ghost_warlock
2008-08-27, 02:50 PM
Although I don't really want to see this forum flooded with build advice threads, I nonetheless would like some assistance with a character. (I can't help but wonder if GitP could support a forum just for optimization, so these kinds of threads don't distract too much from the usual gaming banter we all enjoy here...)
This weekend I'll be starting a KotS game, my first 4e game. My character idea hinges around a githyanki warlock MC wizard who's come to believe that the Lich Queen is actually a disguised alhoon. He's subsequently fled to the Middle World with the hopes of snagging some power, and hopefully an army, and eventually returning to the Astral Sea and staging a coup. :smallbiggrin:
Anyway, I'm having some difficulty deciding what'd be the best way to go about this so I thought I'd ask my compatriats here in the playground.
I'm undecided, foremost, as to whether it'd be best to go with star or infernal pact. I understand that generally star > infernal for the pact boon, but since I plan on dropping a lot of health into the blood mage specials and possibly Sacrifice to Caiphon, the extra temporary hit points from the infernal pact may be nice. Also, it might be nice to have hellish rebuke since it synergies in an interesting way with bolstering blood... Because this build is Con-exclusive and won't be picking up any of the Cha-based warlock powers, it may be better to go infernal the effects on his encounter powers (of which many will be infernal). Still, since it is a Con-centered build, I'm not sure the extra hp from Dark One's Blessing will be strictly necessary. :confused:
Any and all help would be much appreciated!
Stats w/ racial mods:
Str 8
Con 18
Dex 11
Int 18
Wis 13
Cha 10
Possible feat progression:
1st-level feat: Arcane Initiate (thunderwave)
2nd - Improved Initiative
4th - Novice Power (swap vampiric embrace for force orb[wiz1])
6th - Improved Fate of the Void/Improved Dark One's Blessing
8th - Sacrifice to Caiphon
10th - Acolyte Power (swap shielding shadows for blur[wiz10])
*Blood Mage*
11th - Twofold Curse
12th - Toughness (starting to drop 1d10-2d10 hp regularly boosting damage)
14th - Adept Power (swap hunger of hadar for stinking cloud[wiz5])
16th - Iron Will??
18th - Danger Sense??
20th - Great Fortitude??
*Radiant One*
21st - Student of Athanaeum
22nd - Arcane Mastery
24th - Epic Resurgence
26th - Lightning Reflexes??
28th - Solid Sound??
30th - Devastating Critical??
Possible power progression:
1st - vampiric embrace, flames of phlegethos; dire radiance/hellish rebuke based on pact choice
2nd - ethereal stride
3rd - frigid darkness
4th - swap vampiric embrace for force orb (wiz1)
5th - hunger of hadar
6th - dark one's own luck
7th - infernal moon curse
9th - iron spike of dis
10th - take shielding shadows but swap out for blur(wiz10)
*Blood Mage*
11th - blood pulse(blm11)
12th - soul burn(blm12)
13th - swap diabolic grasp for coldfire vortex; swap infernal moon curse for winter's wrath(wiz7)
14th - swap hunger of hadar for stinking cloud(wiz5)
15th - swap flames of phlegethos for tendrils of thuban
16th - eye of the warlock
17th - swap frigid darkness for warlock's bargain; swap warlock's bargain for force volley(wiz17)
19th - swap hunger of hadar for minions of malbolge; swap minions of malbolge for evard's black tentacles(wiz19)
20th - destructive salutation(blm20)
*Radiant One*
22nd - entropic ward
23rd - swap infernal moon curse for spiteful darts
25th - swap iron spike of dis for thirteen baleful stars
26th - star flesh (rad26)
27th - swap coldfire vortex for hellfire curse
29th - swap tendrils of thuban for doom of delban
Ability boosts throughout will go to Con & Int.
Since this character will be played from 1st level on up (probably through the KotS line of modules and then who-knows-where from there), he'll need to be viable at each level of play.
This weekend I'll be starting a KotS game, my first 4e game. My character idea hinges around a githyanki warlock MC wizard who's come to believe that the Lich Queen is actually a disguised alhoon. He's subsequently fled to the Middle World with the hopes of snagging some power, and hopefully an army, and eventually returning to the Astral Sea and staging a coup. :smallbiggrin:
Anyway, I'm having some difficulty deciding what'd be the best way to go about this so I thought I'd ask my compatriats here in the playground.
I'm undecided, foremost, as to whether it'd be best to go with star or infernal pact. I understand that generally star > infernal for the pact boon, but since I plan on dropping a lot of health into the blood mage specials and possibly Sacrifice to Caiphon, the extra temporary hit points from the infernal pact may be nice. Also, it might be nice to have hellish rebuke since it synergies in an interesting way with bolstering blood... Because this build is Con-exclusive and won't be picking up any of the Cha-based warlock powers, it may be better to go infernal the effects on his encounter powers (of which many will be infernal). Still, since it is a Con-centered build, I'm not sure the extra hp from Dark One's Blessing will be strictly necessary. :confused:
Any and all help would be much appreciated!
Stats w/ racial mods:
Str 8
Con 18
Dex 11
Int 18
Wis 13
Cha 10
Possible feat progression:
1st-level feat: Arcane Initiate (thunderwave)
2nd - Improved Initiative
4th - Novice Power (swap vampiric embrace for force orb[wiz1])
6th - Improved Fate of the Void/Improved Dark One's Blessing
8th - Sacrifice to Caiphon
10th - Acolyte Power (swap shielding shadows for blur[wiz10])
*Blood Mage*
11th - Twofold Curse
12th - Toughness (starting to drop 1d10-2d10 hp regularly boosting damage)
14th - Adept Power (swap hunger of hadar for stinking cloud[wiz5])
16th - Iron Will??
18th - Danger Sense??
20th - Great Fortitude??
*Radiant One*
21st - Student of Athanaeum
22nd - Arcane Mastery
24th - Epic Resurgence
26th - Lightning Reflexes??
28th - Solid Sound??
30th - Devastating Critical??
Possible power progression:
1st - vampiric embrace, flames of phlegethos; dire radiance/hellish rebuke based on pact choice
2nd - ethereal stride
3rd - frigid darkness
4th - swap vampiric embrace for force orb (wiz1)
5th - hunger of hadar
6th - dark one's own luck
7th - infernal moon curse
9th - iron spike of dis
10th - take shielding shadows but swap out for blur(wiz10)
*Blood Mage*
11th - blood pulse(blm11)
12th - soul burn(blm12)
13th - swap diabolic grasp for coldfire vortex; swap infernal moon curse for winter's wrath(wiz7)
14th - swap hunger of hadar for stinking cloud(wiz5)
15th - swap flames of phlegethos for tendrils of thuban
16th - eye of the warlock
17th - swap frigid darkness for warlock's bargain; swap warlock's bargain for force volley(wiz17)
19th - swap hunger of hadar for minions of malbolge; swap minions of malbolge for evard's black tentacles(wiz19)
20th - destructive salutation(blm20)
*Radiant One*
22nd - entropic ward
23rd - swap infernal moon curse for spiteful darts
25th - swap iron spike of dis for thirteen baleful stars
26th - star flesh (rad26)
27th - swap coldfire vortex for hellfire curse
29th - swap tendrils of thuban for doom of delban
Ability boosts throughout will go to Con & Int.
Since this character will be played from 1st level on up (probably through the KotS line of modules and then who-knows-where from there), he'll need to be viable at each level of play.