Orran
2008-08-24, 12:27 PM
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Current round: Yet to begin
Dark gray is 30ft pits. They are lined with various sharp objects, and cost 10ft of movement to move through. Anyone jumping or falling into this area takes 1d8 piercing damage (no savings throw) in addition to their normal falling damage.
Tan is 10ft elevation.
Light gray are rope bridges. They are treated as normal ground, but can be destroyed. They have a hardness of 1 and a HP of 10. They take 1/2 damage from piercing weapons.
Shaded regions are starting positions, and colored regions are flag locations.
Low walls are gray lines. They provide cover.
The walls have a climb DC of 20.
There is a ramp, which is marked by a white area flanked by black lines. Treat this as normal ground.
The Teams:
Orran
Number 1
Strength: 8
Dexterity: 8
Constitution: 16
Weapons: Trident
Armor: Tower Shield, Splint Mail
Speed: 20ft.
AC: 19
Attacks: Trident +0 (1d8-1)
Skills: Intimidate +7(7 ranks), Spot+3 (3 ranks)
Feats: Toughness, Toughness, Toughness
HP: 34
Gold spent: 15/230
Number 2
Strength: 8
Dexterity: 8
Constitution: 16
Weapons: Trident
Armor: Tower Shield, Splint Mail
Speed: 20ft.
AC: 19
Attacks: Trident +0 (1d8-1)
Skills: Intimidate +7(7 ranks), Listen +3 (3 ranks)
Feats: Toughness, Toughness, Toughness
HP: 34
Gold spent: 15/230
Number 3
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, Arrows 40
Armor: Breastplate, Buckler
Speed: 20ft.
AC: 19
Attacks: Longbow +5/+5 or +7 (1d8-1)
Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
HP: 13
Gold Spent: 77/215
Number 4
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, Arrows 40
Armor: Breastplate, Buckler
Speed: 20ft.
AC: 19
Attacks: Longbow +5/+5 or +7 (1d8-1)
Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
HP: 13
Gold Spent: 77/215
Number 5
Strength:8
Dexterity:16
Constitution:8
Weapons: Heavy Repeater Crossbow, bolts 20, Greatsword
Armor: Leather, Buckler
Speed: 30ft
AC: 16
Attacks: Heavy crossbow +6 (1d10) Greatsword (2d6-1)
Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
Feats: Skill Focus (Hide), Stealthy, Exotic Weapon Proficiency (repeater crossbow)
HP: 13
Gold spent: 454/35
Number 6
Strength:8
Dexterity:16
Constitution:8
Weapons: Heavy Crossbow, bolts 40, Greatsword
Armor: Leather, Buckler
Speed: 30ft
AC: 16
Attacks: Heavy crossbow +6 (1d10) Greatsword +1 (2d6-1)
Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
Feats: Skill Focus (Hide), Stealthy, Rapid Reload
HP: 13
Gold spent: 102/35
Number 7
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greataxe, Javelin x5
Armor: Halfplate
Speed: 20ft.
AC: 17
Attacks: Greataxe +6 (1d12+3), Javelin +3 (1d6+2)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP:16
Gold Spent: 25/600
Number 8
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greataxe, Javelin x5
Armor: Halfplate
Speed: 20ft.
AC: 17
Attacks: Greataxe +6 (1d12+3), Javelin+3 (1d6+2)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP:16
Gold Spent: 25/600
Number 9
Strength: 10
Dexterity: 14
Constitution: 10
Weapons: Shortspear x 10
Armor: Chainmail, Towershield
Speed: 20ft.
AC: 21
Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
HP:19
Gold Spent: 10/170
Number 10
Strength: 10
Dexterity: 14
Constitution: 10
Weapons: Shortspear x 10
Armor: Chainmail, Towershield
Speed: 20ft.
AC: 21
Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
HP:19
Gold Spent: 10/170
Number 11
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain, Trident
Armor: Breastplate
Speed: 20ft.
AC: 14
Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str, -4 armor)
Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked chain), Toughness
HP:16
Gold Spent: 40/200
Number 12
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain, Trident
Armor: Breastplate
Speed: 20ft.
AC: 14
Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str -4 armor)
Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (spiked chain), Toughness
HP:16
Gold Spent: 40/200
Deepblue706
#1-3: Skirmishers
Strength: 12
Dexterity: 14
Constitution: 8
Weapons: Longbow (20 arrows), Greatclub, Dagger
Armor: Chain Shirt
Speed: 30ft
AC: 16
Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1)
Skills: Listen (+3), Spot (+3), Tumble (+4)
Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow
HP: 13
#4-5: Guardians
Strength: 14
Dexterity: 8
Constitution: 12
Weapons: Longsword, Longsword, Sling (10 bullets)
Armor: Half-Plate, Heavy Wooden Shield
Speed: 20ft
AC: 19
Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2)
Skills: Balance (+2), Listen (+3), Spot (+3)
Feats: Diehard, Endurance, Improved Initiative
HP: 19
#6-8: Shock Troopers
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greatsword, Longsword, Sling (10 bullets)
Armor: Chain Shirt
Speed: 30ft
AC: 14
Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2)
Skills: Climb (+6), Jump (+6), Swim (+6)
Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack
HP: 16
#9-11: Sentinels
Strength: 14
Dexterity: 12
Constitution: 8
Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts)
Armor: Banded Mail
Speed: 20ft
AC: 17
Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8)
Skills: Listen (+3), Heal (+3), Spot (+3)
Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness
HP: 16
#12: The Sneakyman
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Rapier, Shortbow (20 arrows), Dagger
Armor: Leather Armor
Speed: 30ft
AC: 15
Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1)
Skills: Hide (+9), Move Silently (+9), Tumble (+6)
Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse
HP: 13
Current round: Yet to begin
Dark gray is 30ft pits. They are lined with various sharp objects, and cost 10ft of movement to move through. Anyone jumping or falling into this area takes 1d8 piercing damage (no savings throw) in addition to their normal falling damage.
Tan is 10ft elevation.
Light gray are rope bridges. They are treated as normal ground, but can be destroyed. They have a hardness of 1 and a HP of 10. They take 1/2 damage from piercing weapons.
Shaded regions are starting positions, and colored regions are flag locations.
Low walls are gray lines. They provide cover.
The walls have a climb DC of 20.
There is a ramp, which is marked by a white area flanked by black lines. Treat this as normal ground.
The Teams:
Orran
Number 1
Strength: 8
Dexterity: 8
Constitution: 16
Weapons: Trident
Armor: Tower Shield, Splint Mail
Speed: 20ft.
AC: 19
Attacks: Trident +0 (1d8-1)
Skills: Intimidate +7(7 ranks), Spot+3 (3 ranks)
Feats: Toughness, Toughness, Toughness
HP: 34
Gold spent: 15/230
Number 2
Strength: 8
Dexterity: 8
Constitution: 16
Weapons: Trident
Armor: Tower Shield, Splint Mail
Speed: 20ft.
AC: 19
Attacks: Trident +0 (1d8-1)
Skills: Intimidate +7(7 ranks), Listen +3 (3 ranks)
Feats: Toughness, Toughness, Toughness
HP: 34
Gold spent: 15/230
Number 3
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, Arrows 40
Armor: Breastplate, Buckler
Speed: 20ft.
AC: 19
Attacks: Longbow +5/+5 or +7 (1d8-1)
Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
HP: 13
Gold Spent: 77/215
Number 4
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, Arrows 40
Armor: Breastplate, Buckler
Speed: 20ft.
AC: 19
Attacks: Longbow +5/+5 or +7 (1d8-1)
Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
HP: 13
Gold Spent: 77/215
Number 5
Strength:8
Dexterity:16
Constitution:8
Weapons: Heavy Repeater Crossbow, bolts 20, Greatsword
Armor: Leather, Buckler
Speed: 30ft
AC: 16
Attacks: Heavy crossbow +6 (1d10) Greatsword (2d6-1)
Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
Feats: Skill Focus (Hide), Stealthy, Exotic Weapon Proficiency (repeater crossbow)
HP: 13
Gold spent: 454/35
Number 6
Strength:8
Dexterity:16
Constitution:8
Weapons: Heavy Crossbow, bolts 40, Greatsword
Armor: Leather, Buckler
Speed: 30ft
AC: 16
Attacks: Heavy crossbow +6 (1d10) Greatsword +1 (2d6-1)
Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
Feats: Skill Focus (Hide), Stealthy, Rapid Reload
HP: 13
Gold spent: 102/35
Number 7
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greataxe, Javelin x5
Armor: Halfplate
Speed: 20ft.
AC: 17
Attacks: Greataxe +6 (1d12+3), Javelin +3 (1d6+2)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP:16
Gold Spent: 25/600
Number 8
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greataxe, Javelin x5
Armor: Halfplate
Speed: 20ft.
AC: 17
Attacks: Greataxe +6 (1d12+3), Javelin+3 (1d6+2)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP:16
Gold Spent: 25/600
Number 9
Strength: 10
Dexterity: 14
Constitution: 10
Weapons: Shortspear x 10
Armor: Chainmail, Towershield
Speed: 20ft.
AC: 21
Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
HP:19
Gold Spent: 10/170
Number 10
Strength: 10
Dexterity: 14
Constitution: 10
Weapons: Shortspear x 10
Armor: Chainmail, Towershield
Speed: 20ft.
AC: 21
Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
HP:19
Gold Spent: 10/170
Number 11
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain, Trident
Armor: Breastplate
Speed: 20ft.
AC: 14
Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str, -4 armor)
Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked chain), Toughness
HP:16
Gold Spent: 40/200
Number 12
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain, Trident
Armor: Breastplate
Speed: 20ft.
AC: 14
Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str -4 armor)
Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (spiked chain), Toughness
HP:16
Gold Spent: 40/200
Deepblue706
#1-3: Skirmishers
Strength: 12
Dexterity: 14
Constitution: 8
Weapons: Longbow (20 arrows), Greatclub, Dagger
Armor: Chain Shirt
Speed: 30ft
AC: 16
Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1)
Skills: Listen (+3), Spot (+3), Tumble (+4)
Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow
HP: 13
#4-5: Guardians
Strength: 14
Dexterity: 8
Constitution: 12
Weapons: Longsword, Longsword, Sling (10 bullets)
Armor: Half-Plate, Heavy Wooden Shield
Speed: 20ft
AC: 19
Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2)
Skills: Balance (+2), Listen (+3), Spot (+3)
Feats: Diehard, Endurance, Improved Initiative
HP: 19
#6-8: Shock Troopers
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greatsword, Longsword, Sling (10 bullets)
Armor: Chain Shirt
Speed: 30ft
AC: 14
Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2)
Skills: Climb (+6), Jump (+6), Swim (+6)
Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack
HP: 16
#9-11: Sentinels
Strength: 14
Dexterity: 12
Constitution: 8
Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts)
Armor: Banded Mail
Speed: 20ft
AC: 17
Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8)
Skills: Listen (+3), Heal (+3), Spot (+3)
Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness
HP: 16
#12: The Sneakyman
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Rapier, Shortbow (20 arrows), Dagger
Armor: Leather Armor
Speed: 30ft
AC: 15
Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1)
Skills: Hide (+9), Move Silently (+9), Tumble (+6)
Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse
HP: 13