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View Full Version : An even more infectius little game.



Fan
2008-07-31, 05:02 AM
I'm currently working on a free form zombie Rp, I have everything done except for the sotryline, and the backstory. It's actually something me, and a freind came up with about a couple years back, and i just wanted to see it get a decent reception.

Here's the fluffy crunch


The weapons:

Pistols(Everyone starts with one as a back up weapon. They can be dual wielded if you find another one): 9mm (fast, accurate but not powerful. 20 shots per clip, you start with 6 clips); .45 Revolver (Extremely powerful, but with slow reload. 6 shots, with 4 quickloaders).
Primary Weapons(Your primary weapon is all that stands between a tank or a hoard of zeds and you. Choose wisely, because you are stuck with that weapon until the next checkpoint): Uzi (fast, accurate, but basically pistol caliber. 30 bullets, with 4 clips), Shotgun (basic pump action, single barreled boomstick. 8 slugs, with 32 maximum), Hunting Rifle (Unscoped, but a powerful long ranged weapon. 1 shot, but you have 25 of them).
Upgraded Weapons (Found randomly and at the last checkpoint, Upgraded weapons have some advantages over their predecesor): M-16A2 (An assault rifle set for full automatic, with more bullets and more power then the Uzi. 60 rounds, with 4 extra clips); Autoshotgun (MIlitary automatic shotgun, f*ck yeah! 12 slugs, with 36 maximum); Semiautomatic rifle (10 bullets per clip, accuracy even without the scope, and as powerful as Zombie Jesus on a pogo stick).
The misc items:
Medpack: heals damage taken
Molotov Cocktail: Causes a huge flaming explosion, setting anything alite and turning MOST zombies to ashes in seconds.
Pipe bomb: Sends shards of fragments everywhere, killing everything in a 10 foot radius, including survivors.
Flaregun: Redirects zombies attention, but only if they haven't seen you. If they have, you can set one alite with your one shot
and of course the flavorful attachments:
Lasersite: Increases accuracy
Silencer: Decreases power, but allows for stealth kills. Cannot be equiped on revolvers, shotguns or auto shotguns.
Speciality Bullets: Bullets that change how a weapon works (Ex: Full metal jacket bullets go through zombies, while pistol standard hollowpoints shatter on impact). None for the M-16
Scope: An aiming device for your benefit. Cannot be eqiuped on 9mm, Uzi, Shotgun, or Autoshotgun.
Clip Extender: Doubles the ammo you can have in a clip. Cannot be equiped on revolvers, bolt action rifles, shotguns, or autoshotguns.
Underbarrel Grenade Launcher: Fires one grenade from under the barrel. M-16 only.
Ducktape: Sacrifice all accessories other then clip extender and pistol slot to tape two weapons together. Cannot be equiped on 9mm or Revolver.



Now here's the enemies

Boomer:A hugely obese Infected that can projectile vomit at The Survivors, blinding them and attracting swarms of nearby Infected to them. When Boomers die they blow up, creating large amounts of gore and viscera, this also attracts infected to the area in which the Boomer exploded. Boomers can also drop from tall buildings into/onto a group of survivors, and once they impact on the streets, they "pop" exploding in the aforementioned manner having the same effect as the vomit attack, this skill could serve as an effective method for ambushing the survivors.

Hunter: An agile Infected who can climb walls and jump over rooftops, similar to 28 Days Later Infected and Half-Life 2's Fast Zombie. If the Hunter crouches for a certain period of time, it can use its most powerful attack (this was chosen instead of it becoming invisible once backed up to a wall or similar piece of cover, turning invisible, and then pouncing). It can then pounce on a survivor, pinning them down on the floor and slashing at them with its claws, rendering the victim powerless unless The Hunter is killed by a team-mate or knocked off its victim. It is extremely weak, and can only sustain minor gunfire before dying. The Hunter can also retreat, and slowly heal itself.

Smoker: An Infected with a long, whip-like tongue that can drag Survivors away from their team-mates and use its tongue as an organic noose to strangle Survivors when it is perched on a rooftop. Similar to Half-Life's Barnacle, or Resident Evil's Licker. When in danger, it can leave a haze of black smoke, distorting the Survivors' vision.

Tank: A huge, muscular Infected capable of throwing large items such as cars or blocks of concrete. The tank keeps a high profile, able to be heard by the survivors from a great distance due to its loud thrashing while running. The immense strength and toughness of the tank makes it a terrible foe in combat. They also can survive long periods of exposure to fire.

Witch (Once the game begins, feel free to replace the W with another letter): They are passive upon discovery by the players, but react with hostility to flashlight beams, physical contact, and gunfire in the vicinity. It will be able to kill a player in one hit, and has almost as much health as a Tank, making them the most dangerous of the infected. She has the resemblance of average infected, but can be heard crying to give the players a chance to avoid or attack her.



Hit me with your best shot!