Mr Pants
2008-08-20, 04:41 PM
The Carbarian
I'd like to credit ObsidianRose for assistance with this class
“WTF?! YOUR’E DOING THE SPEED LIMIT?!”
Prerequisites:
Alignment: Any nonlawful
BAB: +3
Skills: Intimidate 8 Ranks, Ride or Pilot 8 Ranks
Special: Rage or Frenzy Ability
Special: Access to a wheeled vehicle, preferably THE DAMN CAR (http://www.giantitp.com/forums/showthread.php?t=88392)
Hit Die: d8
Table: The Carbarian
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Road Rage, Hit and Run +2d6
2nd|
+2|
+3|
+0|
+0|Lead Foot +10
3rd|
+3|
+3|
+1|
+1|Stuck in the Grille, Hit and Run +3d6
4th|
+4|
+4|
+1|
+1|Lead Foot +20, Dead Weight
5th|
+5|
+4|
+1|
+1|Mobile Death Machine, Hit and Run +4d6[/table]
Weapon and Armor Proficiency: Carbarians gain no new proficiencies in any weapons or armor.
Road Rage (Ex): When a Carbarian rages instead of the normal benefits she can choose to enter Road Rage and instead gains a +2 bonus on all intimidate and ride or pilot checks. In addition the trample damage of the Carbarian’s vehicle increases by 1 step.
Hit and Run (Ex): A Carbarian gains trample damage with her vehicle. This damage increases as the Carbarian increases in levels. The normal damage of a car's slam is 1d8 the number on the class table is added to this 1d8. For example, at first level a Carbarian will do 1d8+2d6 trample damage.
Lead Foot (Ex): The Carbarian has a lead foot and so drives faster than normal people. She gains a bonus to her vehicle’s movement speed as shown on the class table.
Stuck in the Grille (Ex): Sometimes enemies get stuck in various parts of a vehicle. A Carbarian knows how to utilize this and intentionally get people stuck in their car. She can now make grapple attempts with her car.
Dead Weight (Ex): Whenever a creature is grappled by the Carbarian’s car it takes additional trample damage every time the Carbarian tramples another target or hits something.
Mobile Death Machine (Ex): At the pinnacle of Carbarian-ism the car can destroy people merely by driving over them. With a successful overrun attempt the Carbarian can command the car to open a giant whole and effectively swallow the target whole. This works the same way as a normal swallow whole attack.
I'd like to credit ObsidianRose for assistance with this class
“WTF?! YOUR’E DOING THE SPEED LIMIT?!”
Prerequisites:
Alignment: Any nonlawful
BAB: +3
Skills: Intimidate 8 Ranks, Ride or Pilot 8 Ranks
Special: Rage or Frenzy Ability
Special: Access to a wheeled vehicle, preferably THE DAMN CAR (http://www.giantitp.com/forums/showthread.php?t=88392)
Hit Die: d8
Table: The Carbarian
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Road Rage, Hit and Run +2d6
2nd|
+2|
+3|
+0|
+0|Lead Foot +10
3rd|
+3|
+3|
+1|
+1|Stuck in the Grille, Hit and Run +3d6
4th|
+4|
+4|
+1|
+1|Lead Foot +20, Dead Weight
5th|
+5|
+4|
+1|
+1|Mobile Death Machine, Hit and Run +4d6[/table]
Weapon and Armor Proficiency: Carbarians gain no new proficiencies in any weapons or armor.
Road Rage (Ex): When a Carbarian rages instead of the normal benefits she can choose to enter Road Rage and instead gains a +2 bonus on all intimidate and ride or pilot checks. In addition the trample damage of the Carbarian’s vehicle increases by 1 step.
Hit and Run (Ex): A Carbarian gains trample damage with her vehicle. This damage increases as the Carbarian increases in levels. The normal damage of a car's slam is 1d8 the number on the class table is added to this 1d8. For example, at first level a Carbarian will do 1d8+2d6 trample damage.
Lead Foot (Ex): The Carbarian has a lead foot and so drives faster than normal people. She gains a bonus to her vehicle’s movement speed as shown on the class table.
Stuck in the Grille (Ex): Sometimes enemies get stuck in various parts of a vehicle. A Carbarian knows how to utilize this and intentionally get people stuck in their car. She can now make grapple attempts with her car.
Dead Weight (Ex): Whenever a creature is grappled by the Carbarian’s car it takes additional trample damage every time the Carbarian tramples another target or hits something.
Mobile Death Machine (Ex): At the pinnacle of Carbarian-ism the car can destroy people merely by driving over them. With a successful overrun attempt the Carbarian can command the car to open a giant whole and effectively swallow the target whole. This works the same way as a normal swallow whole attack.