PDA

View Full Version : What PrCs are goods for sorcerers?



Frosty
2008-07-30, 07:23 PM
I don't see too many options for Sorcerers due to the skill requirements that many PrCs have. There are some that are easy to enter, but don't really provide much benefit and make you waste feats (like Wild Mage). What full-progression PrCs are out there for sorcs that don't have ridiculous requirements? I can'teven enter Initiaties of the 7 vVeils thanks to the Knowledge (Nature) requirement.

blackout
2008-07-30, 07:24 PM
Dragon Disciple.

'Nuff said.

Frosty
2008-07-30, 07:29 PM
That is so not a full casting PrC

arguskos
2008-07-30, 07:36 PM
Dragon Disciple is better for combat-oriented characters dude.

For ACTUALLY being a sorcerer... uh... damn. Lessee...

Fatespinner: If you can spare 5 ranks from anywhere for Prof (gambler) then Fatespinner's pretty decent.

Argent Savant: Easy to get into (Know [arcana] and Spellcraft should have max ranks IMO, so that's easy). The only issue is enough force spells, but if you're using Spell Compendium, that's easy too. Not super effective, but decent enough.

Planeshifter: If you meet the skill prereqs, and are so inclined, this can be amusing for planar games.

Honestly... I can't think of any others atm. Good point, there aren't many Sorcerer classes...

-argus

blackout
2008-07-30, 07:36 PM
Hmm...Point.

Then again, if you're looking for a full spellcasting PrC, I've got nothing.

Arch-Mage, perhaps?

kpenguin
2008-07-30, 07:37 PM
You can get into Archmage a level later than a wizard if you plan your feats right.

Frosty
2008-07-30, 07:42 PM
Dragon Disciple is better for combat-oriented characters dude.

For ACTUALLY being a sorcerer... uh... damn. Lessee...

Fatespinner: If you can spare 5 ranks from anywhere for Prof (gambler) then Fatespinner's pretty decent.

Argent Savant: Easy to get into (Know [arcana] and Spellcraft should have max ranks IMO, so that's easy). The only issue is enough force spells, but if you're using Spell Compendium, that's easy too. Not super effective, but decent enough.

Planeshifter: If you meet the skill prereqs, and are so inclined, this can be amusing for planar games.

Honestly... I can't think of any others atm. Good point, there aren't many Sorcerer classes...

-argus

I do like Fatespinner. It's abilities are nifty. Doesn't Argent Savant lose Caster Levels though? I also have no idea where the Planeshifter PrC is from.

I thought about archmage, but as a sorcerer, I do NOT have the feats to waste onspell focus on two different schools and skill focus (spellcraft). It's not like I'm getting access to Flaws or anything. It's sad to see that sorcerers get NOTHING except a Familiar as class abilities.

AmberVael
2008-07-30, 07:42 PM
I've always been fond of Fiend Blooded from heroes of horror. It's full progression except for the very last level (so just take a dip in it).
The problem with it is that it requires eight ranks of Knowledge (The Planes), which (stupidly enough) isn't a class skill for sorcerers (even though the PrC is designed for sorcerers and you can't get into it with Wizard! See if your DM will change something around so you can get it at the right time).
Otherwise, I like it. You can gain some natural armor, stat boosts, spells known (big plus for a sorcerer) and some special qualities goodies like resistances and save bonuses.
It's a pretty nice little class.


Fatespinner is really good and extremely easy to get into. Again, just miss that last level unless you know what you're doing.

Those are the only two that come to mind at the moment though.

Quirinus_Obsidian
2008-07-30, 07:45 PM
Stormcaster is really good stuff if you go the damage route. The only hard thing is getting those ranks in Know(Nature), but other than that... good stuff. Pair it up with Born of the 3 Thunders and being a Fey, then you are all set =D

arguskos
2008-07-30, 07:48 PM
Argent Savant loses the first level of casting.

Planshifter is from Manual of the Planes, and loses 3 levels. However, for a planar game, it's pretty decent. Totally forgot it loses 3 levels though, meaning if your game is going long, and isn't planar, skip it.

Oh yeah, I totally missed Archmage. Durr durr durr.

-argus

clericwithnogod
2008-07-30, 07:49 PM
I've always been fond of Fiend Blooded from heroes of horror. It's full progression except for the very last level (so just take a dip in it).
The problem with it is that it requires eight ranks of Knowledge (The Planes), which (stupidly enough) isn't a class skill for sorcerers (even though the PrC is designed for sorcerers and you can't get into it with Wizard! See if your DM will change something around so you can get it at the right time).


I got my character into Fiend-Blooded using the Ruathar prestige class from races of the Wild as a stepping stone. It provides some other nice benefits and has no-brainer pre-reqs of BAB +6 or 3rd level casting or 9 ranks in one skill and the roleplaying "great service to the elf community" that you can probably write into your backstory. Full casting, 2/3 BAB, some elflike benefits, and four skill points per level to go with Knowledge-The Planes and some other nice skills on the class list.

Deepblue706
2008-07-30, 07:52 PM
A buddy of mine made this fine class (http://www.giantitp.com/forums/showthread.php?t=54465&highlight=Manic+Mage). Why not give it a look over?

ShneekeyTheLost
2008-07-30, 07:55 PM
I'm glad you asked that question...

In short, what are you wanting to do with your character? You've got a LOT of options, depending on what you want to do.

In general, it is entirely in your benefit to PrC out of Sorcerer ASAP, as long as it progresses spellcasting.

Mage of the Arcane Order is a good start, and one of the very few a Sorcerer can qualify for before 6th level. Wait, you say, it requires preparation? Yes, it does. And for the low cost of one feat (Arcane Preparation), you TOO can qualify for this PrC and be able to pull spells out of the Spellpool a limited number of times per day. Considering how limited a Sorcerer's spell list is, being able to pull the exact spell out for the right situation to bail out the party is invaluable, even if you can only do it once or twice a day.

Fatespinner, as previously mentioned, is a VERY good PrC to get into, although don't bother with the last level, it's not worth the lost caster level.

I don't like Argent Savant, loosing caster levels for a very minor benefit on a very rarely used spell set for a sorcerer generally isn't my idea of a good choice, but YMMV.

Elemental Savant can be entered easily and quickly, but it cramps your flexability even further, and there are always better things to do than blast.

Alienist is interesting, but I'm not a big fan of loosing my sanity.

Initiate of the Sevenfold Veil is a PITA to qualify for a sorcerer, but very much worth it

Incantatrix is just plain awsomesauce. Seriously, there's almost no downside if you pick your 'additional school prohibited' to be Evocation. And since Metamagic Feats are very much fun for Sorcerers, this makes things even more awsome.

Abjurant Champion actually isn't too hard to qualify for, although it will take a couple of feats and willing to wait until after 10th level (need a melee weapon proficency, so Elves only need one feat). Being able to throw up a Shield as a swift action that gives a +9 AC isn't a bad deal.

Nightmare Spinner is pretty good. Illusions are always good staples, and Fear effects can be crippling if the opponents aren't immune to it.

A good one for party support is War Weaver. Sure, you loose a caster level, but buffing the whole party with up to 4 spells of up to 4th level as a single move action is very handy if you're doing party support.

Frosty
2008-07-30, 08:08 PM
Incantatrix has been banned by the DM (he doesn't want me slinging around 16 negative levels a round I'm sure). he has also houseruledArgent Savant to not lose any Caster Levels. I'll have to consider MotAO. Doesn'tit also require a STUPID feat called Cooperative casting or something? Abjurant Champion certainly kicks mucho behind. I'm a human though, and I'm a bit iffy about spending two feats to get into the class. I mean, it kicks butt, but is it better than 2 more metamagic feats?

arguskos
2008-07-30, 08:11 PM
Depends for Abjurant. If you anticipate melee combat at some point, then sure, it's worth taking and burning two feats on. If you want to destroy everything you can behold with the might of your spells, then screw it and take some more awesome metamagics.

As for MotAO, it does indeed need Cooperative Spell (frankly, a useless feat IMO).

-argus

Frosty
2008-07-30, 08:14 PM
We've got plenty of melee power in our group already. DMM persist cleric, Warblade, and Paladin. I would be mainly a blaster, as sucky as that sounds :( And I wouldn'tmind going Elemental Savant if I didn't have to use the SAME ENERGY TYPE EVERY TIME! That's just *asking* for it.

arguskos
2008-07-30, 08:23 PM
You can always petition your DM to let you take Elemental Savant (force)... :smallcool: It'd have the side benefit of making Argent Savant really awesome (and letting you have lots of Savant classes).

-argus

Jack_Simth
2008-07-30, 08:28 PM
Depends for Abjurant. If you anticipate melee combat at some point, then sure, it's worth taking and burning two feats on. If you want to destroy everything you can behold with the might of your spells, then screw it and take some more awesome metamagics.

As for MotAO, it does indeed need Cooperative Spell (frankly, a useless feat IMO).

-argus
It is a frankly useless feat. But consider:

For a Sorcerer, the requirements amount to:
Arcane Preparation, an arbitrary metamagic feat, and Cooperative spell.
Arcane preparation is somewhat useful (lets you make use of Quicken spell without a variant Sorcerer), metamagic is great for sorcerers, but Cooperative spell is basically useless (especially for a Sorcerer, due to the readied action requirement). HOWEVER - in addition to the big draw of the PrC (the Spellpool), the PrC grants two bonus metamagic feats over the course of it's ten levels. You make the costs back, and then some. The only thing you actually lose is familiar advancement and a bit of cash.

A Sorcerer-5/Mage of the Arcane Order-10/Archmage-5 is a simple build... and is actually quite nice. Blurrs the line between a Wizard and a Sorcerer very much.

arguskos
2008-07-30, 08:31 PM
Does Arcane Preperation have a limitation? Or can you prepare as much as you want, whenever you want?

Also, now that you spell it out Jack, that's pretty good. I'll have to play a MotAO sometime (since Sorcerer's are pretty fun, but I HATE the lack of versitility).

-argus

Frosty
2008-07-30, 08:47 PM
Well, it's not a horrible idea, but the flavor and fluff of my character would inno way allow him to join anything like the MotAO :smalltongue: He'd too chaotic and too much of a wild soul to fit in. He'd get kicked out quickly.

Chronicled
2008-07-30, 08:52 PM
We've got plenty of melee power in our group already. DMM persist cleric, Warblade, and Paladin. I would be mainly a blaster, as sucky as that sounds :( And I wouldn'tmind going Elemental Savant if I didn't have to use the SAME ENERGY TYPE EVERY TIME! That's just *asking* for it.

Blaster... have you given any thought to playing a Psion, or are you set on a Sorcerer? Psions actually make superb blasters out of the box, and are great fun to play.

Jack_Simth
2008-07-30, 08:53 PM
Does Arcane Preperation have a limitation? Or can you prepare as much as you want, whenever you want?

Well, you're still limited by your spell slots, and you need the time to prepare them, but yes, no real limit. The catch is that once a slot is prepared, you can't spontaneously cast out of it.


Also, now that you spell it out Jack, that's pretty good. I'll have to play a MotAO sometime (since Sorcerer's are pretty fun, but I HATE the lack of versitility).

-argus
Oh, if you can swing it, you'll want to pick up one of the Dragon Compendium bloodline feats. They add directly to spells known, at the cost of reducing your spell list slightly (I'm fond of Penumbra).


Well, it's not a horrible idea, but the flavor and fluff of my character would inno way allow him to join anything like the MotAO :smalltongue: He'd too chaotic and too much of a wild soul to fit in. He'd get kicked out quickly.

Ah. Well, flavor must come before power (but not before balance). You might look at Wild Mage, or perhaps see if you can get your DM to reflavor the MotAO PrC a bit.

ShneekeyTheLost
2008-07-30, 08:56 PM
Then may I suggest Argent Savant and Initiate of the Sevenfold Veil?
Since AS doesn't loose caster levels, by all means, get it. Iot7V is ultimate in defensive, and pretty obnoxious on offensive. Plus most of the feat requirements also count to Archmage requirements to finish off with.

Frosty
2008-07-30, 09:37 PM
Does Argent Savant grant me Knowledge (Nature)?

arguskos
2008-07-30, 09:38 PM
No. Why?

-argus

Deth Muncher
2008-07-30, 09:39 PM
Although he has departed from us, Solo made a great sorceror guide, which is contained within my signature. Please, take a look. It's got everything you'll need.

Frosty
2008-07-30, 09:44 PM
No. Why?

-argus

Ahh...I had misread Iot7v. I thought it required Knowledge (nature) 12 ranks, and hence could not qualify for it. Well, if only I had more flaws... :smallsigh:

All of my feats are needed so far to increase my blasting capabilities. It's what my character has been hired to do. I don't have any Psionic books so I can't play Kineticist or whatever.

I really need PrCs that don't require much feats to get into.

arguskos
2008-07-30, 09:49 PM
It sounds like Argent Savant and some force spells are your friend, sad to say. Though... Fatespinner is still in the wings, waiting for a friend. :smallwink:

-argus

Frosty
2008-07-30, 09:53 PM
I will most likely take fatespinner levels as well. Only skill requirements? Sign me up!

Kurald Galain
2008-07-31, 03:13 AM
I would suggest Mage of the Arcane Order. Sure, it'll cost you some feats, but the main selling point of a sorcerer is spells, not feats.

Fatespinner is easy to get into, but really isn't all that great (you can give people -1 to saving throws sometimes, as opposed to you can know every friggin' spell in the player's handbook).

Also, if you're into blasting, a Rogue / Unseen Seer / Arcane Trickster combo could be interesting, trading caster level for a bunch of sneak attack damage.

only1doug
2008-07-31, 07:04 AM
Dragonhearted Mage (Races of the Dragon) requires 1 feat available to all sourcerers, gives draconic breath weapon (SU) and a bunch of extra draconic feats, draconic breath powers up over the 10 levels until it does 3d6 / spell level sacrificed to power it.
EDIT: all but 3 2 levels of the class grant +1 caster level
add a belt and gain +1dice each firebreath and +1 DC if holding a weapon of the same energy type
The draconic feats: well vitality is a good one, every spell you cast gives hps back = spell level, toughness gives permanent hps = number of draconic feats, but theres a whole bunch to choose from


....the NPC warned us that the monster beyond was tougher than we were expecting, corridor was Anti-magic, ooze type in the room beyond was designed as a mage slayer.... I toasted that sucker but good (Supernatural abilities like a dragonhearted mages fire breath are not impeded by antimagic field)

Doug

Gorbash
2008-07-31, 07:56 AM
all but 3 levels of the class grant +1 caster level

A wise man once said:

THOU SHALT NOT LOSE CASTER LEVELS!!!

Especially if you're a sorcerer, because you're effectively one lvl behind a wizard, already. And 3 lvls is A LOT, so 'all but 3 levels' is a bit of an understatement, since no matter what you get for the trade-off, it can never be better than spells.

Frosty
2008-07-31, 10:11 AM
....the NPC warned us that the monster beyond was tougher than we were expecting, corridor was Anti-magic, ooze type in the room beyond was designed as a mage slayer.... I toasted that sucker but good (Supernatural abilities like a dragonhearted mages fire breath are not impeded by antimagic field)

Doug


All supernatural abilities are affected by AMF, unless the PrC actually says otherwise.

The Demented One
2008-07-31, 10:19 AM
If you can use homebrew classes, Living Arcanum (http://www.giantitp.com/forums/showthread.php?t=10305) might be worth your while.

only1doug
2008-08-03, 06:45 AM
All supernatural abilities are affected by AMF, unless the PrC actually says otherwise.

Oooh, don't tell my GM, mind he was the one who said it would work :P

No spell resistance allowed vs Supernatural abilities though?



A wise man once said:

THOU SHALT NOT LOSE CASTER LEVELS!!!

Especially if you're a sorcerer, because you're effectively one lvl behind a wizard, already. And 3 lvls is A LOT, so 'all but 3 levels' is a bit of an understatement, since no matter what you get for the trade-off, it can never be better than spells.

sorry, 2 levels, my error.

throwing a no-spell resistance AOE has some uses.
having a D6 for class hit dice helps a little as well

Eldariel
2008-08-03, 07:20 AM
Even though it loses one caster level, I'm very fond of Rogue 1/Sorcerer 4/Unseen Seer 10 [CM]/Spellwarp Sniper 5 [CS] with Practiced Spellcaster (to offset Divination Spell Power and the Rogue-level) in the absence of Incantatrix, Abjurers and MoTAO. Sorcerer gets Wings of Flurry, which is just an awesome spell to Rayify, and there are others. Also, the Sneak Attack is a great source of extra damage. You'd get a total of 7d6 over the progression, which can actually be relevant. Would also allow you to do damage without spells if you run out.

As an added bonus, Rogue gets you multiple great Charisma-based skills to make use of your core ability modifier; with Able Learner, you could even be the trapfinder should need be! But yea, it loses one caster level which really sucks for a Sorcerer. Can't you be a Kobold? Kobolds do everything better.


EDIT: Whatever you do, if you aren't a MoTAO, do take the alternative class feature "Metamagic Specialist" [PHBII] and pick up Obtain Familiar instead of just taking the Familiar, since Obtain allows you to stack PrC levels for Familiar-abilities too. Of course, if you don't want a familiar at all, suit yourself. Either way, pick up Metamagic Specialist to really utilize the versatility a sorcerer enjoys through metamagic, as that's all the versatility available to sorcerers.

ShneekeyTheLost
2008-08-03, 10:49 AM
If you're wanting blasting, then here is my suggestion:

Sorc/full spellcasting, it doesn't matter/Archmage

Archmage abilities to pick up:

Mastery of Elements and Mastery of Shaping. If you can squeeze it in, grab Arcane Reach as well.

Pick up almost any decent blaster spell.

Pick up Spontanious Metamagic (Complete Mage) feat as your 12th level feat. This lets you do spontanious metamagic without extra casting time infinitely.

Blast to your heart's content.

Frosty
2008-08-03, 11:12 AM
If you're wanting blasting, then here is my suggestion:

Sorc/full spellcasting, it doesn't matter/Archmage

Archmage abilities to pick up:

Mastery of Elements and Mastery of Shaping. If you can squeeze it in, grab Arcane Reach as well.

Pick up almost any decent blaster spell.

Pick up Spontanious Metamagic (Complete Mage) feat as your 12th level feat. This lets you do spontanious metamagic without extra casting time infinitely.

Blast to your heart's content.

You really think Archmage is worth it with all the prereqs though? Skill Focus (Spellcraft) is pretty worthless.

Te'Shen
2008-08-03, 12:09 PM
Yes... a few levels of archmage can be awesome on just about any arcane caster.

A few levels in master specialist could work toward meeting the requirements. It requires either being a specialist wizard or spell focus. Then it hands out greater spell focus and a few other things... but I'm not entirely sure, I'm away from books at the moment. If it does work, it's just for dipping on a sorcerer.

Gorbash
2008-08-03, 12:22 PM
You really think Archmage is worth it with all the prereqs though? Skill Focus (Spellcraft) is pretty worthless.

Bunch of prestige classes have worthless prerequsites, but I'd say shapeable AMF, Spell Power and Arcane reach pretty damn worth it.

Kyeudo
2008-08-03, 01:06 PM
No one has yet mentioned Sand Shaper? That's just sad.

For a single lost caster level, it doubles the number of spells known the sorcerer has (and gives lower level versions on a good deal of those). That's just a one level dip. Later levels give free metamagic, free temporary minions, free healing, and free resurrection.

Getting in is a little tricky, since it takes a few cross class skills, but Able Learner or a decent Int score will get around that.

ShneekeyTheLost
2008-08-03, 05:18 PM
You really think Archmage is worth it with all the prereqs though? Skill Focus (Spellcraft) is pretty worthless.

In short? Yes.

Here's the build idea, requiring either Human or Strongheart halfling:

Sorc5/MotAO6/Iot7V7/Archmage2

FEATS:

1: Cooperative Spell, Skill Focus: Spellcraft

3: Arcane Preparation (which is a metamagic feat)

6: Spell Focus (Abjuration), bonus Metamagic Feat

9: Greater Spell Focus (Abjuration)

12: Spell Focus: Some other school

15: Any given Metamagic feat

18: Any given Metamagic feat

Class Abilities of Note:

SpellPool II (up to 6th level spells)
Violet Veil (flat immunity to YES)
Full 20 levels of spellcasting
Mastery of Elements
Mastery of Shaping

So, with knowing even ONE blaster spell, you're able to alter the shape and flavor of that blasting spell into whatever you want to. Basically you own the entire Evocation college with a single spell, that doesn't allow an additional Will save. Personally, I'd pick up some kind of Ray, then some kind of AE, and go from there. Scorching Ray and Cone of Cold are nice choices.

Oh yes, and Kalidaskopic Doom, if you are facing someone with a lot of buffs, can be a real fireworks display.

holywhippet
2008-08-03, 06:14 PM
One trade off would be to take a enough levels in cleric or druid to qualify for the mystic theurge class. It would slow your development with arcane spells for 3 levels, but you'd be able to toss around divine spells as well. It would arguably work best with the cleric class as their only feat type improvement as they level up is better undead turning.

The result is a character with a whole lot of spells available to them.

Of course if you made wisdom a dump stat it's not going to be worth it.

CASTLEMIKE
2008-08-04, 12:07 AM
A wise man once said:

THOU SHALT NOT LOSE CASTER LEVELS!!!

Especially if you're a sorcerer, because you're effectively one lvl behind a wizard, already. And 3 lvls is A LOT, so 'all but 3 levels' is a bit of an understatement, since no matter what you get for the trade-off, it can never be better than spells.

That's a good general rule of thumb but there are other factors like what you are gaining for losing that caster level along with the level you are playing at and expect to be "playing through" along the PC race choice (Going Kobold and performing the ritual to advance sorcerer spellcasting) and how the various game rules and options are applied.

Sorc-2 versus Sorc -1 with Binder -1

If spell acquisition is tight the Sandshaper PRC is very nice for a Kobold Sorcerer for increasing known spells undertaking the ritual and being equal to a standard sorcerer. At low levels in a leveling up game a level dip into Binder does a lot for a Sorcerer especially with Anima Mage levels.

A mix of the following to personal taste:

Mage of the Arcane Order and or Guild Wizard of Waterdeep (for twice as many spell pools if both are taken), Sandshaper, Anima Mage with a Binder dip, Arch Mage (High Arcana especially if you can get No experience Arcane Mirarcles for spell duplication as a spell like ability), IotSV and Abjurant Champion.

Jack_Simth
2008-08-04, 06:40 AM
In short? Yes.

Here's the build idea, requiring either Human or Strongheart halfling:

Or any race, if flaws are permitted.


Sorc5/MotAO6/Iot7V7/Archmage2

... you'll usually want at least MotAO-7, for Spellpool-3. You really don't want to miss out on 9th level spell access.


FEATS:

1: Cooperative Spell, Skill Focus: Spellcraft

3: Arcane Preparation (which is a metamagic feat)

... Arcane Preparation, at least the one in Complete Arcane, does not have the [Metamagic] tag. Where are you looking? It doesn't affect the build overly much, because you could fairly easily shift a few things around without much difficulty.


6: Spell Focus (Abjuration), bonus Metamagic Feat

9: Greater Spell Focus (Abjuration)

12: Spell Focus: Some other school

15: Any given Metamagic feat

18: Any given Metamagic feat

Class Abilities of Note:

SpellPool II (up to 6th level spells)
Violet Veil (flat immunity to YES)

Unfortunately, it blocks things going both directions; while it's immunity to nearly everything (There's a counterspell, and I believe it also goes down to a Disjunction, but I'd need to double-check that), it also takes you out of the fight.

Oh yeah - and some types might risk the save or vanish anyway (Violet is "sent to another plane" for living things, not death).


Full 20 levels of spellcasting
Mastery of Elements
Mastery of Shaping

So, with knowing even ONE blaster spell, you're able to alter the shape and flavor of that blasting spell into whatever you want to.
Mastery of Shaping does not work that way. It only lets you make five-foot gaps in the area spells so that you can avoid your allies. It's not the Shape Spell metamagic feat, which lets you turn a cone into a line, or similar.

Basically you own the entire Evocation college with a single spell, that doesn't allow an additional Will save. Personally, I'd pick up some kind of Ray, then some kind of AE, and go from there. Scorching Ray and Cone of Cold are nice choices.

You'll want to swap them out eventually, for two basic reasons:
1) Damage Cap. At 20th, the 12d6 (in three chunks, so that depending on DM ruling energy resistance applies three times) isn't going to win a battle.
2) Save DC. At 20th, the save DC on a 5th level spell (cone of cold) is fairly easy.


Oh yes, and Kalidaskopic Doom, if you are facing someone with a lot of buffs, can be a real fireworks display.
That it can be. I've always wondered, though - what happens on the 8th dispelled buff?

Gorbash
2008-08-04, 07:22 AM
Mastery of Shaping does not work that way. It only lets you make five-foot gaps in the area spells so that you can avoid your allies. It's not the Shape Spell metamagic feat, which lets you turn a cone into a line, or similar.

Well if you put enough 5-foot gaps into a 20 ft burst, you'll get a line. Or a cone. So you can't turn a line into a cone, burst etc, but you can change larger areas into smaller.

Duke of URL
2008-08-04, 07:36 AM
We've got plenty of melee power in our group already. DMM persist cleric, Warblade, and Paladin. I would be mainly a blaster, as sucky as that sounds :( And I wouldn'tmind going Elemental Savant if I didn't have to use the SAME ENERGY TYPE EVERY TIME! That's just *asking* for it.

Well, it loses a caster level, but if you're just going to blast, have you considered Force Missile Mage?

Of course, with all of that melee power, you may really want to focus on battlefield control instead.