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tsuuga
2008-08-08, 09:26 PM
Attention, may I have your attention please? I have two announcements to make!

Number 1: The council has been given the power to make temporary rulings. What a mod says about how the game works, goes, until Alch can be reached for an opinion. If a mod says Alch said something, believe them. This does not really apply on a mod's comments on themselves, if a mod tells you "Alch said I could do this", or rules that they can do something without paying AP, you've got the right to ask another mod for their opinion. When there's controversy among the mods on how something ought to work, a consensus of 3 decides.

Number 2: It's time people claimed some more domains, folks. To facilitate this, Alch will be giving out 5 AP to whoever claims one of the following three domains: Pact, Domination, and Herald (Chosen by die roll in the dicerolling thread. Love domain was added after this, moving Pact from the spot in which it was chosen). Now, this is a slow-paced game played over the internet, we're not just giving the prizes away to the first people to post that they claim. You all are hardly on 24 hours a day. Instead, anyone who has that domain in a secondary domain slot at the end of the day next Sunday (exact time to be determined. In fact, Sunday is only a working date. It *will* be while after next rollover, though.) Yes, that means potentially more gods will be after a domain than can fit in it. Fight it out, or decide OOC. Heck, run a duel OOC to give the combat system a little workout.

This contest will continue in some form in future weeks. Fewer prizes will be given out, or simply smaller prizes. I'm also thinking it would be better to roll domains and give points to the gods who have that domain, in essence, domains would be "lottery tickets".

Currently, we are in Week 9.
The wiki (http://loc.mornproductions.com/wikka.php?wakka=HomePage): When your god is approved, register here using your GiantITP forum name and message Rizban that you have applied. You will be added to the list of player shortly. The wiki is intended to be the most complete reference for this game – so keep it up to date! The information in the following posts is more of a quick-reference.

The other links:
The threads:

Lords of Creation Thread 1 (http://www.giantitp.com/forums/showthread.php?t=83820)
Lords of Creation Thread 2 (http://www.giantitp.com/forums/showthread.php?t=85710)
Lords of Creation Thread 3 (http://www.giantitp.com/forums/showthread.php?t=87228)
The In-Character Thread (http://www.giantitp.com/forums/showthread.php?t=83986)
The Homebrew Thread (http://www.giantitp.com/forums/showthread.php?t=84436)
The Dice-rolling thread (http://www.giantitp.com/forums/showthread.php?t=87075)

The Visual Aids:

World Map (way out of date) (http://ghb0fw.blu.livefilestore.com/y1pgI9j5-5Xd9sqqLFJq6DkRC_4aUqC_ktD15R26XEUYkACjpNwuOAkMdfv R_fwZO2dYgqGMtgkUR4/LoC%20map%20large.png)
Ramua and the Volcanoes (http://tlndxa.blu.livefilestore.com/y1p7r27ABJq5zsPp8MYFGqCSaTbxQcAxZWpwwZy_zxg1TVrtD-8KvYapIT6v0bfLHH-KZsoofpLcm4/Ramua.jpg)
Xiua (http://heiscg.blu.livefilestore.com/y1pyyMQFwhriEORQ1XYZhTajVuWcpsp1ztkpyJfYNn4E7npgxo ADWOQBrlTVcpAmQmQqPf45MrHIak/Xiua.jpg)
Nortrelding (http://i167.photobucket.com/albums/u131/Tebryn_Cabal/Noe.jpg)
Family Tree (http://img99.imageshack.us/img99/1391/geneologyyh6.png)


New Policy: PM me with the relevant information when you do something that requires updating the god list or domain list. I am, apparently, not very competent at ferreting that stuff out of the IC thread.

What new players need to know:

The goal:

The goal of Lords of Creation is to create a living, breathing campaign setting by playing a game in 36 short weeks. In this game, we play the gods of a world made by the mysterious Creator, and we become a small pantheon in our own right.

The administrator of this game, Alchemyprime, has planned a few large events to shape the world that is out of the hands of the deities, but that they can react to. By role-playing the gods of the world, we hope to make the world and it’s history feel just as organic as that of the real worlds.

Of course, assuming that the real world had elves and +5 Vorpal Greatswords…
Creating your god:
Fill in the red parts of the following form, and post it to this thread.
Name, Epithet
Played By Player Name
(DR:Divine Rank) Classes
Symbol: Holy or Unholy Symbol
Home: Home Plane
Alignment: Alignment
Domains: Primary Domain, Alignment Domain
Portfolio: Portfolio Element
Favored Weapon: Weapon
Combat: Divine Combat classes, Divine Combat Modifiers (Optional, feel free to get help on this; but please don't just leave me hanging indefinitely!)
Brief Description: A description of perhaps a couple of paragraphs. At least, cover your deity's goals/personality/motivation. Just give us an idea of who your deity is.
Explanation:

Name. Just be serious. An epithet is a decorative title (and optional, though most deities here have at least one) similar to Richard the Lionheart
Primary Domain: Ideally, chosen from the ‘Available’ list in the next post. You may also take a domain from the Taken or Claimed list, but you'll have to convince the player who owns that domain to give it up.
Alignment Domain: A domain from the Alignment list that matches your deity's alignment. If your deity is neutral on either axis, they may choose the Balance or Indifference domains.
Portfolio element: A (usually more specific) sphere of influence related to your primary domain. For instance, Thieves would be a portfolio element that goes with Trickery
Symbol: Your deity’s holy or unholy symbol
Alignment: The same as the regular D&D alignments.
Favored Weapon: Your deity’s weapon of choice. You can name it if you want, but you may want to save the name for an actual artifact weapon.
Divine Rank: Your godly power. Choose a number 0-6. DR0 deities are barely more than mortal (and not recommended for players.) DR 1-5 deities are able to walk the world; DR6 deities are unable to appear on the material plane without the use of an avatar.
Class levels: Any published base or prestige class levels equal to (16 + (2*DR)). You can take no more than 10 total levels in 'double dip' classes, that is, those like Mystic Theurge that count as two Divine Combat classes. You can distribute those double dip levels any way you choose between the two classes it counts as before a combat.


3 players from the Council (Alchemyprime, Tialat, Faithless, Innis Cabal, Draken, Tsuuga, and Pyrefiend) must vote yes on your deity. Once you are approved, you should remind people that your god needs a parent (it is preferred but not strictly necessary). If nobody steps forward to beget your god; you may come into being as a coalescence of… whatever you represent, or a similar origin.

If you are approved, you may post to the IC thread starting the following Thursday; either once you are begotten, or if you do not have a parent, after 6 PM PST. AP from the Thursday you come into existence is included in your starting AP.
An example:
<#>Kaern, the Steadfast
Played By tsuuga
(DR:6) Lesser Deity, Knight 17/Cleric 11
Symbol: A clenched fist on a shield
Home: Second Chance
Alignment: Lawful Neutral
Domains: Endurance, Balance
Portfolio: Discipline
Favored Weapon: Warhammer
Combat: Warrior 17, Divinity 11, Aura of Endurance {A} x3, Stoneskin {A(2)}
Brief Description: Kaern appears as a tall human sculpted out of basalt. He treasures all the creations of the playground, and does not want to see any of it destroyed. He makes a point of not taking sides in the affairs of mortals or gods; unless one side or the other is in danger of destruction.

Gameplay:

Basics:Every week of real time (Divided at 6 PST Thursday) is a month of subjective time for the gods, and 3-300 years to mortals (Narrative license. Mortal time moves slower relative to real time in times of war than in times of peace).

Each week, you gain AP according to the following table. You also start with that amount of AP as a new god.
Caste|DR|AP/week|Max Evolutions
Hero-god|DR0|1|0
Demigod|DR1-5|2|1
Lesser God|DR6-10|3|2
Intermediate God|DR11-15|4|3
Greater God|DR16-20|6|4
Overgod|DR21+|10|4

Overgods are odd; they have ascended past worshipers. When they spend points, they do so to further another god’s goals, or make it look as though another god did something. Points roll over from week to week, to a maximum of 10 * your divine rank.
Free Actions:

Cast Spell You may cast any spell from your domains, and any spell from your class list as often as you like.
Planar Travel It’s trivial for gods to travel between planes.
Control Followers You can roleplay what the mortals and monsters in your flock do.
Claim Plane Take ownership of an unclaimed plane. Note, The Material Plane, The Void and The Grey Void cannot be claimed.
Choose Home Choose your home location. If your home location is a plane you own, you gain +1 to your CR while you are there. If your home is a location you spent AP on, or were invited to live in, you gain a {Home} ability.
Beget Player God It's free to be the parent of a player god. Just roleplay making 'em. If it's PG-13.
Beget god-ish Creates a DR0 entity that does not gain AP, and does not have a primary domain. Otherwise, functions as a god, and counts against your NPC god limit. You can upgrade them to a full god with the Beget God action.


Divine actions:

1 Point Activities

Teach populous Introduces a pre-existing concept to a populace, for instance, you could teach magic to the elves. However, knowledge tends to spread, and other groups will pick up on it quickly.
Nourish populous Directly provides food, or other good conditions to a group for a limited amount of time.
Nourish land Causes an area of land to be bountiful.
Mold land Creates or alters a land feature. You could create mountains, forests, a swamp, or split off part of a continent. Not needed on a plane which is divinely morphic with respect to your deity.
Pestilence Harms a group, with drought, famine, disease, or infestations. Counters or is countered by Nourish Populace
Create Subrace Creates a subgroup of an existing race, with enough physical or cultural differences to merit a change in racial abilities.
Join Pantheon[B] Joins a pantheon; pantheons are described under two-point actions.



2 points

[B]Create populace Creates a single player race, up to three related monsters(For instance, Griffons, Hippogryphs, and Lammasu), a group of very closely themed monsters (Chromatic Dragons, Elementals), or a whole category of "natural" animals (For instance, sea animals, domestic animals, birds)
Create land Creates new land where there was none (in the middle of the ocean, in an empty plane). This is not necessary on a plane which is divinely morphic with respect to your deity
Guide populace Vastly changes the beliefs or culture of your followers, declares war, or doubles the level limit for one of your mortal followers.
Create Organization Creates a country, religious sect, or other major organization. Create Organization can also create a Prestige Class, along with the organization that goes with it.
Create portal Creates a permanent connection between points on two planes. It can also be used to create Manifest Zones, as in Eberron.
Gain Domain Adds a Domain to your list. You must have a related portfolio element, and have done three other divine actions relating to the desired domain. You must get the approval of a referee, as well. To advance to Intermediate deity status, you must have at least 3 domains. To advance to Greater, you must have at least 5. You can use any of the spells on your domain lists as an at-will SLA.
Gain Portfolio Element This is required to gain domains, and helps to flavor your deity.
Gain Level It takes deities a lot of XP for a god to level up.
Aid an Ally Allows you to come to the aid of another deity engaged in combat. Without this action, you can only add you {A} modifiers if you wish to help.
Lock/Unlock Plane You stop entry or exit from a plane you control for any deities or mortals you choose. However, if the deity has 4 or more DR than you do, they can make a DR check each week to enter (1d20+their DR vs DC 11+your DR). If the plane is strongly aligned, this DC goes up by 2 for deities of the opposite alignment. So if a Lawful Good deity tried to get into a Chaotic or Evil plane locked by a DR 1 god, the DC for him would be 14 instead of 12. If the Plane was Chaotic Evil, the DC would be 16.
Create Pantheon The god who uses this action becomes the first and ruling member of a new pantheon (He does not have special power over the other gods; but he does have admin rights to the pantheon). For every two members, a pantheon can have one purpose. The pantheon gains a special AP pool which can be spent to advance a purpose of the pantheon; the pool gains 1 ap a week for every two members of the pantheon.


3 point

Attack another god Initiates a Divine Combat. Divine Combat is explained below
Beget god Creates a new DR1 entity under your control, and you may spend 2 additional AP to increase this deity's DR by 1, up to your CR-1. If the creating god is DR1, the new deity must be DR0. You must provide this entity with its primary domain; you may either give or share one of your nonalignment, nonprimary domains with it, provided you do not go over the limit of gods per domain, or you may give it your primary domain. Alternatively, you may spend an additional 2 AP to buy your NPC god any domain you desire that is not full. DR0 deities do not get a primary domain, only an alignment domain; when they earn their first domain, they automatically become DR1 as well.
Create Artifact Creates a Battle or Utility Artifact. Battle artifacts add .5 to your CR (Combat Rating). This is discussed further in the Combat section Utility Artifacts can do almost anything else, but should be discussed before you create them, and may cost additional AP.
Create Avatar Not available to DR0 deities. An avatar is essentially a second body for your deity. Avatars are functionally your DR-1, except on the material plane where they are limited to DR5 or less.
Create Plane Brings a new plane into being. The creating deity chooses the characteristics of that plane, and is automatically the owner of it.
Evolve Physically Permanently increases your weekly AP gain by 1. This is usable once per caste that your deity has obtained, and not more than once per week. For example, a deity that starts at DR 6 can evolve the first week, and again the second week, but after that, they must reach Intermediate Deity status before they can evolve again
Gain Divine Combat Modifier Allows you to choose an additional Divine Combat Modifier.
Gain Extra domain slot Adds a slot for an extra domain. By default, Demigods have a maximum of 4 domains, Lesser Deities 5, Intermediate Deities 6, and Greater Deities 8. Your Alignment domain counts toward these limits.
Create concept Creates a new idea that nobody has thought of before. You can create up to two closely-related base classes with this action (For instance, Wizard and Sorcerer, Scout and Ranger, Psion and Wilder).
Once you have done a certain number of godly actions (2 for Hero-Gods, 3 for Demigods, 4 for Lesser Gods, 5 for Intermediate Gods, 7 for Greter Gods and 9 for Overgods), an extra 3 point action is available:
Raise Divine Rank Increases your divine rank. You must then perform the number of divine actions listed above before this ability becomes available again.

Divine Combat:
Deific Combat is essentially a contest between Combat Ratings, or CR (… please, this is modified OGL, not d20... Don’t get angry…)

The person that spends the points to start the combat is the Aggressor. The defender is the one attacked. Allies are anyone else in the combat. Allies spend 2 AP to enter combat. Defenders spend 0 AP. Aggressors spend 3 AP.

Your CR is equal to:
Your Divine Rank + The number of battle artifacts you have *.5 + 1 for every 5 points of Base Attack Bonus you have + Your Divine Class Abilities + Your Divine Combat Modifiers

So a let’s look at Tanner for a minute
DR 8
Wizard 16/Psion 16
Artifacts: 42
Divine Combat Modifiers: Undead Hatred, Touch of Life

What does this all mean?
His DR is 8. He has one Artifact. So far, his CR is 8.5 (yes, fractions count!)
His BAB would be 16. So he gets an extra 3 to his CR (11.5).
His Divine Class Abilities are based off of having 16 levels in Wizard (a caster class) and Psion (another caster class). Casters may add half their CL if they give up all spell casting except domains for a week. So he can improve his CR from 11.5 to 27.5, but if he enters another deific combat that week, he can’t do that at again.
Also, dependent on your caste, you get a number of Divine Combat Modifiers. Tanner has: Undead Hatred (against a god of Death, Undeath or a type of Undead, he gains +2 to CR) and Touch of Life (if Tanner did not initiate the combat, he gains +2 to CR.)

Now, All Deific Combats must be roleplayed. This is for everyone’s entertainment.
If Tanner and Ooulzoth fight, I don’t want to read
Tanner Wins.
I want to read
Tanner extended his index finger and a beam of green light issued forth. The spell, one of his signatures, augmented by all of his arcane might, his psionic potential and his divine power, burnt forth through the god of Ooze and Slime.
“That’s it Ooulzoth. I think I knocked you down a few pegs.”
(OOC: I choose DR reduction as Ooulzoth’s Injury.)

Combat takes up of 3 rounds. It’s that round’s CR + 2d6 versus their CR + 2d6. You can roll the dice here. (http://www.giantitp.com/forums/showthread.php?p=4666001)
If a combat is won, the winner may choose the loser’s Injury.

Every round of combat, the winner gets 1 AP to spend on Mold Land.

ALLIES

If a deity is in combat, another deity may come to their aid.
Add the following to the CR of the combatant you are aiding:
Your DR*.5
Your artifacts * .5
Any Aid abilities and Hatreds that apply.
It takes 2 AP to help unless you have at least 1 Aid.
You can help for free, but you can only add the points from Aid abilities.


DIVINE CLASS ABILITIES


Warriors
Warriors also gain an extra Divine Combat Modifier for every 10 levels.
Any class with a full BAB is a warrior class (i.e. Barbarian, Fighter, Paladin)

Strikers
Strikers are classes that his hard and hit fast, and have a ¾ BAB.
i.e. Rogues, Monks, Bards.
Strikers gain a bonus equal to half their striker level during the first round of a conflict they initiate.
If you have at least 5 levels in any striker class, you gain an extra Aid Modifier. You only get one, even if you have more than 5 levels in two striker classes.

Casters
Casters are any class that is not Incarnum, Binding or Divine based and has casting or manifesting up to 9th. (Truenamers and Artificers are also in here, as exceptions to the rule.)
Ie. Shadowcasters, wizards, psions, truenamers, wu jen.
Each caster class counts separately, but you can use them together. So a Sorcerer 5/Wizard 5/Psion 5/Truenamer 5 can use each of their classes separately in different rounds or together in one.
Casters may add ½ their Caster Levels to their CR if they give up the ability to use spells for the rest of the Divine Month. They can use this once per round per class.
Think of the example of Tanner above.

Divinities
Divine casters, meld shapers and binders all have a decent idea of how the divinity of the world works. And so, they gain Divine Control.
When they lose a combat, they may make a Divine Rank check, with a +1 bonus for every 5 divinity levels they posses.
This is 1d20 + Divine Rank + (Divinity Level / 5).
This is opposed by the winner’s Divine Rank check, with the same bonuses if they have divinity levels.
If the Divinity that lost the conflict wins the check, they choose their Divine Injury instead of the winner doing so.

Divinities also may add an additional +1 per 5 levels to their allies when aiding. This counts as 1 Aid ability (Divinity).



DIVINE COMBAT MODIFIERS


Hatred: Choose something you hate, such as a concept, an element or a creature type. When fighting a deity of what you hate, you gain a +2 bonus to your CR. This must be a REASONABLE hatred. The suffix for a Hatred ability is {H}. Hatreds are always active. Hatred stacks with it self, and you can have multiples of the same hatred (such as Undead Hatred or Fire Hatred.) Hatreds stack with each other as well (so if you have Fire Hatred and Undead Hatred... well... you'll be cool against the God of Flaming Zombies...)

Defensive Ability: Name this ability based off of a defensive portfolio element or domain you possess. So a god of life would call this “Touch of Life” while a god of protection may call it “Divine shield”. If you do not initiate the conflict, you gain a +2 to CR. The suffix for a Defensive Ability is {D}. You may only use a defensive for 1 round. So you can use Touch of Life in Round 1, but you’d need to use another in Rounds 2 and 3.

Combat Ability: Name this ability something, like Divine Rage or Divine Strike. If you choose to use this ability, a once a week ability, you gain a +1 to your CR. The suffix for Combat Abilities are {C}. This ability lasts for all 3 rounds.

Aid Ability: A Helpful Ability adds to the amount you can Aid another deity in a conflict. For every Aid ability you have, like “Divine Music” or “Holy Aura”, add +2 to their CR when being an Ally. Aid abilities are followed by an {A}.
You can use help any ally without spending the Action Points to enter the combat, but you can only add points from your Aid abilities.
If you are the Defender in the combat, your own {A}s add 1 to your CR.

Offensive Ability: Name this ability something such as “First Strike” or “Divine Wind” or something cool. Add +2 to your CR when you initiate a conflict. All Offensive Abilities are followed by an {O}. You may only use an Offensive Ability for 1 round.

Home Field Advantage: If the deity's home is a location they created themselves using AP, the gain an additional ability, marked as {Home}. This functions as a {C} usable only while in this location. Deities gain +1 to CR while in a plane they rule; representing the aid of petitioners, the (typically) similar nature of the plane itself, and the use of Divine Morphism. Both these bonuses apply if the deity rules their home plane.

You gain DCMs based on your caste.
Herogods don’t have any except from class levels.
Demigods have 1 base DCM
Lesser deities have 2 base DCMs.
Intermediate deities have 3 base DCMs.
Greater Deities have 5 base DCMs.
Overdeities have 7 base DCMs.


INJURIES

Choose one when you win!


A 1 point reduction in the loser’s DR.
The winner gains one of the loser’s portfolio elements. Any domains related on it are lost if the loser does not gain a new element to accompany them within two Months.
The winner may instantly spend the points required to share one portfolio element with the loser and Contest one of their domains.
If the combatants had a contested domain, the winner can officially claim the domain as his/her own. So if Nessius and Xam both had Water and Nessius beat Xam, Nessius could be the sole keeper of the Water domain.
Steal artifact and reform it (if you want...)
Break an artifact from loser and gain 1 AP.
Reduce enemies AP by 2d6. If they don't have enough, they loose half of their weekly AP until the debt is paid off.


Planes:
When you create a plane, use the descriptors here (http://www.d20srd.org/srd/planes.htm#planarTraits). You can choose specifically what deities the Divinely Morphic trait applies to, and the plane is always divinely morphic with respect to its owner.

By default, the creator of a plane is the owner. They may pass ownership to another, or abandon it. If the owner of a plane abandons it or dies, the first deity to go there and claim ownership is the new owner.
Mortals:
You can roleplay the mortals in your flock. However, the power levels are limited; in the first year, mortals cannot exceed level 9, in the second year, they cannot exceed level 18. In year three… just keep epic mortals to a minimum.

tsuuga
2008-08-08, 09:27 PM
Please note: New gods can come into play using a domain from the taken, claimed, or contested list. They must first, however, convince all the gods listed to give up that domain - this both creates a power vacuum for the new god, who now has something unique to do; and ensures that the plans of existing gods wouldn't be ruined by the newbie. Feel free to say no, folks, you were there first.

NEW:Every domain has three "slots" - one for a primary domain only, and two for secondary domains only. A god who attempts to go over this limit counts as contesting the domain, but does not actually receive it; whether they win the right to contest in combat, or use the Gain Domain option. They receive a rain check, as it were. Rain checks are filled in the order they were issued; if a domain slot opens up, the first to take a rain check fills said slot. A god with a rain check can take the domain in combat, however, and effectively "cut in line".

An Example:
Lossethir gains Strength
Kaern gains Strength
Evadize attempts to gain Strength, but receives a rain check.
Lossethir creates the Valkyries, who gain Strength as their primary domain.
Osric beats up the valkyries, and attempts to gain Strength; he recieves a rain check.
Lossethir beats up Kaern and takes away his Strength domain; Evadize fills his rain check and gains Strength.
Kaern beats up the Valkyries and contests Strength again; he recieves a rain check.
Kaern beats up Evadize, and takes away Strength. Osric still has a rain check.



DOMAIN LIST:

(More domains are added as Mortals discover things to believe in and gods create things)

ALIGNMENT:
Domain|Available To:
Balance|Any Neutral
Chaos|CN, CG, CE
Evil|LE, NE, CE
Good|LG, NG, CG,
Indifference|Any Neutral
Law|LG, LN, LE


New gods should choose a domain off the following list. Ideally, you should choose a totally open domain, indicated with a bold domain name. Domains with a bolded deity in the first column are not available. Anything with no bolded entries is a possible choice for new players. (Hint: Click on the word Primary to sort by that column. After Zlizkit's domain, everything is available.)
Domain|Primary|Secondary|Secondary|_|Claims|Waitin g List
Aegar|||||Evadize|
Air||||||
Ancestor||||||
Animal||Xam||||
Athik|||||Cliktith|
Bestial||||||
Blackwater||||||
Capsin|||||Gliss|
Celestial|||||Osric, Enigma|
Charm|Lienad|||||
Chromatic Dragon|||||The Destroyer|
Civilization|Ferru'dar|||||
Cold|||||Lossethir|
Competition||||||
Corruption||||||
Courage||||||
Craft||Coberal||||
Creation|Xam|||||
Darkness|Gwyn ap Gwyll|||||
Death||Klik'chak||||
Demon|||||Elimanishon, The Destroyer|
Destiny|||||Sennoth, Evadize|
Destruction|The Destroyer|||||
Devil|||||Eul|
Domination||||||
Dragon||||||
Dream|Tarini|||||
Dwarf|Haras|||||
Earth|Xiua'hi|||||
Elf|Dla|||||
Endurance|Kaern|||||
Entropy|Eul|||||
Envy||||||
Family||||||
Fate|||||Sennoth, Evadize|
Fire|Enigma|||||
Flameborn|||||Enigma|
Force||||||
Fortitude||||||
Gem Dragon|||||Xiua'hi|
Ghost||||||
Glory||||||
Gluttony||||||
Greed|Asherah|||||
Hachi|||||Xiua'hi|
Halfling||||||
Hatred||||||
Healing|Amalthea|||||
Herald||||||
Hero|Osric|||||
Hunger||||||
Illusion||||||
Incarnum||Eul||||
Inquisition||||||
Joy||||||
Justice||||||
Knowledge|Sombrius|||||
Liberation||||||
Life||Evadize||||
Love|||||Calypso|
Luck|Lyrius|||||
Lung Dragon|||||Xam|
Lust||||||
Madness|Purgameth|||||
Magic|Teera|||||
Meditation||||||
Mentalism||Teera||||
Metal|Coberal|||||
Mind||||||
Moon||Xiua'hi||||
Mysticism||||||
Necromancy|||||Eul|
Nobility||||||
Ocean||||||
Ooze|Ooulzoth|||||
Oracle|||||Sennoth|
Pact||Xiua'hi|||Amalthea|
Pain||||||
Passion||Elimanishon||||
Pestilence||||||
Planning||||||
Plant|Evadize|||||
Pleasure||||||
Pride|The Dread Six|||||
Protection|Urthadar|||||
Prudence||||||
Purification|||||Amalthea|
Radiance|Calypso|||||
Renewal||||||
Retribution||||||
Sand|Klik'chak|||||
Scalykind|Albatrix|||||
Shadow Dragon|||||Dirije|
Slaughter|||||Dirije|
Sloth||||||
Spell|||||Xam|
Spider||Xam||||
Spiritfolk|||||Evadize|
Spite||||||
Stars|||||Lyrius|
Stone||||||
Storm|Zlizkit|||||
Strength|The Valkyries|Lossethir||||
Suffering||||||
Summer|Gliss|||||
Sun|Elimanishon|||||
Temptation||||||
Temperance||||||
Thirst||||||
Time|Sennoth|||||
Trade||||||
Travel|||||Gliss|
Trickery|Dirije, Longlimb|||||
Tyranny|||||Isul|
Undeath||Eul||||
Vermin|Cliktith|||||
War||||||
Water|Chochin|||||
Wealth||||||
Weather|||||Dla|
Windstorm||||||
Winter|Lossethir|||||
Wrath|||||Dla|

tsuuga
2008-08-08, 09:28 PM
The God List
Name|Player|DR|Class__________|Symbol|Home|Alignme nt|Domains|Portfolio|Combat
Xam (http://loc.mornproductions.com/wikka.php?wakka=Xam)|AlchemyPrime|DR8 Evo1|Wizard 15Bard 14Archmage 3|Eye above a plane|The Void|True Neutral|Animal[br]Creation[br]Spider|Thoughts[br]Shepherding[br]Webs|[B]
CR 11Caster 18Striker 14[br]{A}{D}{C}
Ramus (http://loc.mornproductions.com/wikka.php?wakka=Ramus)|Armin|DR6|Wizard 20[br]Mystic 8|Blue dove|The Void|Neutral Good|Air|Sky|[B]
CR 09Caster 20Divinity 8[br]{A(1)}{}{}
Xiua'hi (http://loc.mornproductions.com/wikka.php?wakka=XiuaHi)|Innis Cabal|DR11 Evo2|Druid 8[br]Sorcerer 8[br]Arc. Heirophant 10[br]Mystic Theurge 2[br]Truenamer 6[br]Swordsage 4|Crossed crescent moons|The Shadow of the Playground|True Neutral|Earth[br]Moon[br]Balance|Earth(element)[br]Moon|[B]
CR 15Caster 26Divinity 9[br]Striker 4[br]{A(1)}{C}{D}
Chochin (http://loc.mornproductions.com/wikka.php?wakka=Chochin)|Innis Cabal|DR1|Cleric 18|Multicolored chochin lantern|The Playground|Neutral Good|Water[br]Good|Shipwrighting|[B]
CR 03Divinity 18{A(3)}{O}
Enigma (http://loc.mornproductions.com/wikka.php?wakka=Enigma)|Tialait|DR7 Evo1|Cleric 20[br]Kineticist 12|Burning question mark|The Burning Void|True Neutral|Fire[br]Indifference|Destructive knowledge|[B]
CR 11Caster 12Divinity 20 {D}{O}{O} {A(4)}
Fiona Ignite (http://loc.mornproductions.com/wikka.php?wakka=Fiona)|Tialait|DR2|Wilder 20|Flaming Bird|None|Lawful Neutral|Flameborn[br]Alignment|Flameborn[br]Wellbeing|[b]
CR 04Caster 20{}
Eul (http://loc.mornproductions.com/wikka.php?wakka=Eul)|Draken|DR11 Evo2|Wizard 10[br]Cleric 10[br]Mystic Theurge 10[br]Incarnate 6|Black disk|Eul's Dark Home|Neutral Evil|Entropy[br]Undeath[br]Evil[br]Incarnum|Decadence[br]Undeath[br]Incarnum|[B]
CR 14Caster 10Divinity 16[br]C/D 10[br]{C}{D}{A}{} {A(3-5)}
The Dread Six (http://loc.mornproductions.com/wikka.php?wakka=TheDreadSix)|Draken|DR1||?|The Void|Neutral Evil|Pride[br]Evil|Fiends|[B]
CR 04Warrior 18{H}{}
Nesius (http://loc.mornproductions.com/wikka.php?wakka=Nesius)|Vegetalss4|DR6 Evo1|Druid 18[br]Wavekeeper 10|Stylized wave|The Void|Neutral Good|Water|Ocean|[B]
CR 10Divinity 28{A(5)}{}{}
Teerp (http://loc.mornproductions.com/wikka.php?wakka=Teerp)|Don Pedro|DR6|Sorcerer 16[br]Loremaster 10|Yellow Eye|The Void|Lawful Neutral|Magic|Arcane|[B]
CR 09Caster 26{}{}
Kaern (http://loc.mornproductions.com/wikka.php?wakka=Kaern)|Tsuuga|DR9 Evo2|Knight 17[br]Cleric 14[br]Warblade 3|Shield with closed fist|Second Chance|Lawful Neutral|Endurance[br]Law|Discipline|[B]
CR 15Warrior 20Divinity 14[br]{A}{A}{H}{H} {A(2)}
Osric (http://loc.mornproductions.com/wikka.php?wakka=Osric)|Tsuuga|DR1 Evo1|Paladin 18|Three drops of blood on sunburst|Material Plane|Lawful Good|Hero[br]Good|Protection|[B]
CR 04Warrior 18{H}{C}
Elimanishon (http://loc.mornproductions.com/wikka.php?wakka=Elimanishon)|Maerok|DR8 Evo2|Barbarian 18[br]Sorcerer 14|Sun|Temple of the Sun|Chaotic Neutral|Sun[br]Passion[br]Chaos|Day|[B]
CR 13Warrior 18Caster 14[br]{C}{A}{A}
Evadize (http://loc.mornproductions.com/wikka.php?wakka=Evadize)|Faithless|DR10 Evo2|Druid 36|Leaf|Coirae|Neutral Good|Plant[br]Life|Nature|[B]
CR 15Divinity 36{H}{C}{A(7)}
Calypso (http://loc.mornproductions.com/wikka.php?wakka=Calypso)|Faithless|DR3 Evo1|Druid 5[br]Sentinel of the Glade 15[br]Ranger 2|Vertical yellow line|The Void|Neutral Good|Radiance[br]Good|Light|[B]
CR 06Divinity 20Warrior 2[br]{A}{A(3)}
Lyrius (http://loc.mornproductions.com/wikka.php?wakka=Lyrius)|Faithless|DR2 Evo1|Spellthief 10[br]Warmage 8[br]Fatespinner 2|Drop of blood|Material Plane|Chaotic Neutral|Luck[br]Chaos|Chance|[B]
CR 04Striker 10Caster 10[br]{O}{A}
Dla (http://loc.mornproductions.com/wikka.php?wakka=Dla)|Frigs|DR9|Druid 32|Piece of Obsidian|The Void|True Neutral|Elves[br]Indifference|Waiting|[B]
CR 12Divinity 28{A(5)}{D}{A}
Cliktith (http://loc.mornproductions.com/wikka.php?wakka=Cliktith)|Pyrefiend|DR7 Evo1|Warblade 14[br]Telepath 16|Ant|The Void|Lawful Neutral|Vermin[br]Law|Insects[br]Intelligence|[B]
CR 11Warrior 14Caster 16[br]{H}{D}{C}
Mort Wintrow (http://loc.mornproductions.com/wikka.php?wakka=MortWintrow)|Adumbration|DR6|Begui ler 18[br]Cipher Adept 10|Two white rings intertwined|The Grey Void|Lawful Neutral|Death|Death|[B]
CR 11Caster 28 {}{}
Coberal (http://loc.mornproductions.com/wikka.php?wakka=Coberal)|Moose Fisher|DR5 Evo1|Artificer 26|Metal mask in flames|The God-forge|Lawful Neutral|MetalLaw[br]Craft|Artifice|[B]
CR 07Caster 26{C}
Klik'chak (http://loc.mornproductions.com/wikka.php?wakka=Klikchak)|Rizban|DR8[br]Evo2|Thri-Kreen 6[br]Ranger 11[br]Ardent 8[br]Thrallherd 5[br]Warmage 4|Path leading to black setting sun|Amensi|Lawful Neutral|Sand[br]Death[br]Law|Deserts[br]The Afterlife|[b]
CR 12Warrior 11Caster 21[br]{D}{A}{C}
Asherah (http://loc.mornproductions.com/wikka.php?wakka=Asherah)|Rizban|DR1|Magister 10[br]Striker 8|Six-pointed starburst in a circle|Akkade|Neutral EVil|Evil[br]Greed|Avarice|[b]
CR 03Striker 10Caster 8[br]{H}{H}
Haras (http://loc.mornproductions.com/wikka.php?wakka=Haras)|AgentPaper|DR5|Fighter 15[br]Cleric 11|Stone-walled city|Haradi|Lawful Neutral|Dwarves|Haradar|[B]
CR 09Warrior 15Divinity 11[br]{D}{A(2)}{C}
Sombrius (http://loc.mornproductions.com/wikka.php?wakka=Sombrius)|Somber Requiem|DR6|Wizard 18[br]Loremaster 10[br]Duelist 1|Parchment and pen|?|True Neutral|Knowledge|Knowledge|[B]
CR 09Caster 28Warrior 1[br]{H}{D}{C}
Urthadar (http://loc.mornproductions.com/wikka.php?wakka=Urthadar)|Hutter|DR6|Crusader 14[br]Artificer 14|Three towers surrounded by a bronze wall|?|Lawful Neutral|Protection|Community|[B]
CR 10Warrior 14Caster 14[br]{}{}{}
Gliss (http://loc.mornproductions.com/wikka.php?wakka=Gliss)|Vadin|DR5|Bard 26|The smiling sun|The Grin|Chaotic Good|Summer[br]Chaos|Freedom[br]Sky|[B]
CR 09Striker 26{D}{A}
Lossethir (http://loc.mornproductions.com/wikka.php?wakka=Lossethir)|Nefarion Xid|DR6|Rogue 8[br]Sorcerer 10[br]Arc. Trickster 10|Swirling white cloak|The Void|Chaotic Neutral|Winter[br]Strength[br]Chaos|Winter[br]Battle[br]Victory|[B]
CR 09Caster 20Striker 8[br]{A}{A}{A} {H}{H}
The Valkyries (http://loc.mornproductions.com/wikka.php?wakka=TheValkyries)|Nefarion Xid|DR1|Fighter 10[br]Rogue 8|Woman resting hands on greatsword|The Playground|Chaotic Neutral|Strength[br]Indifference|Valor|[B]
CR 04Warrior 10Striker 8[br]{A}{C}
Zlizkit (http://loc.mornproductions.com/wikka.php?wakka=Zlizkit)|Death|DR6|Barbarian 9[br]Savage Bard 9[br]Rage Mage 10|Black lightning bolt|?|Chaotic Evil|Storm|Weather|[B]
CR 11Warrior 9Striker 19[br]{A}{H}{C}
Lienad (http://loc.mornproductions.com/wikka.php?wakka=Lienad)|Drager|DR6|Warblade 20[br]Cleric 8|Celtic knot|?|True Neutral|Charm|Diplomacy|[B]
CR 11Warrior 20Divinity 8 {C} {C}{A}{A}
Teera (http://loc.mornproductions.com/wikka.php?wakka=Teera)|Jeriah|DR6|Battle Sorcerer 14[br]Erudite 14|Brain with emanations of power|The Void|Lawful Neutral|Magic[br]Mentalism[br]Balance|Metaphysical power[br]Mental Discipline|[B]
CR 08Caster 28{C}{A}{A}
Dirije (http://loc.mornproductions.com/wikka.php?wakka=Dirije)|Shadowxknight|DR7 Evo1|Sorcerer 7[br]Rogue 11[br]Assassin 12|Black palm with white eye|The Shadow of the Playground|Neutral Evil|Trickery[br]Evil[br]|Criminals[br]Thieves[br]Mass Murder|[B]
CR 11Striker 23Caster 7[br]{A}{C}{O}
Albatrix (http://loc.mornproductions.com/wikka.php?wakka=Albatrix)|DaBull|DR7|Fighter 10[br]Sorcerer 8[br]Eldritch Knight 10[br]Loremaster 2|Serpent biting its tail|The Void|Neutral Good|Scalykind[br]Good|Scaled creatures|[B]
CR 11Caster 19Warrior 11[br]{D}{C}{O}
Gwyn chan 'r Gwyll (http://loc.mornproductions.com/wikka.php?wakka=GwynChanRGwyll)|Gwyn_ap_Nud|DR5|Cl eric 16[br]Fighter 10|Dark blue swirl|?|Neutral Good|Darkness[br]Good|True darkness|[B]
CR 09Divinity 16Warrior 10[br]{A(3)}{D}{O}
Purgameth (http://loc.mornproductions.com/wikka.php?wakka=Purgameth)|Matar|DR6|Wizard 8[br]Alienist 10[br]Fleshwarper 10|Open door|[Unnamed]|Chaotic Neutral|Madness[br]Chaos|Surreality|[B]
CR 08Caster 28{H}{D}
Sennoth (http://loc.mornproductions.com/wikka.php?wakka=Sennoth)|Ominous|DR7 Evo1|Wizard 20[br]Cleric 10|Empty hourglass|The Void|True Neutral|Time[br]Indifference|Time[br]Fate[br]Prophecy|[B]
CR 10Caster 20Divinity 10[br]{A}{A(2)}{D}
Ooulzoth (http://loc.mornproductions.com/wikka.php?wakka=Ooulzoth)|Ooulzoth|DR6|Cleric 18[br]Oozemaster 10|Tentacled worm|The Endless Swamp|Neutral Evil|Ooze|Mud[br]Slime|[B]
CR 10Divinity 28{A(5)}{}{}
Tanner (http://loc.mornproductions.com/wikka.php?wakka=Tanner)|AlchemyPrime|DR- (8)|Wizard 14[br]Psion 14[br]Cerebremancer 2[br]Archmage 1[br]Metamind 1|Butterfly|Creation's Living Twilight|Chaotic Neutral|Life[br]Evolution|Evolution|[B]
CR 00Caster 17Caster 17[br]{A}{C}
The Destroyer (http://loc.mornproductions.com/wikka.php?wakka=TheDestroyer)|Xuincherguixe|DR7 Evo2|Kineticist 11[br]Psychic Warrior 9[br]Slayer 10|Concentric circles|The Abyss|Chaotic Evil|Destruction[br]Evil|Violence|[B]
CR 11Caster 21Striker 9[br]{H}{O}{A} {A}{A}
Moko (http://loc.mornproductions.com/wikka.php?wakka=Moko)|AlchemyPrime|DR6|Druid 18[br]Fighter 10|Empty cup|Wastelands|Neutral Good|Good[br]Thirst|Thirst[br]Dry waterbeds|[B]
CR 10Warrior 10Divinity 18[br]{A(3)} {}{}{}
Luffen (http://loc.mornproductions.com/wikka.php?wakka=Luffen)|Innis Cabal|?|?|?|?|?|Lust|?|[B]
CR ??
Varr (http://loc.mornproductions.com/wikka.php?wakka=Varr)|AlchemyPrime|?|?|?|?|?|War|? |[B]
CR ??
Coin (http://loc.mornproductions.com/wikka.php?wakka=Coin)|Faithless|?|?|?|?|?|Misfortu ne|?|
CR ??
Longlimb (http://loc.mornproductions.com/wikka.php?wakka=Longlimb)|Tsuuga|DR7 Evo2|Rogue 17Invisible Blade 5[br]Master Thrower 5[br]Swordsage 3|?|[Unnamed]|Neutral Evil|Trickery[br]Evil[br]?[br]?|Thieves[br]?[br]?[br]?|[B]
CR 11Warrior 10[br]Striker 20[br]{A}{O}{O}{C}
Trandal (http://loc.mornproductions.com/wikka.php?wakka=Trandal)|Tialait|?|?|?|?|?|Fire? Or swords?|?|
CR ??
Marda (http://loc.mornproductions.com/wikka.php?wakka=Marda)|Moosefisher?|?|?|?|?|?||?|
CR ??
Tarini (http://loc.mornproductions.com/wikka.php?wakka=Tarini)|Tarini|DR6|Sorcerer 28|Crane|The Void|Chaotic Good|DreamsGood|Dreams|[B]
CR 10Divinity 20Striker 8[br]{}{}{A(4)}{A}
Amalthea (http://loc.mornproductions.com/wikka.php?wakka=Amalthea)|Shmee|DR6|Cleric 20[br]Monk 8|Triangle with 12 bloody chains|The Abyss|Lawful Good|Healing[br]|Self-Sacrifice|[B]
CR 11Divinity 28{A(5)}{D}{A}
Ferru'Dar (http://loc.mornproductions.com/wikka.php?wakka=FerruDar)|Fierywasabi231|DR6|Artif icer 8[br]Monk 20|Broken sword before mythril helm|The Void|Lawful Good|Civilization[br]Law|Heirarchy|[B]
CR 10Caster 8[br]Warrior 20[br]{A}{D}{D}{C}

Gods shown in italics are NPC gods played by the listed player. Gods shown in green are not native to the Playground. Entries that are struck through are dead gods. {A(#)} abilities are the special Aid modifier granted by Divinity classes.

AgentPaper
2008-08-08, 09:40 PM
First!

Well, fourth.

Looking at the totals of soldiers I have. Not a full garrison probably, since the city isn't full yet.

Ominous
2008-08-08, 09:43 PM
NEVAR!

Loli loevs da Tentacals <3. Yesh?

Japan is rather fond of tentacles too.

Nefarion Xid
2008-08-08, 09:50 PM
Sheep exist. All herd animals were made in one go rather shortly after the begining of time...

Faithless
2008-08-08, 09:52 PM
yep. I made a race out of feral goats.

AgentPaper
2008-08-08, 09:57 PM
Ok:

3200-9600 soldiers total in the towers.

800-2400 soldiers total in the fortresses.

400-1200 soldiers in the citadel.

So that's about 4400-13200 soldiers. Huh, I thought it would be more than that, really. I can probably get the full garrison of troops for each tower. Probably something like 1/10 soldiers is experienced enough to know what he's doing, the other 9/10 are "green". All have crossbows, spears, shields, and a helmet. (They wear a loincloth, I suppose, since you guys don't like nudity. :smallamused:)

As well, there should be a few hundred Aegis Defenders, who would stay in the rooms around the Aegis itself (The artifact I built that makes the force walls and such) as well as a constant guard actually in the Aegis room. They would be tasked in defending the aegis from covert attack, so they would stick to the citadel. Equipment is the same as a normal soldier, but they also carry short swords and heavy armor for close-in fighting. All of their equipment is masterwork, of course. Let's say 147 of them in total. Full numbers will likely be around 500 or so, but I only founded them recently.

As well, there would be citizens that could be "drafted" into fighting in an emergency, as is likely to happen. If the aegis goes down, all the women and children are evacuated to the citadel in the center of the city, and the rest of the city is handed a spear and a crossbow, or any other equipment they can find, and heads for the walls. I've made sure to give every single citizen a crossbow to use in defense, and they all know at least how to shoot in in some general direction. If the walls are breached, and it seems the city might be in trouble, the whole city starts to move through the portal to the Fortress. Haras personally sees every citizen get through, then goes through and closes it himself.

I'm not sure what the fortress is like, though, so I don't have plans from there. Probably just some sort of defensive action appropriate to the layout of the city.


So: Final force mock up is:

147 Aegis Defenders (Level 5 fighters, with 1-4 levels in Aegis Defender PrC)
1,320 veteran soldiers (Level 2 warriors, with 1-2 levels in fighter)
13,200 green soldiers (Level 1-2 warriors)
~60,000 militia (Level 1-2 commoners)


This probably won't matter too much, but since this is my main defense, I'd like to know what I have to work with.

Matar
2008-08-08, 09:59 PM
Japan is rather fond of tentacles too.

Oh, I know. In fact, a quick look through my Harddrive would show -anyone- that.

>_>

AgentPaper
2008-08-08, 10:04 PM
Oh, I know. In fact, a quick look through my Harddrive would show -anyone- that.

>_>

:smalleek:

Faithless
2008-08-08, 10:05 PM
...umm...keep that kinda' stuff to yourself :P

Matar
2008-08-08, 10:05 PM
:smalleek:

I get that reaction alot.

I mean.

-ALOT-

Nefarion Xid
2008-08-08, 10:06 PM
Allow me to quote George H. W. Bush - "Not prudent"

Ominous
2008-08-08, 10:08 PM
I get that reaction alot.

I mean.

-ALOT-

You don't say.

shadowxknight
2008-08-08, 10:12 PM
lolis and tentacles x_x

...not my cup of tea

errrrr
*changes subject*
Does gaining a portfolio counts as one of the actions to getting a domain?

tsuuga
2008-08-08, 10:12 PM
Ummm. yeah. Loli may "loev" "tenticals", but lets not use the poor spelling memes, okay? :smallbiggrin:

Oh, wait, were you guys talking about the porn? :smallconfused:

Edit: Bugger if I know, Shadow.

shadowxknight
2008-08-08, 10:13 PM
Ummm. yeah. Loli may "loev" "tenticals", but lets not use the poor spelling memes, okay? :smallbiggrin:

Oh, wait, were you guys talking about the porn? :smallconfused:

...I think that depends on how you define porn :smalleek:

Ominous
2008-08-08, 10:14 PM
Oh, wait, were you guys talking about the porn? :smallconfused:

Delayed Blast Realization deals 50 innuendo damage to tsuuga.

Faithless
2008-08-08, 10:14 PM
*Think happy thoughts think happy thoughts*

Well you know Matar could be a marine biologist.

tsuuga
2008-08-08, 10:15 PM
...I think that depends on how you define porn :smalleek:

I think that depends on how you define 'on'. </clinton>

Matar
2008-08-08, 10:15 PM
Oh, wait, were you guys talking about the porn?

And this, my friends, is something we call "A question best left unasked".

So.

Yes.

<_<.

Weeeeell.

Here's hopeing I get them awsome AP points~

>_>


Well you know Matar could be a marine biologist.

*Don'tpostdolphinesexDon'tpostdolphinesexDon'tpost dolphinesex
Don'tpostdolphinesexDon'tpostdolphinesexDon'tpostd olphinesex*

tsuuga
2008-08-08, 10:16 PM
And this, my friends, is something we call "A question best left unasked".

That was something we call "A subject best not brought up." :smallamused:

Rizban
2008-08-08, 10:16 PM
Does gaining a portfolio counts as one of the actions to getting a domain?

I don't think it's changed, but I could be mistaken about that. Per Alch's original rules, "Also must have a portfolio element related to the domain (doesn’t count as an action)."

Also, let's get off any subject that can be considered as TMI.

Matar
2008-08-08, 10:17 PM
That was something we call "A subject best not brought up." :smallamused:

There is never a bad time for tenticals

Rizban
2008-08-08, 10:18 PM
There is never a bad time for tenticals

Marine biology, sushi, calamari... I can't think of any other good time for it at the moment...

shadowxknight
2008-08-08, 10:19 PM
x_x

There's a logically explaination for all this.
Matar is a marine biologist, who studies squids and octopi in the Japan area.

There.
Now change subject please :smalleek:

Rizban
2008-08-08, 10:20 PM
So... Creation is a world of Sand and Death...
Varr made a portal that goes there...

Sounds like Klik'chak would gain tremendous power on Creation...

tsuuga
2008-08-08, 10:20 PM
Yes. Let's get back on topic. If we continued this conversation, I calculate we would fill this thread by this time Sunday night. Let's make this one last until at least Tuesday.

Vadin
2008-08-08, 10:23 PM
Moving right along,

how will mortal armies and attacks on them be handled?

shadowxknight
2008-08-08, 10:26 PM
Hmmm what if you have no mortal army? :smallsigh:

AgentPaper
2008-08-08, 10:28 PM
Supposedly they're gunna be roleplayed, but I'm not sure I like that idea. I heard something about battles between gods representing the fight as well, but I don't like that either. I mean, should the Haradar loose a war just because I'm a low rank god? Seems off to me. I'd be happy with some sort of low-profile randomization and stats and such, but nobody seems to like having any systems at all, so meh.

Faithless
2008-08-08, 10:34 PM
Also note: Gaining a dr does not count as an action.

tsuuga
2008-08-08, 10:36 PM
Question: Do the Mold Lands you gain from combat count as an action for any purpose?

Faithless
2008-08-08, 10:39 PM
I wouldn't think so. They represent the damage that happens as the result of the fight.

Rizban
2008-08-08, 10:39 PM
Question: Do the Mold Lands you gain from combat count as an action for any purpose?I would think not, as they're zero AP actions.

Also, Klik'chak's {Home} ability is Sands of the Dead.


But... it'll be identical to a {C}, but call it your {Home} ability, kay?Is it exactly like a {C} in that it can only be used once a week or is it just calculated like a {C}, granting +1 to all three rounds?


Edit: Also because of the delayed ruling regarding pantheons, I'll go ahead and drop 1AP from my next income to cover the rest of the cost of creating the pantheon. I'd spend it now, but I'm out of AP. I would like to follow the rules, but since this ruling came after the pantheon was created, I don't see how going back and retconning those actions would do anything but cause some minor derailment of the game.


Edit, take 2: Tsuuga, can you please add Amensi to the planes list and Deathwarden Chanter to the PrC list?


Edit the Third: http://loc.mornproductions.com/wikka.php?wakka=Index
It's a WiP, but it's on its way.

Innis Cabal
2008-08-08, 11:48 PM
I didn't forget it... umm... I purposefully omitted it? >_> <_<

Anyhoo, there's a new thread. Lords of Creation, Take 3! (http://www.giantitp.com/forums/showthread.php?t=87228)

Innis... Kaern wouldn't, but you didn't invite him! :smalltongue:

Didn't invite him to what? Wouldnt what?

tsuuga
2008-08-08, 11:52 PM
Bleah, sorry. Wouldn't think Xiua'hi is out of his mind; didn't invite him to come stare at Varr.

Innis Cabal
2008-08-08, 11:54 PM
Ah, well all the gods there seem to. He's tried to explain, he has no intention of palying fair either. Thats lunacy! LUNACY!

tsuuga
2008-08-08, 11:57 PM
Hey, speaking of which, did you mean a divine week (about 40 hours) or a real-time week?

Innis Cabal
2008-08-09, 12:01 AM
I meant AP roll over

Xuincherguixe
2008-08-09, 12:08 AM
There's seems to have been a misunderstanding. I think some of you thought that I was talking to Dirjie. That was only the first part.

The reason I wasn't "there" was because a moment ago, I had moved to The Abyss to "greet" Varr. But naturally, there's more to it than that. What is it? Not telling! Why? Because I'm mysterious! Oooo *spooky sounds*.

But yeah, you don't need to tell the Strobe light to go blow up anything. I'm already up to whatever it is I'm up too.

Faithless
2008-08-09, 12:13 AM
Yeah and if whatever your up to involves joining varr whatever I'm up to involves kicking your ass.

tsuuga
2008-08-09, 12:15 AM
Don't worry about horn-boy - We're always ready to lend a helping hand to the untrustworthy :smallbiggrin:

(Claim Domain: Pun)

Innis Cabal
2008-08-09, 12:18 AM
You go in the corner to you!

Xuincherguixe
2008-08-09, 12:20 AM
If The Destroyer sided with Varr, it would do so expecting to lose.

tsuuga
2008-08-09, 12:41 AM
Bah. If you want a system for resolving conflicts among mortals, here:

{table]CR|Combat Rating|Average of the army's CR
BC|Base Classes|+1 per relevant PC class in army en force
PrC|Prestige Class|+2 per relevant PrC
UD|Unit Diversity|+1 per relevant unit type - mix Aerial, Land, Sea, with Cavalry, Infantry, Siege.
FOR|Quality of fortification|Ad-hoc it.
OB|Outnumber Bonus|The ratio of the larger army to the smaller. Maximum is the number of avenues of attack (Force A outnumbers force B by 10:1, but there are only two avenues of attack - so OB is 2[/table]

Add em all up to get TCR (total combat rating). Multiply the larger army's TCR by OB, then use them as modifiers for a contested 2d6 roll, going for three rounds. Roleplay the battle and casualty reports; recalculate TCR before battling again.

Or, if that seems like a lot of work, just wing it.

Nefarion Xid
2008-08-09, 12:41 AM
It's only a matter of time until someone says "It's a trap!" I'm counting the days...

So, I don't suppose anyone is going to be baited in to responding to Lossethir's taunts hmm?

Innis Cabal
2008-08-09, 12:43 AM
My NPC god isnt there. He probably would be though.

Nefarion Xid
2008-08-09, 12:45 AM
Isn't Luffen in the Void? His/her avatar is in the Material

Faithless
2008-08-09, 12:46 AM
We can use the rules from heroes of battle for mortal combat. Hehe mortal combat.

Attention
If any of you are interested I'm going to start running a 3.5 game.
http://www.giantitp.com/forums/showthread.php?t=87244

Innis Cabal
2008-08-09, 12:46 AM
Its somewhere. His Avatar is on the material. His actual godly body ran from the Host of Varr before they came out of the rift

AgentPaper
2008-08-09, 12:50 AM
We can use the rules from heroes of battle for mortal combat. Hehe mortal combat.

Attention
If any of you are interested I'm going to start running a 3.5 game.
http://www.giantitp.com/forums/showthread.php?t=87244

What's that? :smallconfused:

Faithless
2008-08-09, 12:52 AM
What's what.

Innis Cabal
2008-08-09, 12:56 AM
Draken, you get the manliest hug possible.

Draken
2008-08-09, 01:20 AM
Yea. As the wiki says, I am not into hugging.

Men in particular.

Now. a small guide:




Chapter XXIII - So you are a god and you have killed Eul.

Now, remember this from last chapter. The Dark Home is Locked from exit. But only for deities. Anyone can enter, deities cannot get out unless Eul activelly allows it.

But he is dead. What does that mean?

It means you are SCREWED! HA! MORON!

End of chapter XXIII.

Innis Cabal
2008-08-09, 01:22 AM
Ya, neither am i. But you deserve it. We can get some nice big chested lady to come and hug you. Would you like that more?

AgentPaper
2008-08-09, 01:24 AM
"the rules from heroes of battle for mortal combat."

What's that? :smallconfused:

Draken
2008-08-09, 01:25 AM
Compared to you? Probably. Unless very specific situations were in place. Fat.

Edit: Heroes of Battle is a WotC book that deals with warfare in a campaign. It has rules for war campaigns, mass combat (I think) and other war stuff.

Faithless
2008-08-09, 01:27 AM
"the rules from heroes of battle for mortal combat."

What's that? :smallconfused:

Heroes of battle is practically completely composed on rules for doing large scale battles in a 3.5 campaign.

Innis Cabal
2008-08-09, 01:31 AM
Compared to you? Probably. Unless very specific situations were in place. Fat.


no you deserve to get something for your good work. I'm not a jerk

Faithless
2008-08-09, 01:34 AM
no you deserve to get something for your good work. I'm not a jerk

Pssshhh. As draken said you're fat :P.

AgentPaper
2008-08-09, 01:34 AM
Sounds awesome. Are the rules open source? If not, then I don't think we could use them.

Innis Cabal
2008-08-09, 01:36 AM
Pssshhh. As draken said you're fat :P.

I resemble that remark of disbelief

Draken
2008-08-09, 01:38 AM
We are already using Incarnum, Heroes of Horror and Unearthed Arcana for world building. I don't think we can't use Heroes of Battle for actually playing the game (in a way we are playing the game).

Xuincherguixe
2008-08-09, 02:03 AM
Isn't heros of battle mostly meant for an Adventuring party, except that it more or less turns the battle itself into a dungeon?

Because, you know, I've read it and it doesn't really seem to be good for what we're planning.

Lady Tialait
2008-08-09, 10:47 AM
Wait a moment...if Eul is killed, what stops the killer from taking some AP and unlocking a unclaimed plane?....just wondering..

Innis Cabal
2008-08-09, 10:58 AM
i think only the owner of the plane can lock it Tia. Not 100% about that

Lady Tialait
2008-08-09, 11:11 AM
i think only the owner of the plane can lock it Tia. Not 100% about that

If the owner is dead, and a God Claims the plane, can that God unlock it? Or do we have an Eternal trap. And, that is true, what is Enigma dies? Does that mean that nobody can EVER own the Burning Void? Or can a God claim it as theirs?


Wow, Enigma is sad, there are too many questions, not enough good answers.

Innis Cabal
2008-08-09, 11:14 AM
I'd day....probably? No reason a god couldnt if no one was around to tell them no or stop them

Lady Tialait
2008-08-09, 11:20 AM
So, my Sage is not truly trapped, he just needs to kill Eul. If he kills Eul, and can fight off the other Gods who try to Claim the dark home. He can claim the plane as his. Unlock it. And escape. So, basically when Eul was trying to be Defensive, he just made himself a HUGE target.

Faithless
2008-08-09, 11:52 AM
But Eul has a lot of advantages. One, he's defending. Two he gets his homeplane bonuses. Three he can pick and choose his fights with you because you cant go anywhere

Lady Tialait
2008-08-09, 11:58 AM
I was also wondering of the Time it took for the Three posts to lock the place, and the fact the Trandel was in the Void when it happened...(See. AlchemyPrime's posts) I can't be online every day...it's okay but If that keeps happening i'm afraid i'll be off having my baby and someone will kill enigma or something when i'm gone.


Edit: I don't mean to whine or anything, it's just a concern, the locking took place, the following things happened in between: 1. Varr summoned ALL his servants including Trandel. 2. Varr walked away pulling Trandel with him.

So, Varr did two things BEFORE the locking that couldn't happen, and Trandel was going to leave after he was rejected, but I had to go to three doctors appointments for my health RL. I mean, i'm willing to have Trandel there. Trapped. But, if Enigma ends up trapped someplace and unable to do anything when I have this baby, that will be something I cannot have. It would far too annoying.

Anyway. I think we need a little bit of a rule there.

alchemyprime
2008-08-09, 12:31 PM
I leave you guys alone for a few hours, and we get Loli Tentacle Cthulhu discussions, a new thread and... stuff.

Yeah. With Tia, I figure the character of Trandal is totally loyal to Varr, so he'd follow. And he followed BEFORE the locking. So I say:

PLANE SHUNT!

Yes, just like the deities were shunted from Playground, so to was Trandal shunted from being in two places at once without an avatar. Shunted through the World Web into the Void near Varr.

Okay, I'm leaving for my bi-weekly game. If I find that the Playground imploded or that Varr needs Pepto-Bismol because of the Destroyer or Ooulzoth, someone's getting admin foot up their *enter synonym for rectum and donkey here*.

Jeriah
2008-08-09, 02:25 PM
You get upset about "Loli Tentacle Cthulhu discussions" then bring up donkey rectums? Doesn't exactly make sense, but ok...

Question about the {Home} abilities. I can claim Amensi as my home plane and get a {Home} ability, right? I didn't make it, but I'll probably be making it my home for now. I know I don't get the +1 bonus for having spent AP to make it.

Lady Tialait
2008-08-09, 02:38 PM
Hmm, I don't know, I don't like the idea of there being more then one god calling a plane home. It happens, I just don't like it. I think only the first god should get a {home}...but i'm just selfish like that..and belive choosing a homeplane should get you something..not be everyone's RIGHT.

Innis Cabal
2008-08-09, 02:49 PM
Tia dosn't play well with others :P

And i agree with Tialait. Unless you a. get premission and b. spend points to make it so, then you don't get to just claim it.

Lady Tialait
2008-08-09, 02:52 PM
Why is our Main thread on thread 3...and the IC just over 20 pages? *feels the fires of Enigma blast the question away*

Nevermind..

tsuuga
2008-08-09, 02:56 PM
Because we don't allow lolis to play with tentacles and donkeys in the IC thread, that's why.

And I third the "spend points or it ain't so".

I think plane ownership should default to the person who created it (obviously); who has the option of co-owning the plane with any other deities who contributed AP towards the plane. If a plane is abandoned, the first deity to spend an AP to claim it is the new owner. Sound fair?

Innis Cabal
2008-08-09, 02:56 PM
There's a saying where I'm from

"Don't poke a sleeping dog when you could just as well walk around it"

Lady Tialait
2008-08-09, 02:59 PM
Oh, Enigma is sooo going to

Create Populous: Tentacled Donkey Rectums.

Innis Cabal
2008-08-09, 03:00 PM
I vote for Tia to stop taking what ever she is taking...either that or share it

Lady Tialait
2008-08-09, 03:03 PM
Because we don't allow lolis to play with tentacles and donkeys in the IC thread, that's why.

And I third the "spend points or it ain't so".

I think plane ownership should default to the person who created it (obviously); who has the option of co-owning the plane with any other deities who contributed AP towards the plane. If a plane is abandoned, the first deity to spend an AP to claim it is the new owner. Sound fair?

The planes rules sounds good.

Shouldn't that be a 1 or a 2 point effect to gain control of an unowned plane?

Innis Cabal
2008-08-09, 03:09 PM
Should it cost less to claim something no ones on then in a place you have premission to do it?

Draken
2008-08-09, 03:14 PM
Ah. Dang.

I guess I will either leave the lockdown as is, or edit it all out and give Faithless his AP back.

The dark prison sounds nice, however.

Lady Tialait
2008-08-09, 03:27 PM
With permission make it 1 and if it's unclaimed make it 2?...maybe? The system for choosing how many AP stuff costs seems kinda arbitrary, but then again..this is our playground and EVERYTHING is arbitrary.

Jeriah
2008-08-09, 03:35 PM
So pantheon members can't share a home plane? That seems a bit silly... but if that's the ruling.

There's no reason to separate out the +1 for having a home plane from the {Home} ability then, since they're the exact same thing.

Innis Cabal
2008-08-09, 03:54 PM
Fear the elder gods, their races play nice...evidently

Lady Tialait
2008-08-09, 04:01 PM
Fiona has the hots for the High Priest...she is just conflicted....Flame and Shadow unite!

Innis Cabal
2008-08-09, 04:01 PM
Haha!

All fear the flaming shadow!

Maerok
2008-08-09, 04:06 PM
Oh, Enigma is sooo going to

Create Populous: Tentacled Donkey Rectums.

What if you bred them with Roving Maulers? :smalleek:

I still have some AP...

tsuuga
2008-08-09, 04:08 PM
There's no reason to separate out the +1 for having a home plane from the {Home} ability then, since they're the exact same thing.

They stack. The {Home} ability is a type of {C} ability, so it only works once per week.

Draken
2008-08-09, 04:42 PM
Flaming Shadow, meet the entropic flame.

Aka: the Darkborn.

So... Question. Is Trandel trapped or not in the end? Because I am lost.

Innis Cabal
2008-08-09, 04:46 PM
Alch said no i thought...no idea.

tsuuga
2008-08-09, 04:55 PM
Alch said that no, he was not trapped. It's a retcon I'm OK with, since he would have been long gone if Tia hadn't been off doing medical things. Eul and Evadize ought to get their AP back, since there was nobody to trap...

Faithless
2008-08-09, 04:59 PM
BAH...that sucks

Draken
2008-08-09, 05:12 PM
Or... We could just keep the trap set for the next, Faithless, how does that sound?

Lady Tialait
2008-08-09, 05:16 PM
Yeah, Trandel is not trapped, Evadize either still gave the 2 AP and Eul has 2 AP or Eul didn't get the AP...blah.

>.> I think binders would be soooo pimp in the playground Enigma is going to do that.

Draken
2008-08-09, 05:27 PM
Actually Evadize gate 1 AP. I had th eother one.

And I guess I am keeping the trap set.

And, on Binders: We don't have Vestiges yet. What will they bind? I think we suggested still living, powerful creatures.

"Wise Althonar, <title> answer my plea over this seal."

"Oh dread Skyblight, <title> answer my plea over this seal."

"Oh great Fiona, <title> answer my plea over this seal."

And the rest.

That would be cool, truth be said.

Faithless
2008-08-09, 05:29 PM
I like that.

Also yeah, I want to spring the trap but now that they know. no one is going to get close to it.

Vadin
2008-08-09, 05:30 PM
It would.

How many notables mortals (or once mortals) do we have?

I know that Gliss only ever had one, Tryll, keeper of the Grin and bringer of light.

And Elimanishon has had a few now, first Imak and then the angel and now the slaad guy.

Maybe we could also include the herogods?

Innis Cabal
2008-08-09, 05:32 PM
All the elder gods have a chosen cleric, Xiua has several.

Faithless
2008-08-09, 05:34 PM
Not me. Not yet but that's because I have my representatives on the mortal plane already.

Lady Tialait
2008-08-09, 05:36 PM
Hmm...maybe the Binders of this world have a differnt flavor..almost stealing the Cleric's Flavor..binding bits of even the gods...at higher levels.

Draken
2008-08-09, 05:37 PM
I have paragons in the forms of Skyblight, the King of the Night and probbaly Orthos (deadborn dragon).

AgentPaper
2008-08-09, 05:39 PM
I would think that the gods who have died would turn into vestiges. So, a binder could bind the essence of that one sea god who left, or any of the others who aren't around.

Draken
2008-08-09, 05:47 PM
There are they. But even then, we would be stuck with only five or so vestiges. We need more.

Ominous
2008-08-09, 05:54 PM
If the owner is dead, and a God Claims the plane, can that God unlock it? Or do we have an Eternal trap. And, that is true, what is Enigma dies? Does that mean that nobody can EVER own the Burning Void? Or can a God claim it as theirs?

Or the god can sit back, pump his DR to 4 higher than Eul, and wait to succeed on the rolls to break out of the plane. I have to say that I'm not fond of the 4 or higher. It would be better if you could jost roll no matter what your DR is.

Draken
2008-08-09, 05:58 PM
There is that.

Unfortunatelly. It is nearly impossible to defeat Eul in the Dark Home, right now. That was just a joke really.

AgentPaper
2008-08-09, 05:59 PM
There are they. But even then, we would be stuck with only five or so vestiges. We need more.

I dunno, we could well have a dozen or more after the whole varr thing is resolved.

tsuuga
2008-08-09, 05:59 PM
/me cries. Dangit, I'm getting PMs faster than I can reply to em. Please have patience with me, folks :smallwink:

Gwyn chan 'r Gwyll
2008-08-09, 06:11 PM
Your fault for contacting us :P

Rizban
2008-08-09, 06:36 PM
As far as notable mortals, I have the Emissary of Sand.

Gwyn chan 'r Gwyll
2008-08-09, 06:47 PM
I will have a notable mortal soon.

Copacetic
2008-08-09, 06:50 PM
Innis, You confuse me! Whoa re these Shadar-Kai?

AgentPaper
2008-08-09, 06:51 PM
Only notable mortal I have, really, would be the general of the army, who also personally leads (And is part of) the Aegis Defenders. We haven't seen him yet, but he should be in soon. I'm not gunna personally train him, though, he's just gunna be one of those guys who knows what he's doing. Actually, each of the commanders of the Aegis will likely be pretty high level, maybe 15-20 depending on which one. The rest of the Aegis being 10-15 or something. Of course, that's not until mortals can actually reach those levels...

Innis Cabal
2008-08-09, 06:53 PM
Innis, You confuse me! Whoa re these Shadar-Kai?

They are a race that Xiua made(THey are in the Fiendfolio) when he went to the Shadow of the Playground along with two other races. They are his knights and priests more or less. Like the -real- knights and priests, not just monk temples like the other of his races

Copacetic
2008-08-09, 06:57 PM
They are a race that Xiua made(THey are in the Fiendfolio) when he went to the Shadow of the Playground along with two other races. They are his knights and priests more or less. Like the -real- knights and priests, not just monk temples like the other of his races

Alright. It's just that we have so many races now, it gets kinda confusing...

Rizban
2008-08-09, 06:59 PM
I'm wanting to implement Drift Magic from the Sandstorm supplement, but I don't know if it should cost any AP or not. The only difference between basic magic and drift magic is that drift magic has a desert flavor and requires its practitioners to take the Drift Magic feat and to carry around a pound of sand taken from a desert with them in order to use it. The only benefits are allowing a caster to learn flaywind as a 4th level spell instead of a 5th level and can use a move action to bump up an [earth] spell or a spell dealing dessication damage by one effective caster level.

It's essentially just a complicated Feat, so I don't think it would require AP, as we've had some custom feats already added without expending AP.

Innis Cabal
2008-08-09, 07:14 PM
all races are posted in the Homebrew section, just an F.Y.I to everyone

AgentPaper
2008-08-09, 07:31 PM
How can something be "Impossibly straight"? Especially a sword? :smallconfused:

tsuuga
2008-08-09, 07:31 PM
Woo! I have caught up! :smallbiggrin:

Neither Kaern nor Osric have any notable mortals at the moment.

Edit: Well, it could be straight on a subatomic level...

Draken
2008-08-09, 07:42 PM
Wouldn't that mean the atoms are still and the thing is freezing cold?

Anyway. I think you could add that along with a class or prestige class. I consider that the Incarnum Spellshaping feat appeared when I made the Incarnates and Soulborns.

Along with all other incarnum feats, of course.

Nefarion Xid
2008-08-09, 07:45 PM
No one would ever question the sword's masculinity or sexual preference.

tsuuga
2008-08-09, 08:02 PM
No one would ever question the sword's masculinity or sexual preference.

Pretty useful ability for a sword, since it's always being whacked into other people's swords... :smallwink:

Gwyn chan 'r Gwyll
2008-08-09, 08:03 PM
5 Pages, from Loli Tentacles, to Heterosexual Swords.

Matar
2008-08-09, 08:05 PM
Incorrect. From Loli's that love tentacles to Heterosexual Swords.

Honestly, you don't have Loli -use- tentacles, but Tentacles use the Loli <3

shadowxknight
2008-08-09, 08:10 PM
x_x

Let's not go back to talking about lolis now.

Draken
2008-08-09, 08:20 PM
Yes. No one would question how straight the sword is.

The same cannot be said of the elf wielding it. Such a straight sword can only mean he is trying to compensate for something.

Matar
2008-08-09, 08:28 PM
Yes. No one would question how straight the sword is.

The same cannot be said of the elf wielding it. Such a straight sword can only mean he is trying to compensate for something.

Oh! Oh! OH! I know what it is! I know what it is!

He's trying to compensate for his penis!

...Right?

...Right?

I hope I'm right ._.

Innis Cabal
2008-08-09, 08:29 PM
Your wrong, back in the corner.

The right answer was his bank account

Ominous
2008-08-09, 08:29 PM
Wouldn't that mean the atoms are still and the thing is freezing cold?

It would be at absolute zero, which is thought to be an impossibility, so "impossibly straight" would be correct.

Matar
2008-08-09, 08:30 PM
Oh gosh dang it ._.

Nefarion Xid
2008-08-09, 08:55 PM
Heh...I made Longarm's emissary cry.

Innis Cabal
2008-08-09, 08:55 PM
Grats! Go ice god

Xuincherguixe
2008-08-09, 09:05 PM
... Once Again, since it seems that again it went unnoticed.

I was speaking to Varr in the last half of my previous IC post. I was asking Varr "what we can expect".

If I'm going to be ignored, at least mention that ICly :P

Gwyn chan 'r Gwyll
2008-08-09, 09:12 PM
I'm heading to bed now.

Tomorrow is all planned out, and Trueholme is around 1/3 way statted.

alchemyprime
2008-08-09, 09:15 PM
X: Sorry. I can post that. I'll go look at it again.

Please, leave hentai out of this. If the players want it, they can get the BoEF or the BoUCK.

And I was doing that because I thought ass would get censorred.

And yeah, I retconned it so it would make more sense.

Okay, so... there are three things that I would like to see done:
1. Someone, or a god that knows it, explain the Xam/Eul theory to Tanner. Then he hightails it for the next world in peril.
2. I'd like a vote of how many gods hate outsiders.
3. I want to see binders! In OLoC, we explained that vestiges came from beyond the Far Realm (the next big event includes that, BTW). And some of them from other worlds. So Haagenti was another world's vestige, but Karsus (our version) was a lost personality of Tanner. And we also had a few that we wanted homebrewed but it never happened.

Innis Cabal
2008-08-09, 09:23 PM
Outsiders like the other gods?

Nefarion Xid
2008-08-09, 09:23 PM
2. I'd like a vote of how many gods hate outsiders.

I believe Lossethir described Varr and company as um..."A cancer on existence"? Which isn't to say he'd hate all outsiders automatically. But, given what he's discerned about these gods, he's thus far predisposed to...impale and ask questions later.

Rizban
2008-08-09, 09:24 PM
Wouldn't that mean the atoms are still and the thing is freezing cold?

Anyway. I think you could add that along with a class or prestige class. I consider that the Incarnum Spellshaping feat appeared when I made the Incarnates and Soulborns.

Along with all other incarnum feats, of course.

Except that there aren't any classes that implement it specifically. It's purely a flavor feat and not really that powerful compared to other core feats.


DRIFT MAGIC
You can tap the power of drift magic.
Prerequisites: Knowledge (local wasteland region) 4 ranks, ability to cast spells.
Benefit: You can use drift magic, as described on page 105.


Drift magic is the process of tapping the natural strata and tides of magic inherent in large collections of sand, ash, and dust. Such gatherings speak to eons of time, weathering, and history. This power is not visible to the unpracticed eye, but for those with the appropriate sensitivity, even common sand is awash with potential that can be tapped to increase the effects of spells and produce other special effects.

Learning Drift Magic: Knowledge empowers drift magic. A character must have taken the Drift Magic feat (see page 49) to gain any of the following benefits. With this understanding, a character unlocks the knowledge of the eternal desert. Drift magic is not a secret lore. In fact, information on the craft can be found in desert tombs, scrawled on crumbling papyrus, and in the dreams of those who sleep at the heart of a sandstorm.

Limitations of Use: Drift magic requires a connection to the waste, in the form of sand or other desert soil. In waste environments, the soil surrounding a character is sufficient to meet this requirement. When traveling in other environments, a practitioner of drift magic must carry 1 pound of such material among her equipment.

Using Drift Magic: To use drift magic, a character must merely keep in mind her special knowledge of the desert. No checks are required. In natural areas of sand, dust, or ash, a practitioner can use drift magic as a free action. Other areas require the practitioner to expend a move action to utilize drift magic. Spells with a casting time of longer than 1 standard action cannot benefit from drift magic.

Bonus to Effective Caster Level: A practitioner of drift magic adds 1 to the effective caster level of any spell that has the earth descriptor or that deals dessication damage. Even if a spell meets both these criteria, the effective caster level only increases by 1.

Flaywind Burst: Characters with the Drift Magic feat can learn flaywind burst as a 4th-level spell, instead of a 5th-level one.


There's nothing else special about it, it just allows spell casters to add some desert flavor to their character along with a small bonus to [earth] spells.


Anyway, if I have to include it with a class, I'll retroactively include it with the Deathwarden Chanter PrC that I already implemented. Since they are spellcasters, are based in (or rather under) the single largest desert on Playground, and were created by the god of Sand and Drift Magic isn't limited to arcane casting, I don't see it as too far of a stretch to say they use it to augment their powers. I'd rather not go that route and make it canon in the final writeup, but if it needs to be that way for the sake of this game, I'll include it as such.

Innis Cabal
2008-08-09, 09:25 PM
You cant rectro-activily add things.

Copacetic
2008-08-09, 09:34 PM
Huh. You people turn my phrasing for "A well-made sword" into heterosexual swords. So, hands up, who needs more female friends?

Innis Cabal
2008-08-09, 09:35 PM
I'm getting married in a little while XD I really cant afford any more

Vadin
2008-08-09, 09:35 PM
Gliss doesn't hate all outsiders or anything, but he is really wary of them (epic bardic knowledge checks letting him know that Varr and his cronies really aren't all that nice people). Because of the imminent threat, he is very, very wary of any gods hasn't noticed the birth of (gods created after him) and any gods who weren't present when he was born.

alchemyprime
2008-08-09, 09:37 PM
*hand shoots up*

I'm a man with a female superiority complex...

Anywho...just say Drift Magic was a natural thing. Assume that mortal's aren't idiots. Just do your thing.

And also, I say that we can introduce feats for free if any class pre-reqs already exist. But, for flavor reasons, I'd say you can teach up to 5 feats with a Teach populous. SOund good?

Innis Cabal
2008-08-09, 09:38 PM
Sounds good mien Furer

Rizban
2008-08-09, 09:43 PM
Anywho...just say Drift Magic was a natural thing. Assume that mortal's aren't idiots. Just do your thing.

And also, I say that we can introduce feats for free if any class pre-reqs already exist. But, for flavor reasons, I'd say you can teach up to 5 feats with a Teach populous. SOund good?
Thank you Alch.

alchemyprime
2008-08-09, 09:48 PM
Yeah. so:

Feats from gods (especially Divine feats): 5 for 1 AP
Feats mortals figure out: Free
Seeing you important NPC figure out Weapon Focus all on his own: Priceless.

There are some things Action Points can't buy. For everything else, there's the Lords of Creation.

tsuuga
2008-08-09, 09:58 PM
Heh...I made Longarm's emissary cry.

Well, you were being kind of a scary badass god, and he's just a freakin' human.

"Freeze the messenger in ice and set him in orbit as a warning to others", while an inventive threat, is not likely to inspire self confidence. :smallamused:

Innis Cabal
2008-08-09, 09:59 PM
Are humans in the world then?

Nefarion Xid
2008-08-09, 10:06 PM
Well, you know what they say, "Don't kill the messenger"

But, this bit of sagely advice doesn't mention anything about causing the messenger to suffer for all time.

Edit: Nor does it mention dismembering messengers. AHEM!

alchemyprime
2008-08-09, 10:11 PM
Fair enough.

Yes there be humans. Varr and company brought (isolated (for now)) humans, warmages and dwarves (which are a bit more like duergar in flavor). So don't surprised to see him pull off some odd stuff if and when he begins using AP.

tsuuga
2008-08-09, 10:13 PM
You know, if you're going to force people to make up new sayings, you could at least make sure the sayings roll off the tongue :smallbiggrin:

Oh, and Innis, not quite yet. Longlimb will be bringing in Spellthieves to serve as his emissaries; it'll be part of the huge-arse diplomacy post.

Ominous
2008-08-09, 10:14 PM
Does Sennoth hate Outsiders, as in Demons, Angels, Slaadi, etc.? No.

Does Sennoth hate Outsiders, as in gods not belonging to this universe? Not really. They just make things messy and he wants them to go back to where they belong.

Innis Cabal
2008-08-09, 10:15 PM
You know, if you're going to force people to make up new sayings, you could at least make sure the sayings roll off the tongue :smallbiggrin:

Oh, and Innis, not quite yet. Longlimb will be bringing in Spellthieves to serve as his emissaries; it'll be part of the huge-arse diplomacy post.

Ah alright, i have something when humans do come in

Nefarion Xid
2008-08-09, 10:26 PM
Perhaps, instead of just adding corollaries to "don't kill the messenger", people will just say "Lossethir is bat**** crazy!"

Copacetic
2008-08-09, 10:30 PM
Ah alright, i have something when humans do come in

I also have something: Death. Seriously, a no-humans campaign setting? Win.

Xuincherguixe
2008-08-09, 10:30 PM
Bah, if someone came bearing The Destroyer bad news, I'd give them a pretzel.

Don't shoot the messenger, give the messenger a pretzel.

Innis Cabal
2008-08-09, 10:32 PM
I also have something: Death. Seriously, a no-humans campaign setting? Win.

Thats part of the plan! But, i want Half Elves....they are step one. Step 2 is death to humans...Step 3...and you'll love this Frigs, Death to elves

Xuincherguixe
2008-08-09, 10:36 PM
Alright, finished with the conversation through messages. Even better it was a secret one. Mwa ha ha! What nefarious doings am I up to?

That being said, I have some more secret conversations to have ^_^

Copacetic
2008-08-09, 10:36 PM
Thats part of the plan! But, i want Half Elves....they are step one. Step 2 is death to humans...Step 3...and you'll love this Frigs, Death to elves

And leave the half-elves alone? And if all the elves are dead, what do I become? The god of nothing? The Half-god of elves?

Rizban
2008-08-09, 10:38 PM
Dla can just implement a breeding program using the best stock until a "pure" elf can be bred back into existence.

Innis Cabal
2008-08-09, 10:38 PM
And leave the half-elves alone? And if all the elves are dead, what do I become? The god of nothing? The Half-god of elves?

The last bit was a joke :P

And would you let an army just butcher them?

Copacetic
2008-08-09, 10:50 PM
The last bit was a joke :P

And would you let an army just butcher them?


No. I'd probably step on them or something.



Dla can just implement a breeding program using the best stock until a "pure" elf can be bred back into existence.

And do an elf pornagraphy side-business! Yes!

Xuincherguixe
2008-08-09, 10:52 PM
... And here we go again!

edit: Also. I'll be replying to some of the people who were talking to me. I was kind of tied up waiting to talk to Varr. But now I'm free.

Innis Cabal
2008-08-09, 10:53 PM
No. I'd probably step on them or something.

And that was the idea /plots more.

Maerok
2008-08-10, 12:22 AM
I'll be gone until the 19th (Tuesday), starting tomorrow. :smallamused:

Draken
2008-08-10, 12:38 AM
*retcons the inprisonment of Tandrel*

*throws monsters in the playground*

That's Eul's help. Things that hunt people in the night.

The enemy are humans. Everyone knows the monsters go for the humans first. Even considering how humans are just not nutritive if compared to anything else (well, elves are probably less nutritive).

Gwyn chan 'r Gwyll
2008-08-10, 09:56 AM
*Gathering an army, whistle whistle whistle*

Marietta is Gwyn's first "Notable NPC".
Ranger with 2 shortspears ftw.

AgentPaper
2008-08-10, 10:53 AM
I never got the point of shortspears. They're just heavier, worse javelins. :smalltongue:

Lady Tialait
2008-08-10, 11:52 AM
Enigma is staying Quite for this War, like I said he is hiding. Fiona on the other hand, is on a crusade.

A note on Humans: Kill the outerhumans. Kill them good. I had an Idea for humans...THAT is not it. Enigma was going to basically create them postwar with Xam, Eul, Xua'hi and Himself's power. An eternal testament to the power of the Eldest Gods...A creature who can destroy as fast as Eul, and Create as fast as Xam, Can enjoy the Night as well as Xua'hi, but has passion like Enigma...I like it.

Draken
2008-08-10, 12:01 PM
You take a penalty to attack rolls if you use a javelin in melee. Shortspears are meant for your spear-and-shield spartan needs.

Vadin
2008-08-10, 12:16 PM
When we do get humans in the setting, can they at least be more interesting than normal humans and have something like this (http://www.giantitp.com/forums/showpost.php?p=4013425&postcount=276) take the place of their normal bonus feat?

AgentPaper
2008-08-10, 12:22 PM
@Drak
Huh, didn't know that. I should read more carefully.

@Vadin
Those seem a bit...powerful, really.

Vadin
2008-08-10, 12:26 PM
Those feats are, of course, in place of the human's bonus feat and skill points. Maybe they'd get +/- 2 to two stats, but still...it'd be cool if the humans that we did end up with weren't like humans in other campaign settings in one way or another. Not necessarily those feats, just something similar that differentiates humans in this setting from humans in other settings.

Lady Tialait
2008-08-10, 12:34 PM
There is a theme in the playground on the races. They seem to each have an aspect of both specialization and control. Flameborn are specilized in fire, and control it. Spiritfolk with light and life. The Deadborn have Undead, they specialize in it, plus they can create more easy. Elfs, are old...REALLLY FREAKIN' OLD. Dwarves specialize in mines, and control most of them.

We have specialist and controllers. Humans would need to echo this but in a versatile way...atleast a playground human. Those bloodlines sound okay. But, we would most likly want them based on not interbreeding, but in attitude.

The same thing basicly, but they are tapping the Gods, so we would have a bloodline of each of the Gods, a human would start with them instead of the bonus feat and skill points, or they could have the bonus feat and skill points as a form of versatility.

Any thoughts?

Faithless
2008-08-10, 12:37 PM
If you've ever seen the god blooded template we can do that with their racial stats. Each human is born gifted by a specific deity.

Lady Tialait
2008-08-10, 12:39 PM
Yeah, I was thinking that too, I personally think the LA of the template is un-needed assuming the base race is a Goblin..or Kobold...If we use a Human and drop the Bonus Feat and Skill points, the LA is just silly.

Heck, yeah. God-Blood Running through our human's veins. AWESOME.


Edit: Oh yeah, I had an Idea. Me and a few of my friends here in Oklahoma play M:TG, but we sometimes for ****s and giggles play would cards, that have abilities based on our D&D charitors, Kinda pratice in game design..something we all enjoy. Anyway, I am going to use the editor to make cards for each of the LoC Gods all I need is artwork. *pets draken* I fixed your personal card..never have summoned it in a game...

Copacetic
2008-08-10, 01:18 PM
Right, personally, I'm opposed to bringing in any kind of human. Just FYI

alchemyprime
2008-08-10, 01:39 PM
Then make elves hate them.

I only read one campaign setting without humans I liked. Well, it was four in one, but all on the same world.

And they had half-elves instead.

And three magic triangles.

Zelda d20 FTW!

But I'd like to see humans here. But I think the Outer Humans should have a new name when this is all done, a bastartdization of their god's name,

They are not Varr. They are Varr's children. They are Vasharin, cursed by Three of the Elder Gods and the Steadfast Lord (Xam, Enigma, Xiua'Hi and Kaern). Or maybe orcs. Or ogres.

Howzat sound?

Copacetic
2008-08-10, 01:45 PM
Alright. I'll accept that. Also, faithless, your post confuses me. Who are talking to?

Rizban
2008-08-10, 02:29 PM
Don't supplant a base race with Vasharin. Just make them an NPC race or something. I can just see someone making a Vasharin and naming him The Stampede.

Faithless
2008-08-10, 02:34 PM
Alright. I'll accept that. Also, faithless, your post confuses me. Who are talking to?

which post. Last one was at Vadin.

Vadin
2008-08-10, 02:36 PM
I think he means the post with Deepmarch talking. Who was that to?

Faithless
2008-08-10, 02:38 PM
Fyusha I think

Vadin
2008-08-10, 02:55 PM
Oh. Fyusha was talking to an elf that Dla is RPing. Sorry for the confusion that caused this other confusion!

Moose Fisher
2008-08-10, 05:20 PM
I'm back from sailing. I'll try to post soon (maybe not today, but eventually!).

Innis Cabal
2008-08-10, 05:22 PM
Welcome back, hope you had fun sailing :P

Vadin
2008-08-10, 05:57 PM
Sailing? #3 on most extreme things ever.

Right after 2) wrestling alligators and 1) punching a condor in the face.

Right in the face.

Moose Fisher
2008-08-10, 06:00 PM
Yes, the sailing was extreme, especially when there were thunderstorms.

Odd how the thing powering your boat can also be your worst enemy.

Vadin
2008-08-10, 06:07 PM
Especially when the line holding the boom comes loose because of all the wind and you learn that the boom on this particular 2 man sailboat can, in fact, swing in a 240 degree arc (2/3 of a circle...nowhere is safe!)

In other news, school starts gain tomorrow. :smallannoyed: We are not amused.

Directed at no one in particular, just general curiosity, anybody else (besides me) planning on making at least one more new player race?

Gwyn chan 'r Gwyll
2008-08-10, 06:19 PM
A race, but not a player one.

Innis Cabal
2008-08-10, 06:30 PM
Half Elves...

Moose Fisher
2008-08-10, 06:37 PM
I do plan on making Warforged at some point. If you mean homebrew races, I still need to write up the Forgeborn.

alchemyprime
2008-08-10, 06:42 PM
I had plans for a template, and each of the outer gods has a few PC races they can make from old blueprints.

Innis Cabal
2008-08-10, 06:44 PM
Xiua just cant help but make kids where ever he goes....

Rizban
2008-08-10, 06:53 PM
I've already got Kreen written up and ready to go. I just have to get around to making them.

Innis Cabal
2008-08-10, 06:58 PM
Chochin and Lyrius will be adding some on Notrelding soonish..i think..

Vadin
2008-08-10, 07:03 PM
Awesomeness. This is gonna be crazy to play.

Innis Cabal
2008-08-10, 07:20 PM
Its seriously not already?

Vadin
2008-08-10, 07:24 PM
Did I say crazy? I meant super crazy. Super special chocolate mega awesome crazy.

Innis Cabal
2008-08-10, 07:26 PM
I mean.....the whole god set up is pretty insane to start with.

Matar
2008-08-10, 08:22 PM
Seeing as how I made the Plane I live on, does that mean I get the Home Feild Advantage thingy?

Nefarion Xid
2008-08-10, 08:54 PM
So, it's 3 AP to create a god with a domain you already possess? 5 if you don't have the domain?

Gwyn chan 'r Gwyll
2008-08-10, 09:08 PM
The first post says it's 3 AP to create a god, plus 2 AP for every DR above 1.

Rizban
2008-08-10, 09:12 PM
So, it's 3 AP to create a god with a domain you already possess? 5 if you don't have the domain?

If you create a god with a domain you have, then you have to give up the domain. At least, so said Faithless and Innis when I brought it up a week or so ago. No friendly sharing of domains.

Innis Cabal
2008-08-10, 09:13 PM
Thats exactly correct.

Jeriah
2008-08-10, 09:14 PM
There's also apparently no sharing of home planes either.

Innis Cabal
2008-08-10, 09:20 PM
No one said that, you just dont get the {Home} ability

AgentPaper
2008-08-10, 09:23 PM
Wait what? I swear you could share a domain if both parties agreed to it.

Nefarion Xid
2008-08-10, 09:25 PM
So what exactly does "disputing a domain" entail? Anything mechanic?

Innis Cabal
2008-08-10, 09:27 PM
You may also take a domain from the Taken or Claimed list, but you'll have to convince the player who owns that domain to give it up.

Thats what it says gents and ladies. Give it up. Not share. Sorry.

A contested domain is any domain more then one god has claim on. Say Both Kaern and Draken both make something that goes towards Storms. Domain is contested.

Nefarion Xid
2008-08-10, 09:32 PM
Then...how does a domain even become 'contested' to begin with? If I can't create a demigod with the Winter domain (without losing it as my domain), surely I can't create one with the Earth domain?

Innis Cabal
2008-08-10, 09:33 PM
Read the above. If two gods are going for the same domain, its contested. And ya you could make a god with the Earth domain. Look at FR. How many gods share domains? You'll just have to deal with the god you share it with not liking that idea so much, and beating you.

Nefarion Xid
2008-08-10, 09:36 PM
And you can gain any domain you want? As long you've performed the actions required to do so...

So, you could create a god with Domain X, as long as you don't have X...then later just gain X domain yourself?

Jeriah
2008-08-10, 09:37 PM
Wait, what? You jsut said you CANT share domains but now say you can?
How does that even work in your own mind? Is there some sort of disconnect between the two?

Innis Cabal
2008-08-10, 09:37 PM
As its written. Yes. But its called contested, not "share with a simle and a hug"

People CAN have the same domain. Do the actions, deal with what happens next.

If two gods are going for the -same- domain, meaning they have 1/2/3 actions and have -yet- to take the domain, it is CONTESTED. And they have to fight over it. There is no sharing. Period

Jeriah
2008-08-10, 09:43 PM
As its written. Yes. But its called contested, not "share with a simle and a hug"

People CAN have the same domain. Do the actions, deal with what happens next.

If two gods are going for the -same- domain, meaning they have 1/2/3 actions and have -yet- to take the domain, it is CONTESTED. And they have to fight over it. There is no sharing. Period

No, you're thinking "Claimed." When a god spends AP towards a domain, it's "Claimed" not "Contested." Contested is when more than one god actually possesses the domain.

There aren't any Contested domains at the moment.



As to the home planes thing. Innis, you said earlier that I can't share a home plane with another deity, even with their permission.

So, if I can, then I get the +1 for homefield advantage of being on my home plane, I just don't receive the {Home} ability, right?

Innis Cabal
2008-08-10, 09:44 PM
No, i'm thinknig when two gods claim it, the domain becomes contested.

And ya, you can share the plane, but it dosnt count as your home. Its simply for RP reasons. This is an RP game.

Edit: Best to wait till Alch can either clarify or confirm for sure. But thats how Faithless and i have read it, and told Rizban

Jeriah
2008-08-10, 09:49 PM
So, Faithless's offer to that other god earlier to have a level on Coirae was meaningless as far as game mechanics goes.

Nefarion Xid
2008-08-10, 09:49 PM
So...did the Destroyer create chromatic dragons or not? I remember them being created...but for some reason I also remember that being ret-conned for lack of AP

Innis Cabal
2008-08-10, 09:50 PM
So, Faithless's offer to that other god earlier to have a level on Coirae was meaningless as far as game mechanics goes.

Yes, because its mostly an RP game.

Rizban
2008-08-10, 09:55 PM
The problem is that mechanics can get in the way of RP.


BBEG approaches the massive stronghold of the god before him. The god who has spent eons building these fortifications is nestled inside, confident in his defenses. But he's soon to be in for a big surprise. His defenses are worthless, for another god has already claimed this plane as his home. BBEG wrings his hands and cackles with glee.

Innis Cabal
2008-08-10, 09:57 PM
One would assume, that the gods spoke about that before hand. If not, then its understable ICly why the god who didnt check might be in a bind.

Rizban
2008-08-10, 10:02 PM
Ah, but it turns out that the fortified god is the other god's brother and was invited to live there with him. Unfortunately, they applied logic to the situation, and the fortified god will soon pay the price for it.

Innis Cabal
2008-08-10, 10:09 PM
Then RP wise, thats grand, but its not ultimatly a game of numbers, as Alch said. Its a world building projects. Its not about winning

tsuuga
2008-08-10, 10:19 PM
The word chromatic does not appear in the IC thread.

Or, um, it didn't until Vadin mentioned them today >_>.

As for the wording "Give it up" - that's more of an RP consideration and newbie-courtesy thing. I only intended that to apply to creating a PC god - If your parent takes something of themselves and fashions a new god out of it, it would make sense that they lose that part of themselves, yes? And, as well, how fun is it to come in as a newbie god of, say, dragons - with your parent deity also being god of dragons?

Oh, and sorry about not really being around today - I've been spending most of today in bed, or on the loo... I'm not british, but british is infectious.

Edit: Yes, it is possible to share domains in a friendly manner. And if nothing else, the "if you create an NPC god, you must either give up one of your domains or buy it a new one" helps to prevent gods from having a stable of lesser deities who happen to share the same goals and contribute AP to all your projects.

Innis Cabal
2008-08-10, 10:31 PM
The word chromatic does not appear in the IC thread.

Or, um, it didn't until Vadin mentioned them today >_>.

As for the wording "Give it up" - that's more of an RP consideration and newbie-courtesy thing. I only intended that to apply to creating a PC god - If your parent takes something of themselves and fashions a new god out of it, it would make sense that they lose that part of themselves, yes? And, as well, how fun is it to come in as a newbie god of, say, dragons - with your parent deity also being god of dragons?

Oh, and sorry about not really being around today - I've been spending most of today in bed, or on the loo... I'm not british, but british is infectious.

Edit: Yes, it is possible to share domains in a friendly manner. And if nothing else, the "if you create an NPC god, you must either give up one of your domains or buy it a new one" helps to prevent gods from having a stable of lesser deities who happen to share the same goals and contribute AP to all your projects.

Sorry to hear your not feeling well...

Also, thats how i had interperted the rules as written.

Rizban
2008-08-10, 10:32 PM
Then RP wise, thats grand, but its not ultimatly a game of numbers, as Alch said. Its a world building projects. Its not about winning

You know, I'm pretty sure that I said that once when I was talking to Alch when we were discussing the combat system and I was asking him about the final supplement. He said approximately, 'This is a game first. We're making a campaign write up after it's done, but for now it's a game.'

It's not about 'winning,' it's about questioning arbitrary rules that make little or no sense. I mean, in the final world write up, someone reading it would think it pretty stupid if a god was slaughtered, despite all his superior defenses, just because some other god touched the tree and yelled "BASE!" first.

Faithless
2008-08-10, 10:56 PM
Someone would also think it's stupid if they're reading the setting book, and the entry on one god just had his stats. Stats of a good are meaningly in the end, it's about what you do.

THE FINAL PUBLICATION WILL NOT HAVE GOD STATS

The effect you have on the world. People are going to remember Evadize through his creations. People aren't going to care that he has a {O} combat modifier. We're here to make a full world not see who's god is better.

alchemyprime
2008-08-10, 11:12 PM
Okay.

CONTESTED
If Xiua'Hi and Xam both try to gain the Windstorm domain, they have both claimed it. If they both get it, it is CONTESTED! And a contest for domains can be settled in three ways:
1. Ignore it and both of you keep it.
2. Fight and the winner gets to keep it, and the loser loses it.
3. Do 1 action per 2 DR your opponent has, plus 1 for each evo they have, then an extra 1 to keep it. But, a deity doesn't count for contesting his starting domain nor his alignment domains.

So, Xiua'Hi has Earth, but two other gods can contest it. He can never lose Earth. But he could lose Moon.

HOME ABILITIES

You only gain the +1 if you made the plane. You gain a {Home} on your home if you spent AP on it or you were invited to live there.

So
GRAY VOID/VOID: No +1 or {Home}s
PLAYGROUND: If you are in the thing you made as your base, {Home} yes, +1 no.
EVERYWHERE ELSE: First god to live there gets a +1. If you were invited by first god there to live there you get a {Home} except against them. If the old owner leaves or kicks the bucket, someone needs to claim it.

So
Eul, Xam and Xiua'Hi get both.
Haras gets a {Home} but not a +1.
Guys in Void: You're SOL.

Okay, does that explain things a bit more?

tsuuga
2008-08-10, 11:14 PM
They are not Varr. They are Varr's children. They are Vasharin, cursed by Three of the Elder Gods and the Steadfast Lord (Xam, Enigma, Xiua'Hi and Kaern). Or maybe orcs. Or ogres.

Howzat sound?

I do like this one :D But yeah. Not a default player race.


Seeing as how I made the Plane I live on, does that mean I get the Home Feild Advantage thingy?
Yes, you do. You get the flat +1 bonus, as well as the {Home} ability.

Xuincherguixe
2008-08-10, 11:15 PM
Well, I did create chromatic dragons, but I must have done so without actually using the word chromatic.... Nice. Just a second, I'll find the post. it's on page 13. And as it happens it does contain the word chromatic.


I was planning on making humans myself. I figure that as something with a cascade of flaws, an extremely temporary life, tremendous potential, and as something with a free will humans would definitely be something The Destroyer would make :P

tsuuga
2008-08-10, 11:20 PM
... something is just wrong with the thread search function, then...

alchemyprime
2008-08-10, 11:22 PM
Okay. Tsuuga! Add the Chromatic Domain to the Claimed list. Give the Destroyer a point if he wishes.

Xuincherguixe
2008-08-10, 11:24 PM
Didn't even know that was a domain... in that case, now I need to think if I actually want the domain or not :P

tsuuga
2008-08-10, 11:29 PM
Player races and monster families are, indeed, domains. (By monster families, I mean pretty much anything that gets a group entry in the MM. Dinosaurs, animals, Angels archons demons devils dragons etc.)

I'll just copy+paste alch's rules clarifications at the top of the main post for now... tomorrow will get a more coherent update. :smallsigh:

Rizban
2008-08-10, 11:50 PM
Thanks for the clarification Alch.

One question: The "no making an NPC god with your starting domain" still stands, right?

alchemyprime
2008-08-10, 11:53 PM
... No. I say it's cool. But if the domain is not contested.

Nefarion Xid
2008-08-11, 12:21 AM
My only regret is not finding a way to reference The Empire Strikes Back...

"I am your father! Search your feelings; you know it to be true!"

Caveat cursor

Rizban
2008-08-11, 01:13 AM
... No. I say it's cool. But if the domain is not contested.
That's good to know, though I am glad the disagreement prevented me from going though with my plan at the time which would have used that. I now have a much more interesting plan that I'm going to be following up on...

Xuincherguixe
2008-08-11, 02:09 AM
Having thought about it a bit, I think I would like a point towards dragons.

Also for what it's worth, since I made them I get to say things like this but... These Chromatic Dragons are going to only be evil usually. It's no fun if they don't get a choice about these things ^_^

Rizban
2008-08-11, 02:24 AM
Also, I updated the master index on the wiki.
http://loc.mornproductions.com/wikka.php?wakka=Index

There are several things there which are not yet created, so if anyone wants to start adding things in, I would be most appreciative. Remember, it is a wiki, so feel free to contribute.

Vadin
2008-08-11, 03:12 PM
Having thought about it a bit, I think I would like a point towards dragons.

Also for what it's worth, since I made them I get to say things like this but... These Chromatic Dragons are going to only be evil usually. It's no fun if they don't get a choice about these things ^_^

So, its cool if chromatic dragons raised from hatching in a good and neutral society without the influence of any evil dragons can end up usually neutral, and, in rare cases, good? So that in the wild chromatic dragons are Almost Always Evil, but when domesticated by a neutral or good society, they're Usually Neutral, and when raised in an evil society, they're again Almost Always Evil?

Nefarion Xid
2008-08-11, 04:15 PM
Possible...raising chromatics from wyrmlings to be not-evil. I'm not sure how beneficent a red dragon would be, even if raised by paladins. I suppose that'd take something tantamount of brainwashing. You've got this creature who, from the day he's born...is as big as a German Shepherd and is stronger, tougher, smarter, flyingier and firebreathingier than its adopted human parents. You could have a PhD in psychology specializing in child development and draconology...but that little bugger is still going to realize in a few years that he is better than you are.

Still possible. Especially after you have good adult dragons raising good wyrmlings. My preferred method would be "Programmed Amnesia"

Vadin
2008-08-11, 04:18 PM
The natural tendencies are why, they'd be Usually Neutral as opposed to Always Neutral or Always Good or even Usually Good.

Nefarion Xid
2008-08-11, 04:24 PM
Yup. I mean...teaching a dragon to be Not Evil is the easy part. Teaching him to be beneficent would be the hard part.

Oh, I'm totally coining the term "der überdrache". Dragons are usually post-moralists.

Rizban
2008-08-11, 05:28 PM
shadowxknight, it's been established that you don't have to use AP actions to teach magic item properties, like vorpal. You don't have to spend a point on that.

Vadin
2008-08-11, 05:41 PM
Oh, I'm totally coining the term "der überdrache". Dragons are usually post-moralists.

"Good, evil, order, chaos...morality in general is little more than illusion. Oh, sure, such forces are indeed physically personified and quantifiable, but they are like ice and fire. Diametrically opposed, but neither more valid than the other. Does the ice not drain the flame? Does the flame not melt the ice? Now stop squirming around so much, dwarf. I was just about to start on your legs, and I don't want them bruising me on the way down."- a dragon on the nature of morality

Fact: Dragons put their high intelligence to good use.

shadowxknight
2008-08-11, 08:32 PM
shadowxknight, it's been established that you don't have to use AP actions to teach magic item properties, like vorpal. You don't have to spend a point on that.

Oh...?
Darn it I was hoping to gain a point toward the Slaughter domain.

Bah.
Can I also get a point toward Dragon since I created Shadow Dragons? :smallsmile:

Or Shadow would work too, I'll try to seperate it from Darkness.