PDA

View Full Version : Grandmaster Fighter Epic Destiny



Shadow_Elf
2008-08-02, 11:35 AM
Grandmaster Epic Destiny

Prerequisites: Fighter Class, Any Weapon Focus

Features:
Weapon Enlightenment (21):
Select a weapon you have focused on. You gain +2 to attack and +4 damage rolls with that weapon. This increases to +3 to attack and +6 to damage when bloodied. In addition, any fighter power with the weapon tag for bonus powers is now usable with this type of weapon, even if it is not normally a weapon type for this ability.
Impossible Focus (24):
You gain +2 to all defenses as a class bonus. This increases to +3 when you are bloodied.
Earth-Shattering Resolve (30)
When you are bloodied, your at-will powers and encounter powers also knock enemies prone until the end of the encounter. If you would knock them prone anyways, they are also stunned.

Physical Suspension (Level 26 Utility)
"You channel your focus so deeply that you appear dead to all onlookers. How little they know"
Daily
Standard Action Personal
Effect: You gain a +5 bonus to AC, Fortitude and Will defences, as well as Damage reduction 20, until the end of your next turn.
Sustain Move: As long as you stay still, the power persists.

I sort of based this vaguely on monks (doing more damage every time over a longer time rather than several massive whacks) Thoughts? This is my first Epic Destiny.

Ok, edited etc. Enjoy!

KKL
2008-08-03, 02:34 AM
From my perspective, and that of the fighter's defender role, Physical Suspension is really weak.

Zocelot
2008-08-03, 10:44 AM
Overall, it's pretty balanced. I'd recommend lowering some of the passive bonuses.

Weapon Enlightenment should be +2 to attacks and +4 to damage normally, +3 and +6 when bloodied.

Impossible Focus should be +2 normally, +3 when bloodied.

Instead of Physical Suspension making you petrified, you could make it resistance 30 to damage. That way, your marks are still in place, so you still function as a defender. It would probably even be balanced to let you move around.

Shadow_Elf
2008-08-03, 10:50 AM
I looked back on Physical Suspension and thought it needed changing

Sustain Standard, but you gain resist 20 all and +4 to AC, Fortitude and Will defense. You can spend a healing surge once per round as a minor action while suspended. How does that sound?

Zocelot
2008-08-03, 11:31 AM
I like it. Go for it.

Viruzzo
2008-08-03, 12:07 PM
Weapon Enlightenment should be +2 to attacks and +4 to damage normally, +3 and +6 when bloodied.
Impossible Focus should be +2 normally, +3 when bloodied.
I second both these changes.
I don't really like Physical Suspension's concept, removing yourself from the battle is a bad move most of the times, much more so if you are the one that defends the others, and healing stances and a decent leader can heal you anyway.

KKL
2008-08-04, 09:33 PM
I looked back on Physical Suspension and thought it needed changing

Sustain Standard, but you gain resist 20 all and +4 to AC, Fortitude and Will defense. You can spend a healing surge once per round as a minor action while suspended. How does that sound?

Fighters are Defenders, though. Removing yourself out of the fight would be a colossal mistake because really, you're the guy keeping the monsters off of basically everyone else.

Sustain move would be a better change.

Shadow_Elf
2008-08-04, 10:07 PM
I agree that Sustain Move would be better. That way you could still mark enemies with your AoE attacks and use the defense bonus well as well as healing surge. Thanks for input!

Cieyrin
2008-08-27, 04:15 PM
Under Weapon Enlightenment, what exactly do you mean with the bonus for abilities? like, if weapon is of this type, axe or some such, you get this?

As for Physical Suspension, the name and description doesn't really fit the effect, as it's more of a Dwarven Defender Defense Stance than a Feign Death, like they seems to imply. I don't think it fits the rest of the epic destiny very well, either, as they all seem to be about ever increasing weapon mastery. I'd do something like the Daggermaster's Meditation of the Blade, though something more so than just a damage die increase, though that would be in line with the concept, i think.

LiteYear
2008-08-27, 04:28 PM
For Physical Suspension, would trading your standard action for a move action cancel the power? I think it could be argued either way.

Edit: How would this power deal with forced movement (push, pull, slide)?

Shadow_Elf
2008-08-27, 07:57 PM
I called it physical suspension because it sounded cool really. Basically, the idea is you gain defences etc. and you just stay put and make sure nothing gets past. As long as you don't move, it works out fine. So, its Sustain: Move, but if you swap your standard for a move, it still cancels, as the point is you stand still. I think I shall add this as well as an immunity to push/pull/slide, as the idea is you just stand there and own crap.