.com/63/41006.jpg

Draw three cards, end turn. I have to discard a card, but that will have to wait until FF sends me some more draws.

AgentPaper
2008-07-28, 09:42 PM
The rebel encampment grew even larger. The rebellion was going even better than planned. As it did, the amrou rebel force that the Knight of the Holy Nimbus had led began training under the shadow, and soon none not of the desert could block their raids, and they became known as the elite force, the Amrou Seekers. As they completed their training, the Knight of the Holy Nimbus led yet another raid against the forest. It seemed the forest had drawn in to contemplate it's actions, but this merely left them open to a surprise attack. The elf druid never saw the spike that killed him.

Play 1 land. Play Amrou Seekers. Attack with Knight of the Holy Nimbus and Zealot il-Vec, re-rout Zealot damage to deal 1 damage to Leaf Gilder. End turn.
End turn.

Cards in play:
Amrou Seekers
(tap) Zealot il-Vec
(tap) Knight of the Holy Nimbus
(tap) Plains x3
Plains

Graveyard:

Nobody to block, so you take 2 damage from KotHN, and Leaf Gilder dies from Zealot il-Vec.

Meynolds
2008-07-28, 09:44 PM
Life: 16
Waiting for draws from FF. I'll make a second post when they come.

Meynolds
2008-07-30, 01:35 PM
The forest grew once more, and a pair of druids exit the forest.

Discard a Leaf Gilder at end of last turn.

Draw, play Forest. Tap Forest and Pendelhaven for Devoted Druid. Tap Treetop Village and Forest to play Leaf Gilder.

In play (Tapped): Forest x2, Pendelhaven, Treetop Village
In play (Untapped): Devoted Druid, Leaf Gilder