_Puppetmaster_
2008-08-05, 05:19 PM
Class:
Clothfighter
http://i246.photobucket.com/albums/gg99/Puppetmaster_/Clothfighter-1.gif
A Clothfighter is a person with a special affinity for threads and fabrics. They can use cloth as a weapon and eventually mimic creatures with their art.
MAKING A Clothfighter
Abilities: Dexterity and Intelligence are the most important abilities for a Clothfighter, and Strength and Constitution are as important to them as to any character.
Races: Any race can be a Clothfighter, but Humans and Gnomes are the most common. Alignment: Clothfighters can be any alignment.
Starting Gold: As Rogue
Starting Age: As Sorcerer
Class Skills
The Clothfighter ‘s class skills (and the key ability for each skill) are Appraise (Int), Craft (all; Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex)
Skills Per Day at 1st Level : (4 + int)x4
Skills Per Day at Each Additional Level : 4 + int
Hit Dice: d8
Clothfighter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+2|Weapon Finesse, Clothfighting, Quickdraw
2nd|
+1|
+0|
+3|
+3|Cloth Shield (+1)
3rd|
+2|
+1|
+3|
+3|Slashing Strike +1d6
4th|
+3|
+1|
+4|
+4|Clothfighting (+1), Clothing Skills (+2)
5th|
+3|
+1|
+4|
+4|Cloth Finesse
6th|
+4|
+2|
+5|
+5|Clothfighting (+2), Slashing Strike +2d6
7th|
+5|
+2|
+5|
+5|Cloth Summons (10)
8th|
+6/+1|
+2|
+6|
+6|Clothfighting (+3), Clothing Bind I
9th|
+6/+1|
+3|
+6|
+6|Slashing Strike +3d6, Clothing Skills (+4)
10th|
+7/+2|
+3|
+7|
+7|Clothfighting (+4), Cloth Shield (+2),
11th|
+8/+3|
+3|
+7|
+7|
12th|
+9/+4|
+4|
+8|
+8|Clothfighting (+5), Slashing Strike +4d6
13th|
+9/+4|
+4|
+8|
+8|
14th|
+10/+5|
+4|
+9|
+9|Clothfighting (+6), Clothing Skills (+6)
15th|
+11/+6/+1|
+5|
+9|
+9|Cloth Summons (20), Slashing Strike +5d6
16th|
+12/+7/+2|
+5|
+10|
+10|Clothfighting (+7)
17th|
+12/+7/+2|
+5|
+10|
+10|Clothing Bind II
18th|
+13/+8/+3|
+6|
+11|
+11|Clothfighting (+8), Slashing Strike +6d6
19th|
+14/+9/+4|
+6|
+11|
+11|Clothing Skills (+8)
20th|
+15/+10/+5|
+6|
+12|
+12|Cloth Summons (30), Clothing Bind III[/table]
Weapon Proficiencies: A Clothfighter is proficient in all simple weapons and any other 4 weapons.
Class Features: A Clothfighter’s class features are as follows.
Weapon Finesse: A Clothfighter gains the Weapon Finesse feat as a bonus feat at 1st level.
Quickdraw: A Clothfighter gains the Quickdraw feat as a bonus feat at 1st level, but only for cloth weapons.
Cloth Shield (Ex): At 2nd level, a Clothfighter gains the ability to create a shield out of cloth. It gives a +1 shield bonus, has no armor check penalty, ad weighs one pound.
At 10th level, the shield’s bonus increases to +2.
Clothfighting (Ex and Su, see text): The signature ability of a Clothfighter, a Clothfighter can use pieces of cloth as weapons. A Clothfighter can create any weapon that she in proficient with out of cloth. The weapon only works for her and other Clothfighters, falling limp in anyone else’s hands.
At 4th level her cloth weapons gain a +1 enchantment bonus.
At 5th level, a Clothfighter’s cloth weapons’ threat range doubles.
At 6th level, and every 2 levels after except for level 20, a Clothfighter can choose to either increase her weapons’ enchantent bonus by one (up to +5), or to gain a special enchantment. Every time a Clothfighter gains a new enchantment, she can alter the past enchantments (for example, Jill the Clothfighter has +5 wounding cloth weapons. When she reaches level 18, she decides to change her enchatment to +2 Holy Brilliant Energy cloth weapons.).
Slashing Strike (Ex): As the Rogue ability Sneak Attack, but only while Flanking with a Cloth weapon.
Clothing Skills (Su): At level 4, and every 5 levels thereafter (9th, 14th, 19th), a Clothfighter gains a cumulative +2 bonus on the following skills: Hide, Move Silently, and Tumble, but only if she is wearing clothing.
Cloth Finesse (Ex): A level 5 Clothfighter can use her Dexterity modifier instead of her Strength modifier for damage.
Cloth Summons (Su): A level 7 Clothfighter gains 10 summon points. She can spend these points to cast Summon Monster spells as a full-round action. One point counts as a level of the Summon Monster spell (3 points casts Summon Monster 3, ect…) a Clothfighter can only spend up to half her level (rounded down) at a time, and no more than 9 points at a time ever. She regains these points after sleeping for 8 hours.
The Clothfighter’s pool increases to 20 points at level 15, and 30 points at level 20.
Clothing Bind (Su): An 8th level or higher Clothfighter learns how to manipulate other people’s clothing in a fight. Each round the clothing is under the Clothfighter is using this ability, the clothing deals damage equal to armor spikes of the appropriate size catagory times the number of attacks the wearer can make in a full attack to the one wearing the clothing (for example, Jill uses the Tier 2 Clothing Bind on Joe the Human Fighter. They are both level 17 and Joe wears +5 Full-Plate. So the armor does [1d6+5 (Damage)*4 (Joes's Full Attack)], or 4d6+20 damage each round. The Clothfighter must wait 2d4 rounds between uses of any of these abilities.
Tier 1 (Level 8): A Clothfighter can make a special trip attack by making a touch attack. When the victim moves out of his square, he is subjected to a trip attempt for every square he moves. The Clothfighter gets a +4 bonus to her trip attempt, and cannot be tripped in return if her attempt fails. This effect lasts for a number of rounds equal to the Clothfighter’s Dexterity modifier.
Tier 2 (Level 17): A Clothfighter of this caliber can paralyze an opponent for one round by succeeding on a touch attack.
Tier 3 (Level 20): At 20th level, a Clothfighter masters the art of the Clothing Bind. By making a touch attack, the Clothfighter can paralyze her opponent for 3 rounds.
Feats:
Threadfighting (General)
Prerequisite: Clothfighting Ability
Benefit: You may use threads, strings, and ropes as weapons. You gain a +5 bonus on use rope checks and escape artist checks involving ropes
http://i246.photobucket.com/albums/gg99/Puppetmaster_/Threadfighting.gif
Spiderthreads (General)
Prerequisite: Threadfighting, Clothfighter level 3rd
Benefit: At will, as a free action, you may give ropes and threads that you are touching the durability of monstrous spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm) webs, as if they were created by a spider of your size catagory. After you break contact, they last for a number of rounds equal to your intelligence modifier.
Clothclaws (General)
Prerequisite: Clothfighting
Benefit: By taking a round to concentrate on a piece of cloth (provoking atacks of opportunity), you can cause it to meld with you, giving you a natural attack as if you were one size smaller. This weapon is always considered your primary weapon when in effect.
The weapon is considered a cloth weapon for the purposes of the Clothfighting ability
http://i246.photobucket.com/albums/gg99/Puppetmaster_/Clothclaws.gif
Combat Threadwork (General)
You may sew two opponents together in combat.
Prerequisites: Threadfighting, Spiderthreads, Craft (Sewing) 13 ranks
Benefit: As a full-round action, you may make a touch attack against two adjacent opponents (use the average between the two Armor Classes), if you succeed, the targets are sewn together.
Sewn Together creatures cannot move from being adjacent to eachother, and thus must coordinate their moves by delaying. If the pair do not take the exact same actions on each of their turns, they both take damage equal to your Dexterity score. Each turn, instead of moving, one of them can make a strength check to break the threads, if they succeed, they are no longer Sewn Together and can act normally. Using a turn in this way causes damage equal to your Dexterity score to both targets.
This effect lasts until your Spiderthreads (see above) lose potency.
Clothshifter:
http://i246.photobucket.com/albums/gg99/Puppetmaster_/Clothshifter.gif
While the Clothfighter uses fabric as a weapon, the Clothshifter uses it as a magical suit that alters his form.
ENTRY REQUIREMENTS
To qualify to become a (Clothshifter), a character must fulfill all the following criteria:
Skills: Craft (Fabrics) 8 Ranks, Knowledge (Arcana, Religion, The Planes, Dungeoneering, or Nature) 3 ranks
Feats: Clothclaws
Special: Clothfighting
Class Skills
The Clothshifter’s class skills (and the key ability for each skill) are Appraise (Int), Craft (all; Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Religion, The Planes, Dungeoneering, and Nature; Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex)
Skills Points at Each Level : 2 + Int Modifier
Hit Dice: d6
Clothshifter
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Clothshifting (+1), Secondary Clothclaws
2nd|
+1|
+3|
+0|
+3|Multiple Clothclaws
3rd|
+2|
+3|
+1|
+3|Clothshifting (+2), Sized Clothclaws
4th|
+3|
+4|
+1|
+4|Cloth Feats (1)
5th|
+3|
+4|
+1|
+4|Clothshifting (+3)
6th|
+4|
+5|
+2|
+5|Fast Clothshifting
7th|
+5|
+5|
+2|
+5|Clothshifting (+4)
8th|
+6|
+6|
+2|
+6|Cloth Feats (2)
9th|
+6|
+6|
+3|
+6|Clothshifting (+5)
10th|
+7|
+7|
+3|
+7|Cloth Form, Perfect Clothclaws[/table]
Weapon Proficiencies: Clothshifters gain no new weapon or armor proficiencies.
Class Features:
Secondary Clothclaws: Your natural weapon granted by the Clothclaws feat is not always the primary weapon. You may wield another weapon as primary at any time.
Clothshifting: A Clothshifter can, as a 2 round action, once per hour, gain any template of the correct LA, as long as he has enough cloth to cover his entire body within arms-distance. The Clothshifter gains all the abilities of the template other than Spell-Like Abilities.
At 1st level, a Clothshifter can only morph into a template with an LA of +1 or less, but every odd-numbered Clothshifter level adds one to this number (LA+2 at level 3, LA+3 at 5th, ect…)
Multiple Clothclaws: At 2nd level, and every 2 levels thereafter, a Clothshifter can create another natural weapon with the clothclaws feat, with the ability to use them all in a full-attack.
Sized Clothclaws: At 3rd level, a Clothshifter’s Clothclaws are normal for his size.
Cloth Feats: At 4th and 8th level, a Clothshifter gains “Floating” feats, assigned every time he uses the Clothshifting ability. These may be any feat he qualifies for.
Fast Clothshifting: At 6th level, a Clothshifter’s Clothshifting power only takes one full round action to use, and he may use it every 30 minutes, instead of once per hour.
Perfect Clothclaws: A 10th level Clothshifter’s Clothclaws count as two size categories larger than the Clothshifter for damage purposes.
Cloth Form: At 10th level, Clothshifters can use their Clothshifting ability once per round, as a standard action.
EDIT: Updated
EDIT2: Updated with better readability. Clarified Clothing Bind.
EDIT3: Updated with image.
EDIT4: Updated with a new PRC
EDIT5: More feats! Making Threadfighting image. Done
Clothfighter
http://i246.photobucket.com/albums/gg99/Puppetmaster_/Clothfighter-1.gif
A Clothfighter is a person with a special affinity for threads and fabrics. They can use cloth as a weapon and eventually mimic creatures with their art.
MAKING A Clothfighter
Abilities: Dexterity and Intelligence are the most important abilities for a Clothfighter, and Strength and Constitution are as important to them as to any character.
Races: Any race can be a Clothfighter, but Humans and Gnomes are the most common. Alignment: Clothfighters can be any alignment.
Starting Gold: As Rogue
Starting Age: As Sorcerer
Class Skills
The Clothfighter ‘s class skills (and the key ability for each skill) are Appraise (Int), Craft (all; Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex)
Skills Per Day at 1st Level : (4 + int)x4
Skills Per Day at Each Additional Level : 4 + int
Hit Dice: d8
Clothfighter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+2|Weapon Finesse, Clothfighting, Quickdraw
2nd|
+1|
+0|
+3|
+3|Cloth Shield (+1)
3rd|
+2|
+1|
+3|
+3|Slashing Strike +1d6
4th|
+3|
+1|
+4|
+4|Clothfighting (+1), Clothing Skills (+2)
5th|
+3|
+1|
+4|
+4|Cloth Finesse
6th|
+4|
+2|
+5|
+5|Clothfighting (+2), Slashing Strike +2d6
7th|
+5|
+2|
+5|
+5|Cloth Summons (10)
8th|
+6/+1|
+2|
+6|
+6|Clothfighting (+3), Clothing Bind I
9th|
+6/+1|
+3|
+6|
+6|Slashing Strike +3d6, Clothing Skills (+4)
10th|
+7/+2|
+3|
+7|
+7|Clothfighting (+4), Cloth Shield (+2),
11th|
+8/+3|
+3|
+7|
+7|
12th|
+9/+4|
+4|
+8|
+8|Clothfighting (+5), Slashing Strike +4d6
13th|
+9/+4|
+4|
+8|
+8|
14th|
+10/+5|
+4|
+9|
+9|Clothfighting (+6), Clothing Skills (+6)
15th|
+11/+6/+1|
+5|
+9|
+9|Cloth Summons (20), Slashing Strike +5d6
16th|
+12/+7/+2|
+5|
+10|
+10|Clothfighting (+7)
17th|
+12/+7/+2|
+5|
+10|
+10|Clothing Bind II
18th|
+13/+8/+3|
+6|
+11|
+11|Clothfighting (+8), Slashing Strike +6d6
19th|
+14/+9/+4|
+6|
+11|
+11|Clothing Skills (+8)
20th|
+15/+10/+5|
+6|
+12|
+12|Cloth Summons (30), Clothing Bind III[/table]
Weapon Proficiencies: A Clothfighter is proficient in all simple weapons and any other 4 weapons.
Class Features: A Clothfighter’s class features are as follows.
Weapon Finesse: A Clothfighter gains the Weapon Finesse feat as a bonus feat at 1st level.
Quickdraw: A Clothfighter gains the Quickdraw feat as a bonus feat at 1st level, but only for cloth weapons.
Cloth Shield (Ex): At 2nd level, a Clothfighter gains the ability to create a shield out of cloth. It gives a +1 shield bonus, has no armor check penalty, ad weighs one pound.
At 10th level, the shield’s bonus increases to +2.
Clothfighting (Ex and Su, see text): The signature ability of a Clothfighter, a Clothfighter can use pieces of cloth as weapons. A Clothfighter can create any weapon that she in proficient with out of cloth. The weapon only works for her and other Clothfighters, falling limp in anyone else’s hands.
At 4th level her cloth weapons gain a +1 enchantment bonus.
At 5th level, a Clothfighter’s cloth weapons’ threat range doubles.
At 6th level, and every 2 levels after except for level 20, a Clothfighter can choose to either increase her weapons’ enchantent bonus by one (up to +5), or to gain a special enchantment. Every time a Clothfighter gains a new enchantment, she can alter the past enchantments (for example, Jill the Clothfighter has +5 wounding cloth weapons. When she reaches level 18, she decides to change her enchatment to +2 Holy Brilliant Energy cloth weapons.).
Slashing Strike (Ex): As the Rogue ability Sneak Attack, but only while Flanking with a Cloth weapon.
Clothing Skills (Su): At level 4, and every 5 levels thereafter (9th, 14th, 19th), a Clothfighter gains a cumulative +2 bonus on the following skills: Hide, Move Silently, and Tumble, but only if she is wearing clothing.
Cloth Finesse (Ex): A level 5 Clothfighter can use her Dexterity modifier instead of her Strength modifier for damage.
Cloth Summons (Su): A level 7 Clothfighter gains 10 summon points. She can spend these points to cast Summon Monster spells as a full-round action. One point counts as a level of the Summon Monster spell (3 points casts Summon Monster 3, ect…) a Clothfighter can only spend up to half her level (rounded down) at a time, and no more than 9 points at a time ever. She regains these points after sleeping for 8 hours.
The Clothfighter’s pool increases to 20 points at level 15, and 30 points at level 20.
Clothing Bind (Su): An 8th level or higher Clothfighter learns how to manipulate other people’s clothing in a fight. Each round the clothing is under the Clothfighter is using this ability, the clothing deals damage equal to armor spikes of the appropriate size catagory times the number of attacks the wearer can make in a full attack to the one wearing the clothing (for example, Jill uses the Tier 2 Clothing Bind on Joe the Human Fighter. They are both level 17 and Joe wears +5 Full-Plate. So the armor does [1d6+5 (Damage)*4 (Joes's Full Attack)], or 4d6+20 damage each round. The Clothfighter must wait 2d4 rounds between uses of any of these abilities.
Tier 1 (Level 8): A Clothfighter can make a special trip attack by making a touch attack. When the victim moves out of his square, he is subjected to a trip attempt for every square he moves. The Clothfighter gets a +4 bonus to her trip attempt, and cannot be tripped in return if her attempt fails. This effect lasts for a number of rounds equal to the Clothfighter’s Dexterity modifier.
Tier 2 (Level 17): A Clothfighter of this caliber can paralyze an opponent for one round by succeeding on a touch attack.
Tier 3 (Level 20): At 20th level, a Clothfighter masters the art of the Clothing Bind. By making a touch attack, the Clothfighter can paralyze her opponent for 3 rounds.
Feats:
Threadfighting (General)
Prerequisite: Clothfighting Ability
Benefit: You may use threads, strings, and ropes as weapons. You gain a +5 bonus on use rope checks and escape artist checks involving ropes
http://i246.photobucket.com/albums/gg99/Puppetmaster_/Threadfighting.gif
Spiderthreads (General)
Prerequisite: Threadfighting, Clothfighter level 3rd
Benefit: At will, as a free action, you may give ropes and threads that you are touching the durability of monstrous spider (http://www.d20srd.org/srd/monsters/monstrousSpider.htm) webs, as if they were created by a spider of your size catagory. After you break contact, they last for a number of rounds equal to your intelligence modifier.
Clothclaws (General)
Prerequisite: Clothfighting
Benefit: By taking a round to concentrate on a piece of cloth (provoking atacks of opportunity), you can cause it to meld with you, giving you a natural attack as if you were one size smaller. This weapon is always considered your primary weapon when in effect.
The weapon is considered a cloth weapon for the purposes of the Clothfighting ability
http://i246.photobucket.com/albums/gg99/Puppetmaster_/Clothclaws.gif
Combat Threadwork (General)
You may sew two opponents together in combat.
Prerequisites: Threadfighting, Spiderthreads, Craft (Sewing) 13 ranks
Benefit: As a full-round action, you may make a touch attack against two adjacent opponents (use the average between the two Armor Classes), if you succeed, the targets are sewn together.
Sewn Together creatures cannot move from being adjacent to eachother, and thus must coordinate their moves by delaying. If the pair do not take the exact same actions on each of their turns, they both take damage equal to your Dexterity score. Each turn, instead of moving, one of them can make a strength check to break the threads, if they succeed, they are no longer Sewn Together and can act normally. Using a turn in this way causes damage equal to your Dexterity score to both targets.
This effect lasts until your Spiderthreads (see above) lose potency.
Clothshifter:
http://i246.photobucket.com/albums/gg99/Puppetmaster_/Clothshifter.gif
While the Clothfighter uses fabric as a weapon, the Clothshifter uses it as a magical suit that alters his form.
ENTRY REQUIREMENTS
To qualify to become a (Clothshifter), a character must fulfill all the following criteria:
Skills: Craft (Fabrics) 8 Ranks, Knowledge (Arcana, Religion, The Planes, Dungeoneering, or Nature) 3 ranks
Feats: Clothclaws
Special: Clothfighting
Class Skills
The Clothshifter’s class skills (and the key ability for each skill) are Appraise (Int), Craft (all; Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Religion, The Planes, Dungeoneering, and Nature; Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex)
Skills Points at Each Level : 2 + Int Modifier
Hit Dice: d6
Clothshifter
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Clothshifting (+1), Secondary Clothclaws
2nd|
+1|
+3|
+0|
+3|Multiple Clothclaws
3rd|
+2|
+3|
+1|
+3|Clothshifting (+2), Sized Clothclaws
4th|
+3|
+4|
+1|
+4|Cloth Feats (1)
5th|
+3|
+4|
+1|
+4|Clothshifting (+3)
6th|
+4|
+5|
+2|
+5|Fast Clothshifting
7th|
+5|
+5|
+2|
+5|Clothshifting (+4)
8th|
+6|
+6|
+2|
+6|Cloth Feats (2)
9th|
+6|
+6|
+3|
+6|Clothshifting (+5)
10th|
+7|
+7|
+3|
+7|Cloth Form, Perfect Clothclaws[/table]
Weapon Proficiencies: Clothshifters gain no new weapon or armor proficiencies.
Class Features:
Secondary Clothclaws: Your natural weapon granted by the Clothclaws feat is not always the primary weapon. You may wield another weapon as primary at any time.
Clothshifting: A Clothshifter can, as a 2 round action, once per hour, gain any template of the correct LA, as long as he has enough cloth to cover his entire body within arms-distance. The Clothshifter gains all the abilities of the template other than Spell-Like Abilities.
At 1st level, a Clothshifter can only morph into a template with an LA of +1 or less, but every odd-numbered Clothshifter level adds one to this number (LA+2 at level 3, LA+3 at 5th, ect…)
Multiple Clothclaws: At 2nd level, and every 2 levels thereafter, a Clothshifter can create another natural weapon with the clothclaws feat, with the ability to use them all in a full-attack.
Sized Clothclaws: At 3rd level, a Clothshifter’s Clothclaws are normal for his size.
Cloth Feats: At 4th and 8th level, a Clothshifter gains “Floating” feats, assigned every time he uses the Clothshifting ability. These may be any feat he qualifies for.
Fast Clothshifting: At 6th level, a Clothshifter’s Clothshifting power only takes one full round action to use, and he may use it every 30 minutes, instead of once per hour.
Perfect Clothclaws: A 10th level Clothshifter’s Clothclaws count as two size categories larger than the Clothshifter for damage purposes.
Cloth Form: At 10th level, Clothshifters can use their Clothshifting ability once per round, as a standard action.
EDIT: Updated
EDIT2: Updated with better readability. Clarified Clothing Bind.
EDIT3: Updated with image.
EDIT4: Updated with a new PRC
EDIT5: More feats! Making Threadfighting image. Done