Lappy9000
2008-08-07, 09:21 PM
Bornura
http://i729.photobucket.com/albums/ww294/Lappy9000/_Ice_Queen__by_Makimari.jpg
-Image by Makimari (http://makimari.deviantart.com/).
Bornura are peaceful beings bonded with psionic crystals, known as Nuralithis, as a result of a grand experiment on behalf of the once great Giant Kings. With crystals worth more than gold infused within their blood, bornura struggle to survive against the nuralith hunters who eternally besiege the amicable race.
Personality: The bornura possess remarkably placid dispositions, perhaps as a result of the nuralithis bound to their bodies. Although they are a shorter-lived race, bornura as a whole are genuinely benevolent, and prefer to take life slowly as they enjoy the simple pleasures of the world.
Physical Description: While they look similar to a human in most respects, the teal-hued nuralithis crystals give bornura the ability to form the gems into psionic weapons and defenses. Nuralithis crystals have adapted with the bornura, and now evaporate when exposed to air, forcing nuralith hunters to cut out the vital organs of a bornura to reap the benefits of the rare and powerful gems. Worth more per pound than gold, nuralithis proves to be a tantalizing source of quick income for the greedy and murderous.
Built light with smaller frames, bornura typically weigh 100 to 140 pounds and are just as tall as humans. Paler skin hues, often with a hint of blue, are the norm, and bornura sport blue eyes and hair ranging form light to dark blue, with the occasional appearance of white or purple hair. Bornura try to wear clothes that allow them to blend in with the general populace, and normally avoid drawing attention to themselves or their families. As bornura age, their body is slowly consumed by the crystal, and upon reaching a natural death, they are fully crystallized, with the energy having been drained from the nuralithis along with their life force.
Alignment: Bornura are slow to anger, quick to forgive, and inclined towards moral pursuits. The nuralithis in their bodies produces a pacifying effect, as well as allowing them the uncanny ability to read others. Bornura are most often Neutral Good.
Bornura Lands: Bornura find safety in numbers, and often form small communities within larger populations of other races. Since they look most like humans, most bornura find life within human settlements to be a fairly secure one. Usually, bornura settlements consist of small communes within the poorer districts of cities, or of isolated hamlets on the reaches of civilization.
Religion: The bornura have a loose history of ancestral worship, but most end up paying homage to a good-aligned deity whose clergy is accepting and trustworthy.
Language: Bornura speak Common and Terran, using the tongue of the earth elementals as their own.
Bornura Racial Traits
+2 Wisdom, -2 Charisma; Bornura are insightful and perceptive, but are often introverted and reserved.
Medium Size: Bornura, being medium, receive no adjustments based on size.
Earth Scion: Bornura are humanoids with the (Earth) and (Psionic) subtypes.
Speed: A bornura's base land speed is 30 feet.
Low-Light Vision: A bornura can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Almost Human: Bornura receive a +2 racial bonus on Disguise checks made to impersonate a human when not using crystal forming.
Crystal Forming: A bornura has the psionic ability to alter the nuralithis in their bloodstream into various forms. One form must be chosen at first level, and progresses naturally as the bornura gains class levels. Utilizing a crystal form is a swift action and lasts until the bornura is killed, knocked unconscious, or “turns off” the effect. The effects of a Shatter (http://www.d20srd.org/srd/spells/shatter.htm) spell or similar effect can cancel out the bornura's crystal forming for a number of rounds equal to the damage the bornura took should they fail their fortitude save (treat the bornura as a crystalline creature).
Amethyst Aura: Nuralithis evaporates to form a bluish aura around the bornura giving them and their allies within a 5' radius a +1 bonus on saving throws. Every four character levels, the aura grants an additional +1 bonus on saving throws.
Clear Immersion: Nuralithis accumulates into small clumps throughout the bornura's body, radiating energies that make arcane spellcasting difficult. Arcane spellcasters within a 10' radius of the bornura gain a 5% arcane spell failure chance. Every four character levels, the arcane spell failure chance increases by 5%.
Crystal Edge: Nuralithis hardens around the bornura's dominant arm, forming a deadly natural blade that deals 1d8+1 points of bludgeoning and piercing damage. Every four character levels, this bonus increases by 1. When attacking with natural attacks, a bornura uses their crystal edge as their primary natural attack. At level 10, a bornura gains a second crystal edge on their off-hand.
Dazzling Jewel: Nuralithis forms into sharp irregular crystals that distort light around the bornura's form, giving them a 5% miss chance. Every four character levels, the miss chance increases by 5%. However, the crystal forming trait doubles the penalties enacted by nuralithis trance.
Diamond Clarity: Nuralithis spreads through the very fissures of a bornura’s mind, granting them Power Resistance 10. Every four character levels, the Power Resistance increases by 5.
Gem Armor: Nuralithis condenses around the bornura's body, giving them a +2 natural armor bonus to AC. Every four character levels, this bonus to natural armor increases by +2.
Nuralithis Trance: Bornura experience a dulled sense of adrenaline, which greatly affects their battle prowess. Bornura cannot make charge attacks, take a -4 penalty to initiative, a -4 penalty to resist feints, and only gain half the benefit from spells or effects that rely on extreme emotion such as a barbarian's rage or a wilder's wild surge. This penalty to initiative and to resist feints increases by -1 every four levels as nuralithis extends over the bornura's body.
Automatic Languages: Common, Terran. Bonus Languages: Elven, Gnome, Gnoll, Halfling, Orc.
Favored Class: Psychic Warrior.
Variant: Non-Psionic BornuraBornura Racial Traits Medium Size: Bornura, being medium, receive no adjustments based on size.
Earth Scion: Bornura are humanoids with the (Earth) subtype.
Speed: A bornura's base land speed is 30 feet.
Low-Light Vision: A bornura can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Almost Human: Bornura receive a +6 racial bonus on Disguise checks made to impersonate a human when not using crystal forming.
Crystal Forming: A bornura has the supernatural ability to alter the nuralithis in their bloodstream into various forms. One form must be chosen at first level, and progresses naturally as the bornura gains class levels. Utilizing a crystal form is a swift action and lasts until the bornura is killed, knocked unconscious, or “turns off” the effect. The effects of a Shatter (http://www.d20srd.org/srd/spells/shatter.htm) spell or similar effect can cancel out the bornura's crystal forming for a number of rounds equal to the damage the bornura took should they fail their fortitude save (treat the bornura as a crystalline creature).
Amethyst Aura: Nuralithis evaporates to form a bluish aura around the bornura giving them and their allies within a 5' radius a +1 bonus on saving throws. Every four character levels, the aura grants an additional +1 bonus on saving throws.
Clear Immersion: Nuralithis accumulates into small clumps throughout the bornura's body, radiating energies that make arcane spellcasting difficult. Arcane spellcasters within a 10' radius of the bornura gain a 5% arcane spell failure chance. Every four character levels, the arcane spell failure chance increases by 5%.
Crystal Edge: Nuralithis hardens around the bornura's dominant arm, forming a deadly natural blade that deals 1d8+1 points of bludgeoning and piercing damage. Every four character levels, this bonus increases by 1. When attacking with natural attacks, a bornura uses their crystal edge as their primary natural attack. At level 10, a bornura gains a second crystal edge on their off-hand.
Dazzling Jewel: Nuralithis forms into sharp irregular crystals that distort light around the bornura's form, giving them a 5% miss chance. Every four character levels, the miss chance increases by 5%.
Diamond Clarity: Nuralithis spreads across the bornura's body in thin veins, granting them Spell Resistance 10. Every four character levels, the Spell Resistance increases by 5.
Gem Armor: Nuralithis condenses around the bornura's body, giving them a +2 natural armor bonus to AC. Every four character levels, this bonus to natural armor increases by +2.
Nuralithis Trance: Bornura experience a dulled sense of adrenaline, which greatly affects their battle prowess. Bornura cannot make charge attacks, take a -4 penalty to initiative, a -4 penalty to resist feints, and only gain half the benefit from spells or effects that rely on extreme emotion such as a barbarian's rage or a wilder's wild surge. This initiative penalty increases by -1 every four levels, as the nuralithis gradually extends over the bornura's body.
Razor Crystal: A bornura may cast Magic Stone (http://www.d20srd.org/srd/spells/magicStone.htm) on small clumps of nuralithis to be used as sling bullets or thrown stones. These clumps last the duration of the spell and are too small to have monetary value.
Automatic Languages: Common, Terran. Bonus Languages: Elven, Gnome, Gnoll, Halfling, Orc.
Favored Class: Monk.
http://i729.photobucket.com/albums/ww294/Lappy9000/_Ice_Queen__by_Makimari.jpg
-Image by Makimari (http://makimari.deviantart.com/).
Bornura are peaceful beings bonded with psionic crystals, known as Nuralithis, as a result of a grand experiment on behalf of the once great Giant Kings. With crystals worth more than gold infused within their blood, bornura struggle to survive against the nuralith hunters who eternally besiege the amicable race.
Personality: The bornura possess remarkably placid dispositions, perhaps as a result of the nuralithis bound to their bodies. Although they are a shorter-lived race, bornura as a whole are genuinely benevolent, and prefer to take life slowly as they enjoy the simple pleasures of the world.
Physical Description: While they look similar to a human in most respects, the teal-hued nuralithis crystals give bornura the ability to form the gems into psionic weapons and defenses. Nuralithis crystals have adapted with the bornura, and now evaporate when exposed to air, forcing nuralith hunters to cut out the vital organs of a bornura to reap the benefits of the rare and powerful gems. Worth more per pound than gold, nuralithis proves to be a tantalizing source of quick income for the greedy and murderous.
Built light with smaller frames, bornura typically weigh 100 to 140 pounds and are just as tall as humans. Paler skin hues, often with a hint of blue, are the norm, and bornura sport blue eyes and hair ranging form light to dark blue, with the occasional appearance of white or purple hair. Bornura try to wear clothes that allow them to blend in with the general populace, and normally avoid drawing attention to themselves or their families. As bornura age, their body is slowly consumed by the crystal, and upon reaching a natural death, they are fully crystallized, with the energy having been drained from the nuralithis along with their life force.
Alignment: Bornura are slow to anger, quick to forgive, and inclined towards moral pursuits. The nuralithis in their bodies produces a pacifying effect, as well as allowing them the uncanny ability to read others. Bornura are most often Neutral Good.
Bornura Lands: Bornura find safety in numbers, and often form small communities within larger populations of other races. Since they look most like humans, most bornura find life within human settlements to be a fairly secure one. Usually, bornura settlements consist of small communes within the poorer districts of cities, or of isolated hamlets on the reaches of civilization.
Religion: The bornura have a loose history of ancestral worship, but most end up paying homage to a good-aligned deity whose clergy is accepting and trustworthy.
Language: Bornura speak Common and Terran, using the tongue of the earth elementals as their own.
Bornura Racial Traits
+2 Wisdom, -2 Charisma; Bornura are insightful and perceptive, but are often introverted and reserved.
Medium Size: Bornura, being medium, receive no adjustments based on size.
Earth Scion: Bornura are humanoids with the (Earth) and (Psionic) subtypes.
Speed: A bornura's base land speed is 30 feet.
Low-Light Vision: A bornura can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Almost Human: Bornura receive a +2 racial bonus on Disguise checks made to impersonate a human when not using crystal forming.
Crystal Forming: A bornura has the psionic ability to alter the nuralithis in their bloodstream into various forms. One form must be chosen at first level, and progresses naturally as the bornura gains class levels. Utilizing a crystal form is a swift action and lasts until the bornura is killed, knocked unconscious, or “turns off” the effect. The effects of a Shatter (http://www.d20srd.org/srd/spells/shatter.htm) spell or similar effect can cancel out the bornura's crystal forming for a number of rounds equal to the damage the bornura took should they fail their fortitude save (treat the bornura as a crystalline creature).
Amethyst Aura: Nuralithis evaporates to form a bluish aura around the bornura giving them and their allies within a 5' radius a +1 bonus on saving throws. Every four character levels, the aura grants an additional +1 bonus on saving throws.
Clear Immersion: Nuralithis accumulates into small clumps throughout the bornura's body, radiating energies that make arcane spellcasting difficult. Arcane spellcasters within a 10' radius of the bornura gain a 5% arcane spell failure chance. Every four character levels, the arcane spell failure chance increases by 5%.
Crystal Edge: Nuralithis hardens around the bornura's dominant arm, forming a deadly natural blade that deals 1d8+1 points of bludgeoning and piercing damage. Every four character levels, this bonus increases by 1. When attacking with natural attacks, a bornura uses their crystal edge as their primary natural attack. At level 10, a bornura gains a second crystal edge on their off-hand.
Dazzling Jewel: Nuralithis forms into sharp irregular crystals that distort light around the bornura's form, giving them a 5% miss chance. Every four character levels, the miss chance increases by 5%. However, the crystal forming trait doubles the penalties enacted by nuralithis trance.
Diamond Clarity: Nuralithis spreads through the very fissures of a bornura’s mind, granting them Power Resistance 10. Every four character levels, the Power Resistance increases by 5.
Gem Armor: Nuralithis condenses around the bornura's body, giving them a +2 natural armor bonus to AC. Every four character levels, this bonus to natural armor increases by +2.
Nuralithis Trance: Bornura experience a dulled sense of adrenaline, which greatly affects their battle prowess. Bornura cannot make charge attacks, take a -4 penalty to initiative, a -4 penalty to resist feints, and only gain half the benefit from spells or effects that rely on extreme emotion such as a barbarian's rage or a wilder's wild surge. This penalty to initiative and to resist feints increases by -1 every four levels as nuralithis extends over the bornura's body.
Automatic Languages: Common, Terran. Bonus Languages: Elven, Gnome, Gnoll, Halfling, Orc.
Favored Class: Psychic Warrior.
Variant: Non-Psionic BornuraBornura Racial Traits Medium Size: Bornura, being medium, receive no adjustments based on size.
Earth Scion: Bornura are humanoids with the (Earth) subtype.
Speed: A bornura's base land speed is 30 feet.
Low-Light Vision: A bornura can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Almost Human: Bornura receive a +6 racial bonus on Disguise checks made to impersonate a human when not using crystal forming.
Crystal Forming: A bornura has the supernatural ability to alter the nuralithis in their bloodstream into various forms. One form must be chosen at first level, and progresses naturally as the bornura gains class levels. Utilizing a crystal form is a swift action and lasts until the bornura is killed, knocked unconscious, or “turns off” the effect. The effects of a Shatter (http://www.d20srd.org/srd/spells/shatter.htm) spell or similar effect can cancel out the bornura's crystal forming for a number of rounds equal to the damage the bornura took should they fail their fortitude save (treat the bornura as a crystalline creature).
Amethyst Aura: Nuralithis evaporates to form a bluish aura around the bornura giving them and their allies within a 5' radius a +1 bonus on saving throws. Every four character levels, the aura grants an additional +1 bonus on saving throws.
Clear Immersion: Nuralithis accumulates into small clumps throughout the bornura's body, radiating energies that make arcane spellcasting difficult. Arcane spellcasters within a 10' radius of the bornura gain a 5% arcane spell failure chance. Every four character levels, the arcane spell failure chance increases by 5%.
Crystal Edge: Nuralithis hardens around the bornura's dominant arm, forming a deadly natural blade that deals 1d8+1 points of bludgeoning and piercing damage. Every four character levels, this bonus increases by 1. When attacking with natural attacks, a bornura uses their crystal edge as their primary natural attack. At level 10, a bornura gains a second crystal edge on their off-hand.
Dazzling Jewel: Nuralithis forms into sharp irregular crystals that distort light around the bornura's form, giving them a 5% miss chance. Every four character levels, the miss chance increases by 5%.
Diamond Clarity: Nuralithis spreads across the bornura's body in thin veins, granting them Spell Resistance 10. Every four character levels, the Spell Resistance increases by 5.
Gem Armor: Nuralithis condenses around the bornura's body, giving them a +2 natural armor bonus to AC. Every four character levels, this bonus to natural armor increases by +2.
Nuralithis Trance: Bornura experience a dulled sense of adrenaline, which greatly affects their battle prowess. Bornura cannot make charge attacks, take a -4 penalty to initiative, a -4 penalty to resist feints, and only gain half the benefit from spells or effects that rely on extreme emotion such as a barbarian's rage or a wilder's wild surge. This initiative penalty increases by -1 every four levels, as the nuralithis gradually extends over the bornura's body.
Razor Crystal: A bornura may cast Magic Stone (http://www.d20srd.org/srd/spells/magicStone.htm) on small clumps of nuralithis to be used as sling bullets or thrown stones. These clumps last the duration of the spell and are too small to have monetary value.
Automatic Languages: Common, Terran. Bonus Languages: Elven, Gnome, Gnoll, Halfling, Orc.
Favored Class: Monk.