PDA

View Full Version : Arena Tournament, Round 45: Greyven vs. Little Knife Guy



ArenaManager
2008-08-08, 12:30 AM
Arena Tournament, Round 45: Grayven vs. Little Knife Guy

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena1i.gif


XP Award: 300 XP
GP Award: 300 GP

Grayven - Thrall of Ao (http://www.coyotecode.net/profiler/view.php?id=2240)
Little Knife Guy - dman11235 (http://www.myth-weavers.com/sheets/view.php?id=59509)

All Combatants, please roll initiative.

dman11235
2008-08-08, 08:09 PM
Purchase: Potion of Invisibility

initiative: [roll0]

Thrall_Of_Ao
2008-08-09, 10:56 AM
Grayven

Sell-
Chain Shirt

Buy-
Breastplate w/ armor-spikes

Initiative: [roll0]

dman11235
2008-08-09, 04:06 PM
I go first!

start in B10 with a dagger in my hand and my potion in the other and double move while hiding to K7. I should have cover because of the cliff even if he goes to the K15 area.

Hide check: [roll0] including the -5 for accelerated movement.
MS check: [roll1] include penalty.

EDIT: I don't think this will be a problem, but I will be away for the next 5 days. I should be able to get internet, so I probably won't miss anything. In case I do, this is why.

dman11235
2008-08-09, 04:07 PM
Okay....try this again...

hide [roll0]
MS [roll1]

end turn.

Thrall_Of_Ao
2008-08-11, 01:28 PM
Grayven

Note: After careful review of my remaining funds, it would seem that I am actually unable to make such purchases (hence, I would not have made such sales).

If this alteration would have changed your chosen purchases, by all means make such changes now.

Action-

In hand- Flask of alchemists-fire

Standard-Cast Divine favor

Move-U12


Stats-

hp-10/10
AC-16 T-11 FF-15
Saves-
F:4 R:0 W:4

Attack-
Melee:+4
Ranged:+0

Damage-
Melee:1d4+4
Ranged:1d6+1
Turn Checks-6/6
D.F.-1/10

Think I got everything...

dman11235
2008-08-11, 04:15 PM
Doesn't change my purchases.

Can I get a LoS check please?

chilepepper
2008-08-11, 05:34 PM
High Ref chilepepper

GreyvenNo Los
LKGNo Los

Thrall_Of_Ao
2008-08-13, 12:51 AM
Waiting on Dman to take his turn.

Ref. Only-
Chile,
By the by, the spelling is Grayven. They had it mispelled in the last match, but it's correct in this one, so no excuses! :smalltongue:

dman11235
2008-08-13, 08:10 PM
Yay! I'm back and in full force! And totally going to own you this time! I hope! My dice rolls haven't been very good...

Anyways....

I don't suppose I could get a listen check to try to determine his location? Like, as he moves again? If so: [roll0] and remain hidden there, readying an action to throw a dagger if he gets within 30' of me. If not, I remain there and still ready the action.

End turn.

chilepepper
2008-08-14, 12:48 AM
Ref. Only-
Chile,
By the by, the spelling is Grayven. They had it mispelled in the last match, but it's correct in this one, so no excuses! :smalltongue:

ThrallThe "They" you refer to would be me. And man if you knew how much typing, cutting, and pasting it takes to update stuff, you wouldn't be bustin my chops.:smallwink:

Sorry for the mistake, but you'll see little typos all the time. My characters have been referred to as Chili and Chilie, one match even had the wrong name at the top of the post.

Lemme get you a LoS check while I'm here.

edit:
LKGYep, that would be a reactive listen check. If he does something that makes sound, and your roll can hear it, the refs will let you know.

GrayvenNo LoS.

Thrall_Of_Ao
2008-08-15, 11:07 PM
Didn't notice you actually posted LKG, I was certain this match was set for DQ.

I'm too distracted right now to post an action, I should have one up before the end of the weekend.

I apologize for the wait in advance.

Thrall_Of_Ao
2008-08-18, 08:27 PM
Grayven

Ok, sorry about the wait.

Actions-
Standard: cast Shield of Faith on myself
Move: U16 hugging the ridge


Ref Only-
If I can roll a passive listen and spot let me know (not that I think it'll help much, but I could always roll a 20 (yea, his purchase kinda makes his likely tactics fairly obvious)

Stats-

hp-10/10
AC-18 T-11 FF-17
Saves-
F:4 R:0 W:4

Attack-
Melee:+4
Ranged:+0

Damage-
Melee:1d4+4
Ranged:1d6+1
Turn Checks-6/6
D.F.-2/10
SoF-1/10

In hand- Alchemists Fire

dman11235
2008-08-18, 09:35 PM
Done?

Refs:
reactive listen to determine direction and as best as I can discern location: [roll0] This will determine my actions...so...

Thrall_Of_Ao
2008-08-18, 09:42 PM
I'd like an answer for something from the refs, but go ahead, I honestly don't think it'll make much difference.

dman11235
2008-08-18, 10:34 PM
I'm waiting for ref involvement as well. From now on I won't assume you are done until you say "end turn" though. It's just that one of my other matches almost won due to DQ because the guy never said he ended his turn.

Talic
2008-08-19, 12:01 AM
Ref Talic
@Refs only:Grayven's sensory checks, if necessary: Spot [roll0]
Listen: [roll1]

@Thrall of Ao:Any player is entitled to reactive spots and listens whenever there is a chance to see or hear something. Our general practice is to roll those for you if you fail to list them. However, you are more than welcome to roll them yourself. For this round, I have taken the liberty of including your sensory rolls for the coming turn, in case they are needed. Per SRD rules, Listening/Spotting in this fashion are free actions. You may also actively spot or listen as a move action. In this case, if the object you're trying to see is still visible, your new roll will be used for LOS. If the sound you're trying to hear is still audible (example: Full round cast spell), then you can use listen in the same fashion.

LOS checks will be performed shortly.

@dman:LOS checks will be performed shortly.

Talic
2008-08-19, 02:22 AM
Ref Talic

@Refs: Little Knife Guy's reactive listen of 6 is not enough to hear the sound of casting from Grayven. -6 penalty for distance Brings the check to 0. Standard DC is 0, +15 for "Through a stone wall", which the rock pillar would most certainly qualify as (http://www.d20srd.org/srd/skills/listen.htm).

As there is no LOS through the move, and Little knife guy isn't moving, there's no other information that could be acted on.


@Grayven:No LOS, you don't hear anything.

@Littleknifeguy:No LOS, you don't hear anything.

Play continues. Turn passes to Little Knife Guy.

dman11235
2008-08-19, 09:21 AM
Dang it.

Stay hidden, ready action to throw a dagger if he comes within 30' of me.

If he moves again, listen check: [roll0]

End turn.

Thrall_Of_Ao
2008-08-20, 06:49 PM
Grayven

Actions-
Standard- Cast Expeditious Retreat
Move- U16-J17, ready to change direction at the slightest sign of his foe

Spot: [roll0]
Listen: [roll1]


Stats-

hp-10/10
AC-18 T-11 FF-17
Saves-
F:4 R:0 W:4

Attack-
Melee:+4
Ranged:+0

Damage-
Melee:1d4+4
Ranged:1d6+1
Turn Checks-6/6
D.F.-3/10
SoF-2/10
E.R.-1/10
In hand- Alchemists Fire


Almost forgot to mention; turn over.

dman11235
2008-08-20, 09:45 PM
listen: see above.

If I fail to hear him (again) I remain hidden, with the following listen check (don't worry, I'm moving next round if I fail to hear him): [roll0] Is he even trying to hide his sound?

Talic
2008-08-20, 10:31 PM
Ref Talic

LOS!
Refs:L16's rise barely provides cover to LKG.

Grayven's Reactive spot: [roll0] Distance 55 feet, +5 to DC
EDIT: DC 16 passed.

Grayven
You see your opponent hiding in K7, as you enter M17. Continue moving in the pattern above?

Little Knife Guy
From your position in K7 (hiding, hide check 11), You can clearly make out the sounds of a spell in the distance to the east. You then see him enter LOS at M17.

Still Grayven's turn.

Thrall_Of_Ao
2008-08-20, 11:03 PM
Talic-
I'll end my movement in L17 and use my free action to activate Divine Might (+3 damage to any attack I make in the round)

End of turn.

dman11235
2008-08-20, 11:11 PM
Round 5:

Which way did he enter from? O or N? Also, is north up? I'm assuming so.

If O:
Hiding as I go, I move to G7 and ready an action to throw a dagger if he comes withing 30' of me.

If N:
move to S7 and hide. Either way, my hide check follows.
[roll0]

End turn, but refs see spoiler. You'll know why.

chilepepper
2008-08-20, 11:43 PM
High Ref chilepepper

The refs, being overworked and underpaid, would REALLY love it if everybody posted a stat block EVERY turn. This should at the very least include HP, AC breakdown, position, and current buffs.

dman11235
2008-08-21, 11:03 AM
Sorry, I'll start doing it.

Stat block
HP: 9
AC: 18
location: K7, hiding (check: 11)
readied action: throw a dagger if LoS is established within 30'
current buffs: none.

EDIT: Can I get a ref to answer my question so I can finalize my turn?

Thrall_Of_Ao
2008-08-21, 11:18 AM
I apologize for my part by not including position.

Here's an updated one.


hp-10/10
AC-18 T-11 FF-17
Saves-
F:4 R:0 W:4

Attack-
Melee:+4
Ranged:+0

Damage-
Melee:1d4+4
Ranged:1d6+1
Turn Checks-6/6
D.F.-3/10
SoF-2/10
E.R.-1/10
In hand- Alchemists Fire

Positon-
Currently moving from U16-J17

chilepepper
2008-08-22, 12:04 AM
dmanHe came from the east and kept moving west out of LoS

dman11235
2008-08-22, 09:31 AM
Thank you. In that case, end turn.

stats:
HP: 9
AC: 18
location: G7, hiding (check: 25)
readied action: throw a dagger if LoS is established within 30'
current buffs: none.

Thrall_Of_Ao
2008-08-22, 01:53 PM
Grayven

Actions-

Free-Activate Divine Might

Move-L17-F10, 10' of potential movement still remaining

retaining Standard action until after LOS is determined.

Spot: [roll0]
Listen: [roll1]

Sneaky bastard...


LOS please.

Stats (New and improved!)-

hp-10/10
AC-18 T-11 FF-17
Saves-
F:4 R:0 W:4

Attack-
Melee:+4
Ranged:+0

Damage-
Melee:1d4+7temp(4)
Ranged:1d6+1
Turn Checks-2/10
Luck Reroll-0/1

D.F.-4/10
SoF-3/10
ER-2/10
In hand- Alchemists Fire

Positon-L17, moving along the edge of cliff to F10

Please use this Stat. block as the primary one, the other ones are flawed.

chilepepper
2008-08-25, 01:09 AM
High Ref chilepepper

refsIn the middle of Greyven's movement, LKG's readied action triggers. Greyven rolled his reactive spot, but it was not enough to spot LKG.

LKGYou see him round the corner and walk up the F line. When he enters F13, your readied action triggers.

dman11235
2008-08-25, 03:12 PM
Yay! Eat dagger!

Attack vs FF: [roll0]. +8 due to the high ground from the map (or was that just re-iterating the high-ground rules from the PHB? If so, subtract 1...)

Damage: [roll1] My max damage is 1, then +2d6 SA, so I'm just doing it like this.
Crit (for +1 damage!): [roll2]

chilepepper
2008-08-25, 04:59 PM
High Ref chilepepper

For clarification, that attack is a triggered readied action, however...

0(bab) +5(dex) +1(size) +1(racial) +1(higher ground) -6(range)
You should have a +2 total attack bonus.

We'll give Grayven a chance to respond.

dman11235
2008-08-25, 05:09 PM
Don't you mean -4 range? Range increment 10'. -2 for 10-20, -4 for 20-30. +1 for PBS. Forgot about that. So a +5 attack bonus. That's a 24. I think? Can't remember my exact roll.... Also checking range increments rules.

EDIT: 23, my roll was an 18.

Range penalties: first range increment incurs no penalty. Every full increment incurs a -2 cumulative penalty. So the penalty comes into play at >10', >20', and >30'. At least, that's what I see (and what I've always played, so I'm familiar with this interpretation). Though it might be that you incur a -2 for the first one, then another -2 on the second one, and the first one just ignores the penalty. It also might be that the first one doesn't incur and each one after that starts the -2 (looks to be the intent, it's just botched wording). I'll check my PHB here in a sec.

Thrall_Of_Ao
2008-08-25, 05:16 PM
High Ref chilepepper

For clarification, that attack is a triggered readied action, however...

0(bab) +5(dex) +1(size) +1(racial) +1(higher ground) -6(range)
You should have a +2 total attack bonus.

We'll give Grayven a chance to respond.

Thank you for the further clarification Chili (although it makes little difference to Grayven)

Good choice of action LKG. :smallamused:

But, I may not be done yet.

First of, I'm assuming that my meager S&N rolls failed to detect your sneakieness (or you were simply invisible!!! Which, I'd need to know if that was the case).

In addition to what Chili mentioned, you would need to roll your 1d3 for damage, because unless you roll that 3 (adding that +1 to damage), Grayven will end up at 0 hp rather than negs...which matters a lot.

In addition, I am curious as to what your position is, I'm guessing the -6 Chili mentioned, you're still quite far away, which also makes me wonder what square I was in when your attack actually triggered...

I'm sure Chili, or another free ref. will wrap up these question in no time though, so we can proceed with what remains of the match (which probably won't be much longer). :smallwink:

dman11235
2008-08-25, 05:21 PM
Minimum of 1 damage. (http://www.d20srd.org/srd/combat/combatStatistics.htm#minimumDamage) Always a minimum of 1 damage. Hence why I just added 1 to my SA dice...it's my max and my min.

Also, I'd assume the refs would tell me if you spotted me, since I would know (unless you want to bluff not seeing me?), so I assumed (I pray correctly) that you wouldn't have seen me until I launched a dagger into your face.

EDIT: Actually, you take one more damage than I listed, because of PBS. So it still wouldn't matter:smalltongue:

So 12 damage.

EDIT 2: if you were a single inch closer, it would have been a 23, but it is a 21. Still hits I believe. unless you have some ace in the hole.

EDIT 3: it's on the increment that you take the penalty, btw. So at 10 (10-19.999) it's -2, 20 (20-29.999) it's -4, and 30 (30-39.999) it's -6.

dman11235
2008-08-25, 06:39 PM
Okay, so after I throw my dagger (attack of 21, damage of 12), you see me hanging out in G7, and the dagger gets you at F13. Do you have anything to respond with? After getting struck by the dagger, that is.

Thrall_Of_Ao
2008-08-25, 07:07 PM
Grayven

Grayven, seeing the dagger flying through the air, attempts to deflect it with his buckler, but misses the blade narrowly, it's edge slashing cleanly through his neck, and he falls to the ground unconscious and bleeding.

Comments: The reason that I reqested any further information was that I still retained a Standard action (which I was seriously considering using for Full Defense), as well as the possibility that I might have had cover from your attack (which, I do not believe I did).

Not to mention that if you had rolled only slightly worse, you would have missed (my FF AC was 17).

But, going by the spirit and the word of my actions as I wrote them, you would have caught Grayven "off guard".

Congrats and good luck in your next match!

chilepepper
2008-08-25, 09:36 PM
Readied actions interrupt what's triggering it. You can take an immediate action when a readied action triggers, but not a standard since you can't take a standard action in the middle of a move action. Furthermore, since you were flatfooted to his attack, you could not have reacted anyway.

Correct on the minimum damage.

Full defense is a full round action. Attacking defensively is a standard action.

Range penalty is -6, as I said. Still hit though.

Little Knife Guy is the winner.

Thrall_Of_Ao
2008-08-25, 09:46 PM
Chili-

Although the final result is the same, (LKG winning) I can't help but disagree with you Chili.

Total defense in 3.5 is a standard action (http://www.d20srd.org/srd/combat/actionsincombat.htm).

Hence, if I had only been reduced to 0 hp, I still could have taken my standard action to complete my move and throw my alchemists fire (http://www.d20srd.org/srd/combat/specialInitiativeActions.htm)(which would have little chance of hitting, but could potentially have won me the match before I passed out).

chilepepper
2008-08-26, 04:47 AM
Chili-
Total defense in 3.5 is a standard action (http://www.d20srd.org/srd/combat/actionsincombat.htm).

You're absolutely right, my mistake.