The Demented One
2008-08-21, 10:43 AM
Iblis
Large Outsider (Air, Evil, Native)
Hit Dice: 15d8+45 (112 hp)
Initiative: +8
Speed: 30 ft, (6 squares), fly 60 ft. (perfect)
Armor Class: 22 (-1 size, +4 Dex, +9 natural), touch 13, flatfooted 18
Base Attack/Grapple: +15/+28
Attack: Slam +23 melee (1d8+9)
Full Attack: 2 Slams +23 melee (1d8+9)
Space/Reach: 10 ft./10 ft.
Special Attacks: Baleful wish, spell-like abilities
Special Qualities: Binding ring, damage reduction 10/good, darkvision 60 ft., immunity to electricity, resistance to cold 10, fire 10, and sonic 10, spell resistance 22, telepathy 100 ft., tongues
Saves: Fort +14, Ref +13, Will +13
Abilities: Str 28, Dex 18, Con 16, Int 14, Wis 14, Cha 18
Skills: Bluff +22, Concentration +21, Diplomacy +22, Intimidate +22, Knowledge (The Planes) +20, Listen +20, Search +20, Sense Motive +20, Spellcraft +20, Spot +20
Feats: Great Fortitude, Iron Will, Improved Initiative, Power Attack, Improved Bull Rush, Improved Overrun
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always Lawful Evil
Advancement: 16-25 HD (Large), 26-35 HD (Huge), 36-45 HD (Gargantuan), 46-50 HD (Colossal)
Level Adjustment: —
Long ago, the Iblis were lords of the elemental planes, ruling from their stately palace of opal in the Elemental Plane of Air. The Iblis were cruel and tyrannical, and all the lesser genies, even the Ifrit, would have overthrown them and their diabolical regime if they could. However, the Iblis had conspired, in the very first hours of Creation, to steal away the very concept of wishing, hoarding it for themselves. Thus, they were able to grant themselves any wish they could conceive of, while the mortal races could not even grasp the concept of wishing for what they did not have. However, it came to pass that an Ifrit, in a outburst of rage, managed to slay an Iblis who, caught unawares, was unable to wish its attacker away. The death of that Iblis released the tiniest fragment of the concept of wishes, enough that the Ifrit was able to desire rebellion, to remove the Iblis from power. This Ifrit began speaking to others, Ifriti and Djinni, spreading the idea of wishes among them.
The growing resistance waited until the Night of Ten Thousand Moons, a festival celebrated by Iblis with drunken revelry and potent dream-drugs. While the Iblis lay in a stupor, an army of genies attacked, capturing them. They had found a way to bind their overlords, using rings of orichalcum, the mightiest metal that could be found in the Plane of Earth, to bind them. Once the Iblis had all been bound, the genies forced them to surrender the concept of wish, causing it to spread through the multiverse. Now anyone could have desires, hopes, or wishes, and the wish-granting powers the Iblis held could be gained by any spellcaster of enough power. The djinni in the army were exalted, becoming the Noble Djinni, and they used their power to exile the Iblis, laying a mighty geas on them that forbade them to make any wishes for themselves, only for mortal petitioners.
And so the Iblis were exiled to the Material Plane, bound by their orichalcum rings in deserts, mountains, and wastelands. Though beholden to grant three wishes to any mortal who seeks it of them, they found a way to twist this to their advantage. Though they must obey the request, they choose the exact circumstances of the wish they grant, and can thus use it to cause great woe and suffering. Whenever a soul is extinguished as a result of an Iblis’ wish, the genie gains a portion of that soul’s power. With enough stolen power, an Iblis could break free of his binding ring and seek vengeance on the usurpers to his throne.
An Iblis is a beautiful, androgynous humanoid, standing ten feet tall. Though they once dressed in elegant finery, in their exile they are stripped naked, with only heavy iron bands around their wrists and ankles to symbolize their imprisonment. They retain great powers of illusion and weather, and most use this to create an illusory oasis or palace within the bounds of their binding ring, as a remnant of the glory they once held. While an Iblis must grant any wish asked of it, this does not stop them from savagely attacking any creature foolish enough to step inside its binding ring after its wishes have been granting, taking their frustration out on the creature.
Baleful Wish (Su)
An Iblis is beholden to grant three wishes to any character or group of characters that finds it. They function as the wish spell, caster level 20th, but with one important difference: an Iblis is free to determine exactly how it fulfills a character’s wish, and will try to do so in such a way as to cause as much harm or misfortune to that creature as possible. While they are bound to grant these wishes, they have been accorded the right to refuse a single wish asked of them by any character or group of characters, as well as any wish that can not be made with a single breath. An Iblis is forbidden to grant more than three wishes to any character or group. If a creature dies as a result of a baleful wish granted by an Iblis, the Iblis can steal a fragment of that creature’s soul, granting it a single additional HD, as well as all other associated benefits. If an Iblis attains 50 or more HD, it can shatter its binding ring with but a word, freeing itself.
Spell-Like Abilities (Sp)
At will—create food and water, invisibility (self only). 3/day—control winds, mirage arcane (DC 19), persistent image (DC 19). 1/day—chain lightning (DC 20), control weather, whirlwind (DC 22).
Binding Ring
All Iblis are imprisoned within binding rings, rings of orichalcum that are inscribed with powerful runes of warding. An Iblis’ binding ring typically has a 30 ft. radius. An Iblis cannot leave its binding ring, and none of its abilities can affect anything outside the binding ring, save for its baleful wish ability. A binding ring, being made of almost indestructible orichalcum, has hardness 50 and 100 hp. An Iblis cannot directly damage or affect its binding ring in any way, although other creatures can. If an Iblis’s binding ring is destroyed, it is freed from it, and can roam freely. It gains the ability to use plane shift at will as a supernatural ability, caster level 20th, and gains the Extraplanar subtype, losing the Native subtype. It is no longer beholden to grant wishes to any creature, although it can still use its baleful wish ability, though never to grant wishes to itself unless it has freed itself by attaining 50 HD.
Tongues (Su)
An Iblis can speak and understand all languages as the tongues spell, caster level 15th.
Large Outsider (Air, Evil, Native)
Hit Dice: 15d8+45 (112 hp)
Initiative: +8
Speed: 30 ft, (6 squares), fly 60 ft. (perfect)
Armor Class: 22 (-1 size, +4 Dex, +9 natural), touch 13, flatfooted 18
Base Attack/Grapple: +15/+28
Attack: Slam +23 melee (1d8+9)
Full Attack: 2 Slams +23 melee (1d8+9)
Space/Reach: 10 ft./10 ft.
Special Attacks: Baleful wish, spell-like abilities
Special Qualities: Binding ring, damage reduction 10/good, darkvision 60 ft., immunity to electricity, resistance to cold 10, fire 10, and sonic 10, spell resistance 22, telepathy 100 ft., tongues
Saves: Fort +14, Ref +13, Will +13
Abilities: Str 28, Dex 18, Con 16, Int 14, Wis 14, Cha 18
Skills: Bluff +22, Concentration +21, Diplomacy +22, Intimidate +22, Knowledge (The Planes) +20, Listen +20, Search +20, Sense Motive +20, Spellcraft +20, Spot +20
Feats: Great Fortitude, Iron Will, Improved Initiative, Power Attack, Improved Bull Rush, Improved Overrun
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always Lawful Evil
Advancement: 16-25 HD (Large), 26-35 HD (Huge), 36-45 HD (Gargantuan), 46-50 HD (Colossal)
Level Adjustment: —
Long ago, the Iblis were lords of the elemental planes, ruling from their stately palace of opal in the Elemental Plane of Air. The Iblis were cruel and tyrannical, and all the lesser genies, even the Ifrit, would have overthrown them and their diabolical regime if they could. However, the Iblis had conspired, in the very first hours of Creation, to steal away the very concept of wishing, hoarding it for themselves. Thus, they were able to grant themselves any wish they could conceive of, while the mortal races could not even grasp the concept of wishing for what they did not have. However, it came to pass that an Ifrit, in a outburst of rage, managed to slay an Iblis who, caught unawares, was unable to wish its attacker away. The death of that Iblis released the tiniest fragment of the concept of wishes, enough that the Ifrit was able to desire rebellion, to remove the Iblis from power. This Ifrit began speaking to others, Ifriti and Djinni, spreading the idea of wishes among them.
The growing resistance waited until the Night of Ten Thousand Moons, a festival celebrated by Iblis with drunken revelry and potent dream-drugs. While the Iblis lay in a stupor, an army of genies attacked, capturing them. They had found a way to bind their overlords, using rings of orichalcum, the mightiest metal that could be found in the Plane of Earth, to bind them. Once the Iblis had all been bound, the genies forced them to surrender the concept of wish, causing it to spread through the multiverse. Now anyone could have desires, hopes, or wishes, and the wish-granting powers the Iblis held could be gained by any spellcaster of enough power. The djinni in the army were exalted, becoming the Noble Djinni, and they used their power to exile the Iblis, laying a mighty geas on them that forbade them to make any wishes for themselves, only for mortal petitioners.
And so the Iblis were exiled to the Material Plane, bound by their orichalcum rings in deserts, mountains, and wastelands. Though beholden to grant three wishes to any mortal who seeks it of them, they found a way to twist this to their advantage. Though they must obey the request, they choose the exact circumstances of the wish they grant, and can thus use it to cause great woe and suffering. Whenever a soul is extinguished as a result of an Iblis’ wish, the genie gains a portion of that soul’s power. With enough stolen power, an Iblis could break free of his binding ring and seek vengeance on the usurpers to his throne.
An Iblis is a beautiful, androgynous humanoid, standing ten feet tall. Though they once dressed in elegant finery, in their exile they are stripped naked, with only heavy iron bands around their wrists and ankles to symbolize their imprisonment. They retain great powers of illusion and weather, and most use this to create an illusory oasis or palace within the bounds of their binding ring, as a remnant of the glory they once held. While an Iblis must grant any wish asked of it, this does not stop them from savagely attacking any creature foolish enough to step inside its binding ring after its wishes have been granting, taking their frustration out on the creature.
Baleful Wish (Su)
An Iblis is beholden to grant three wishes to any character or group of characters that finds it. They function as the wish spell, caster level 20th, but with one important difference: an Iblis is free to determine exactly how it fulfills a character’s wish, and will try to do so in such a way as to cause as much harm or misfortune to that creature as possible. While they are bound to grant these wishes, they have been accorded the right to refuse a single wish asked of them by any character or group of characters, as well as any wish that can not be made with a single breath. An Iblis is forbidden to grant more than three wishes to any character or group. If a creature dies as a result of a baleful wish granted by an Iblis, the Iblis can steal a fragment of that creature’s soul, granting it a single additional HD, as well as all other associated benefits. If an Iblis attains 50 or more HD, it can shatter its binding ring with but a word, freeing itself.
Spell-Like Abilities (Sp)
At will—create food and water, invisibility (self only). 3/day—control winds, mirage arcane (DC 19), persistent image (DC 19). 1/day—chain lightning (DC 20), control weather, whirlwind (DC 22).
Binding Ring
All Iblis are imprisoned within binding rings, rings of orichalcum that are inscribed with powerful runes of warding. An Iblis’ binding ring typically has a 30 ft. radius. An Iblis cannot leave its binding ring, and none of its abilities can affect anything outside the binding ring, save for its baleful wish ability. A binding ring, being made of almost indestructible orichalcum, has hardness 50 and 100 hp. An Iblis cannot directly damage or affect its binding ring in any way, although other creatures can. If an Iblis’s binding ring is destroyed, it is freed from it, and can roam freely. It gains the ability to use plane shift at will as a supernatural ability, caster level 20th, and gains the Extraplanar subtype, losing the Native subtype. It is no longer beholden to grant wishes to any creature, although it can still use its baleful wish ability, though never to grant wishes to itself unless it has freed itself by attaining 50 HD.
Tongues (Su)
An Iblis can speak and understand all languages as the tongues spell, caster level 15th.