Babale
2008-08-27, 06:50 PM
First of all, I'm not sure if this goes under D20 & Other RPGs or under Other Games, so mods, move this thread if I got it wrong.
Now! Me and a friend are playing repeated skirmishes (1 on 1) with 250 point warbands, which can be of axis of alignments. So, I can have a Good warband (CG and LG) Evil warband (LE and CE) Chaotic (CG and CE) or Lawful (LG and LE). Also, we have UNLIMITED activations, as long as the points work. Finally, all units are always under comand by all commanders in play of their team, with distance and difficulty not mattering. Now, my friend will either play an Evil army (Main minis: Young Black Dragon Chaotic Evil Faction
CE
Black Dragon (Young)
45
Points
LEVEL
10
SPEED
F9
AC
19
HP
85
MELEE ATTACK
+9/+4/+4 (10)
TYPE
Dragon
SPECIAL ABILITIES
Breath Weapon
Difficult 5
Flight
Immune Acid
and Blue Dragon
LE
Large Blue Dragon
68
Points
LEVEL
10
SPEED
F8
AC
20
HP
100
MELEE ATTACK
+15/+13/+13 (10)
TYPE
Large Dragon
SPECIAL ABILITIES
Breath Weapon
Flight
Immune Electricity) or a Good army centered around Aspect of Moradin(non-epic) Lawful Good Faction
LG
Aspect of Moradin
93
Points
LEVEL
10
SPEED
6
AC
23
HP
130
MELEE ATTACK
+15/+10 (20 Magic)
RANGE ATTACK
+12, Range 6 (20 Magic)
TYPE
Large Outsider - Dwarf
COMMANDER 4
Dwarf followers gain Stone Lord 5 (Melee Damage +5 against an enemy in a square bordered by a wall)
SPECIAL ABILITIES
Cleave
Giant Bane
Melee Reach 2
Stone Lord 5 and a Slaughterstone Eviscerator(non-epic) Lawful Good Faction
LG
Slaughterstone Eviscerator
36
Points
LEVEL
5
SPEED
6
AC
21
HP
55
MELEE ATTACK
+10/+10/+10/+10 (10)
TYPE
Large Construct
SPECIAL ABILITIES
DR 5
Enhanced Mobility 3
Fearless
Melee Reach 2
Requires Dwarf Commander
and possibly a cleric of dol arha Lawful Good Faction
LG
Cleric of Dol Arrah
45
Points
LEVEL
8
SPEED
6
AC
20
HP
55
MELEE ATTACK
+11/+6 (10 Magic)
TYPE
Humanoid (Human)
COMMANDER 7
Followers whose names contain Fighter or Soldier gain Fearless
SPECIAL ABILITIES
Aura of Protection from Evil
SPELLS
2 - Deific Vengeance
3 - Augmented Cure Serious Wounds
4 - Dismissal
I am going to be countering with an EVIL army (mainly because I only buy random packs and trade with friends, so ALL my minis above 3rd level are CE except for 2 or 3 LE).
Here are the possible units for me to use:
1)Gargoyle
Chaotic Evil Faction
CE
Gargoyle
21
Points
LEVEL
4
SPEED
F8
AC
16
HP
35
MELEE ATTACK
+6/+4 (10)
TYPE
Monstrous Humanoid
SPECIAL ABILITIES
DR 5
Flight
Hide
2) Orc Mauler Chaotic Evil Faction
CE
Orc Mauler
26
Points
LEVEL
6
SPEED
6
AC
18
HP
55
MELEE ATTACK
+11 (15)
TYPE
Humanoid (Orc)
3) Young Minotaur Chaotic Evil Faction
CE
Young Minotaur
13
Points
LEVEL
3
SPEED
6
AC
16
HP
30
MELEE ATTACK
+6 (15)
TYPE
Monstrous Humanoid
SPECIAL ABILITIES
Difficult 3
Powerful Charge 5
4) Black Dragon (young) Breath Weapon Replaces attacks: line; 15 acid damage; DC 17
Difficult 5This creature can be put under command only by a commander whose Commander rating is equal to or greater than 5.
FlightThis creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune AcidThe creature is not affected by Acid.
Chaotic Evil Faction
CE
Black Dragon (Young)
45
Points
LEVEL
10
SPEED
F9
AC
19
HP
85
MELEE ATTACK
+9/+4/+4 (10)
TYPE
Dragon
SPECIAL ABILITIES
Breath Weapon
Difficult 5
Flight
Immune Acid
5) Ogre Skirmisher Chaotic Evil Faction
CE
Ogre Skirmisher
38
Points
LEVEL
7
SPEED
8
AC
16
HP
75
MELEE ATTACK
+13 (20)
RANGE ATTACK
+7 (10)
TYPE
Large Giant
SPECIAL ABILITIES
Melee Reach 2
Mobility
Skirmish Attack +10
Spring Attack
6) Feral Minotaur Chaotic Evil Faction
CE
Feral Minotaur
32
Points
LEVEL
6
SPEED
8
AC
14
HP
50
MELEE ATTACK
+11/+11 (15)
TYPE
Large Monstrous Humanoid
SPECIAL ABILITIES
Disruptive
Melee Reach 2
Pounce
Powerful Charge 10
Regeneration 5
Carrion Tribe Barbarrian Chaotic Evil Faction
CE
Carrion Tribe Barbarian
12
Points
LEVEL
3
SPEED
8
AC
10
HP
45
MELEE ATTACK
+8 (10)
TYPE
Humanoid (Human)
Mountain Orc Chaotic Evil Faction
CE
Mountain Orc
12
Points
LEVEL
2
SPEED
8
AC
11
HP
30
MELEE ATTACK
+8 (15)
TYPE
Humanoid (Orc)
SPECIAL ABILITIES
Save +4
Goblin Underboss Lawful Evil Faction
LE
Goblin Underboss
28
Points
LEVEL
6
SPEED
6
AC
20
HP
40
MELEE ATTACK
+9 (10 Magic + Phantom Threat)
RANGE ATTACK
+9 (5)
TYPE
Small Humanoid (Goblin, Goblinoid)
COMMANDER 3
Followers get damage +5 when using any Sneak Attack.
SPECIAL ABILITIES
Cleave
Melee Sneak Attack +5
Phantom Threat
Sidestep
Orc Sergent Chaotic Evil Faction
CE
Orc Sergeant
24
Points
LEVEL
3
SPEED
6
AC
15
HP
30
MELEE ATTACK
+7 (15)
TYPE
Humanoid (Orc)
COMMANDER 2
Orc and Goblinoid Followers gain Attack +2
WARBAND BUILDING
Orcs and Goblinoids of any faction are legal in your warband
Ogre Zombie Chaotic Evil Faction
CE
Ogre Zombie
29
Points
LEVEL
8
SPEED
4
AC
15
HP
55
MELEE ATTACK
+9 (20)
TYPE
Large Undead
SPECIAL ABILITIES
Fearless
Inhibited
Melee Reach 2
Bugbear Footpad Chaotic Evil Faction
CE
Bugbear Footpad
16
Points
LEVEL
5
SPEED
6
AC
20
HP
35
MELEE ATTACK
+10 (10 Magic)
RANGE ATTACK
+7, range 6 (10)
TYPE
Humanoid (Goblinoid)
SPECIAL ABILITIES
Hide
Melee Sneak Attack +5
Troglodyte Chaotic Evil Faction
CE
Troglodyte
7
Points
LEVEL
2
SPEED
6
AC
15
HP
15
MELEE ATTACK
+1/-1 (5)
TYPE
Humanoid (Reptilian)
SPECIAL ABILITIES
Stench
Cleric of Lagozed Chaotic Evil Faction
CE
Cleric of Laogzed
30
Points
LEVEL
6
SPEED
6
AC
15
HP
55
MELEE ATTACK
+5/+3/+3 ( 5 Magic)
RANGE ATTACK
+5, Range 6 (5)
TYPE
Humanoid - Reptilian - Troglodyte
SPECIAL ABILITIES
Deific Favor
Eater of the Dead
Stench
SPELLS
1st - Inflict Light Wounds
2nd
- Hold Person
- Inflict Moderate Wounds
Hobgoblin Sergent Lawful Evil Faction
LE
Hobgoblin Sergeant
23
Points
LEVEL
3
SPEED
4
AC
20
HP
30
MELEE ATTACK
+7 (10 Magic)
RANGE ATTACK
+6 x 1 (5)
TYPE
Humanoid (Goblinoid)
COMMANDER 3
Followers gain Melee Attack +1 for each active creature you control adjacent to the follower's target.
SPECIAL ABILITIES
Blind-Fight
OBVIUSLY, I don't expect anyone to read all the stats. But if you want to try and help, they might be useful. Also, are there any CE clerics or wizards, especially ones that can heal? And what strategy should I use? All my friends CLEARLY outclass me (like the giant bronze-minotaur statue-golem one has, or the chaos beast, or the 2 hill giant barbarians)... But I'm a better strategist! so any advice?!
Now! Me and a friend are playing repeated skirmishes (1 on 1) with 250 point warbands, which can be of axis of alignments. So, I can have a Good warband (CG and LG) Evil warband (LE and CE) Chaotic (CG and CE) or Lawful (LG and LE). Also, we have UNLIMITED activations, as long as the points work. Finally, all units are always under comand by all commanders in play of their team, with distance and difficulty not mattering. Now, my friend will either play an Evil army (Main minis: Young Black Dragon Chaotic Evil Faction
CE
Black Dragon (Young)
45
Points
LEVEL
10
SPEED
F9
AC
19
HP
85
MELEE ATTACK
+9/+4/+4 (10)
TYPE
Dragon
SPECIAL ABILITIES
Breath Weapon
Difficult 5
Flight
Immune Acid
and Blue Dragon
LE
Large Blue Dragon
68
Points
LEVEL
10
SPEED
F8
AC
20
HP
100
MELEE ATTACK
+15/+13/+13 (10)
TYPE
Large Dragon
SPECIAL ABILITIES
Breath Weapon
Flight
Immune Electricity) or a Good army centered around Aspect of Moradin(non-epic) Lawful Good Faction
LG
Aspect of Moradin
93
Points
LEVEL
10
SPEED
6
AC
23
HP
130
MELEE ATTACK
+15/+10 (20 Magic)
RANGE ATTACK
+12, Range 6 (20 Magic)
TYPE
Large Outsider - Dwarf
COMMANDER 4
Dwarf followers gain Stone Lord 5 (Melee Damage +5 against an enemy in a square bordered by a wall)
SPECIAL ABILITIES
Cleave
Giant Bane
Melee Reach 2
Stone Lord 5 and a Slaughterstone Eviscerator(non-epic) Lawful Good Faction
LG
Slaughterstone Eviscerator
36
Points
LEVEL
5
SPEED
6
AC
21
HP
55
MELEE ATTACK
+10/+10/+10/+10 (10)
TYPE
Large Construct
SPECIAL ABILITIES
DR 5
Enhanced Mobility 3
Fearless
Melee Reach 2
Requires Dwarf Commander
and possibly a cleric of dol arha Lawful Good Faction
LG
Cleric of Dol Arrah
45
Points
LEVEL
8
SPEED
6
AC
20
HP
55
MELEE ATTACK
+11/+6 (10 Magic)
TYPE
Humanoid (Human)
COMMANDER 7
Followers whose names contain Fighter or Soldier gain Fearless
SPECIAL ABILITIES
Aura of Protection from Evil
SPELLS
2 - Deific Vengeance
3 - Augmented Cure Serious Wounds
4 - Dismissal
I am going to be countering with an EVIL army (mainly because I only buy random packs and trade with friends, so ALL my minis above 3rd level are CE except for 2 or 3 LE).
Here are the possible units for me to use:
1)Gargoyle
Chaotic Evil Faction
CE
Gargoyle
21
Points
LEVEL
4
SPEED
F8
AC
16
HP
35
MELEE ATTACK
+6/+4 (10)
TYPE
Monstrous Humanoid
SPECIAL ABILITIES
DR 5
Flight
Hide
2) Orc Mauler Chaotic Evil Faction
CE
Orc Mauler
26
Points
LEVEL
6
SPEED
6
AC
18
HP
55
MELEE ATTACK
+11 (15)
TYPE
Humanoid (Orc)
3) Young Minotaur Chaotic Evil Faction
CE
Young Minotaur
13
Points
LEVEL
3
SPEED
6
AC
16
HP
30
MELEE ATTACK
+6 (15)
TYPE
Monstrous Humanoid
SPECIAL ABILITIES
Difficult 3
Powerful Charge 5
4) Black Dragon (young) Breath Weapon Replaces attacks: line; 15 acid damage; DC 17
Difficult 5This creature can be put under command only by a commander whose Commander rating is equal to or greater than 5.
FlightThis creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune AcidThe creature is not affected by Acid.
Chaotic Evil Faction
CE
Black Dragon (Young)
45
Points
LEVEL
10
SPEED
F9
AC
19
HP
85
MELEE ATTACK
+9/+4/+4 (10)
TYPE
Dragon
SPECIAL ABILITIES
Breath Weapon
Difficult 5
Flight
Immune Acid
5) Ogre Skirmisher Chaotic Evil Faction
CE
Ogre Skirmisher
38
Points
LEVEL
7
SPEED
8
AC
16
HP
75
MELEE ATTACK
+13 (20)
RANGE ATTACK
+7 (10)
TYPE
Large Giant
SPECIAL ABILITIES
Melee Reach 2
Mobility
Skirmish Attack +10
Spring Attack
6) Feral Minotaur Chaotic Evil Faction
CE
Feral Minotaur
32
Points
LEVEL
6
SPEED
8
AC
14
HP
50
MELEE ATTACK
+11/+11 (15)
TYPE
Large Monstrous Humanoid
SPECIAL ABILITIES
Disruptive
Melee Reach 2
Pounce
Powerful Charge 10
Regeneration 5
Carrion Tribe Barbarrian Chaotic Evil Faction
CE
Carrion Tribe Barbarian
12
Points
LEVEL
3
SPEED
8
AC
10
HP
45
MELEE ATTACK
+8 (10)
TYPE
Humanoid (Human)
Mountain Orc Chaotic Evil Faction
CE
Mountain Orc
12
Points
LEVEL
2
SPEED
8
AC
11
HP
30
MELEE ATTACK
+8 (15)
TYPE
Humanoid (Orc)
SPECIAL ABILITIES
Save +4
Goblin Underboss Lawful Evil Faction
LE
Goblin Underboss
28
Points
LEVEL
6
SPEED
6
AC
20
HP
40
MELEE ATTACK
+9 (10 Magic + Phantom Threat)
RANGE ATTACK
+9 (5)
TYPE
Small Humanoid (Goblin, Goblinoid)
COMMANDER 3
Followers get damage +5 when using any Sneak Attack.
SPECIAL ABILITIES
Cleave
Melee Sneak Attack +5
Phantom Threat
Sidestep
Orc Sergent Chaotic Evil Faction
CE
Orc Sergeant
24
Points
LEVEL
3
SPEED
6
AC
15
HP
30
MELEE ATTACK
+7 (15)
TYPE
Humanoid (Orc)
COMMANDER 2
Orc and Goblinoid Followers gain Attack +2
WARBAND BUILDING
Orcs and Goblinoids of any faction are legal in your warband
Ogre Zombie Chaotic Evil Faction
CE
Ogre Zombie
29
Points
LEVEL
8
SPEED
4
AC
15
HP
55
MELEE ATTACK
+9 (20)
TYPE
Large Undead
SPECIAL ABILITIES
Fearless
Inhibited
Melee Reach 2
Bugbear Footpad Chaotic Evil Faction
CE
Bugbear Footpad
16
Points
LEVEL
5
SPEED
6
AC
20
HP
35
MELEE ATTACK
+10 (10 Magic)
RANGE ATTACK
+7, range 6 (10)
TYPE
Humanoid (Goblinoid)
SPECIAL ABILITIES
Hide
Melee Sneak Attack +5
Troglodyte Chaotic Evil Faction
CE
Troglodyte
7
Points
LEVEL
2
SPEED
6
AC
15
HP
15
MELEE ATTACK
+1/-1 (5)
TYPE
Humanoid (Reptilian)
SPECIAL ABILITIES
Stench
Cleric of Lagozed Chaotic Evil Faction
CE
Cleric of Laogzed
30
Points
LEVEL
6
SPEED
6
AC
15
HP
55
MELEE ATTACK
+5/+3/+3 ( 5 Magic)
RANGE ATTACK
+5, Range 6 (5)
TYPE
Humanoid - Reptilian - Troglodyte
SPECIAL ABILITIES
Deific Favor
Eater of the Dead
Stench
SPELLS
1st - Inflict Light Wounds
2nd
- Hold Person
- Inflict Moderate Wounds
Hobgoblin Sergent Lawful Evil Faction
LE
Hobgoblin Sergeant
23
Points
LEVEL
3
SPEED
4
AC
20
HP
30
MELEE ATTACK
+7 (10 Magic)
RANGE ATTACK
+6 x 1 (5)
TYPE
Humanoid (Goblinoid)
COMMANDER 3
Followers gain Melee Attack +1 for each active creature you control adjacent to the follower's target.
SPECIAL ABILITIES
Blind-Fight
OBVIUSLY, I don't expect anyone to read all the stats. But if you want to try and help, they might be useful. Also, are there any CE clerics or wizards, especially ones that can heal? And what strategy should I use? All my friends CLEARLY outclass me (like the giant bronze-minotaur statue-golem one has, or the chaos beast, or the 2 hill giant barbarians)... But I'm a better strategist! so any advice?!