Shadow_Elf
2008-07-29, 07:45 PM
Another one of my many homebrew projects. It doesn't really compare to a lot of the existing fighter paragon paths, so i was wondering what some impressions were.
Staffmaster
Prerequisites: Fighter class, two-handed weapon talent, weapon focus quarterstaff
Staff Mastery (11)
You increase the dice size of your quarterstaff attacks when you make a successful attack roll with any attack that includes your quarterstaff
Perfect Balance (11)
When you are knocked prone, you can spend an action point to make a saving throw against it with a +3 bonus. If you suceed, each adjacent enemy takes damage equal to your Strength modifier
Staff Rhythm (16)
You deal your Constitution modifier in additional damage for each consecutive turn you strike the same enemy with a power that includes the weapon keyword and targets only that creature, to a maximum of 4. If you have combat advantage and a maxed staff rhythm against a target, you maintain combat advantage until your rhythm is broken.
Staff Leap
You leap over your opponent and strike him from behind
Encounter * Martial, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: You shift directly to the opposite side of the creature and deal 1[W] + Strength Modifier + Constitution Modifier Damage. You do not provoke opportunity attacks from any other creatures, and gain combat advantage against the target until the end of your next turn.
Staff Press
Encounter Utility * Martial, Weapon
Immediate Reaction
Trigger: You land a successful hit with your staff
You push your opponent squares equal to your Constitution modifier and follow them in the same direction. You do not provoke opportunity attacks when you perform this move.
Lightning Dance of Death
Daily Attack * Martial, Weapon, Lightning
Standard Action Close Burst 1
Target: All enemies in burst you can see
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier Lightning damage
Miss: Half damage
Special: If every attack hits, this power is not expended but it cannot be used again this encounter
Staffmaster
Prerequisites: Fighter class, two-handed weapon talent, weapon focus quarterstaff
Staff Mastery (11)
You increase the dice size of your quarterstaff attacks when you make a successful attack roll with any attack that includes your quarterstaff
Perfect Balance (11)
When you are knocked prone, you can spend an action point to make a saving throw against it with a +3 bonus. If you suceed, each adjacent enemy takes damage equal to your Strength modifier
Staff Rhythm (16)
You deal your Constitution modifier in additional damage for each consecutive turn you strike the same enemy with a power that includes the weapon keyword and targets only that creature, to a maximum of 4. If you have combat advantage and a maxed staff rhythm against a target, you maintain combat advantage until your rhythm is broken.
Staff Leap
You leap over your opponent and strike him from behind
Encounter * Martial, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: You shift directly to the opposite side of the creature and deal 1[W] + Strength Modifier + Constitution Modifier Damage. You do not provoke opportunity attacks from any other creatures, and gain combat advantage against the target until the end of your next turn.
Staff Press
Encounter Utility * Martial, Weapon
Immediate Reaction
Trigger: You land a successful hit with your staff
You push your opponent squares equal to your Constitution modifier and follow them in the same direction. You do not provoke opportunity attacks when you perform this move.
Lightning Dance of Death
Daily Attack * Martial, Weapon, Lightning
Standard Action Close Burst 1
Target: All enemies in burst you can see
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier Lightning damage
Miss: Half damage
Special: If every attack hits, this power is not expended but it cannot be used again this encounter