Shadow_Elf
2008-07-29, 02:27 PM
I noticed that there wasn't a dedicated healer paragon path for Clerics (which is honestly what i like them best for) so i gave it a shot. Ideas?
Combat Medic
"Worry not for your wounds, for my god is with me!"
Prerequisites: Cleric class, trained in Heal, Good Alignment
You are the greatest healer you can be and your mobility on the battlefield is unmatched. You run between allies, giving healing and encouragement to all around. Despite your healing specialisation, you can still defend your allies or damage your enemies efficiently.
Features
Combat Medic Mobility (11)
Increase your movement speed by 1 square
Combat Mobility Action (11)
When you spend an action point to take an extra action, you may also take an extra move action.
Medical Training (11)
You may use healing word one additional time per encounter, but still only once per round
Medical Experience (16)
You add your Charisma modifier (minimum 1) to the strength of any healing you perform
Powers
Astral Retreat
"You let loose a blinding flash, and by the time your enemies recover, you are gone"
Encounter Power * Divine, Implement, Teleportation
Immediate Reaction Close burst 1
Trigger: You are bloodied
Target: All enemies in burst
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier damage and the targets are dazed until the end of your next turn
Effect: You may teleport an amount of squares equal to your unencumbered speed.
Cure Lethal Wounds
"You utter a simple prayer and gain the power to instantly heal wounds, and your touch momentarily suffuses you or a wounded creature with a blinding silver light"
Daily Utility * Divine, Healing
Standard Action Melee Touch
Target: You or one creature
Effect: The target regains hit points as if it had spent three healing surges
Divine Note
"You utter a single note of the utmost purity that represents the commandments of your patron deity"
Daily Power * Divine, Implement, Healing, Radiant
Standard Action Close Burst 5
Target: All creatures in burst
Attack: Charisma vs. Will
Hit: You deal 6d8 + Charisma modifier radiant damage to evil creatures
You deal 3d8 + Charisma modifier radiant damage to chaotic evil creature
You heal 1d8 + Charisma modifier damage to unaligned creatures
You heal 3d8 + Charisma modifier damage t0 lawful good creatures
You heal 6d8 + Charisma modifier damage to good creatures
Combat Medic
"Worry not for your wounds, for my god is with me!"
Prerequisites: Cleric class, trained in Heal, Good Alignment
You are the greatest healer you can be and your mobility on the battlefield is unmatched. You run between allies, giving healing and encouragement to all around. Despite your healing specialisation, you can still defend your allies or damage your enemies efficiently.
Features
Combat Medic Mobility (11)
Increase your movement speed by 1 square
Combat Mobility Action (11)
When you spend an action point to take an extra action, you may also take an extra move action.
Medical Training (11)
You may use healing word one additional time per encounter, but still only once per round
Medical Experience (16)
You add your Charisma modifier (minimum 1) to the strength of any healing you perform
Powers
Astral Retreat
"You let loose a blinding flash, and by the time your enemies recover, you are gone"
Encounter Power * Divine, Implement, Teleportation
Immediate Reaction Close burst 1
Trigger: You are bloodied
Target: All enemies in burst
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier damage and the targets are dazed until the end of your next turn
Effect: You may teleport an amount of squares equal to your unencumbered speed.
Cure Lethal Wounds
"You utter a simple prayer and gain the power to instantly heal wounds, and your touch momentarily suffuses you or a wounded creature with a blinding silver light"
Daily Utility * Divine, Healing
Standard Action Melee Touch
Target: You or one creature
Effect: The target regains hit points as if it had spent three healing surges
Divine Note
"You utter a single note of the utmost purity that represents the commandments of your patron deity"
Daily Power * Divine, Implement, Healing, Radiant
Standard Action Close Burst 5
Target: All creatures in burst
Attack: Charisma vs. Will
Hit: You deal 6d8 + Charisma modifier radiant damage to evil creatures
You deal 3d8 + Charisma modifier radiant damage to chaotic evil creature
You heal 1d8 + Charisma modifier damage to unaligned creatures
You heal 3d8 + Charisma modifier damage t0 lawful good creatures
You heal 6d8 + Charisma modifier damage to good creatures