paladin_carvin
2008-08-20, 05:49 PM
Alright, so here is the basic concept of my co-op version of the OOTS adventure game.
1) Obviously, no one can attack each other. All shticks that are for attacking players will be changed.
2) You don't get assistance based on giving loot. Players use battle shticks (at half their normal bonus) when in range and agree to help. Generally, this has the same bonuses and costs as normal (ie, shticks must be flipped, may cause self inflicted wounds, etc.)
3) Monsters are placed by pulling directly from the deck. Screw this! are played from the deck. A few can be saved for certain uses, but aren't kept in a 'hand'.
4) Players don't 'flee' the dungeon, they die. They have to be brought back to dungeon entrance and be revived (which costs loot) and lose a shtick at random.
5) You lose if the party is TPKed. I haven't decided what NPCs will be able to do (if anything). You win if you get out of the dungeon after defeating Xykon.
That's the basics. The details are much more complicated of course, but almost ready. Thoughts?
1) Obviously, no one can attack each other. All shticks that are for attacking players will be changed.
2) You don't get assistance based on giving loot. Players use battle shticks (at half their normal bonus) when in range and agree to help. Generally, this has the same bonuses and costs as normal (ie, shticks must be flipped, may cause self inflicted wounds, etc.)
3) Monsters are placed by pulling directly from the deck. Screw this! are played from the deck. A few can be saved for certain uses, but aren't kept in a 'hand'.
4) Players don't 'flee' the dungeon, they die. They have to be brought back to dungeon entrance and be revived (which costs loot) and lose a shtick at random.
5) You lose if the party is TPKed. I haven't decided what NPCs will be able to do (if anything). You win if you get out of the dungeon after defeating Xykon.
That's the basics. The details are much more complicated of course, but almost ready. Thoughts?