Faithdreamer
2008-08-01, 03:46 PM
IdeasDefensive Considerations (Terrain)
Castle Perilous Adventure
Voidstone Doors
Heroes of Horror
Abyssal Bloodgrass
Blood Rock
Night Stone
Defensive Considerations (Spells)
Player’s Handbook
Dimensional Lock
Gust of Wind
Mage’s Private Sanctum
Permanency
Permanent Image
Prismatic Sphere
Prismatic Wall
Solid Fog
Stinking Cloud
Symbol of Death
Symbol of Fear
Symbol of Insanity
Symbol of Pain
Symbol of Persuasion
Symbol of Sleep
Symbol of Stunning
Symbol of Weakness
Wall of Fire
Wall of Force
Spell Compendium
Awaken Construct
Awaken Undead
Awaken, Mass
Energy Transformation Field
Ghoul Glyph
Glowing Orb
Guards and Wards
Permanency
Shadow Landscape
Sign of Sealing
Sign of Sealing, Greater
Notes
-Someone lives here too much lethality will make them renovate after they trip and stab themselves
-Everyone should design a villain for the BBEG Lair everyone likes to go wild and have fun
-How are the villains of the BBEG Lair going to get along?
-How are the minions going to relate?
-What is the overall goal of the people in the stronghold as well as the fortification itself?
Carpentry
Wood Joints as an alternative to metal nails
Building Materials
Glass (Quartz Sand)
Granite
Marble
Steel
Wood
High Value
Gold
Palladium
Platinum
Silver
Cloth
Cotton
Silk (great to show evil because you kill the larvae when you harvest it from the cocoon)
Art
Anime
Architectural
Carpets
Carvings (variety from walls to sculptures and more)
Clothing (color, texture, style, material, folding)
Comics
Dance
Flower Arrangement
Food Arrangement (smell, taste, texture, visual)
Fountain
Mosaic (picture made with extremely tiny stones)
Garden
Hand Scrolls and Hanging Scrolls
Manga
Fresco (Wall Painting)
Music
Paper Screen Paintings
Perfumes (scenes)
Sculpture
Sewing
Statue
Tapestry
Woodblock Prints
Writing
Engineering
Archimedes Screw
Cistern
Basic Needs
Food
Government
Entertainment
Heat
Light
Occupation (Jobs)
Sanitation
Shelter
Water
Geographic Pleasantry
Cherry Blossom Trees
Forest Gardening
Hot Springs
Lake
Pine Trees
Plum Blossom
Pond
Castle Rooms (Western Functions)
Armoury
Audience Chamber
Barracks
Bedrooms (includes living quarters)
Clinic
Closets
Fireplace
Great Hall
Green House (Conservatory)
Guard Rooms
Kitchen
Laboratory
Lavatory
Library
Nursery
Reliquary
School Room
Shrine (Chapel, Church, Temple)
Spiral Stairways
Storage Room (Pantry)
Study
Treasury
Trophy Room
Castle Structures
Barracks
Drawbridge
Gatehouse
Moat
Pavilion
Stables
Tea House
Towers
Walls (Crenellations, Planks)
Tribute
Someone gathered a small shrine under the tree. Pictures and sacred papers are tied to the branches. Mournful flower arrangements are scattered everywhere.
Laws behind the Plane of Infinite Water (Simplified Medieval Wizard Philosophy)
If you use one of those infinite water bottles the quantity of water you drain would be equal to giving some random plane of existence drought while you stole their blessing.
The clean water granted from the magical item must eventually return to the plane of infinite water in some form as all water comes from it. Polluting the water pollutes innocents and the plane of infinite water itself causing untold collateral damages to unrelated things.
This philosophy gives us a reason for having a cistern with an Archimedes screw. Archimedes is a great person (even though sometimes he may not have been very personable)!
Links (Check out Stronghold Generator Excel Sheet)
http://www.dndadventure.com/dnda_dm_resources.html
Sarnath Castle and Sarnath CityCrescent Moon Cove
Concordant Coastline
There are twin lighthouses to denote the location of the harbour and warn ships to be wary
The names of the lighthouses are Chcyiba and Melkuem, a carved serpent and a carved fish
The two guardians depicted on the lighthouses are benevolent protectors in local folktales
Their fearsome appearances does not show their kind hearts
The two guardians are frequently said to be wise teachers of children (basically everyone)
Chcyiba and Melkuem actually exist and are semi-ascendant they usually just hibernate
Marshy Regions
100% Freshwater Marsh (zealously protected region)
Rice Growing
Large quantities of rice are grown in paddy fields near the lowland marsh regions. Sometimes the paddies are drained to diminish the methane gas produced.
Rice forms a large part of the local commoner diet
Sarnath Castle
Originally built with limestone which would have suffered some erosion over time
Some Stained Glass Windows
Sarnath City
Built with something other than Limestone or Marble
Limits the nature of magic items that can be traded within its jurisdiction
Major Trade Hub
Semi-corrupt Government
Magic Items
Doesn’t deal in Decanters of Endless Water
There are all kinds of boat related magical items to avoid accidents
The Shimmering
An ancient monument in the noble quarter the rich families turned into a memorial garden. It was once the meeting place of a Knightly Order known as the noblest of their kind. They kept peace for everyone long before the Empire took the city.
The Knights were called ‘Mercury Wardens’ (pronounced Mer-Cure-Ray) for the various wordplays in the name. Old wives tales say they kept a fountain filled with mercury in the middle of a small plaza where there was an ingenious solar/lunar clock and observatory. They contained it inside a transparent sphere.
The Shimmering was the semicircle ‘half-moon’ table where the Mercury Wardens met for any business they had both formal and informal.
Castle Perilous Adventure
Voidstone Doors
Heroes of Horror
Abyssal Bloodgrass
Blood Rock
Night Stone
Defensive Considerations (Spells)
Player’s Handbook
Dimensional Lock
Gust of Wind
Mage’s Private Sanctum
Permanency
Permanent Image
Prismatic Sphere
Prismatic Wall
Solid Fog
Stinking Cloud
Symbol of Death
Symbol of Fear
Symbol of Insanity
Symbol of Pain
Symbol of Persuasion
Symbol of Sleep
Symbol of Stunning
Symbol of Weakness
Wall of Fire
Wall of Force
Spell Compendium
Awaken Construct
Awaken Undead
Awaken, Mass
Energy Transformation Field
Ghoul Glyph
Glowing Orb
Guards and Wards
Permanency
Shadow Landscape
Sign of Sealing
Sign of Sealing, Greater
Notes
-Someone lives here too much lethality will make them renovate after they trip and stab themselves
-Everyone should design a villain for the BBEG Lair everyone likes to go wild and have fun
-How are the villains of the BBEG Lair going to get along?
-How are the minions going to relate?
-What is the overall goal of the people in the stronghold as well as the fortification itself?
Carpentry
Wood Joints as an alternative to metal nails
Building Materials
Glass (Quartz Sand)
Granite
Marble
Steel
Wood
High Value
Gold
Palladium
Platinum
Silver
Cloth
Cotton
Silk (great to show evil because you kill the larvae when you harvest it from the cocoon)
Art
Anime
Architectural
Carpets
Carvings (variety from walls to sculptures and more)
Clothing (color, texture, style, material, folding)
Comics
Dance
Flower Arrangement
Food Arrangement (smell, taste, texture, visual)
Fountain
Mosaic (picture made with extremely tiny stones)
Garden
Hand Scrolls and Hanging Scrolls
Manga
Fresco (Wall Painting)
Music
Paper Screen Paintings
Perfumes (scenes)
Sculpture
Sewing
Statue
Tapestry
Woodblock Prints
Writing
Engineering
Archimedes Screw
Cistern
Basic Needs
Food
Government
Entertainment
Heat
Light
Occupation (Jobs)
Sanitation
Shelter
Water
Geographic Pleasantry
Cherry Blossom Trees
Forest Gardening
Hot Springs
Lake
Pine Trees
Plum Blossom
Pond
Castle Rooms (Western Functions)
Armoury
Audience Chamber
Barracks
Bedrooms (includes living quarters)
Clinic
Closets
Fireplace
Great Hall
Green House (Conservatory)
Guard Rooms
Kitchen
Laboratory
Lavatory
Library
Nursery
Reliquary
School Room
Shrine (Chapel, Church, Temple)
Spiral Stairways
Storage Room (Pantry)
Study
Treasury
Trophy Room
Castle Structures
Barracks
Drawbridge
Gatehouse
Moat
Pavilion
Stables
Tea House
Towers
Walls (Crenellations, Planks)
Tribute
Someone gathered a small shrine under the tree. Pictures and sacred papers are tied to the branches. Mournful flower arrangements are scattered everywhere.
Laws behind the Plane of Infinite Water (Simplified Medieval Wizard Philosophy)
If you use one of those infinite water bottles the quantity of water you drain would be equal to giving some random plane of existence drought while you stole their blessing.
The clean water granted from the magical item must eventually return to the plane of infinite water in some form as all water comes from it. Polluting the water pollutes innocents and the plane of infinite water itself causing untold collateral damages to unrelated things.
This philosophy gives us a reason for having a cistern with an Archimedes screw. Archimedes is a great person (even though sometimes he may not have been very personable)!
Links (Check out Stronghold Generator Excel Sheet)
http://www.dndadventure.com/dnda_dm_resources.html
Sarnath Castle and Sarnath CityCrescent Moon Cove
Concordant Coastline
There are twin lighthouses to denote the location of the harbour and warn ships to be wary
The names of the lighthouses are Chcyiba and Melkuem, a carved serpent and a carved fish
The two guardians depicted on the lighthouses are benevolent protectors in local folktales
Their fearsome appearances does not show their kind hearts
The two guardians are frequently said to be wise teachers of children (basically everyone)
Chcyiba and Melkuem actually exist and are semi-ascendant they usually just hibernate
Marshy Regions
100% Freshwater Marsh (zealously protected region)
Rice Growing
Large quantities of rice are grown in paddy fields near the lowland marsh regions. Sometimes the paddies are drained to diminish the methane gas produced.
Rice forms a large part of the local commoner diet
Sarnath Castle
Originally built with limestone which would have suffered some erosion over time
Some Stained Glass Windows
Sarnath City
Built with something other than Limestone or Marble
Limits the nature of magic items that can be traded within its jurisdiction
Major Trade Hub
Semi-corrupt Government
Magic Items
Doesn’t deal in Decanters of Endless Water
There are all kinds of boat related magical items to avoid accidents
The Shimmering
An ancient monument in the noble quarter the rich families turned into a memorial garden. It was once the meeting place of a Knightly Order known as the noblest of their kind. They kept peace for everyone long before the Empire took the city.
The Knights were called ‘Mercury Wardens’ (pronounced Mer-Cure-Ray) for the various wordplays in the name. Old wives tales say they kept a fountain filled with mercury in the middle of a small plaza where there was an ingenious solar/lunar clock and observatory. They contained it inside a transparent sphere.
The Shimmering was the semicircle ‘half-moon’ table where the Mercury Wardens met for any business they had both formal and informal.