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OOTS_Rules 2
2008-08-09, 07:30 AM
http://www.myth-weavers.com/sheets/view.php?id=71599 - by Pup3k
http://www.myth-weavers.com/sheets/view.php?id=72008 - by Kiara
http://www.myth-weavers.com/sheets/view.php?id=72353 - by Jokes
http://www.myth-weavers.com/sheets/view.php?id=72006 - by Stupnik
http://www.myth-weavers.com/sheets/view.php?id=72543 - by Sigil
http://www.myth-weavers.com/sheets/view.php?id=73162 - by Mayonase
http://www.myth-weavers.com/sheets/view.php?id=71659 - by Kobold Bard
http://www.myth-weavers.com/sheets/view.php?id=73634 - by Malek

stupnick
2008-08-09, 10:55 AM
i post an open challenge to anyone who wants to take me up on it.

Jokes
2008-08-09, 11:30 AM
I'll take you on, Stupnik.

OOTS_Rules 2
2008-08-09, 11:56 AM
And the first battle is underway! We have Jaras Silverblood, blessed with divine wit! And we also have the quick and deadly ranger Kane!

[ ][ ][ ][ ][K][ ][ ][ ][ ]
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[ ][ ][ ][ ][J][ ][ ][ ][ ]

Roll initiative

stupnick
2008-08-09, 12:54 PM
Initiative +17
[roll0]

Jokes
2008-08-09, 07:42 PM
Kane


Best of-
[roll0]
[roll1]

Jokes
2008-08-09, 07:56 PM
Kane

"You're mine." With that he rushes headlong at the paladin and unleashes a barrage of hits.


Minor action: Hunter's quarry
Move action:
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
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[ ][ ][ ][ ][K][ ][ ][ ][ ]
[ ][ ][ ][ ][J][ ][ ][ ][ ]
Standard action: Wounding Whirlwind. (using Fighters one handed weapon training)

any interrupts?

stupnick
2008-08-10, 08:34 AM
my use of an interupt will determain whether you hit or not. at that point i will declare my use of it.

also mind if i ask what level wounding whirlwind is, i do not see it as a fighter's daily power. (i just might be blind tho)

Jokes
2008-08-10, 09:03 AM
Ah, my bad, when I put it on my sheet, it was the Ranger power, but when I switched it for the fighter attack, I forgot to change the name. It should be Supremacy of Steel.

Attack: [roll0] (I have combat advantage because of Sieze the Moment, but I won't use the One Handed Weapon thing yet)
Damage: [roll1]

Jokes
2008-08-10, 09:05 AM
Oh, so close to a crit.
Vorpal lets me add another 1d8 for getting max on a die.
[roll0]

edit: so 46 damage, and you can only make basic melee attacks until the end of my next turn.

Jokes
2008-08-10, 09:10 AM
Wait, that was a crit, I have heavy Weapon mastery. "He'd be a pretty good warrior if he had a better head for numbers."
so
[roll0]
Total of 6x8+19+5=72

Jokes
2008-08-10, 09:26 AM
Man, my brain doesnt seem to be working at all tonight... it should be 6d12 for the crit.

[roll0] (plus the 5 from before)
101 damage.

Jokes
2008-08-10, 09:50 AM
Crap, and my hunter's quarry...
[roll0]
And now I watch as you negate all this with Second Chance...

stupnick
2008-08-10, 12:54 PM
i use second chance to make you reroll your attack roll

Jokes
2008-08-10, 06:01 PM
Surprise surprise.

[roll0]
If I hit, I'll use the damage rolled above.
edit: 59 damage and you can only make basic attacks until the end of my next turn.
oh, and where did you get that extra point of AC, the one under "class?"
Plus, I forgot my 1d10 for Devastating critical before. I don't think I'll forget all this next time.

stupnick
2008-08-10, 08:45 PM
that additional 1 point was from my paragon path.

i believe it is my turn now : )

i will use my minor action to use 1 of my LOH to heal up what you just did.

i will convert my move action into a minor action and let go of my dancing scimitar.

for my standard action i will use Sacred Circle, +1 AC till end of encounter.

My scimitar will then take a basic attack on you for free.

before i roll it, do you have any counters to anything?

Jokes
2008-08-10, 08:51 PM
nope, go for it

stupnick
2008-08-10, 09:09 PM
ok damage for the scimitar [roll0]

if any of those are a 1, then replace it with [roll1]

Jokes
2008-08-10, 09:19 PM
You have to hit me first :smallamused:

stupnick
2008-08-10, 10:02 PM
wow lol, i can't ebelieve i forgot to type that part..

[roll0]

Jokes
2008-08-10, 10:33 PM
Kane trenches his feet in the ground. "You wanna dance? Let's dance."


Minor Action: Throw Caution to the Wind (stance) (+2 attack, -2 defences)
Standard Action: Adamantine Strike
-Attack Vorpal [roll0] vs Reflex

Ah nuts...

stupnick
2008-08-10, 11:04 PM
Minor action
Wrath of gods, add charisma to damage rolls till end of encounter
Move action
Conver to Minor, Sustain Dancing Scimitar

[roll0]
[roll1] if any 1's [roll2]

Standard action
Astral Storm

Attack: [roll3] vs. Reflex
Hit: [roll4] cold, fire, lightning, and thunder
damage. Resistance doesn’t reduce the damage unless
the target has resistance to all four damage types, and
only the weakest resistance applies. A target that has vulnerability
to any one of the four damage types is subject to
that vulnerability.
Miss: Half damage.
Effect: The burst creates a stormy zone until the end of your
next turn.
Sustain Minor: When you sustain this power, make a
Wisdom vs. Reflex attack against every enemy within the
zone, dealing 2d10 + Wisdom modifier lightning damage if
you hit and half damage if you miss.

Jokes
2008-08-10, 11:10 PM
The basic misses, but the other one hits (stupid -2 to defence...) I don't resist any of the damage though, right?

stupnick
2008-08-10, 11:11 PM
unless you have resist to all 4 of the elements you don't resist any.

Jokes
2008-08-10, 11:19 PM
Yeah... My turn?

Changing his stance slightly, he calls upon his divinity to give him strength. He winds up and delivers a brutal strike.


Minor: Tigers Reflex (Stance) Make an attack when someone strikes you.
Minor: Divine Regeneration: Regeneration 28.
Standard: Death Rend
-Attack Vorpal [roll0]
-attack Vicious [roll1]
lets hope I roll better...

Move along, nothing to see here.

stupnick
2008-08-10, 11:37 PM
i forgot to add in my +6 damage for my implement last time, so 48 would be the total, not 42

i do believe you missed.

That regeneration really sucks : p well as long as i do more than 28 per round we are ok

Minor action
Sustain Scimitar

[roll0]
[roll1] if i roll any 1's replace them with [roll2]

Move action
change to minor, sustain cloud

[roll3]
[roll4]

Standard action
Even hand of Justice

Attack: [roll5] vs. Will
Hit: [roll6] damage. Whenever the
target makes an attack, its attack works as usual, but it
takes the full damage and effects of the attack as well
(save ends). Saving throws made to end the effect take a
–2 penalty.
Miss: Takes the above damage.
Special: Many creatures have immunity or resistance to
their own attacks. When taking damage from its own
attacks resulting from this power, the target does not gain
the benefit of any immunities or resistances.




so you get 1 OA, and 1 of your basic attacks.


When you do attack me i use
Deific Vengeance

Attack: [roll7] vs. Fortitude
Hit: [roll8] damage, and the target is weakened until the end of your next turn.

stupnick
2008-08-10, 11:42 PM
i will use sly fortune favor to reroll my Deific Vengeance attack

[roll0]

if this doesn't hit, i will use sly fortune a 2nd time
[roll1]

and if that still doesn't hit, i use my last use
[roll2]

stupnick
2008-08-10, 11:44 PM
so 2 uses used.. once you make your attacks on me i will also be using my action point this round before you go : )

stupnick
2008-08-10, 11:50 PM
well i will do my AP action real quick

using AP
Brand of Justice

Attack: [roll0] vs. Will
Hit: [roll1]+[roll2] radiant damage. If the target
makes an attack on its next turn, it takes half damage from
its own attack whether it hits or misses.


and incase that missed i will use Sly fortune for a reroll
[roll3]
well didn't need it



and since you already used your immediate interupt on my turn already you don't get another one..

and i believe this is game.

Jokes
2008-08-11, 12:02 AM
OK, I'll do the opportunity attack...
[roll0]

Jokes
2008-08-11, 12:04 AM
And so you use that power, but I interrupt-

Weave a web of steel.
vorpal [roll0]
vicious [roll1]

Jokes
2008-08-11, 12:06 AM
Oh well, looks like I'm down. Pity about that Divine Recovery :smallamused: If I'm down, I'm getting back up with 1/2 total hitpoints.

Jokes
2008-08-11, 06:21 AM
After taking an absolute beating, a bright light surrounds Kane and he miraculously survives. "You're going to have to do better than that, mortal."


Used Divine Recovery
Standard action: Clear the ground edit, oops, meant cloak of thorns.
-Vorpal : [roll0]
-Vicious: [roll1]
Either hit?

Jokes
2008-08-11, 06:32 AM
Seems vicious hits. (your ac is 51?)

[roll0] + [roll1] (re-roll 1s, [roll2]
and you take -2 to attacks until the end of my next turn.

Jokes
2008-08-11, 06:36 AM
I'm still weakend? Do I also take damage and effects still from those crazy paladin powers?

Oh and still regenerating.

saves
[roll0]

stupnick
2008-08-11, 08:14 AM
at the moment you have these effects on you

1. Whenever the target makes an attack, its attack works as usual, but it takes the full damage and effects of the attack as well (save ends). Saving throws made to end the effect take a –2 penalty.

2. target is weakened until the end of your next turn.

3. If the target makes an attack on its next turn, it takes half damage from
its own attack whether it hits or misses.


So yes the 51 hits me, so i take 1/2 of what you do. 22 points, you also take damage of 33 and you also have the -2 to attacks till the end of your next turn.

oh, and you need to roll damage for your main hand and you take the 1/4th damage of that one as well, because of #3...

Jokes
2008-08-11, 09:15 AM
ok, rolling vorpal damage...

[roll0]

stupnick
2008-08-11, 09:17 AM
ok so you take another 5 from that..

my turn?

Jokes
2008-08-11, 09:17 AM
uh, I forgot to put the v in there, so I dont know if I rolled min or max..

[roll0]

stupnick
2008-08-11, 09:19 AM
ok so that's actually 7 instead of 5.. now my turn i will take : )

stupnick
2008-08-11, 09:28 AM
Standard action

True Nemesis
Attack: [roll0] vs. Will
Hit: [roll1] damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever the target
is within 5 squares of you and attacks you or an ally, you
can make a secondary attack against the target as an
immediate reaction.
Secondary Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier damage.
Miss: Half damage.


you get 1 OA and 1 basic attack for me using this.. OA for ranged power in melee, and basic for your stance. 53 AC vs OA, 51 AC vs Basic

rest of my action taken once you resolve your attack.

Jokes
2008-08-11, 06:05 PM
I choose not to take the attacks.

stupnick
2008-08-11, 06:22 PM
ok, then the rest of my action
Minor action
Sustain Scimitar

at end of my action [roll0] vs AC
[roll1]

Move action
change to minor, sustain cloud

[roll2] vs Reflex
[roll3]


your go

Jokes
2008-08-11, 06:30 PM
regenerate 28
Standard action: Clear the ground
Vorpal: [roll0]
-damage[roll1]
Divine Miracle: Recover Adamantine Strike
save- [roll2] (need a 10, since Human +1 and Ring of Protection +1)

stupnick
2008-08-11, 06:36 PM
for attacking me i get an attack roll on you for free..

[roll0] vs Will
[roll1]
half damage if it misses


can you explain also how you have 90 hp..

you were at half, 95, +28 regen, -40 from what you did to yourself, -29 that i did to you, +28 you regened. puts you at 82. then with this 27 you are down to 65.

also let me know if you are done with your turn.

Jokes
2008-08-11, 06:53 PM
Oops, you are right, thanks for the catch... And yeah, my turn is over.

stupnick
2008-08-11, 07:01 PM
Standard action
Bolstering Strike

Attack: [roll0] vs. AC
Hit: [roll1] damage, and I gain 6 temporary hit points.
Incase i roll some 1's [roll2]

Minor action
Sustain Scimitar

at end of my action [roll3] vs AC
[roll4] incase i roll a 1 [roll5]

Move action
change to minor, sustain cloud

[roll6] vs Reflex
[roll7]

Jokes
2008-08-11, 07:03 PM
No, 55 (82-27)

stupnick
2008-08-11, 07:04 PM
yes 55 is correct...

your go, looks like i couldn't hit the broadside of a barn this round..lol

Jokes
2008-08-11, 07:04 PM
All of those miss?

stupnick
2008-08-11, 07:08 PM
i believe so.... unless you want to tell me i hit with any of them : )

Jokes
2008-08-11, 07:14 PM
Standard action: Adamantine Strike
Vorpal: [roll0] vs reflex
Divine Miracle: Adamantine Strike

Use Action Point (action surge +3 to attacks)

Standard action: Adamantine Strike
Vorpal: [roll1] vs reflex
Divine Miracle: Adamantine Strike

Jokes
2008-08-11, 07:16 PM
both hit

vorpal 1 [roll0]
vorpal 2 [roll1]

Jokes
2008-08-11, 07:17 PM
rolled max on one [rollv[1d8[/roll]
and hunters quarry [roll0]

Jokes
2008-08-11, 07:18 PM
ffs... [roll0] a few more characters

Jokes
2008-08-11, 07:21 PM
106 damage -2 ac per attack if they stack, and my turn is over

stupnick
2008-08-11, 07:43 PM
ok 2 things, it is 57 and 46 which is 103. so... i will use trickster's disposition which makes the first attack against me, automaticall miss. so i take a total of 46 and am at -2 to hit. i am now down 68 hp.


you however get two attacks against you for attacking me.


[roll0] VS Will
[roll1]

[roll2] VS Will
[roll3]


Minor action
Sustain Scimitar

at end of my turn [roll4] vs AC
[roll5] incase i roll a 1 [roll6]


Move action
change to minor, sustain cloud

[roll7] vs Reflex
[roll8]


Standard action
Battle Pyres

Attack: [roll9] vs. Will (+10 more for 40, should be +25)
Hit: [roll10]+[roll11] damage, and ongoing 5 radiant damage (save ends). Make a secondary attack.
if that hits
Secondary Target: One creature taking ongoing radiant damage within 5 squares of you
Secondary Attack: [roll12] vs. Reflex (+10, should be +25)
Hit: [roll13] damage.
Sustain Standard: You can make the secondary attack in subsequent rounds as long as at least one of your primary targets is taking ongoing radiant damage.


i know you resist radiant, but you still technically are taking radiant ongoing, so the secondary attack works until you make the save :)

Jokes
2008-08-11, 07:45 PM
You can only have one immediate action per turn, so the first is the only one that hits me.

stupnick
2008-08-11, 07:47 PM
ok so you take 109 total...

Jokes
2008-08-11, 07:49 PM
This means I'm down?

Immediate action
No surrender, regain hit points to half, -2 to attacks.

stupnick
2008-08-11, 07:51 PM
lol alright, time to kill you again... hopefully that's the last time you can do that : )

Jokes
2008-08-11, 07:55 PM
Regenerate 28
Standard action: Second wind (heal 47 +2 to defences)
save [roll0]
end turn

stupnick
2008-08-11, 07:56 PM
you ready to just give up yet : p

Jokes
2008-08-11, 07:59 PM
I'm not going to make this too easy :smallamused:

stupnick
2008-08-11, 08:01 PM
Minor action
Sustain Scimitar

at end of my turn vs AC
[roll1] incase i roll a 1 [roll2]


Move action
change to minor, sustain cloud

[roll3] vs Reflex
[roll4]


Standard Action
Healing Torch

Attack: [roll5] vs. Will
Hit: [roll]3d8+2-+[roll6] radiant damage.
Effect: You and each ally in the burst gain a power bonus to
AC equal to your Charisma modifier until the end of your
next turn and can spend a healing surge. Add your Charisma
modifier to the hit points regained.
+7 to AC till end of my next turn, so i am up to 58 AC this round
i also heal 65 out of the 68 i was down.


and you get an OA for me doing Healing Torch

stupnick
2008-08-11, 08:03 PM
rolling damage as it didn't work
[roll0] 20 normal and the 8 from the d10 above.

Jokes
2008-08-11, 08:06 PM
not that it matters, it misses (i have a +2 to will from second wind, giving me 35)

stupnick
2008-08-11, 08:08 PM
ok then, rerolling it
[roll0]
last use of sly fortune....

and it's your go.

Jokes
2008-08-11, 08:20 PM
So I take 50 radiant -15, so 35?

And I'll pass on the OA, there's no point in me targeting your AC any more if its going to get me killed.

Regenerate 28
Standard :Adamantine Strike
Vorpal [roll0] vs reflex
Divine Miracle: Recover adamantine strike

Jokes
2008-08-11, 08:22 PM
vorpal [roll0]
hunters quarry [roll1]

Jokes
2008-08-11, 08:24 PM
re-roll 1 [roll0]
just in case its a 1 or an 8 [roll1]
51 damage, and it's your turn.

stupnick
2008-08-11, 08:51 PM
ok 51 damage taken, so i am down a total of 54.

for attacking me you get an attack right back at you,

[roll0] vs will
[roll1]


Standard Action
Bolstering Strike

Attack: [roll2] vs. AC
Hit: [roll3] damage, and you gain 6 temporary hit points.
incase i roll a 1 [roll4]


Minor action
Sustain Scimitar

at end of my turn [roll5] vs AC
[roll6] incase i roll a 1 [roll7]


Move action
change to minor, sustain cloud

[roll8] vs Reflex
[roll9]


so 29 to you..

Jokes
2008-08-11, 08:59 PM
Regeneration 28
Standard: Adamantine Strike
Vorpal [roll0] vs reflex
Divine Miracle: Recover Adamantine Strike

Jokes
2008-08-11, 09:00 PM
Damage-
Vorpal [roll0]
hunters quarry [roll1]

Jokes
2008-08-11, 09:02 PM
add another [roll0] for vorpal ([roll1] in case it's a 1 or 8)
57 damage

stupnick
2008-08-11, 09:12 PM
ok so i am now down 111

well since with the scimitar i need a 20 to hit you i am going to let it stop.

i get an attack against you for free.

[roll0] vs Will
[roll1]


as for my move action, i convert to minor to sustain the cloud

[roll2] vs Reflex
[roll3]


Standard Action
Battle Cry

Attack: [roll4] vs. Fortitude
Hit: [roll5] damage incase i roll a 1 [roll6]
Effect: You and each bloodied ally within 10 squares of you can spend a healing surge. - so i spend a healing surge and i regain 58


Minor action
Healing word

[roll7] hp healed


so i am full health again

and you take 64 damage.

also, what is your current hp total after your regen if you don't mind.

Jokes
2008-08-11, 09:23 PM
I'm at 98 at the end of your turn, 126 when I regenerate.

What's your ac now? Including the -2 from my last hit.

stupnick
2008-08-11, 09:25 PM
wow ive been taking that -2 to my attack rolls b/c i thought that's what you said it did... wow this whole time..

ok well my AC would be 49 with your debuff instead of the 51

bah that means my cloud in post 57 would ahve hit... but eh... at least it was just 1 attack... now i know it's -2 to AC, not to attack.. : )

Jokes
2008-08-11, 09:28 PM
ok, that was silly :smalltongue:

Regeneration 28
Standard Cold Steel Hurricane (no shift)
vorpal [roll0]
Vicious [roll1]

both miss, but I regain my second wind.

and end turn

Also, do you remember me using Unbalancing Parry? I had it ticked off but I cant find if I used it...

stupnick
2008-08-11, 09:36 PM
nope you neve used it.

my free attack on you for attacking me

[roll0] VS will
[roll1]


Move action
change to minor, sustain cloud

[roll2] vs Reflex
[roll3]


Standard Action
Bolstering Strike

[roll4] vs AC
[roll5] i get 6 temp hp if i hit.
[roll6]


you take 58 total this round, and i get 6 temp hp

so i am at 226/220 : )
you are at 96 after regen : )

i am wearing you down little at a time : ) and you are getting no where with me : )

Jokes
2008-08-11, 09:42 PM
Regeneration: 28
Standard Action: second wind
Takes me up to 143HP
I knew I shoulda bought some potions...
end turn

stupnick
2008-08-11, 09:48 PM
i got 20 of them : )

Move action
change to minor, sustain cloud

[roll0] vs Reflex
[roll1]


Minor Action, Mark you

Standard Action

Attack: [roll2] vs AC
Hit: [roll3] damage. If you marked the
target, it takes a –2 penalty to attack rolls until the end of
your next turn.
[roll4]

stupnick
2008-08-11, 09:50 PM
i use warpriest's strategy, when i roll a 1 i get to reroll
so rerolling the clouds attack

[roll0] vs Reflex

you take 28, just enough to knock out your regen this round. and have -2 to attack till my next turn

Jokes
2008-08-11, 09:52 PM
Actually, both miss, I have +2 from second wind, again.

Jokes
2008-08-11, 09:55 PM
Regenerate 28 (171HP)
Standard Action: Adamantine Strike
Vorpal: [roll0]
Divine Miracle: regain Adamantine Strike
Miss, so end turn.

stupnick
2008-08-11, 10:01 PM
bah, you suck i thought i hit you...

Interrupt action for attacking me

[roll0] Vs Will
[roll1]


Move action
change to minor, sustain cloud

[roll2] vs Reflex
[roll3]


Standard Action

Attack: [roll4] vs AC
Hit: [roll5] damage. If you marked the
target, it takes a –2 penalty to attack rolls until the end of
your next turn.
[roll6]


ok so 67 to you..

Jokes
2008-08-11, 10:04 PM
Regenerate 28 (132HP)
Standard Action: Adamantine Strike
Vorpal: [roll0] vs Reflex
Divine Miracle :regain Adamantine Strike

Vorpal Damage [roll1] (roll for 1's and 8s [roll2]
Hunters Quarry [roll3]

stupnick
2008-08-11, 10:07 PM
Assuming you are done.

Interrupt action for attacking me

[roll0] Vs Will
[roll1]


Move action
change to minor, sustain cloud

[roll2] vs Reflex
[roll3]


Standard Action

Attack: [roll4] vs AC
Hit: [roll5] damage. If you marked the
target, it takes a –2 penalty to attack rolls until the end of
your next turn.
[roll6]


you take 51, and it's your go.

Jokes
2008-08-11, 10:08 PM
Query: When should this be in effect?

Twin-Blade Storm (16th level): As long as you are armed with a melee weapon and are capable of making an opportunity attack, two adjacent enemies (your choice) take lightning damage equal to your Dexterity modifier at the end of your turn.

stupnick
2008-08-11, 10:10 PM
depends, where is it from, i will look it up and give my opinion

Jokes
2008-08-11, 10:10 PM
Regenerate 28 (109HP)
Standard Action: Adamantine Strike
Vorpal: [roll0] vs Reflex
Divine Miracle :regain Adamantine Strike

Vorpal Damage [roll1] (roll for 1's and 8s [roll2]
Hunters Quarry [roll3]

stupnick
2008-08-11, 10:11 PM
looking at the stormwarden ability, i found it. that would be every round as long as you are able to make OA's..

stupnick
2008-08-11, 10:13 PM
i take 34 from that, and 6 from your ability that you found : )

so i am at 186

Interrupt action for attacking me

[roll0] Vs Will
[roll1]


Move action
change to minor, sustain cloud

[roll2] vs Reflex
[roll3]


Standard Action

Attack: [roll4] vs AC
Hit: [roll5] damage. If you marked the
target, it takes a –2 penalty to attack rolls until the end of
your next turn.
[roll6]


i keep missing that attack..

you take 67 tho for this round

Jokes
2008-08-11, 10:13 PM
stormwarden ability, PHB 115

Jokes
2008-08-11, 10:17 PM
Regenerate 28 (70HP)
Standard Action: Adamantine Strike
Vorpal: [roll0] vs Reflex
Divine Miracle :regain Adamantine Strike

Vorpal Damage [roll1] (roll for 1's and 8s [roll2]
Hunters Quarry [roll3]
63 damage. end turn

stupnick
2008-08-11, 10:21 PM
ok i am at 123 hp

Interrupt action for attacking me

[roll0] Vs Will
[roll1]


Move action
change to minor, sustain cloud

[roll2] vs Reflex
[roll3]


Standard Action

Attack: [roll4] vs AC
Hit: [roll5] damage. If you marked the
target, it takes a –2 penalty to attack rolls until the end of
your next turn.
[roll6]


Minor Action, LOH, regain 65 hp. so i am at 188 : )

damn 2/6 LOH's used : ) and only 10 more healing surges.

Edit: you take 75 damage

Jokes
2008-08-11, 10:24 PM
Immediate interrupt: Avoid the blow
Shift one square back. (yeah, right and left would still leave me open...)
This means you miss :smalltongue:

stupnick
2008-08-11, 10:26 PM
you use it before my melee, which means you still take 48 points, just avoid the melee attack

Jokes
2008-08-11, 10:30 PM
Well, it looks like this could be the end, so


Regenerate 28 (48HP)
Use: Belt of titan strength +10 damage
Move: Shift back to you
Standard Action: Adamantine Strike
Vorpal: [roll0] vs Reflex
Divine Miracle :regain Adamantine Strike

Vorpal Damage [roll1] (roll for 1's and 8s [roll2]
Hunters Quarry [roll3]

pleasebeacritpleasebeacritpleasebeacrit

Jokes
2008-08-11, 10:31 PM
and, i'll use vorpal to add 3d12
[roll0]

88+6 damage

stupnick
2008-08-11, 10:32 PM
ok i take 94 points of damage...

Interrupt action for attacking me

[roll0] Vs Will
[roll1]


Move action
change to minor, sustain cloud

[roll2] vs Reflex
[roll3]


Standard Action

Attack: [roll4] vs AC
Hit: [roll5] damage. If you marked the
target, it takes a –2 penalty to attack rolls until the end of
your next turn.
[roll6]


LOH used, +65 hp so i am at 159 then.

ok so you take 86 damage then...

Jokes
2008-08-11, 10:34 PM
And I do believe I am finally down for the count. Great game, truly epic. Having said that, I never want to fight you again.

stupnick
2008-08-11, 10:35 PM
it was a good game... buy some potions and you would be able to survive a little better imo...

Jokes
2008-08-11, 10:36 PM
it was a good game... buy some potions and you would be able to survive a little better imo...

They are on the shopping list.

stupnick
2008-08-11, 10:36 PM
not to mention, it's kinda hard to beat a character built for healing themself... i can technically use 30 healing surges : ) and a complete full heal, and refresh all my dailies, once per battle : )

Jokes
2008-08-11, 10:40 PM
with epic trick, is it each fragment of the statement (ie between each comma) that you can regain?

stupnick
2008-08-11, 10:41 PM
nope.. the only thing you pick between is encounter powers or daily powers. you get all hp back, you get all surges, recover from all effects. and also then pick 1 or the other of your powers you get back..

Jokes
2008-08-11, 10:46 PM
I dunno, there's no 'and' in the statement.

Regain all of your hit points and healing surges, automatically save against all effects on you [and] recover all expended encounter powers, or recover all expended daily powers except this one. Once you use this power, you cannot
recover it except by taking an extended rest.

Would make it work.

stupnick
2008-08-11, 10:51 PM
you get all hp's back, all healing surges. and i guess it could be either recover from effects, regain encounter powers, or regain daily powers.

stupnick
2008-08-11, 11:02 PM
ok, so it's 1 of the 4...

Hp's and Surges
or End all effects
or recover encounter powers
or recover daily powers