Criz Reborn
2008-08-31, 11:07 AM
Looking for help with this Build. Build is based on the Swift Hunter feat from Complete Scoundrel. Basically move 10ft(or 20 once you get improved skirmish) and use Greater Manyshot. Greater Manyshot allows you to shoot your arrows at different targets and apply precision based damage (Skirmish) and critical damage to each arrow.
1:Scout1
Feat: Point Blank Shot, Precise Shot(Human Bonus)
Skirmish (1d6)
Trapfinding
2:Scout2
Battle Fortitude
+1 uncanny dodge
3:Scout3
Feat: Dead Eye
Skirmish (1d6 +1AC)
Fast Movement+10(or climb speed 15)
Trackless Step
4:Ranger1
Track
Wild Empathy
Favored Enemy: (Arcanists)
5:Scout 4
Bonus Feat: (Swift Hunter)
Skirmish (2d6 +1AC)
2nd Favored Enemy: (Undead)
6:Ranger2
Feat: (Improved Skirmish)
Combat Style: (Rapid Shot)
7:Ranger3
10ft Skirmish (2d6 +2AC) 20ft Skirmish (4d6 +4AC)
Endurance
8:Ranger4
Distracting Attack
9t:Ranger5
Feat: (Far Shot)
10ft Skirmish (3d6 +2AC) 20ft Skirmish (5d6 +4AC)
10:Ranger6
Improved Combat Style: (Manyshot)
3rd Favored Enemy: (Constructs)
11:Ranger7
10ft Skirmish (4d6 +3AC) 20ft Skirmish (6d6 +5AC)
Woodland Stride
12:Ranger8
Feat: (Greater Manyshot)
Swift Tracker
13:Ranger9
10ft Skirmish (4d6 +3AC) 20ft Skirmish (6d6 +5AC)
Evasion
14:Ranger10
15:Ranger11
Feat: (Ranged Skirmisher)
10ft Skirmish (4d6 +4AC) 20ft Skirmish (6d6 +6AC)
4th Favored Enemy: (Oozes)
Combat Style Mastery: (Improved Precise Shot)
16:Ranger12
17Ranger13
10ft Skirmish (5d6 +4AC) 20ft Skirmish (7d6 +6AC)
Camoflage
18:Ranger14
Feat: (Penetrating shot)
19:Ranger15
10ft Skirmish (5d6 +5AC) 20ft Skirmish (7d6 +7AC)
20:Ranger16
5th Favored Enemy: (Elementals)
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FEATS BY LEVEL
1(Human): Precise Shot
1: Point Blank Shot(phb)
3: Dead Eye (Dragon 304)
5(Bonus): Swift Hunter (Complete Scoundrel)
6: Improved Skirmish(Complete Scoundrel)
9: Far Shot (phb)
12: Greater Manyshot(XPHB)
15: Ranged Skirmisher(dragon 346)
18: Penetrating shot (phb2)
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CONFIMED VARIANTS
Distracting Attack (phb2)
Lose: Animal Companion
Gain: all enemies you hit count as flanked for rest of round.
Arcane Hunter (Comp.Mage)
Lose: 1st Favored Enemy
Gain: Favored Enemy (Arcanists
POSSIBLE VARIANT
Dungeon Specialist (phb2)
Lose: Fast movement, evasion
Gain: at level 3, gain climb speed & climb bonuses.
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Get a Splitting Bow (+3 from Champions of Ruin) so each arrow fired from Greater Manyshot is magically split into 2 arrows with seperate attack rolls for each arrow. Fire 4 arrows at a time, each of which can attack different targets and apply skirmish damage thanks to greater manyshot. Those 4 arrows split into 8.
(Assuming Splitting Composite Longbow)
8 arrows: Each deals 1d8+7d6 (after level 17)
Total: 8d8+56d6+8*DEX(from dead eye)+8*STR(from composite longbow bonus)
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Looking for a way to get Greater Manyshot before Level 12 and all other help/opinions are appreciated.
1:Scout1
Feat: Point Blank Shot, Precise Shot(Human Bonus)
Skirmish (1d6)
Trapfinding
2:Scout2
Battle Fortitude
+1 uncanny dodge
3:Scout3
Feat: Dead Eye
Skirmish (1d6 +1AC)
Fast Movement+10(or climb speed 15)
Trackless Step
4:Ranger1
Track
Wild Empathy
Favored Enemy: (Arcanists)
5:Scout 4
Bonus Feat: (Swift Hunter)
Skirmish (2d6 +1AC)
2nd Favored Enemy: (Undead)
6:Ranger2
Feat: (Improved Skirmish)
Combat Style: (Rapid Shot)
7:Ranger3
10ft Skirmish (2d6 +2AC) 20ft Skirmish (4d6 +4AC)
Endurance
8:Ranger4
Distracting Attack
9t:Ranger5
Feat: (Far Shot)
10ft Skirmish (3d6 +2AC) 20ft Skirmish (5d6 +4AC)
10:Ranger6
Improved Combat Style: (Manyshot)
3rd Favored Enemy: (Constructs)
11:Ranger7
10ft Skirmish (4d6 +3AC) 20ft Skirmish (6d6 +5AC)
Woodland Stride
12:Ranger8
Feat: (Greater Manyshot)
Swift Tracker
13:Ranger9
10ft Skirmish (4d6 +3AC) 20ft Skirmish (6d6 +5AC)
Evasion
14:Ranger10
15:Ranger11
Feat: (Ranged Skirmisher)
10ft Skirmish (4d6 +4AC) 20ft Skirmish (6d6 +6AC)
4th Favored Enemy: (Oozes)
Combat Style Mastery: (Improved Precise Shot)
16:Ranger12
17Ranger13
10ft Skirmish (5d6 +4AC) 20ft Skirmish (7d6 +6AC)
Camoflage
18:Ranger14
Feat: (Penetrating shot)
19:Ranger15
10ft Skirmish (5d6 +5AC) 20ft Skirmish (7d6 +7AC)
20:Ranger16
5th Favored Enemy: (Elementals)
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FEATS BY LEVEL
1(Human): Precise Shot
1: Point Blank Shot(phb)
3: Dead Eye (Dragon 304)
5(Bonus): Swift Hunter (Complete Scoundrel)
6: Improved Skirmish(Complete Scoundrel)
9: Far Shot (phb)
12: Greater Manyshot(XPHB)
15: Ranged Skirmisher(dragon 346)
18: Penetrating shot (phb2)
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CONFIMED VARIANTS
Distracting Attack (phb2)
Lose: Animal Companion
Gain: all enemies you hit count as flanked for rest of round.
Arcane Hunter (Comp.Mage)
Lose: 1st Favored Enemy
Gain: Favored Enemy (Arcanists
POSSIBLE VARIANT
Dungeon Specialist (phb2)
Lose: Fast movement, evasion
Gain: at level 3, gain climb speed & climb bonuses.
--------------------------------------------------------------------------
Get a Splitting Bow (+3 from Champions of Ruin) so each arrow fired from Greater Manyshot is magically split into 2 arrows with seperate attack rolls for each arrow. Fire 4 arrows at a time, each of which can attack different targets and apply skirmish damage thanks to greater manyshot. Those 4 arrows split into 8.
(Assuming Splitting Composite Longbow)
8 arrows: Each deals 1d8+7d6 (after level 17)
Total: 8d8+56d6+8*DEX(from dead eye)+8*STR(from composite longbow bonus)
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Looking for a way to get Greater Manyshot before Level 12 and all other help/opinions are appreciated.