bibliophile
2008-08-11, 07:04 PM
"Its as true today as when I started adventuring: when in doubt, set something on fire"
-Belkar Bitterleaf
As we all know, setting things on fire from a distance is pretty cool, but very expensive for low level non casters. To their aid I present a few facts.
-splash weapons require no weapon proficiency
-Oil (1-pint flask):1 sp,
-Alchemist’s fire (flask):20 gp
-You can use a flask of oil as a splash weapon.
-USE THE RULES FOR ALCHEMIST FIRE, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.
If you carefully prepare the fuse ahead of time and light it with a torch, I think most DMs will get rid of the 50% and change it to a swift action.
Thoughts, anyone?
-Belkar Bitterleaf
As we all know, setting things on fire from a distance is pretty cool, but very expensive for low level non casters. To their aid I present a few facts.
-splash weapons require no weapon proficiency
-Oil (1-pint flask):1 sp,
-Alchemist’s fire (flask):20 gp
-You can use a flask of oil as a splash weapon.
-USE THE RULES FOR ALCHEMIST FIRE, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.
If you carefully prepare the fuse ahead of time and light it with a torch, I think most DMs will get rid of the 50% and change it to a swift action.
Thoughts, anyone?