Epinephrine
2008-08-07, 05:45 PM
So, we may be playing a very small party (3 players) and thus there are roles that need to be filled; there's a dread necro/warlock who is under a geas to behave himself (very concept driven, adds some minions to the fray and blasts stuff) and his guardian, a paladin (grey guard at level 6, is playing like a grey guard from the start)/favoured soul who is in charge of him - so we have some melee force and some healing, with a few neat tricks thrown in. That leaves a rogue-type and a general arcanist really, so I'm filling those roles.
We're using the 8,10,12,14,16,18 spread, I got this weird idea when flipping through books of playing a heavily armoured dwarven rogue/runesmith.
My thought was: give up sneak attack for fighter feat advancement (Unearthed Arcana variant rogue), qualify for Dread commando (gets to reduce armour penalty by up to 4 at 4th level), take heavy armour optimization, and be able to run around in dwarven plate with no penalty and no arcane failure rate. I'll throw an exotic weapon proficiency at the Greathammer, which he uses for sabotage. He won't be very sneaky at low levels, but the image of a dwarf "rogue" with 18 strength, opening locks with his greathammer is amusing.
I need 13 Dex to get the dodge/mobility for Dread Commando (which also gets some sudden strike), so I figure that's the 12, with the 4th level attribute boost going into Dex. 18 Str, 12 Dex, 16 (14+2) Con, 16 Int, 8 Wis, 8 (10-2) Cha.
Rogue side: UA variant rogue with dwarven level substitutions, give up a feat instead of a d6 of sneak attack for the 5th level substitution?), dread commando at 8th (when you hit +5 BAB)
Wizard side: 1 level of fighter (since you are already using fighter feat progression on the other side, take the UA variant fighter that sacrifices feats for sneak attack progression? Weird...), followed by wizard 1-4, Runesmith 1-2, more wizard while you take dread commando levels.
So, I'm looking for interesting feats/combat style for the remaining piles of feats. I'm thinking of going with improved sunder (+4 for two handed weapon, +4 for Improved Sunder, +2 for Greathammer, extra damage vs. objects from rapid demolitionist).
We're using the 8,10,12,14,16,18 spread, I got this weird idea when flipping through books of playing a heavily armoured dwarven rogue/runesmith.
My thought was: give up sneak attack for fighter feat advancement (Unearthed Arcana variant rogue), qualify for Dread commando (gets to reduce armour penalty by up to 4 at 4th level), take heavy armour optimization, and be able to run around in dwarven plate with no penalty and no arcane failure rate. I'll throw an exotic weapon proficiency at the Greathammer, which he uses for sabotage. He won't be very sneaky at low levels, but the image of a dwarf "rogue" with 18 strength, opening locks with his greathammer is amusing.
I need 13 Dex to get the dodge/mobility for Dread Commando (which also gets some sudden strike), so I figure that's the 12, with the 4th level attribute boost going into Dex. 18 Str, 12 Dex, 16 (14+2) Con, 16 Int, 8 Wis, 8 (10-2) Cha.
Rogue side: UA variant rogue with dwarven level substitutions, give up a feat instead of a d6 of sneak attack for the 5th level substitution?), dread commando at 8th (when you hit +5 BAB)
Wizard side: 1 level of fighter (since you are already using fighter feat progression on the other side, take the UA variant fighter that sacrifices feats for sneak attack progression? Weird...), followed by wizard 1-4, Runesmith 1-2, more wizard while you take dread commando levels.
So, I'm looking for interesting feats/combat style for the remaining piles of feats. I'm thinking of going with improved sunder (+4 for two handed weapon, +4 for Improved Sunder, +2 for Greathammer, extra damage vs. objects from rapid demolitionist).