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playswithfire
2008-08-23, 08:00 AM
A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
Chimera, servant of great Hecore and Bloodshadow Kimbo from the realm of Jupiter Jazz. He pauses for you to identify yourselves.
You have been chosen to fight. Prepare yourselves!
With that he brings his hands down and the two of you find yourself transported to the arena (http://excessivefreetime.org/arena/arena2.html)

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs. Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Hecore
start at I2
JupiterJaz
start at M19

Hecore
2008-08-23, 04:50 PM
Chimera cracks her knuckles and pops the kinks from her neck as she prepares for what's bound to be an interesting fight.

Swift Action: Chimera draws her Dagger of Warning (technically Free w/ Quick Draw).

Standard Action: Chimera burns a charge of Wild Shape to activate Hawk's Vision.

Initiative - [roll0]

JupiterJazz
2008-08-23, 06:14 PM
Swift Action

Kimbo holds out his open palm and concentrates to materialize his yellow bastard sword sized mind blade.

Standard Action

Kimbo draws his umbral short sword from it's sheath and his Illumian sigils flare brightly before changing from a red hue to a shadowy black illumination.

[roll0] - Initiative

JupiterJazz
2008-08-23, 06:24 PM
Move action

Kimbo moves from m19 to p14 to get himself out of the clutter of rubble.


End Turn

Hecore
2008-08-23, 07:38 PM
Free action: Drop the dagger, draw the short spear, activate rage.

Swift action: Activate short spears Impaling property.

Move action: Move to G1.

Attack action: Throw the short spear at Kimbo in P14.

Short Spear w/ Far Throw - 40 foot range increment. Throwing 85 feet away, so -2 to attack roll w/ Hawks Vision. Subtracting 10 from my shot w/ power throw. Attack is made as a ranged touch attack thanks to Impaling. Ignores cover/concealment due to Improved Precise Shot. Returns to my hand via Returning property.

Attack Roll
1d20+14+5-2

Damage Roll
1d6+1+15+10

Hecore
2008-08-23, 07:40 PM
Attack Roll
[roll0] + 17

Damage Roll
[roll1] + 26

JupiterJazz
2008-08-24, 12:31 AM
Kimbo knocks aside the spear with the flat edge of his umbral blade.

Swift Action
Spends a shdow point to activate shadowsharp on his umbral blade for 10 minutes.

Move Action
Move to J12.

Move Action
Imbues his mind blade with psychic strike.

Hecore
2008-08-24, 12:54 PM
Move Action: Chimera sheaths the short spear.

Move Action: Chimera moves to L1.