chronoplasm
2008-08-06, 12:31 AM
Powers:
Riot!
Each ally makes an Opportunity Attack against the nearest enemy if able.
Trip Wire
Until the end of your next turn, whenever an enemy passes between you and your nearest willing ally, that enemy is dealt damage and falls prone.
Vise
You deal damage to each enemy between you and your nearest willing ally.
Clothes-Line
You and your nearest willing ally run up to four squares in the same direction if able dealing damage to each enemy that you both passed on the way.
Duet Spin
If there is a willing ally within two squares of you, you can spin that ally around dealing damage to each enemy within the Close Burst 4 area. Then you may place your ally anywhere within that area.
Dance of Madness
Each ally within two squares of you makes an Opportunity Attack against each enemy within two squares.
Bowling
The damaged enemy is pushed two squares and knocked prone. Any other enemy it passes by or becomes adjacent to is also dealt damage and knocked prone.
Anchor Point
You mark the space you are on as an Anchor Point. Whenever you mark another space, this space is no longer an anchor point.
Rush Home
If you are six squares or fewer away from your anchor point and that space is unoccupied, you may return to that space damaging all enemies between you and that point and each enemy you pass by in this way.
Riot!
Each ally makes an Opportunity Attack against the nearest enemy if able.
Trip Wire
Until the end of your next turn, whenever an enemy passes between you and your nearest willing ally, that enemy is dealt damage and falls prone.
Vise
You deal damage to each enemy between you and your nearest willing ally.
Clothes-Line
You and your nearest willing ally run up to four squares in the same direction if able dealing damage to each enemy that you both passed on the way.
Duet Spin
If there is a willing ally within two squares of you, you can spin that ally around dealing damage to each enemy within the Close Burst 4 area. Then you may place your ally anywhere within that area.
Dance of Madness
Each ally within two squares of you makes an Opportunity Attack against each enemy within two squares.
Bowling
The damaged enemy is pushed two squares and knocked prone. Any other enemy it passes by or becomes adjacent to is also dealt damage and knocked prone.
Anchor Point
You mark the space you are on as an Anchor Point. Whenever you mark another space, this space is no longer an anchor point.
Rush Home
If you are six squares or fewer away from your anchor point and that space is unoccupied, you may return to that space damaging all enemies between you and that point and each enemy you pass by in this way.