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View Full Version : Allergens: Interesting spell concepts? Or just foolishness? Probably both.



fangthane
2008-08-05, 01:02 PM
I've always wondered why a smart caster wouldn't try to exacerbate his enemy's weaknesses; allergies exist in the real world and (by extension) should thus exist in D&D, at least among the living, breathing, non-mineral, non-vegetable types. With that in mind, here are my 3 starter concept spells.
Disclaimer - I am not allergic to any of this stuff; I'm not trying to make light of it in any way and don't mean any specific offense in posting this. I also realise that some people are literally so allergic to peanuts that the first spell could be much, much nastier than it is and still retain realism. If you want that spell, we'll make Reese's Peanut Butter Contagion a 9th level spell. :)

Suggestions for other possibilities, improvement, amendment etc, are welcome.


Orb of Peanut Butter
Conjuration (Creation) [Allergen]
Level: Wizard/Sorcerer 4, Druid 5
Components: V,S
Casting Time: 1 standard action
Range: Close (25 ft +5 ft/2 levels)
Effect: One orb of peanut butter
Duration: Instantaneous
Saving Throw: Reflex partial; Fortitude special - see text.
Spell Resistance: No

You produce a 1-foot radius orb of peanut butter which hurls itself at your target, causing your opponent to be bound and slowed by the sticky mass. You must succeed on a ranged touch attack to hit your target. A medium or smaller creature struck by the orb is immobilised as if bound for 1 round per level. A successful reflex save negates the binding effect. A DC 20 strength check or DC 25 Escape Artist check permits escape from the peanut butter ball's binding effect, and opponents larger than Medium size ignore the effect completely. Any target which successfully makes its reflex save, too large to be affected by binding or which outlasts or successfully escapes the binding is affected as if slowed for 1d4 rounds. Any targets still bound as the spell lapses are still affected by this slow effect. Living targets engulfed and bound by the orb must make one fortitude save for each round of binding to avoid anaphylactic shock.
Anaphylactic Shock: The subject experiences throat swelling and becomes unable to breathe (see references on same) unless magical healing is applied or an emergency tracheotomy is performed (heal check, DC 25 causing 1d4 damage per attempt and requiring a dagger) A character with a tracheotomy which heals by means of fast healing or regeneration (compare healing to the damage dealt to produce the tracheotomy) may still be susceptible to strangulation and death if their airway is not periodically re-opened for the duration of the effect. Any failed anaphylaxis roll causes all subsequent anaphylaxis rolls for that character (against the same allergen) to automatically fail in perpetuity unless a Remove Disease (or more powerful effect) has been cast in the meantime. Anaphylactic shock effects fade after 2d4 hours or immediately following application of any targeted healing spell (including Lay On Hands/Wholeness of Body/Cure Minor Wounds).

Orb of the Bee Holder
Conjuration (Creation) [Allergen]
Level: Wizard/Sorcerer 4, Druid 5
Components: V,S
Casting Time: 1 standard action
Range: Close (25 ft +5 ft/2 levels)
Effect: One orb of bees
Duration: Instantaneous
Saving Throw: Fortitude special - see text.
Spell Resistance: No

An orb of honey about 6 inches across shoots from your hand at its target, carrying with it a payload of enraged soldier bees. The orb carries 1d6 bees for each two caster levels (max 10d6 bees). You must succeed on a ranged touch attack to hit your target; treat misses as a grenade-like weapon splitting the bees' stings among available targets within 5 ft of impact; otherwise, all bees attack the struck target. Each bee deals 1 point of melee damage, subject to physical damage reduction (non-magical, piercing damage). Any living creature damaged by at least one bee must make a fortitude save or suffer the effects of anaphylactic shock as outlined above; each bee causing damage beyond the first applies a +1 modifier to the save DC, up to a maximum of +5; however in any case only a single save needs be made.

Orb of the Red Tide
Conjuration (Creation) [Allergen]
Level: Wizard/Sorcerer 4, Druid 5
Components: V,S
Casting Time: 1 standard action
Range: Close (25 ft +5 ft/2 levels)
Effect: One orb of rotten shellfish
Duration: Instantaneous
Saving Throw: Fortitude special - see text.
Spell Resistance: No

You shoot a 4-inch diameter ball of decaying shrimp, oysters, clams, scallops and other allergenic seafood at your opponent; you must make a ranged touch attack to hit your target. Breathing targets struck by the orb are stunned for 1 round and nauseated for 2d4 rounds thereafter; a successful fortitude save eliminates the stun and halves the duration of nausea.
Breathing targets within 5 ft of the primary target must make fortitude saves (with a +2 bonus) or be nauseated by the spattering muck; any secondary target failing the save suffers a single round of nausea.
Any target stunned or nauseated by the fish (including secondary targets) must make a fortitude save or suffer the effects of anaphylactic shock as outlined above.

Edit - meant to make the muck-spatter a fortitude save after some reflection, forgot to edit it in before posting. :)

JoshuaZ
2008-08-05, 09:01 PM
Allergies are a modern problem. They weren't even classified until the beginning of the 20th century. See http://en.wikipedia.org/wiki/Allergy#Classification_and_history (Allergies classification and history). Allergies only exist in very large numbers in cultures that are very clean.

Aside from that issue the spells appear to be about balanced.