Ichneumon
2008-08-26, 10:04 AM
Lobsterkin
Average Height: 6’2”-6’8”
Avarage Weight: 300-380 lb
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Crustacean tongue
Skill Bonuses: +2 Endurance, +2 Nature
Crustacean Stability: When succeeding on a swim check a lobsterkin may move his/her full speed instead of just one-half his/her speed.
Lobster hands: Lobsterkin may use their hands as melee weapons that deal 1d6 damage. They are considered proficient with their hands and gain a +3 bonus to attack rolls. They may not use it to attack two times in the same turn, unless they have a power that lets him do so. They can still wield other weapons in their hands.
High Fortitude: You have a +1 racial bonus to Fortitude.
Lobster courage: Lobsterkin may use the ability Lobster courage as an encounter power.
Lobster courage Lobsterkin Racial Power
You are infused with the courage of long gone lobster heroes and are perfectly camouflaged in the water.
Encounter
Minor Action Personal
Special: You must be at least partially submerged in water.
Effect: You turn invisible until the start of your next turn.
The lobsterkin are mostly brave warriors native to the swamps. They are mostly nomadic, liking open swampland more than overpopulated cities. They are best described as anthropomorphic lobsters with 2 pair of feet and 1 pair of clawed hands. They have big antennae and small black gazing eyes. They are very religious and some may say paranoid. They see omens of their gods everywhere and believe everything to be part of one big conspiracy against them and the world. Females are darker and bigger. Males are lighter and more slim. Most of them are rangers, rogues or clerics.
Would this be a balanced PC race?
Average Height: 6’2”-6’8”
Avarage Weight: 300-380 lb
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Crustacean tongue
Skill Bonuses: +2 Endurance, +2 Nature
Crustacean Stability: When succeeding on a swim check a lobsterkin may move his/her full speed instead of just one-half his/her speed.
Lobster hands: Lobsterkin may use their hands as melee weapons that deal 1d6 damage. They are considered proficient with their hands and gain a +3 bonus to attack rolls. They may not use it to attack two times in the same turn, unless they have a power that lets him do so. They can still wield other weapons in their hands.
High Fortitude: You have a +1 racial bonus to Fortitude.
Lobster courage: Lobsterkin may use the ability Lobster courage as an encounter power.
Lobster courage Lobsterkin Racial Power
You are infused with the courage of long gone lobster heroes and are perfectly camouflaged in the water.
Encounter
Minor Action Personal
Special: You must be at least partially submerged in water.
Effect: You turn invisible until the start of your next turn.
The lobsterkin are mostly brave warriors native to the swamps. They are mostly nomadic, liking open swampland more than overpopulated cities. They are best described as anthropomorphic lobsters with 2 pair of feet and 1 pair of clawed hands. They have big antennae and small black gazing eyes. They are very religious and some may say paranoid. They see omens of their gods everywhere and believe everything to be part of one big conspiracy against them and the world. Females are darker and bigger. Males are lighter and more slim. Most of them are rangers, rogues or clerics.
Would this be a balanced PC race?