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ArenaManager
2008-08-08, 12:34 AM
Arena Tournament, Round 45: Caleb Vestrit vs. Hughes

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena1i.gif


XP Award: 300 XP
GP Award: 300 GP

Caleb Vestrit - Adumbration (http://www.myth-weavers.com/sheets/view.php?id=60959)
Hughes - theterran (http://www.coyotecode.net/profiler/view.php?id=4151)

All Combatants, please roll initiative.

theterran
2008-08-08, 10:05 AM
Hughes

[roll0]

(edit)

Well...since you have a +3 modifier...I think you rolling init is a moot point.

Adumbration
2008-08-08, 10:30 AM
Caleb

Purchases before the match:
- Greatsword, -50 gps.
- Sling, 50 bullets, -5 sp.

I agree. I'll take my turn after you've stated your location and things in hands. (For refs only, of course)

My stuff:
Starting at Y 10, with the greatsword at hand. The sling and bullets are hanging from his belt. The sling is pre-loaded.

theterran
2008-08-08, 10:52 AM
No problem...Here ya go.

Stats:
Location - A10/B11
Mounted - Yes
HP: 9/9
AC: 16 Touch: 10 FF: 16
In Hand: Scroll of Shield
Turn Attempts Left (9/9)

Spells:
Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)


Horse Stats (http://www.d20srd.org/srd/monsters/horse.htm#warhorseLight)

Adumbration
2008-08-08, 11:11 AM
Caleb - Round 1

Actions:
Free actions to activate Longstrider and Rage. Double-move to next to Hughes.

To save time... Since I know you haven't moved, and though I don't know your exact location, my movespeed is more than enough to do it. As a matter of fact, I had a fair 20 feet extra.

Caleb moves next to Hughes, approaching from north-east. Of course, if possible, he moves in such a manner that he doesn't provoke AoOs - no moving inside your threatened squares. Just put me somewhere on the east-side, ok? :smallsmile:

Stats:

HP: 15/15
AC: Full 21, Touch 17, Flat 14.
Rage 0/6.
Longstrider 0/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location:

End of turn.

theterran
2008-08-08, 02:02 PM
Alright...in the interest of keeping this moving. I'm sitting on a horse in A10/B11. Where will you end?

Adumbration
2008-08-08, 02:11 PM
C11 seems good enough.

theterran
2008-08-08, 02:42 PM
Hughes - Round 1

Swift Action: Cast a Spell
Using 5 Turnings to Quicken Shield of Faith

Standard Action: Cast Defensively from the Scroll in Hand
Casting Shield from scroll.
[roll0] vs DC16


Free Action: Drop Scroll

Move Action: Draw Greatsword.

Your go.

Stats:
Location - A10/B11
Mounted - Yes
HP: 9/9
AC: 22 Touch: 12 FF: 22
In Hand: Greatsword
Shield of Faith (1/10)
Shield (1/10)
Turn Attempts Left (4/9)

Spells:


Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)
Horse Stats (http://www.d20srd.org/srd/monsters/horse.htm#warhorseLight)

Adumbration
2008-08-08, 02:48 PM
Caleb - Round 2

Standard action to attack Hughes:

Attack #1:
[roll0]
Damage #1:
[roll1]
Attack #2:
[roll2]
Damage #2:
[roll3]

Stats:
HP: 15/15
AC: Full 21, Touch 17, Flat 14.
Rage 1/6.
Longstrider 1/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location:

Adumbration
2008-08-08, 02:49 PM
No luck there, it appears.:smallsmile:

End of turn.

EDIT: Offline now... At least in about 5 minutes. Will be back tomorrow.

theterran
2008-08-08, 02:55 PM
Hughes - Round 2

Full Attack!
[roll0]
[roll1]


And a Ride check to have my horse attack with me.

[roll2] - DC10

If Successful - See Spoiler


Hoof 1
[roll3]
[roll4]
Hoof 2
[roll5]
[roll6]
Bite
[roll7]
[roll8]


End my Turn.

Stats:
Location - A10/B11
Mounted - Yes
HP: 9/9
AC: 22 Touch: 12 FF: 22
In Hand: Greatsword
Shield of Faith (2/10)
Shield (2/10)
Turn Attempts Left (4/9)

Spells:


Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)
Horse Stats (http://www.d20srd.org/srd/monsters/horse.htm#warhorseLight)

theterran
2008-08-08, 02:58 PM
Forgot to add the +1 on my attack for being on Higher Ground. So the attack should be 21. Not sure if that makes a difference.

See this link if you're unsure about the +1

Mounted Combat (http://www.d20srd.org/srd/combat/specialAttacks.htm#mountedCombat)

Adumbration
2008-08-08, 02:58 PM
Nice. I'll take my turn after all.

Caleb - Round 3

Same as last round:

Attack #1:
[roll0]
Damage #1:
[roll1]
Attack #2:
[roll2]
Damage #2:
[roll3]

Stats:
HP: 15/15
AC: Full 21, Touch 17, Flat 14.
Rage 2/6.
Longstrider 2/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location:


End of turn. Offline now, for real. :smalltongue:
Unless you are a real ninja at posting...

theterran
2008-08-08, 03:02 PM
See my edit above! about adding +1 to the attack in Round 2...And I'll take my next round.

Hughes - Round 3

Full Attack!
[roll0]
[roll1]


And the Ride check to see if it attacks.

[roll2] - DC 10

If it succeeds.

Hoof 1
[roll3]
[roll4]
Hoof 2
[roll5]
[roll6]
Bite
[roll7]
[roll8]

Stats:
Location - A10/B11
Mounted - Yes
HP: 9/9
AC: 22 Touch: 12 FF: 22
In Hand: Greatsword
Shield of Faith (3/10)
Shield (3/10)
Turn Attempts Left (4/9)

Spells:




Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith-x, Sanctuary, Magic Weapon (D)
Horse Stats (http://www.d20srd.org/srd/monsters/horse.htm#warhorseLight)

Adumbration
2008-08-08, 03:02 PM
Acknowledged. But also, you forgot to roll the ride check for being able to attack. :smalltongue:

DC 5, I know, but still.

theterran
2008-08-08, 03:04 PM
Do I need to roll that If i'm not actually moving the horse?

Adumbration
2008-08-08, 03:06 PM
Still waiting for those ride checks, but meanwhile...

Caleb - Round 4

Attacking, again:
Attack #1:
[roll0]
Damage #1:
[roll1]
Attack #2:
[roll2]
Damage #2:
[roll3]

Stats:

HP: 2/15
AC: Full 21, Touch 17, Flat 14.
Rage 2/6.
Longstrider 2/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location:

Adumbration
2008-08-08, 03:07 PM
Combat while Mounted

With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

Doesn't say anything about moving...

Adumbration
2008-08-08, 03:09 PM
Woah, I think I see a critical there.

Confirmation:
[roll0]
Damage:
[roll1]

theterran
2008-08-08, 03:32 PM
Ride Checks
[roll0] -DC5
[roll1] -DC5

theterran
2008-08-08, 03:33 PM
Well...that was a moot point as I'm dead from the crit :smallfrown:

chilepepper
2008-08-08, 03:53 PM
High Ref chilepepper

Caleb Vestrit is the winner.

Adumbration
2008-08-09, 12:36 AM
A good match. You had me at 2 hitpoints there, I was getting worried. That horse is nasty. :smallwink: