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imp_fireball
2008-08-09, 12:37 AM
How about spells that appear after 20th level?

- They might work for any caster class, or only specific caster classes.

- They might work after taking an appropriate feat that occupies slots for another feat originally meant to be taken several levels ahead (similar to taking the epic destiny feat).

Anyone want to list ideas for 10th level spells?

Ie.

Hadoken(smv) - Evocation Caster level 20

You emit pure energy of the purest blue from your tight forward-facing hands of a size depending on your concentration check. DC20 = 10' (2 spaces) wide wherever the character faces, infinite range, DC30 = Double width, DC40 = triple original width (total of 30'); anything of DC10 greater than DC40 adds 5' to the total width in front of your character (there is no maximum width). Hadoken usually completely annihilates anything or anyone inside the blast (anything outside, even if adjacent to the blast suffers no effects whatsoever), except those that have any sort of energy resistance (in which case, they must make a fortitude check + energy resistance that corresponds to the caster's concentration check + caster level). If the GM rules out hadoken's ability to instantly kill anyone inside the blast, instead have the character(s) roll a fort save versus ordinary massive damage 5 consecutive times (and die as if by massive damage if any of them fail). If the target(s) is immune to massive damage, instead have the target(s) suffer 1d20 damage multiplied by the caster's level.

Hadoken requires a full action to prepare (treat as if having casted that round for purposes of AoO, grapples, other spells, and any other variety of interruptions, etc.), as well as the caster having a general idea of the target area during preparation. Once prepared, the caster may not face away from the pre-targeted area, and no matter what occurs after this round, the caster must complete the spell and have it effect the target area.

Once prepared, hadoken requires only a swift action to release on the predetermined area.

Their are steps that must be taken during the preparation round:
- The player announces that he is casting hadoken (so that PCs/NPCs may or may not notice; ie. the PC seems to be creating a bluish light between his/her palms that appears to be expanding upon itself and strange sound effects are heard during that round)
- The player's PC chooses a target area that he will have the spell affect
- The PC spends the entire round preparing the spell (the PCs and NPCs may or may not notice this), so they are treated as being vulnerable to the usual distractions

Reflex saves may be made to completely avoid a hadoken (DC caster's level times two + caster's concentration check), however they must have known the caster's original intention. The 'speed' of a hadoken is measurable to that of a laser, and so theoretically, it cannot be avoided. Evasion removes the caster's concentration check from the reflex DC, while improved evasion requires only a DC of the caster's level to avoid.

Material Components: A speck of the essence known as 'love' that exists on the current plane that your character resides in. Your character need not know how much love a 'speck' consists of; rather, this must be predetermined by the GM.

Innis Cabal
2008-08-09, 12:41 AM
They have a book about this.

Its called Epic levels

imp_fireball
2008-08-09, 01:08 AM
With 10th level spells?

Innis Cabal
2008-08-09, 01:12 AM
Epic spells are above 9th.

And you can get 10th level spell slots with epic levels.

imp_fireball
2008-08-09, 01:15 AM
Well I just created my own version of hadoken. :P

Anyone wanna make up some epic spells here?

expirement10K14
2008-08-09, 07:20 AM
Epic spells are generally over powered because of mitigating factors-
Leadership equals the ability to create a spell with -200 or so Spellcraft DC, which makes for some really overpowered spells.

Other than that they are quite fun to make.

SilentNight
2008-08-09, 09:30 AM
Immensely so. Even if they're so ridiculous that no one could ever get a high enough spellcraft modifier to cast them. :smallbiggrin:

Dresil
2008-08-09, 04:17 PM
Lemme try my own version that may be a little more realistic to use 3.5 wise

Hadoken
Evocation (Force) (Evil)
Sor/Wiz 10
Components: V,S,M
Casting Time: 1 standard action
Range: 1 mile/2 caster levels
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resitance: No

To be able to cast this spell, the caster must first contact a Lord of the Nine Hells (5th Hell or lower). The devil contacted must be negotiated with and an initial fee of 3d6 orphaned children must be sacrificed. This spell is limited to once per day regardless of how many available spell slots the caster has.
Once this spell is learned/scribed by a caster, his alignment immedeatly shifts to Chaotic Evil.

This spell emits a beam of pure light 10 feet wide that travels for 1 mile every 2 caster levels (at 31st level the range becomes infinite). Hadoken does 1d12+4 damage per caster level (for a max of 50d12+200), and can also overcome Hardness on things such as stone, wood, and any nonmagical material up to the hardness of adamantine. Every time Hadoken is cast, the DM secretly rolls d%. The outcome of this roll is the number of random NPCs in the world that have shifted one alignment step from Good to Evil.

Material Component
Orphans (Only needed once)

AstralFire
2008-08-09, 06:18 PM
Unless the attack specifies a physical damage type, you ignore hardness.

AlexanderRM
2008-08-09, 08:02 PM
With 10th level spells?
Actually, in the DMG for 3.5 edition, there's an epic feat that gives you a spell slot one level higher than the highest level you can normally cast. I.E.someone capable of casting 9th level spells could cast a 10th level spell once per day, though they would presumably have to either use metamagic feats or research a new one.
Come to think of it, I'm not sure whether the wording implies that taking it multiple times gets you higher and higher level spell slots, or all of the same level.
But anyway, the point is that 10th level spells are actually core rules. There aren't any pre-made ones, though.

Stycotl
2008-08-11, 01:23 AM
^10th level and higher spell slots are currently just there for metamagic effects. i am pretty sure that epic spells are considered 10th level effects for the purpose of base save DC though.

AlexanderRM
2008-08-11, 05:35 PM
^10th level and higher spell slots are currently just there for metamagic effects. i am pretty sure that epic spells are considered 10th level effects for the purpose of base save DC though.
Uh, wait, let me get something straight here... "epic" spells are not the type of spells you gain the ability to cast via the epic spell feat? That's a... suspicious coincidence in the wording there. And, also, how exactly are epic spells cast if you don't have the epic spell feat?