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Aquateenflayer
2008-08-31, 07:39 PM
It’s a crisp sunny Day in the city of Sasserine. Not unusual but never to be taken for granted. Each of you have your own reasons for being here though many are after the same things. The city seems to still be rebuilding itself after the great battles that tore half of it down almost four years ago. It seems similar to most any other coastal cities at first glance however the lack of anything to with the dragonmarked Houses is obvious to anyone who is looking for it. The city is dwarfed under the recently constructed spire of the Wayfarers foundation. An ugly black tower springing forth from the center of town.

You all make your way to the District of Crystal watch; An expance of living crystal shaped into buildings and roads and wells. Here the residents of the city seem more somber. Many of the people who call themselves Kalashar can be seen meditateing and danceing along the street. Also a group of short dwarven like insect people none of you have ever seen before play strange stringed insterments on a crystal stage produceing a haunting melody. You finaly arrive at the Vanderboren and are greeted by an anicent looking frail halfling woman.


You are escorted to the relaxing chairs in the reception hall of a Miss Lavinai ir’Vanderboren by the wizened halfling maid who scuttles back to her post awaiting further visitors. The mansion in wich you now recline is shaped entirely out of an orange hued crystal that makes up this entire section of the city. It is architecturally stunning. Built in classic Rederian fashion with vaulting ceilings and angular walls made more fantastic for the fact that you can see through them.

Breithen Shoreburn was asked to keep an eye on the young lady Vanderboren by Caspen Kren of the Sea Dragons, Captain of The Lords of Luck. After greasing a few palms Breithern learned that Lavinai was looking to hire a group of adventurers to giver a hand after her family’s untimely murder only a month ago. Jumping at the chance to get close to his target , Breithen took the job to access for the Seadragons whether Lavinai should be treated as friend or foe.

Turk was lead to Sasserine hunting a document that house Sivis wanted back. The trail dead Turk was about to return to his homeland in failure when a hot lead landed in his lap. The name of the thief, Vanthis ir’Vanderboren. Hearing about his preys sister call for adventurers Turk finds the perfect opportunity to close in on his target.

Robin Dovi d'Jorsaco’s parents asked their rebellious daughter to do just one thing, Stay away from Sasserine. So today we find her in the city of ports with her faithful fasteth. Down to only one golden galifar Roblin is forced to make the tough choice of unemployed freedom or a life of wealthy imprisonment. Figuring that it couldn’t hurt to her to at least try a steady job she took the first offer to come to her.

Kap’chka has known nothing but misery in life. Living In a district of mourners and having to hunt rats just to eek out a living Kap’chka jumped at the chance to make more money than he ever seen in his entire life.

Dylaan Cryndel met with an old friend of the family in the city of ports. Jasper Wentwick an ex-sailor used to sail under Dylaans father. Now retired and has nothing better to do than gossip and spread roomers Jasper of course knew about Lavina’s call for adventures. Dylaan stayed with jasper and his wife in the bloody bay district for three days waiting for the chance to meet his new patron.

lukfugl
2008-08-31, 08:02 PM
Breithen enters the reception hall behind the maid. Looks like I'm the first one here, he comments to himself. He catches the old halfling's attention before she leaves back to the door.

"Thank you, good ma'am. It's always good to meet a fellow halfling. May I ask, does your mistress treat you well?"

OOC: I'm gonna try to gather a little information on my mark, if I may. I obviously don't want to hold up the arrival of the other PCs, so I suggest you go on ahead and we'll just assume that the short conversation I have with the maid occurs before the characters actually arrive, even if their posts arrive before we're done. :) Aqua, here's a diplomacy roll, in case you want it...

lukfugl
2008-08-31, 08:04 PM
OOC: Yeah, so it didn't like my previewing my post with the [roll] tag in there... so here's the roll: [roll0]

Haha, apparently I'm not feeling too gracious today...

Aquateenflayer
2008-08-31, 08:33 PM
The maid ignores you attempt at idle conversation and exits the room.

Galteland
2008-08-31, 10:09 PM
Dylaan enters the unique room and takes in the interesting atmosphere. When he sees the lone halfling in the center of the room, he approaches him.

Greetings friend, you must be here for Miss Lavinai ir’Vanderboren's call for some adventurers. My name is Dylaan Cryndel d'Lyrandar. I happened to be in town, and never give up a chance to get out for a short quest. Since it looks like we'll be spending some time together, what may I call you?


http://tn3-1.deviantart.com/fs31/300W/i/2008/220/8/a/The_Alchemist_by_yuumei.jpg

lukfugl
2008-08-31, 10:40 PM
Breithen stands as the half-elf enters the room and makes his greeting. He smiles amicably.

"You may call my Breithen. Unless I should have reason to not give you my real name, in which case you'd have to call me... Tom? But it's a bit late for that, I suppose," he chuckles.

"Breithen Shoreburn, if you need my full name. I'm part proprietor with my brother in the Shore Hearth Inn; if ever your in the seedier part of town near the wharf and need a rest, I offer you my hospitality. Alas, it's a far cry from this magnificence, I have to admit." He looks around again, unable to stop marveling at the crystal architecture. "I'd heard about this district, but never had reason to come before, and I get the impression they might not appreciate the rabble from the shores mucking up their palaces."

He returns his gaze to Dylaan. "Anyways, being a respectable businessman bores me, so I left the care of the Inn with my brother and came to see what the lady had to offer. What brings a half-elf of House Lyrandar to Sasserine?"

Galteland
2008-08-31, 11:38 PM
It's a pleasure, Breithen. As you can probably guess, I am a dragonmarked member of house Lyrandar. The reason I find myself in Sasserine is long, but in short I have been traveling around on differtent vessels for my house and disimbarked here for a change of pace. My father... may the host guid his sole, has an old friend in town, and he said to send me here.

Dylaan takes a moment of pause, he seems bothered from bringing up his father's history.

So, I hope I can help with whatever we are doing. I studied creation magic at The Twelve for several years before I started traveling with the house. So if anyone needs something fixed, I'm there man!

Dylaan charmingly smiles, trying to be tactful,

So, if I may ask, what skills do you have for such a quest? Surely some sort of training beyond managing an inn?

Raynor
2008-09-01, 12:37 AM
As Dylaan is speaking, the door opens and a large two legged four armed insect strolled in, his mandibles softly clicking in what vaguely resembles a melody. As he spots the two in conversation he quits singing and quietly takes a seat.

lukfugl
2008-09-01, 01:10 AM
Breithen had his back to the door while talking with Dylaan, but that didn't prevent his sharp ears from picking up the clacking of the entering beast. When the half-elf finishes his statement, he turns to the source of the noise. When he sees the strange figure lowering itself into a seat he pauses for a moment, a cautious expression creasing his brow and his hand drifting automatically toward his scabbard. After a moment of examination, he assures himself that the thing is not a threat -- at least not immediately. He continues his conversation with Dylaan, though never fully returning his back to the door, nor to the monster.

"Where were we? Oh yes, my qualifications as an innkeep. I don't even have the mark of House Ghallanda that would let me act as party lodger." He smiles. "No, I've had... other training, both in and out of the university. My talents lend themselves to information and subtlety, if you catch my drift. I also have some skill as a fencer; I've got a knack for putting Martha here in the tenderest of spots that you didn't even know you had," Breithen grins mischeviously.

Sedgewood
2008-09-01, 01:55 AM
Turk strides into the room, hesitating a moment as he takes in the grandeur of the reception hall. He sniffs the air as his eyes take in the scene before him before settling into one of the chairs that line the room, choosing one as removed from the Thri'kreen as possible.

"Don't mean to be interruptin' your little chat there, fellas. Just here to meet with the lady of the house," he says, favoring the halfling and half-elf with a curt nod of greeting and a toothy grin. "But then if I figure it rightly, you're here for much the same reason. Name's Turk."

He glances for a moment at the insectoid being, not entirely sure what to make of it, before deciding to ignore it for the time being. The last thing he needs is a social blunder to mar his chances of getting close to the Vanderboren siblings.

Valgunn
2008-09-01, 09:26 AM
Robin

Sitting ontop of her Fastieh companion riding through the streets of Crystal Wathc Robin couldn't help but feel uncomfortable as the Dragonmark on her back itched the extra clothing she used to hide it making her back sweat in the heat of this sunny day. Twisting her arm back Robin tried to use the tip of her spear to sratch the Mark but all it did was hurt so she quickly rested her spear across her lap again, her crossed legs cramping as she sat. Soon she was at and then soon after inside the Vanderboren estate watching the others that have assembled talk.

Aquateenflayer
2008-09-01, 01:54 PM
As you wait a large man dressed in a fine glimmer-weave suit enters the room. The patterns shift quickly from green to purple whenever he moves. “So, you must be the new talent.” He walks across the room and does a long sweeping bow. His blue crystal necklace tinkling as he does. “My name is Aesteraan and I am currently staying in Sasserine as an ambassador of the Inspired court. Though I am currently needed elsewhere I would invite you to visit me at the embassy should you ever need anything.” He nods his head as the maid comes to escort him outside. Aestraan puts his hand up to the servant’s face as she approaches him. “Before I leave however I would like to congratulate those of you who bear dragon marks and still came despite the curse. It’s because of people like you that we can expand the depth of our knowledge while at the same time casting off silly superstition." He starts walking out the room closley followed by the wizened halfling.

lukfugl
2008-09-01, 02:14 PM
"Curse?" Breithen asks the room in general once the man has left. "Do any of you know what he's talking about? Maybe it's fortunate I don't have the mark of my House," he jokes.

OOC: To see if Breithen actually knows anything about the "curse". If he does, he still makes the statement above, keeping what he knows to himself for the time being.

Knowledge (local): [roll0]

Sedgewood
2008-09-01, 02:48 PM
"News to me," says Turk with a slight shrug. He gazes for a moment in the direction the ambassador went, wondering if this 'curse' is the reason why House Sivis sent him instead of coming themselves.

Valgunn
2008-09-01, 05:45 PM
Robin

At the mention of a curse on Dragonmarked individuals Robin was obviously taken a little back and more than a little afraid. "Curse? What curse!" She questioned and then shouted at the retreating figure. With him gone and her question unanswered she mutters something about his parentage being questionable and his mother being a undesirable lady of the night. "So..." She mutters to the other new hirelings "My name is Robin." with clearer conviction.

You evil man! Evil!
[roll0]
Knowledge (Local) untrained so if the DC is higher than 10 then I'm in trouble.

Aquateenflayer
2008-09-02, 12:43 AM
"If you would all follow me." The halfling woman says in a deep, aged voice. You are lead down a long hallway and are enter a small dining hall. A window looking over the bay is open letting in the sweet smell of the sea. A large portrait of s handsome man hanging over the small fireplace. The table is full of exotic liquors and imported wines. You are motioned to take a seat at the small table. “Please make yourselves at home m’lady should be out very shortly.” The maid says as she begins filling your crystal goblets.

Raynor
2008-09-02, 01:22 AM
Kap'chka stands and follows the maid into the dining hall. He takes a seat and stays the maid's hand before she fills his glass.

"If it isn't too much to ask, do you have any Karnathi Darkwood nectar?" he says, his common refined over his years of servitude.

She smiles warmly and nods, picking up a bottle from the far end of the table and pours Kap'chka a glass. He sips at the glass, the sickly sweet nectar which was one of a very short list of things he missed from the time he spent under Lordrand. It really doesn't compare to Xen'drikian Desert Lotus, but it sure beats the pants off of the dirty water he had grown accustomed to in the last few years.

He listens intently to the other adventurers and waits for the lady of the house to arrive, savouring the nectar which he can very rarely afford to purchase on his measly wage.

Sedgewood
2008-09-02, 01:58 AM
Turk takes a long pull from the glass set before him, almost draining it completely. With noticeable effort he stops short of drinking the entirety of its contents, though never for a moment does his hand stray from the goblet.

His eyes wander around the room, awed at such a casual display of wealth, and waiting for one of his companions to finish their drink so that he may have the last swallows of his.

Galteland
2008-09-02, 03:55 PM
Dylaan's green eyes brighten at the luxurious dinning hall he sees before him. IT has been a while since he has seen such luxuries, the last time being several years ago in aundair. The whole buisness with the curse forgoten, (afterall, what curse is worse than having everyone you've ever known and your entire home nation wiped out at once?) he imediatly begins examining the beverage selection. Finally setteling on the less expensive Lathazar wine. He has the servent pour him only a small glas, for he has many more to try.

"Well, I wonder when our long awaited patron will finally arive? So Breithin, you mentiond you attended a university, but I don't think I ever heard which one, I myself, as I may have already mentioned, studied arcane magic at The Twelve."

Aquateenflayer
2008-09-02, 04:38 PM
The maid after pouring all you a drink looks up suddenly , goes to the door way and clears her throat to gain your attention. “Presenting Miss Lavanai Vanderboren!” She says in a loud authoritative voice. A Young woman walks into the room and curtsies. She is wearing a lovely midnight blue dress that shows off her well sculpted body.

“Thank you all for waiting, I had an unexpected visitor that simply didn’t under stand the word no.” She glides to her seat pouring herself a glass of wine. ”Many of you look as if you have had a long trip. If there is anything you require from me please ask otherwise we’ll get straight to business.”

lukfugl
2008-09-02, 10:05 PM
At the dining table Breithen avoids the offered liquors, preferring to keep a clear mind for the coming interview with their hostess; he's never been all that great at holding his drink. Instead he just sits back and observes the rest of the party as he waits.

Eventually, Dylaan makes his query about Breithen's education. He straightens in his seat and begins to respond, "I studied for a time at Morgrave University in Sharn..." But before he can elaborate any further, he's interrupted by the maid's heraldic proclamation.

Breithen watches appreciatively as the young woman enters the room. He'd never fancied the tall folk's women that much before, but he could certainly appreciate this one. He waits patiently as she takes her seat, then in response to her question ventures to be the first to respond.

"Ma'am, sharing your presence and table is more than we could ever ask you. You are truly gracious and beautiful. I believe I speak for the group when I say that we are most anxious to learn how we may be of service to you."

OOC: And another diplomacy roll to try and ingratiate myself with the lady :) [roll0]

Aquateenflayer
2008-09-03, 02:27 AM
“Thank you very much, Breithen correct?” She smiles at him but a hint of sadness flashes across her aristocratic face. “As you may have heard, I have recently inherited my parents’ estate. Along with this fine house, unfortunately came a fair amount of debt owed to the provisional government, the harbor master, and quite a few of the local guilds. It seems that ny parents for all their skill as adventurers, were not as skilled at finance as one might expect. If I’m to get these taxes paid I’ll need to access my family’s vault under Castle Tarkanan.”
She takes a small sip of wine to moisten her dry mouth and continues. “And that’s the problem , you see. The vaults are magically locked- keyed to special signet rings--Keyed to special signet rings. Both of my parents had these rings, at least, until recently. My mother lost hers a few months ago. She arranged for a replacement, but it won’t be done for another month of so, too late for me. Which leaves my father’s ring. He never wore it. He had a thing about men wearing jewelry. He kept it hidden somewhere on his ship, the Blue Nixie. The problem is that the harbor master’s seized it up untill someone pays for the last four months of mooring. I’ve paid the fines to the man the harbormaster put in charge of my ship, a brute named Soller Vark. Yet when I went to claim my ship Vark’s men wouldn’t let me aboard, claiming that I haven’t yet paid the fines. I spoke to Vark again and he denied ever receiving my payment. My complaints to the harbormaster have fallen on deaf ears. He’s a doddering old fool who trusts his man and won’t relent.”

An edge of anger is creeping into her voice as she continues to elaborate. “Vark and his men are up to something on my ship, I know it. What I need is to find out exactly what they’re up to. Unfortunately Vark is not the type to react well to diplomacy or logic. I need someone who speaks his language…. This is where you come in. If you can find what he’s using my ship for, or even better, recover the money I paid him, I’ll pay each of you 200 gold in return once I’ve access to my vault."

Valgunn
2008-09-03, 07:38 AM
Robin

Sliding off one side of her mount inside the dining room she had a question. Straightening herself out remembering those stupid lessons on posture she had tried to forget. "I'm in."

Galteland
2008-09-03, 01:18 PM
Dylaan listend patiently to the story, and was about to speak, when the dismounting of the halfling suddenly focused the room's attention. After watching the barbaric halfling's formal exceptance, he couldn't help but laugh out loud.

"Bravo," Dylaan praises amidst his excited clapping, "with a spirit like that in the group, how could I refuse this quest. I'd be honored if you would also accept my servises."

Dylaan flashes a charming smile, raising his glass in Miss Vanderboren's direction and then Robin's, he downs the remaining contents in a swift gulp.

Sedgewood
2008-09-03, 03:19 PM
Seeing his opportunity, Turk quickly mimics Dylaan's toast before finishing his drink in a single swallow.

"If this Vark guy is givin' you trouble, I'll be glad to knock some sense into him," he says, his wide grin revealing just how excited he is about the idea.

lukfugl
2008-09-04, 12:37 AM
"Sollan Vark, huh? Just the name sounds shady, though I don't recall having heard it before. Do you suspect that he might know of the ring and be attempting to locate it himself?"

Breithen scratches his chin briefly. "At any rate, Breithen Shoreburn is at your disposal. How could I refuse to accompany my newfound friend" (he says this clapping Dylaan on the shoulder -- or rather back, as he can't reach the shoulder) "on a quest to redeem the estate of my newfound inspiration?" He finishes with a flourish and a bow.

I suspect that Vark is indeed searching for the ring, Breithen muses to himself. I wonder what this Lady's vault holds that might be of interest to him. Is it just riches he's after, or is there something more?

Raynor
2008-09-04, 01:10 AM
"Ma'am, it has been far too long since I've had manchops."

Kap'chka begins clicking and popping in a most upsetting manner, his two pairs of arms clutching his thorax. Although one would probably assume this was a insectian version of laughing, it still sends shivers down your neck. After realising everyone was staring at him, Kap'chka quiets down.

"I accept, Lady Vanderboren."

Aquateenflayer
2008-09-04, 03:53 AM
Lavanai clears her throat to break the awkward silence cast from the thri-kreen’s attempt at humor. She too raises her glass for your toast and downs it more quickly than proper for a lady of etiquette. “Thank you all very kindly.” She says slightly blushing when her eyes meet Breithen’s. “Now if you would all would please excuse me I have other urgent matters that require my attention elsewhere.” She stands up and bows to the party. “ Oh yes I almost forgot, the Blue Nixie is moored at dock twelve in the Bloody Bay district.” With that Lavania leaves you by yourselves in the well stocked room.

Moments latter the maid enters with an empty cart and begins clearing the table of it’s fine spirits and what not’s, scowling dangerously at anyone who attempts to stop her. Once she is finished she shoos the party to out of her lady’s manor and into the crystal sculpted streets of Crystal watch.

lukfugl
2008-09-04, 09:37 AM
Once back out on the street, Breithen gathers the others around him -- though still wary of the insectoid.

"Fellows, I don't believe we'll be able to negotiate with Sollan Vark. It took me until we were on our way out to recall, but I have heard of him before. He's quite disreputable; drug smuggler, primarily. It's possible that he's using Lady Vanderboren's ship as a warehouse of sorts. If so, we can certainly expect resistance."

At this he starts down the street, fully expecting the others to follow.

Valgunn
2008-09-05, 09:01 AM
Robin

Jumping handedly onto her mount in short order after being shooed onto the street Robin sighed twisting her head back letting her soft small hands rub down her neck in an old habit. "I think that was a given. I didn't make good acount of myself inside but my name is Robin and I'm freelance organic repair oprative or so a Warforged I met once told me. One of the best you'll find outside the 'Marked houses." It was best she thought to get their paticular area of expertise out now instead of the middle of some battle. She also wanted to know more about him considering his apparant knowledge of the local underworld.

lukfugl
2008-09-05, 09:52 AM
"A pleasure to meet you, miss. My name is Breithen Shoreburn, Innkeeper Extraordinaire." He chuckles a bit. "As far as this mission is concerned, my contribution is primarily information, scouting, and sticking pointy things in tender spots."

Raynor
2008-09-05, 12:08 PM
"I am Kap'chka, a thri-kreen of Xen'drik. I have all these claws," he says, snapping his four claws around, "and so little gore to coat them with... this I intend to fix."

Valgunn
2008-09-05, 06:00 PM
Robin

Laughing nervously Robin rearanges herself ontop of her mount her back still itching despite her twisting and turning trying desperatly to ease her suffering. "Aslong as most of it isn't mine." She said nervously because while she would never admit that Kap'chka scared her a little despite the fact she had faced down an angry Clawfoot before, she reasoned to herself that it was because she knew about Dinosaurs and not much of anything about the Thri-Kreen.

Sedgewood
2008-09-05, 07:49 PM
"Freelance... organic..." Turk mumbled to himself, brow furrowed, before shaking it off as unimportant.

"If Breithen's right about this guy, he's not lettin' us on that boat without a fight. Which frankly doesn't bother me none. I'm with the thri.. thing. I don't mind getting my hands a little dirty."

Galteland
2008-09-05, 08:12 PM
"Well, I guess we're all agreed to go about this one the fun way, in that case, let me prepare!"

Dylann wraps a piece of string around a mundane looking ring that glows slightly after his touch. He then reaches into his satchel he has slung over his shoulder. After rummaging around some crumpled paper, he grasps the one he was looking for and flattens it out so he can read it. After some Draconic mumbling...

use magic device for scroll of mage armor (+7, Skill Enhancement +2) 1d20+9

"Let's get going before my enchantment wares out!"

Aquateenflayer
2008-09-05, 09:22 PM
A brilliant blue shield of arcane force now outlines the artificer. He begins rushing along to make a Hasty entrance at the docks.
(Assuming that you follow) The surreal District of Crystal watch is suddenly left behind as you cross over into the Bloody Bay district. The stench of bad fish overpowers your senses as you pass some of the stalls set up by residents of the mourner infested district. You find the famous, (some would say infamous), open market of Sasserine in your way. People from all over Khovare mill around examining merchandise. All manner of goods can be found here. A cart of flawed dragon shards sit next to a man peddling melons out of a rusty wheel barrow. Looking past the crowds you can see the docks in the distance growing slightly more real with every step.

The task of moving through the mobs of shoppers prove easier than expected; As the sight of the Fasteth and bloodthirsty Thri-kreen cause many of the less courageous to take a few steps out of your way. After several more minutes of travel you stand at the peer between docks eleven and twelve. Large warehouses line the peer and a number of dwarves are stand idly by waiting the next ship to roll in.

The Blue Nixie is tied to the docks about fifty feet from where you’re standing. Two men are standing guard by the gangplank, leaning on the rail of the ship. Kap’chka having been a servent in Lordrand’s corrupt home, immediately notices the effect of dream lilly clearly written on the faces of the gaurds.

lukfugl
2008-09-05, 09:59 PM
Once they arrive at the docks, Breithen takes stock of the guards. He turns to the others and states, "Let's give them a chance to be civil, but be ready. If they're uncooperative they won't have a second chance; we don't want friend Dylaan's spell running out on him."

That said, he walks up to the first of the dockmen and begins rather loudly (he wants any witnesses to know that they are in the right to assault the boat), "Good sirs. We have come to take possession of this ship in the name of Miss Lavania Vanderboren. We would be most grateful if you would relinquish control without needless resistance." As he finishes he draws his rapier, point down but ready, to emphasize his final words.

Galteland
2008-09-06, 01:55 PM
Before Dylaan approaches the dock where the Blue Nixie is tied, he stops Turk and the bug-man.

"Excuse me, but it appears there may be a fight brewing here, and since both of you appear to be the ones who will be in the thick of it, allow me to create a deflective barrier around your armor...or lack there of..."

Reaching into the small sack at his side, Dylaan pulls out to pieces of scrap paper, he mutters something under his breath and touches Turks armor along with Kap'chka's belt and surrounds them with a deflective force.

"Well then, I hope that helps, let's catch up to that brash halfling and have at it, shall we?"

And Dylaan follows after Breithen to the gangplank.

Dylaan casts two shields of faith, giving Turk and Kap'chka a +2 deflection bonus to their AC.

Sedgewood
2008-09-06, 03:58 PM
Turk thanks Dylaan for the magical protection and steps toward the gangplank, just to one side of Breithen, hoping that he'll appear all the more imposing in comparison to the halfling.

Holding his greatclub in both hands where the guards can get a good look at it, he directs an icy stare in their direction.

"What my friend means to say is that we're getting on this here boat. Now, I'll let you decide how many bones you'd like broken in the process."



OOC: Trying to intimidate the guards into letting us on board without a fight.

Intimidate check: [roll0]

Valgunn
2008-09-06, 05:00 PM
Robin

Riding forward just behind Breithen, Robin try'd her very best to look as scarey as possible mounted on her Fastieh a spear in one hand the other steadying herself on her Fastieh. With a quick whistle the mount beneath her tensed and bared its teeth with a snarl.

Raynor
2008-09-06, 08:06 PM
"These brutes are on dreamlily... they may be sluggish but they will feel no pain and good luck trying to scare them... if you all hadn't been so quick to anger it is very easy to convince someone on dreamlily of falsities."

Kap'chka makes no effort to intimidate the druggies, as he is well aware of their completely lack of fear while under the influence. He does, however, ready himself for their inevitable sluggish assault.

lukfugl
2008-09-06, 09:05 PM
OOC: Sorry for Breithen's taking the initiative there. He has no problem with subtlety, but in this case he let a compound of things (concern for the duration of Dylaan's spell cast back in the Crystal Watch, primarily) prompt him into hasty action. He *did* intend to give the sailors a chance to cooperate, anyways. ;)

Raynor
2008-09-07, 04:32 AM
OOC: Doesn't bother me, more fun to kill them anyway.

Let us see what happens :)

Aquateenflayer
2008-09-08, 02:07 PM
One of the blurry eyed sailors inspects the halfling. He Casually tilts his head back and says, "Intruders!" as if stating a fact instead of calling for help. The two guards pull out two short swords each and enter a casual fighting stance. Their choice in drugs seem to make their movements sluggish, but their skill is obvious even to a casual observer.

Roll for Initiative.
----------------------
Kap'chka 23
Turk 21
Breithen 19
Robin 10
Gaurds 9
Dylaan 4

lukfugl
2008-09-08, 02:13 PM
Breithen

Initiative: [roll0]

Sedgewood
2008-09-08, 02:17 PM
Roll for Initiative: [roll0]

OOC: Darn! It figures I'd roll a natural 20 and they'd be immune to fear effects...
Oh well, let's wreck 'em.

lukfugl
2008-09-08, 02:29 PM
Breithen nimbly dodges and somersaults between the two guards, coming up behind the one engaged with Turk. He attempts to use the distraction of Turk's attack to land a vital blow...

Tumble DC 17 for each of the guards to avoid attacks of opportunity:


[roll1]

Assuming I survive to get behind the guard...

Attack: [roll]1d20+2+2 (second +2 for flanking)
Damage: [roll2]
Sneak Attack: [roll3]

Ok, it didn't like that roll format for the attack, see new roll below...

lukfugl
2008-09-08, 02:32 PM
OOC: Attack: [roll0]

Sedgewood
2008-09-08, 02:41 PM
Turk

Turk growls as he swings his club with all his strength toward the nearest guard.



Attack Roll: [roll0]
Damage: [roll1]

Valgunn
2008-09-08, 03:24 PM
Robin

With a second whistle the mount beneath her charges biting away at the nearest Guard while Robin spears him.

OOC:
Slow the feck down there Jimmy! [roll0]
Free Action: Handle Animal
Full-Round Action (Fastieh): The Fastieh Charges.
[roll1]
[roll2]
Standard Action (Robin): I attacks with a spear.
[roll3]
[roll4]

Raynor
2008-09-08, 10:03 PM
Kap'chka closes and snaps at the guards with his claws and attempting to bite the guards, attacking whichever he can gain flanking from or lacking that, the one on the left


[roll0]

Claw 1
[roll1]
[roll2]

Claw 2
[roll3]
[roll4]

Claw 3
[roll5]
[roll6]

Claw 4
[roll7]
[roll8]

Bite
[roll9]
[roll10]

Galteland
2008-09-09, 12:17 PM
Standing at the edge of the gangplank, Dylaan pulls out his crossbow and prepares to fire at the first pirate comming as reinforcement.

initiative1d20+0

Aquateenflayer
2008-09-09, 12:46 PM
Kap'chka's flurry of attacks hit the guard on his left twice, snipping off one of his ears and raking him across the face. Despite the grievous cosmetic damage the injuries he sustained from the attack are not that debilitating.

Turk swings wildly and misses, this causes an arrogant look to flash across the guard on the right's face. His good mood doesn't last long as Breitherin's dagger rips through his chest after the halfling nimbly tumbled past the guards while they were distracted. The guard turn's his head to get a look at the source of the dagger, unknowingly dodging the fastieh's attack. Unfortunately for him Robin's spear came in right after that slamming into his jaw, sundering teeth with sickening pops and turning his face into a bloody mess. The guard refusing to die slashes out at Turk, completely missing his first attempt. About ready to fall down for his last time his next strike came as somewhat of a surprise cleaving a vicious red streak across Turks chest.

The guard on the left sluggishly attacks the bug man missing upon his first strike. His seconded attempt to hit the bug man is rewarded with sprays of green blood as he opened up the chitinous plate that makes up Kap'chka's chest.

At the end of the ship twenty feet away three more guards shamble out of a large door lead by a man who looks like he was interupted during shaving. Bretherin recognizes this man as Vark. Having seen what you did to one of his guards already Vark points and orders his gaurds to attack you then casually walks back through the door and closes it behind him as a crossbow bolt slams into it.

OOC: Turk takes 7 damage and Kap'chka takes 3

lukfugl
2008-09-09, 01:18 PM
Breithen smiles slightly as the guard is skewered between his and Robin's weapons. He hears a shout from the deck behind him and turns just in time to recognize Vark disappearing back into his cabin. He assesses the situation...

If the guard on the left is still up: He tumble's over behind the guard on the left, attempting to find a weak spot in the guard's armor (OOC: getting behind the guard for flanking) and drop him before he can deal more damage to his comrade.

If the guard on the left is down but the guard on the right is still up: He keeps up his position opposite Turk, dividing the guard's attention and keeping him vulnerable (OOC: maintaining flank). He hopes to land another lucky blow and drop the guard before he can deal more damage to his comrade.

If both of the first two guards are down: He readies himself at the bottom of the gangplank next to Dylaan, poised to pounce on the first of the new guards to come down the plank. (OOC: move only, intending to block anyone coming along to gangplank from reaching the injured party members.)

Rolls:

Tumbles, as necessary:
Right guard: [roll0]
Left guard: [roll1]
DC 17 if both guards are up, DC 15 if only one is up.

Attack: [roll2]
Damage: [roll3]
Sneak Attack: [roll4]

Oh, and by the way, it's a rapier, not a dagger :)

Valgunn
2008-09-09, 03:07 PM
Robin

Another whistle and a kick of legs moves the Fastieh over to Turk, but out of the way of any nearby guards, whose large gash across his cheast is quickly helped by an application of a soft green coloured magic weaving itself out across his body from where Robin touched him healing his wounds. "I think we should come up with a better plan, there could be alot more waiting to come out."
OOC:

[roll0]
They be getting two attack a turn by my reckoning.
Aside: Your a halfing. Halfling rapiers are basiclly daggers with better crit range. :smallbiggrin:

Sedgewood
2008-09-09, 04:44 PM
Turk grunts as the blade slices across his chest and his eyes cloud with murderous intent.



If the guard is still up when my turn comes around, I take a swing at his skull:

Attack Roll: [roll0]
Damage: [roll1]

If not, I take up position next to Breithen and ready an attack action should the new guards come into range.

Sedgewood
2008-09-09, 05:00 PM
Confirmation roll for crit: [roll0]
2nd damage roll: [roll1]

OOC: Ooh, I hope that connects with someone!

lukfugl
2008-09-09, 05:15 PM
So are we doing a second damage roll for crits, or just doubling the first? I'm fine with either, but I'm used to the latter, and it looks like Turk's using the former, so we should probably decide...

Oh, and yay for crits! :)

Sedgewood
2008-09-09, 05:34 PM
Oh, yeah, that's the way I've always played it. Doesn't really make a difference either way - that's looking lethal if it hits no matter how you count it. I suppose just doubling it saves the trouble of another roll.

What say you, Mr. DM?

Raynor
2008-09-09, 05:47 PM
Kap'chka is unphased by the gash and attacks again with full force on the left guard, hoping to end his horrible, worthless life. If/After he falls he turns his attention on the remaining guard.


*sigh* typing this out is getting annoying; I should save it somewhere.

Claw 1
[roll0]
[roll1]

Claw 2
[roll2]
[roll3]

Claw 3
[roll4]
[roll5]

Claw 4
[roll6]
[roll7]

Bite
[roll8] EDIT:(In my haste I forgot to edit this. Should be at a -3 for being my secondary attack (+2 melee attacks, -5 secondary) Doesn't make a difference, but noted for accuracy.
[roll9]

And I believe we are doing confirmation rolls for 20s and possibly 1s. Critical failures are fun :) Watch karma roll me one :D

Galteland
2008-09-10, 03:45 PM
Still watching the battle, Dylaan quickly relodes his cross bow. Then he pulls out another crumpled scroll from his pouch, and waits to cast his spell at the right moment. As soon as he sees a chance for the Breithran or Turk to finish off one of the pirates, he attempts to unleash the magic he bound to the piece of paper to give his comrade an extra burst of energy.

cast scroll of snake's swiftness, use magic device +7, craft scroll +1, enhancement +2, [roll0]

Btw, my comp isn't playing nice, so I have to use my phone to post, sorry for the errors and slow post rate!

Aquateenflayer
2008-09-11, 02:31 AM
Kap’chka continues his assault on the left guard. The wounded drug addict barely has time to lift his arms up in a defensive position taking huge gashes along his arms from the bug man’s assault. When Kap’chka moves his head in for a bite the soldier flails at his legs inflicting a minor wound.

The guard on the right staggering from lack of blood lifts his swords for a final time as Turks massive club crashes into his skull and sends his corpse flying into the water. The left guard Distracted by seeing his comrade at arms fly into the water doesn’t notice until too late the Halfling move in behind him. Once again Breithen’s blade strikes true, this time finding it’s way into a mans heart. The guard turns around to regard the man who killed him then drops limp to the deck.

Robin move’s in and heals Turk as the new trio of drug addled guards come towards you. Two of them are Elves. One with long brown hair and a breastplate adorned with the Cyran Crown And fitted with juels, the other is a Woman with silver hair and a wicked looking Valenar Double scimitar, wearing fitted traditional Valenar silken Clothing. A curly haired gnome with large dark bags in his eyes stares at the Party manically. He has no visible weapons except a small wand that he draws as he comes near.



OOC: Kap’chka takes 1 damage,
I’ve always played with rolling again so I think we’ll just do keep doing it that way. Plus there’s a much lower chance of getting a one and only doing two damage on something like a d12. None of your alies are in a place your spell would be useful to them Galteland, would you like to Delay your action of try something else?

lukfugl
2008-09-11, 05:32 AM
OOC: I'll wait for Galteland to amend his turn and Kap'chka and Turk to go before moving this time, since there are so many variables, but now seems like a good time for a quick IC reply to Robin...

As Breithen's rapier slides smoothly out of the second guard, he hears Robin's concern about additional guards. He shakes his head; "No, I believe these three and Vark are all that's left. Vark himself came out to look; he wouldn't have done that while leaving other guards inside..."

Galteland
2008-09-11, 11:33 PM
Dylaan decides to ready his scroll to be cast on Breithen as soon as he hits one of the sailors.

"That Gnome has a wand!"

On Dylaan's next chance in battle, he charges the Gnome in an attempt to grapple him to the ground, and force the wand out of his hand!

Sedgewood
2008-09-13, 03:46 PM
OOC

Question(s): what are our current positions relative to the new guards. Specifically, how far away are they, are there any obstacles in the way, and how far are the guards from the edge of the ship.

Kap'chka has the first initiative count, so I will take his action into account for mine, but I'm leaning heavily toward a charge and/or bull rush.

Raynor
2008-09-13, 06:52 PM
Kap'chka, after Dylann pointed out the gnome, moved around to the side of the advancing threesome and of the gnome and engaged him alone. He swiped at the gnome's wand, trying to disarm him. If Kap'chka succeeds, he tossed the wand to Dylann and began rending the short one.


Disarm attempts until he succeeds, toss it to Dylann, then use normal attacks. I know there is no way the first two normal attacks will be used (since the disarm/throw override them) so they are omitted from rolls.

Claw Disarm 1
[roll0]
Opposing roll at a -4 (size modifier)

Claw Disarm 2
[roll1]
Opposing roll at a -4 (size modifier)

Claw Disarm 3
[roll2]
Opposing roll at a -4 (size modifier)

Claw Disarm 4
[roll3]
Opposing roll at a -4 (size modifier)

Bite Disarm 1
[roll4]
Opposing roll at a -4 (size modifier)

Throw the wand to Dylann
[roll5]

Claw 3
[roll6]
[roll7]

Claw 4
[roll8]
[roll9]

Bite 1
[roll10]
[roll11]

That is a lot of rolling...

Aquateenflayer
2008-09-13, 06:59 PM
ooc; As of right now Bretherin, Kap'chka,and Truk are on the ship next to the gang plank. Robin is on the plank next to turk and Dylan is still on dock.

The three new gaurds are ten feet away from Breithen and 15 feet from Turk. The elves are flanking the gnome and the Silver haired elf is next to edge of ship.There's no obsticles in your way currently but there is the mast about ten feet past the gang plank and a few empty crates strewn about the deck near the rail that one might use for cover.

Kapachka's sucessfuly disarmed the gnome and tossed the wand to Dylan.

lukfugl
2008-09-13, 09:11 PM
OOC: Unfortunately, my speed as a halfling won't allow me to get quite behind whichever elf Turk engages while tumbling...

Breithen sheaths his rapier and draws his sling, quickly loading it and letting fly at the elf which hasn't yet been engaged by any of his companions.

Move action to change weapons without dropping the rapier, then ranged attack on the open elf. If both elves are open for some reason, I target the silver haired one.

Attack: [roll0]
Damage: [roll1]

Dylaan's turn is next, having delayed until after my move, but I suggest he target Turk or Kap'chka with the Snake's Swiftness, as I'm not in a position for an extra attack to do much damage.

lukfugl
2008-09-13, 09:13 PM
Booyah, crit threat! Maybe I can do some real damage rather than podunk small creature sling damage...

Crit Confirm: [roll0]
Crit Damage: [roll1]

Sedgewood
2008-09-14, 12:15 AM
Turk rushes across the deck of the ship, aiming a powerful blow against one of the elven guards opposing them.



Charge Attack: Turk moves the 15' between him and the guards and attacks the brown-haired guard.

Attack roll: (+3 attack, +2 from charge): [roll0]
Normal Damage: [roll1]
Extra Damage (Powerful Charge feat): [roll2]

Turk takes a -2 penalty to AC until his next turn.

Galteland
2008-09-14, 01:25 AM
With the Gnome's wand in hand, Dylann runs up the deck, but instead of tackling the Gnome, he get's a better aim at him and wholly unprofessionally waves the stick, trying to release whatever magic inside on it's owner.

use magic device +7, enhancement +2 [roll0]

Aquateenflayer
2008-09-14, 02:11 AM
Turk's charge ends when his thick club connects the guard's head breaking his neck and droping him in a single blow. The halfling's bullet get's lodged into the Valinar warrior's eye, but she gives no indication that's she's in any pain. The artificer's attempt to activate the wand blindly fails.

The Bugman's horiffic assault upon the gnome which wretches the wand from his hand and sent's into Dylans end's with Kap'chka sinking his mandibles into the gnomes neck flesh. Despite these grevious wounds the gnome skaest the bugman off and remains upon his tiny quivering feet as the realization of his situation seeps into his drug addled mind.

Raynor
2008-09-15, 06:51 PM
I'm guessing the rest of you are, like me, awaiting Robin's reply with bated breath.

lukfugl
2008-09-16, 08:05 PM
Indeed. You still with us, Valgunn?

Galteland
2008-09-18, 07:57 PM
I think it is safe to assume our druid has taken leave, perhaps we should start looking for alternatives?

Sedgewood
2008-09-18, 08:26 PM
It's been over a week since her last post. I'm worried...

lukfugl
2008-09-18, 09:03 PM
Shall we have the DM NPC her character for the rest of the encounter, or until she shows up, whichever comes first? If she still hasn't shown up after that... I dunno.

Sedgewood
2008-09-19, 12:07 AM
I think that's probably the best idea. Should we post our actions for the next round?

Valgunn
2008-09-19, 07:04 AM
Robin

Sheath my weapon as a move action.

Holy crap like from the butt of a saint or something I'm sorry. My links were screwed up. Forgive my brief post.

lukfugl
2008-09-19, 09:01 AM
Yay, at least you back!

Raynor
2008-09-19, 05:42 PM
Kap'chka rends the gnome, turning his attacks to the gnome's closest comrade.


Claw 1
[roll0]
[roll1]

Claw 2
[roll2]
[roll3]

Claw 3
[roll4]
[roll5]

Claw 4
[roll6]
[roll7]

Bite 1
[roll8]
[roll9]

Raynor
2008-09-19, 05:43 PM
Critical Threat
[roll0]
[roll1]

lukfugl
2008-09-19, 06:22 PM
If both guards are down by Breithen's turn, ignore this post. If one is up, that's the one I attack. If both are up, I'm attacking the same one as last round.

Breithen loads another bullet in his sling and hurls it at the guard, hoping to do more damage this time. He then closes to get as close to behind the guard as possible.

Attack: [roll0]; Damage: [roll1]

Valgunn
2008-09-20, 01:50 AM
Robin

Robin whips out her own sling in a flurry of movement quickly loads and launchs the small lead bullet at the farthest drugged up guard still standing.


[roll0]
[roll1]
In case this following statement is false feel free to treat this as my action next turn; you guys were waiting for my action in the previous turn (the one our DM'ed had already summed up) and this is now the next turn after I posted my action in the previous. I blame any confusion of my total lack of an energy drink in my house.

Sedgewood
2008-09-20, 11:04 AM
Watching as the dead guard crashes to the deck in front of him, Turk raises his weapon for another strike, this time moving toward the elf with the double scimitar.


Move action to close the distance to the silver-haired guard (if necessary) then standard attack.

Attack: [roll0]
Damage:[roll1]

Galteland
2008-09-20, 05:55 PM
Seeing the Gnome almost vanquished, Dylaan twirls the wand again, this time pointing at the elf, and attempts to force the magic out of it with sheer willpower.

use magic device on wand +9, +1d6 actoin point = 1d20+1d6+9

Aquateenflayer
2008-09-23, 01:36 PM
Ooc; sory for not posting sooner, my pc conked out on me. Should be all fixed by tommrow.

Aquateenflayer
2008-09-24, 10:35 PM
Robin sheathes her weapon as a puff of inky smoke manifests from the tip of the gnome's stolen wand. The black cloud floats to the elf expanding to the size of a human as the artificer concentrates.
The bug man drops the gnome in a chittering fury. The rouge takes down the Valenar leaving the deck clear of any enemies.

Out of the dak cloud steps a skeleton wearing chainmail and weilding a wicked looking scimitar.

lukfugl
2008-09-25, 09:12 AM
Breithen is visibly disturbed by the appearance of the skeleton and takes a step back. He holds off on attack momentarily, however, hoping that the abomination might be under Dylaan's control...

Galteland
2008-09-25, 12:09 PM
Expecting some sort of explosion or ray to fire at the elf, Dylan opens his previously squinting eyes to see something he quite did not expect at all. Never having much experience in necromancy, Dylaan took a brief moment to be very disturbed. Hoping the abomination is under his control, Dylaan attempts to command it.

"Bust down that door!" He says as forcefully as he can muster, pointing to the hatch.

The he readies to bolt away from it if the creature turns on him.

Aquateenflayer
2008-09-26, 01:42 PM
The skeleton glares at the artificer menacingly before turning away and begins slamming his scimitar into the wooden door that Vark retreated from.

A splash can be heard from the port side of the ship; Sounds of some one floundering in the water are soon accompanied by a steady stream of profanity.

lukfugl
2008-09-26, 02:00 PM
Breithen sighs when the skeleton turns away from the party. He then hurries over to the side of the ship the splash came from, and looks down to see who went into the drink...

Raynor
2008-09-26, 07:08 PM
"Can one of you tend to my wounds?" says the bleeding thri-kreen, tossing the gnomes battered corpse aside.

Galteland
2008-09-26, 07:27 PM
"Break it down! Break it down!" Shouts Dylaan, slightly intoxicated with his newfound command over the dead. Pleased with himself, he sits back to watch his summond creature at work. And then, in a less hystarical tone, he suggests, "actually, why don't you just turn that knob there and push..."

Sedgewood
2008-09-26, 10:04 PM
Turk

"What in the Keeper's coinpurse is that thing?" Turk snorts, taken aback at the skeleton's sudden appearance. Keeping a slight distance from the undead thing, he moves close to the door to be ready to act once it's open.

Hearing the splash and the resulting commotion, Turk cups one hand to his ear to try to figure out exactly what is going on.



Listen Check: [roll0] (to try and see if he can hear Vark behind the door, or any indication of who just went overboard.)

OOC: I've been keeping track of how many rounds have passed since Dylaan cast his spell, but as it seems we're out of combat now it may have just worn off. Let me know if I should adjust my char sheet for that.

Valgunn
2008-09-27, 04:08 AM
Robin

A whistle and a slight prod from her feet told her mount where to go, now next to Kap'chka she casts her spell. The green tendrils of light flowing away from where she placed her hand sewing together the wounds he had taken. "This is the last of my healing energy. Make it last." She spoke even as the green tendrils stitched his wounds.

I guess we are out of combat now. This be my last CLW. [roll0]

Aquateenflayer
2008-09-27, 09:48 AM
Breithen sees Vark thrashing about in the water trying to stay afloat. He seems to be holding a small trunk between his knees which seems to be weighing him down. Spotting the halfling the drug dealer redoubbles his efforts to get away, but still fails.

Meanwhile the skeleton casually opens the door and gives Dylan a final glare before turning back into a dark mist and slowly dissipating. With the door open Turk can see it leads into a cargo hold with crates stacked along the walls and a large downward staircase in the center of the room.

OOC; It's the end of init. Turk has a few more round's of his spell left in case you want it but I'd just remove it now while you rember.

lukfugl
2008-09-27, 10:13 AM
Breithen hollers down at Vark, "Looks like you could use a hand their, friend. Surrender, and we'll let you live. I can't guarantee the same from our friends on shore -- if you even make it that far." He turns back to his companions, asking in a voice loud enough for Vark to hear, "Anyone have some rope?"

Bluff check about "our friends on shore": [roll0]

Raynor
2008-09-27, 09:02 PM
"Many thanks short one."

Kap'chka heads over to the railing and watches the struggling druggie.

Aquateenflayer
2008-09-27, 09:23 PM
"All right!" He yells in a defeated voice, "Just throw me a line before I drown." Vark seems to exhausted himself already and his head bobs in and out of the water causing him to cough up water and gasp for air every time he surfaces.

Like most ships the Blue Nixie has lots of rope coiled and placed strategically across the deck.

lukfugl
2008-09-27, 09:42 PM
Right after asking for rope, Breithen realizes the silliness of the question given his surroundings, and grabs a coil from the deck, checks to ensure one end is secured to the ship, then heaves it overboard, attempting to get it far enough out to where Vark can reach it.

Strength check? [roll0]

Aquateenflayer
2008-09-30, 09:10 PM
Vark grasps the rope in one hand coiling it arround his arm to keep it from sliping away. He then grabs the chest with his other hand and uses the rope to pull himself next to the ship. There he let's the rope loose and begins assending an iron ladder attached to the ship. After a few moments and a near leathel slip of his boot, Vark flops down on the deck of the ship in a soggy heap followed immidately by the sound of his chest hitting the floor with a loud thump.
"I surrender." Vark says, his chest heaving with exaustion. "Just who in Kyber's colin are you people anyways?"

Galteland
2008-10-01, 12:31 AM
Dylaan walks over and helps Vark to his feet.

"Well mister Vark, I guess you could call us some local peace keepers. It's our understanding that this vessel is being unlawfully held at this dock, and our job was to rectify that. Now if you don't mind, Breithen here is going to tie you up so you don't sneak away on us. If you do mind, then I'll have that insect man will tie you up, the one covered in your men's blood."

Then Dylaan confidently turns his back on Vark and speaks to Turk and Robin.

"You two want to help search the ship for our item of interest? I'll start here."

Dylaan picks up the chest Vark was clutching and attempts to open it.

Raynor
2008-10-01, 04:24 AM
Kap'chka looks up from the gnome's corpse. "We aren't going to kill him? That's too bad, he looks rather delectable," he says, clicking his mandibles in a clearly disconcerting manner as he searches the tattered corpse.

Take a twenty to search the gnomes corpse.
Search - 20

Valgunn
2008-10-01, 10:19 AM
Robin

"Right. I just want to get a look at Turks wounds first. Make sure they can't get any worse." She then gives another whistle followed by a prod with her foot and her mount trots over dutifully to Turk where she quickly and gently checks his wounds for anything unpleasent, before heading into the ship to search for a hidden Signent Ring.

OOC:
[roll0]
Taking 20 on the search if it pleases for 21.

lukfugl
2008-10-01, 10:27 AM
Breithen stands off to the side with his arms folded as Dylaan helps Vark up, letting Dylaan take the lead. At Dylaan's cue he finds another length of rope from the deck -- this one thinner, more flexible, and loose -- and ties up the ruffian.

Use Rope: [roll0]

Sedgewood
2008-10-01, 12:37 PM
Turk

Turk allows Robin to look over his injuries for a moment before reassuring her he'll be fine. "I'l be fine, and we've still got work to do. See what you can get from him, I'll have a look 'round the cargo hold."



Searching the area inside the door the skeleton opened.

Search check: [roll0]

Aquateenflayer
2008-10-02, 11:06 PM
Dylan's eyes grow wide as the sensation of abslote serenety hits him as he opens the chest. Within it are dozens of vials of dream lilly stare up at the party. A small velvet coin purse also rests within the chest.

Vark lets out a moan as the halfling skillfuly palces the drug dealer in a complex series of knots. Meanwhile the Bugman digs out a scroll case with three scroll's in it from the gnomes person.

As Turk searches the cargo hold (Which contains little more than empty crates and containers) He hears moaning comeing from down the stairs.

Galteland
2008-10-03, 06:07 PM
"Just drugs and some coin here"

Dylaan pours out the coins into his hand, to see if the ring is in the bag. Then, an idea hitting him, he checks to see if it is being currently worn by Vark.

If he still can't find the ring, he will go over and grab the scrolls from the Gnome's corpse.

"I'm ganna identify these scrolls, see if there is anything useful."

He then stuffs them into his messy pouch.

Aquateenflayer
2008-10-07, 11:41 PM
The bag holds no less than twenty platinum pieces, but no ring. Vark wearing a soggy nobleman’s shirt and pants has no ring on any of his fingers.

"Listen, you guys let me go and I'll cut you in for half. I could use muscle like you."

Galteland
2008-10-08, 12:00 AM
"Hmmm..." says Dylaan while examining th scrolls, feigning disinterest in Vark's proposal, " and how much is half, it'd have to be quite a bit to pass over this easy gig of beating up your goons."

While he says this, he keps an eye on any signs of what the others are thinking.

Sedgewood
2008-10-08, 10:23 PM
Turk

Hearing the sounds coming from down below, Turk stops searching and moves to the top of the stairs.

"Hey fellas, sounds like we're not alone," he calls to the rest of the party. Keeping his weapon at the ready, he descends to investigate.

Raynor
2008-10-08, 10:54 PM
"I vote we eat him... alive. Fifty percent split five ways doesn't go very far and he gets five times what we do."

Kap'chka feels Vark's arms and ribs, checking to see how tender he is.


[roll0] + whatever bonus for wanting to eat him alive.


Distracted, he walks away and follows Turk down into the ship.

lukfugl
2008-10-09, 09:40 AM
Breithen chuckles at Vark's suggestion and his companion's responses. He then pipes in, "No, I don't think so. I'd rather have your kind, drug peddling thugs, out of the equation. It appears to me we have two choices. We can turn you over to the authorities, or we can let friend Kap'chka here eat you. The latter would involve less paperwork, I believe, but ultimately the choice is up to you..."

Aquateenflayer
2008-10-09, 09:44 PM
As Kap'chka and Turk enter bellow deck they're confronted with quite the interesting spectacle. Bodies everywhere, Human halfling, gonme and even a few dwarves. They all lie on the floor staring up at a crude chalk rendition of the ring of Syberlies drawn on the ceiling. A quick head count and the adventurers estimate there's at least 30 people down there; They're so tightly packed that there is no floor to be seen between the doped masses.

Meanwhile Vark eyes the other three heroes suspiciously. Yer sure he eats people now. Not just putting on a show, caus I get the feeling he's never really eaten anybody. Vark put's his hands up defensively Just Saying. I mean if he doesn't eat me and I picked the first choice I'd get ta go free, right?

lukfugl
2008-10-09, 11:34 PM
"Oh, I wouldn't joke around about that. Besides, if Kap'chka here weren't in an eating mood, there's always Robin's fastieh. Keeping enough raw meat around to feed it is a chore."

Galteland
2008-10-11, 03:36 PM
"So, Im sure we would all like to hear the entertainging story about how you can compensate us more than our current employer."

Raynor
2008-10-13, 03:16 AM
"What do we do with all of them?" Kap'chka inquires of Turk, surveying the room for the stash of dreamlily.

Sedgewood
2008-10-13, 11:08 PM
Turk

Turk gives Kap'chka a hard look. "We don't eat them, firstly." His eyes scan the room intently and his nostrils twitch as he takes in the scent of the drugged crowd. "But we gotta break this party up somehow. The lady ain't gonna like having this rabble in her boat. Say, what was it you said earlier 'bout this drug leaving people... open to suggestion? You think that might work on this lot?"

Aquateenflayer
2008-10-14, 11:33 PM
"Dream Lilly." Vark says. "as much as you could ever want and more. With your help I could expand my operations into mainland Khovare and really rake in the platinum!"

As you're talking the sky starts to darken overhead as rain clouds move to block the sun.

Below deck the bug man finds no hidden stash but notices that the far wall is not just a wall but holds a door hidden from casual observation due to the burnt out druggies.

lukfugl
2008-10-14, 11:39 PM
"That really would be a tempting offer, except that I have a rather large distaste for narcotics -- and those who peddle in them. I'm really starting to wonder why I should let you live at all..."

Galteland
2008-10-14, 11:43 PM
"Hmm... raking in the platinum is rather tempting, and does give a more steady inccome... Perhaps we should discuss this with the others"

Sedgewood
2008-10-22, 04:47 PM
Turk

Noticing the insectoid's attention on the concealed door, Turk slowly makes his way past the crowded masses on the floor to investigate."Shall we, then?" Without waiting for a response, he opens the door and enters the space beyond.



I'm assuming upon finding the door Kap'chka reveals it to Turk. Not sure how else to proceed with the prisoners until he posts...

Galteland
2008-10-25, 01:17 PM
Dylaan pulls Breithen aside and in a hushed whisper pleads his case.

"I don't think you should toss an opertunity like this out the window quite so quickly, friend. After all, just because our first contact was a pretty noble, we really don't have any proof who is in the right. And, more importantly, a steady income of profits would sure help out my cause more than getting paid for just one job."

Dylaan looks longingly out at the sea and takes in the salt air. He finds himself already eager to be back out on the ocean.

"Besides, do you really think this clown will be in control of us? If things go south we could just chuck him overboard."

Raynor
2008-10-28, 01:09 AM
Kap'chka descends into the darkness with Turk, keeping alert for possible nasties.

I was waiting for the DM to post. I'll heckle him about it :P

Dax Thura
2008-12-07, 02:13 PM
Bump.......