PDA

View Full Version : Arena Tournament, Round 44: Snarl vs. Grix



ArenaManager
2008-08-28, 06:04 PM
Arena Tournament, Round 44: Snarl vs. Grix

Map:
http://img.photobucket.com/albums/v299/pawnoffate/ruins2.jpg


XP Award: 300 XP
GP Award: 300 GP

Snarl - Hairb (http://www.coyotecode.net/profiler/view.php?id=4048)
SoD - Grix (http://www.myth-weavers.com/sheets/view.php?id=53278)

All Combatants, please roll initiative.

Hairb
2008-08-29, 10:29 PM
Init:
[roll0]

Purchasing 5 flasks of acid

SoD
2008-08-30, 03:51 AM
[roll0]

Also, please note: I have subtracted 1 from my HP, and added the quick trait, as I had been under the impression that it was like that from the start (which actually resulted in several accidental illegal moves last match). If you would rather I put them the other way around, please let me know.

Morbius
2008-08-30, 07:34 AM
High Ref Morbius

Grix
It would be better to remove from your sheet the items you used on last match(just add a used or something on their side), and it problably would be better to keep your expenses chart on one of the boxes on the end of the sheet and please remember to not change your sheet after your opponent posting his 1st action

Hairb
2008-08-30, 07:58 AM
[roll0]

Also, please note: I have subtracted 1 from my HP, and added the quick trait, as I had been under the impression that it was like that from the start (which actually resulted in several accidental illegal moves last match). If you would rather I put them the other way around, please let me know.

I'm alright with whatever the High Refs feel is appropriate. I presume High Ref Morby's last post dealt with the issue, so I'll take my first move, mmmk?

Hairb
2008-08-30, 08:18 AM
Turn 1
Starting M2 holding a flask of acid in each hand. Opening door, moving to I4.
End turn

SoD
2008-08-30, 08:49 AM
Grix, round I

Start M25.
Move Action, open door.
Standard Action: Move to M17

Edit: I'm off to bed for the night. It's now 0001, and if I arena whilst tired, I make stupid mistakes (as seen in my previous match...:smallfrown::smallredface:).

Morbius
2008-08-30, 08:53 AM
High Ref Morbius


Grix
No LOS, but his door is already open

Snarl
No LOS, but his door opens

Oh and I was not talking to him about that problem on his sheet, but he already asked it on the front page, no other ref said anything so let's just carry on unless you would want to appeal to the other refs

Hairb
2008-08-30, 10:01 AM
Turn 2
Readied action to throw a flask at Grix's square if she approachs within 40ft of me

Done.

Morbius
2008-08-30, 10:27 AM
High Ref Morbius


Grix
No LOS

Snarl
No LOS

SoD
2008-08-30, 11:20 PM
Grix, round II

Five-foot step to M16, and incite the ritual!
[roll0]

Done.

Battle Stats:
HP: 7/7
AC: 22.
Position: M16, empty handed.
Buffs (if you can call it that!): Lesser confusion 0/1

SoD
2008-08-30, 11:22 PM
Refs:

Heh, lesser confusion it is! So first, I gain [roll0] temp hp, and next round I will [roll1] Attack the nearest creature.

Ref question: how long does my temporary hp last for?

Talic
2008-08-30, 11:49 PM
@SoD:If there is no duration listed on the effect in question, assume the effect is for the duration of the match.

Also assume that the effect overlaps (does not stack) with itself.

Hairb
2008-09-01, 07:22 AM
Round 3
Same readied action as last turn, but listening for any sounds of movement etc as well.
[roll0]

Hairb
2008-09-01, 07:42 AM
...Done, by the way.

Morbius
2008-09-01, 01:57 PM
High Ref Morbius


Grix
No LOS

Snarl
No LOS, please add stats to your posts, preferably listing location

SoD
2008-09-02, 02:04 AM
Grix, round III

Move Action (incomplete): Move to J13.


Battle Stats:

HP: 7/7
AC: 22.
Position: J13, empty handed. Have moved 30 feet, can still move further.
Buffs (if you can call it that!): Lesser confusion 0/1

Will finish after LoSage.

Morbius
2008-09-02, 07:00 AM
High Ref Morbius


LOS stablished Snarl is on I4 and has a ready action that has not triggered and Grix is on J13.

Still Grix turn

SoD
2008-09-02, 07:21 AM
Grix, round III, cont.

Double Move Action (cont.): move to I5.

Done.

Morbius
2008-09-02, 07:45 AM
High Ref Morbius



NOW his ready action does trigger

Hairb
2008-09-02, 08:02 AM
What square is Grix in when my attack triggers?

Morbius
2008-09-02, 09:20 AM
High Ref Morbius



J 12 I guess

Hairb
2008-09-04, 02:50 AM
Hurling a vial of acid at Grix's square (AC5) as she moves within 40'

[roll0]

For 1 damage.

SoD
2008-09-04, 05:25 AM
Could I see an attack roll? With...-4 modifier to your roll (total. +4 for the ranged attack, -8 for range.

Hairb
2008-09-04, 05:55 AM
Could I see an attack roll? With...-4 modifier to your roll (total. +4 for the ranged attack, -8 for range.

The 1d20 was the attack roll... I didn't count up the range increments properly.

Attack:
[roll0]

Edit: Sigh

SoD
2008-09-04, 06:35 AM
And it's your turn (readied actions interupt peoples turn, so now you go).

Morbius
2008-09-04, 06:50 AM
High Ref Morbius

Errr, actually Hairb you didn't had to roll again as you rolled the right dice, just write the bonus or penalty on the side, and even with -4 that would be a roll of 9 thus a hit, and indeed as SoD didn't change his turn it is now you again

Hairb
2008-09-04, 07:00 AM
Draw longsword, provoking AoO, attack. Declare Grix my special dodge buddy into the bargain.
Attack:
[roll0]
Damage:
[roll1]

Stats:
HP:12
AC:18
Loc: I4

Morbius
2008-09-04, 08:00 AM
High Ref Morbius


Drawing a weapon does not provoke an AoO

SoD
2008-09-05, 12:59 AM
Grix, announcement

No time for rolls, I'll do them when I can, please see sig.

SoD
2008-09-13, 06:38 AM
Grix, round IV

Using stunning fist. If it hits, make a DC 14 fort. save or be stunned. Please.

[roll0]
Damage=1 (1d4-3, won't bother rolling).

Battle State: HP: 6/7 (One point temporary.)
AC: 22.
Position: I5, empty handed.
Stunning Fist: Used.

Hairb
2008-09-13, 08:12 AM
Round 5
Longswords ho!
Attack:
[roll0]
Damage:
[roll1]

SoD
2008-09-13, 07:24 PM
Grix, round V

Longsword attack hit.

I try and punch you.

[roll0]
Damage: 1.

Done.

HP: 1/7 (One point temporary.)
AC: 22.
Position: I5, empty handed.
Stunning Fist: Used.

Hairb
2008-09-14, 07:18 AM
Turn 6
Let's try that longsword again, shall we?
Attack
[roll0]
Damage
[roll1]

SoD
2008-09-14, 08:23 AM
Grix, round VI

Swing and a miss!

[roll0]
Damage: 1.

HP: 1/7 (One point temporary.)
AC: 22.
Position: I5, empty handed.
Stunning Fist: Used.

This could take a while...

Hairb
2008-09-14, 08:58 AM
Round 7
[roll0]
[roll1]

Bayar
2008-09-14, 10:56 AM
Dont mind me, just posting this (http://www.giantitp.com/comics/oots0456.html) for striking similarity.

SoD
2008-09-14, 08:26 PM
Grix

[roll0]
Damage=1

Battle State:
HP: 1/7 (One point temporary.)
AC: 22.
Position: I5, empty handed.
Stunning Fist: Used.

Hairb
2008-09-16, 10:32 AM
Throwing a flask of acid (in off hand) into Grix's square (AC5), provoking an AoO.

[roll0]

Bayar
2008-09-16, 11:55 AM
Ref Bayar

1. Dunno if he can do an AOO, since he is unarmed, even if he is a monk...doesnt say in the Improved Unarmed strike feat description, only that he can AOO if you use an unarmend strike against him and dont have the same feat.

2. Attacking a square with a creature inside the square counts as attacking the creature, not the square, thus you're attack roll is VS the creatures touch AC score. Feel free to roll a 1d8 to see where the flask actually drops.

Morbius
2008-09-16, 02:27 PM
High Ref Morbius

Improved Unarmed Strike (http://www.d20srd.org/srd/feats.htm#improvedUnarmedStrike)


You are considered to be armed even when unarmed...

1. He gets an AoO all right.

Hairb
2008-09-16, 07:39 PM
Whatever.
[roll0]

SoD
2008-09-16, 08:01 PM
Grix, AoO

[roll0]
Damage=1.

Where's the acid? Do I take damage?

Morbius
2008-09-16, 08:08 PM
High Ref Morbius

Grix takes splash damage (1 acid I think)

are you done hairb?

SoD
2008-09-16, 08:54 PM
Refs: What's the dealio when you're on 0 hp? Just to clarify: one move OR one standard action, or drop to -1, right?

Hairb, this won't do anything with your turn. Continue (if you want to do more).

Morbius
2008-09-16, 09:01 PM
Refs: What's the dealio when you're on 0 hp? Just to clarify: one move OR one standard action, or drop to -1, right?

Hairb, this won't do anything with your turn. Continue (if you want to do more).

High Ref Morbius

Grix
One move or one standard yes, however any standard action causes you to lose 1 HP going into negative hit points

Hairb
2008-09-16, 09:12 PM
Well, I'm done.

SoD
2008-09-17, 12:27 AM
Grix

Surrendering. Down to 0hp, and all I can do is attack, taking me to -1 hp. Your game.

Hairb
2008-09-17, 04:18 AM
Thank you. Well played.

Bayar
2008-09-17, 04:26 AM
Anticlimatic as hell.


Snarl ! Here is your chance !


Finish Him !

Stab him while he is surrendering ! He is flat footed...I think...

Hairb
2008-09-17, 04:57 AM
Just call the match.

Morbius
2008-09-17, 05:59 AM
High Ref Morbius



Snarl is the winner after a long who hits who first combat